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Lyu J, Ng CJ, Bang SP, Yoon G. Binocular accommodative response with extended depth of focus under controlled convergences. J Vis 2021; 21:21. [PMID: 34415998 PMCID: PMC8383898 DOI: 10.1167/jov.21.8.21] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/30/2022] Open
Abstract
Vergence and accommodation can be mismatched under virtual reality viewing conditions, and this mismatch has been thought to be one of the main causes of visual discomfort. The goal of this study was to investigate how optical conditions of the eyes affect accommodative responses to different convergence. Specifically, we hypothesized that extending the depth of focus (DoF) could weaken the control of the screen on accommodation, so that accommodation could be induced by convergence. To test this hypothesis, we extended the DoF using Zernike spherical aberrations (fourth and sixth orders) induced by a binocular adaptive optics (AO) vision simulator. Nine normal subjects between the ages of 21 and 34 (26 ± 5) years were recruited. Three optical conditions were generated: AO condition (aberration-free), monovision condition, and extended depth of focus (EDoF) condition. Binocular accommodative responses, along with binocular visual acuity and stereoacuity, were measured under all three optical conditions with varied binocular vergence levels. At 3 diopters of binocular convergence, the EDoF condition was the most efficient in inducing excessive accommodative response compared with the monovision condition and the AO condition. Visual acuity was impaired with EDoF as compared with the other two conditions. The average stereoscopic thresholds (at 0 vergence) under the EDoF condition were degraded compared with the AO condition but were superior to those of the monovision condition. Therefore, despite some compromise to visual performance, extending the DoF could allow for a more natural vergence–accommodation relationship, providing the potential for alleviating the vergence–accommodation conflict and associated visual fatigue symptoms in virtual reality.
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Affiliation(s)
- Jiakai Lyu
- Institute of Optics, Flaum Eye Institute, Center for Vision Science, University of Rochester, Rochester, NY, USA.,
| | - Cherlyn J Ng
- Flaum Eye Institute, Center for Vision Science, University of Rochester, Rochester, NY, USA.,
| | - Seung Pil Bang
- Department of Biomedical Engineering, Flaum Eye Institute, Center for Vision Science, University of Rochester, Rochester, NY, USA.,
| | - Geunyoung Yoon
- Flaum Eye Institute, Center for Vision Science, University of Rochester, Rochester, NY, USA.,
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2
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Bernhardt KA, Poltavski D. Symptoms of convergence and accommodative insufficiency predict engagement and cognitive fatigue during complex task performance with and without automation. APPLIED ERGONOMICS 2021; 90:103152. [PMID: 32971444 DOI: 10.1016/j.apergo.2020.103152] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/08/2019] [Revised: 05/08/2020] [Accepted: 05/09/2020] [Indexed: 06/11/2023]
Abstract
Deficits in the accommodative and/or vergence responses have been linked with inattentive behavioral symptoms. While using automated systems (e.g., self-driving cars, autopilot), operators (e.g., drivers, pilots, soldiers) visually monitor displays for critical changes, making deficits in the accommodative and/or vergence responses potentially hazardous for individuals remaining actively engaged in the task at hand. The purpose of this study was to determine if symptoms of accommodative-vergence deficits predict an individual's level of task engagement and cognitive fatigue while performing a flight simulation task with or without automation. Eighty-four participants performed a flight simulation task with or without automation. Prior to task completion, self-report accommodative-convergence deficit symptoms were assessed with the Convergence Insufficiency Symptom Survey (CISS). Before and after the flight simulation task participants rated their task engagement and cognitive fatigue. Electroencephalographic activity (EEG) was recorded concurrently during task performance. Results showed that higher scores on the CISS were related to increased feelings of fatigue and decreased ratings of task engagement. The CISS was also positively related to parietal-occipital fast alpha power during the last 10 min of the task for participants using automation, suggesting increased cortical idling. CISS scores did not predict performance. Results have implications for optimizing operator cognitive states over extended task performance.
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Affiliation(s)
- Kyle A Bernhardt
- Department of Psychology, University of North Dakota, 501 North Columbia Rd, Stop 8380, Grand Forks, ND, 58202, USA.
| | - Dmitri Poltavski
- Department of Psychology, University of North Dakota, 501 North Columbia Rd, Stop 8380, Grand Forks, ND, 58202, USA.
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3
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Drew SA, Awad MF, Armendariz JA, Gabay B, Lachica IJ, Hinkel-Lipsker JW. The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance. Front Sports Act Living 2020; 2:59. [PMID: 33345050 PMCID: PMC7739782 DOI: 10.3389/fspor.2020.00059] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/26/2020] [Accepted: 04/24/2020] [Indexed: 12/31/2022] Open
Abstract
Advancements in virtual reality (VR) technology now allow for the creation of highly immersive virtual environments and for systems to be commercially available at an affordable price. Despite increased availability, this access does not ensure that VR is appropriate for training for all motor skills. Before the implementation of VR for training sport-related skills takes place, it must first be established whether VR utilization is appropriate. To this end, it is crucial to better understand the mechanisms that drive learning in these new environments which will allow for optimization of VR to best facilitate transfer of learned skills to the real world. In this study we sought to examine how a skill acquired in VR compares to one acquired in the real world (RW), utilizing training to complete a dart-throwing task in either a virtual or real environment. We adopted a perceptual-motor approach in this study, employing measures of task performance (i.e., accuracy), as well as of perception (i.e., visual symptoms and oculomotor behavior) and motor behaviors (i.e., throwing kinematics and coordination). Critically, the VR-trained group performed significantly worse in terms of throwing accuracy compared to both the RW-trained group and their own baseline performance. In terms of perception, the VR-trained group reported greater acute visual symptoms compared to the RW-trained group, though oculomotor behaviors were largely the same across groups. In terms of motor behaviors, the VR-trained group exhibited different dart-throwing kinematics during training, but in the follow-up test adapted their throwing pattern to one similar to the RW-trained group. In total, VR training impaired real-world task performance, suggesting that virtual environments may offer different learning constraints compared to the real world. These results thus emphasize the need to better understand how some elements of virtual learning environments detract from transfer of an acquired sport skill to the real world. Additional work is warranted to further understand how perceptual-motor behaviors are acquired differently in virtual spaces.
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Affiliation(s)
- Stefanie A Drew
- Visual Information Sciences and Neuroscience Laboratory, Department of Psychology, California State University, Northridge, CA, United States
| | - Madeline F Awad
- Visual Information Sciences and Neuroscience Laboratory, Department of Psychology, California State University, Northridge, CA, United States
| | - Jazlyn A Armendariz
- Visual Information Sciences and Neuroscience Laboratory, Department of Psychology, California State University, Northridge, CA, United States
| | - Bar Gabay
- Visual Information Sciences and Neuroscience Laboratory, Department of Psychology, California State University, Northridge, CA, United States
| | - Isaiah J Lachica
- Move-Learn Laboratory, Department of Kinesiology, California State University, Northridge, CA, United States
| | - Jacob W Hinkel-Lipsker
- Move-Learn Laboratory, Department of Kinesiology, California State University, Northridge, CA, United States
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Oh H, Ahn S, Lee S, Bovik AC. Deep Visual Discomfort Predictor for Stereoscopic 3D Images. IEEE TRANSACTIONS ON IMAGE PROCESSING : A PUBLICATION OF THE IEEE SIGNAL PROCESSING SOCIETY 2018; 27:5420-5432. [PMID: 29994709 DOI: 10.1109/tip.2018.2851670] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/08/2023]
Abstract
Most prior approaches to the problem of stereoscopic 3D (S3D) visual discomfort prediction (VDP) have focused on the extraction of perceptually meaningful handcrafted features based on models of visual perception and of natural depth statistics. Towards advancing performance on this problem, we have developed a deep learning based VDP model named Deep Visual Discomfort Predictor (DeepVDP). DeepVDP uses a convolutional neural network (CNN) to learn features that are highly predictive of experienced visual discomfort. Since a large amount of reference data is needed to train a CNN, we develop a systematic way of dividing S3D image into local regions defined as patches, and model a patch-based CNN using two sequential training steps. Since it is very difficult to obtain human opinions on each patch, instead a proxy ground-truth label that is generated by an existing S3D visual discomfort prediction algorithm called 3D-VDP is assigned to each patch. These proxy ground-truth labels are used to conduct the first stage of training the CNN. In the second stage, the automatically learned local abstractions are aggregated into global features via a feature aggregation layer. The learned features are iteratively updated via supervised learning on subjective 3D discomfort scores, which serve as ground-truth labels on each S3D image. The patchbased CNN model that has been pretrained on proxy groundtruth labels is subsequently retrained on true global subjective scores. The global S3D visual discomfort scores predicted by the trained DeepVDP model achieve state-of-the-art performance as compared to previous VDP algorithms.
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Kim D, Lee S, Moon S, Cho J, Jo Y, Lee B. Hybrid multi-layer displays providing accommodation cues. OPTICS EXPRESS 2018; 26:17170-17184. [PMID: 30119532 DOI: 10.1364/oe.26.017170] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/07/2018] [Accepted: 06/05/2018] [Indexed: 05/19/2023]
Abstract
Hybrid multi-layer displays are proposed as the system combines additive light field (LF) displays and multiplicative LF displays. The system is implemented by integrating the multiplicative LF displays with a half mirror to expand the overall depth of field. The hybrid displays are advantageous in that the form factor is competitive with existing additive LF displays with 2 layers implemented by a half mirror and two panels, only half of brightness loss is experienced compared to multiplicative LF displays with 2 layers, and no time-division is required to provide images for multi-layer displays. The images for presentation planes are processed by light field factorization and optimized with the presented algorithm. Retinal images are reconstructed based on various accommodation states and display types to check the accommodation response and utilized to compare the proposed displays with existing displays. With ray tracing method, retinal images generated by the proposed displays can be obtained. To verify the feasibility of the system, a prototype of hybrid multi-layer displays was implemented and display photographs were captured with different accommodation states of camera. With the simulation results and experimental results, this system was confirmed to support accommodation cues in a range of 1.8 diopters.
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Lin CJ, Widyaningrum R. The effect of parallax on eye fixation parameter in projection-based stereoscopic displays. APPLIED ERGONOMICS 2018; 69:10-16. [PMID: 29477316 DOI: 10.1016/j.apergo.2017.12.020] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 08/15/2017] [Revised: 11/20/2017] [Accepted: 12/29/2017] [Indexed: 06/08/2023]
Abstract
The promising technology of stereoscopic displays is interesting to explore because 3D virtual applications are widely known. Thus, this study investigated the effect of parallax on eye fixation in stereoscopic displays. The experiment was conducted in three different levels of parallax, in which virtual balls were projected at the screen, at 20 cm and 50 cm in front the screen. The two important findings of this study are that parallax has significant effects on fixation duration, time to first fixation, number of fixations, and accuracy. The participant had more accurate fixations, fewer fixations, shorter fixation durations, and shorter times to first fixation when the virtual ball was projected at the screen than when it was projected at the other two levels of parallax.
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Affiliation(s)
- Chiuhsiang Joe Lin
- Department of Industrial Management, National Taiwan University of Science and Technology, No.43, Sec. 4, Keelung Rd., Da'an Dist., Taipei 10607, Taiwan, ROC.
| | - Retno Widyaningrum
- Department of Industrial Management, National Taiwan University of Science and Technology, No.43, Sec. 4, Keelung Rd., Da'an Dist., Taipei 10607, Taiwan, ROC
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7
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Lin BS, Wu PJ, Chen CY. 2D/3D-Display Auto-Adjustment Switch System. IEEE J Biomed Health Inform 2018; 22:799-805. [DOI: 10.1109/jbhi.2017.2700794] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/07/2022]
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8
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Kan B, Zhao Y, Wang S. Objective visual comfort evaluation method based on disparity information and motion for stereoscopic video. OPTICS EXPRESS 2018; 26:11418-11437. [PMID: 29716061 DOI: 10.1364/oe.26.011418] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 02/06/2018] [Accepted: 04/07/2018] [Indexed: 06/08/2023]
Abstract
In this paper, we propose an objective evaluation method which considers three major factors affecting the visual comfort of viewing a stereoscopic video: the horizontal disparity, the vertical disparity, and the motion. Three experiments are conducted which aim to investigate the effect of three factors on visual comfort. The experimental results show that the visual comfort decreases with increasing the disparity magnitude and motion velocity. Both fast planar motion and depth motion have a negative impact on visual comfort. Finally, we verify the performance of the proposed whole evaluation measure. The experimental results show that the proposed objective evaluation method exhibits good consistency with the subjective evaluation results.
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9
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Liu M, Lu C, Li H, Liu X. Bifocal computational near eye light field displays and Structure parameters determination scheme for bifocal computational display. OPTICS EXPRESS 2018; 26:4060-4074. [PMID: 29475261 DOI: 10.1364/oe.26.004060] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/20/2017] [Accepted: 01/14/2018] [Indexed: 06/08/2023]
Abstract
We propose a bifocal computational near eye light field display (bifocal computational display) and structure parameters determination scheme (SPDS) for bifocal computational display that achieves greater depth of field (DOF), high resolution, accommodation and compact form factor. Using a liquid varifocal lens, two single-focal computational light fields are superimposed to reconstruct a virtual object's light field by time multiplex and avoid the limitation on high refresh rate. By minimizing the deviation between reconstructed light field and original light field, we propose a determination framework to determine the structure parameters of bifocal computational light field display. When applied to different objective to SPDS, it can achieve high average resolution or uniform resolution display over scene depth range. To analyze the advantages and limitation of our proposed method, we have conducted simulations and constructed a simple prototype which comprises a liquid varifocal lens, dual-layer LCDs and a uniform backlight. The results of simulation and experiments with our method show that the proposed system can achieve expected performance well. Owing to the excellent performance of our system, we motivate bifocal computational display and SPDS to contribute to a daily-use and commercial virtual reality display.
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Yang LD, Yu RF, Lin XL, Xie YQ, Ma L. Visual search tasks: measurement of dynamic visual lobe and relationship with display movement velocity. ERGONOMICS 2018; 61:273-283. [PMID: 28682154 DOI: 10.1080/00140139.2017.1353138] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/26/2016] [Accepted: 07/04/2017] [Indexed: 06/07/2023]
Abstract
Visual lobe is a useful tool for predicting visual search performance. Up till now, no study has focused on dynamic visual lobe. This study developed a dynamic visual lobe measurement system (DVLMS) that could effectively map dynamic visual lobe and calculate visual lobe shape indices. The effects of display movement velocity on lobe shape indices were examined under four velocity conditions: 0, 4, 8 and 16 deg/s. In general, with the increase of display movement velocity, visual lobe area and perimeter became smaller, whereas lobe shape roundness, boundary smoothness, symmetry and regularity deteriorated. The elongation index was not affected by velocity. Regression analyses indicated that display movement velocity was important in determining dynamic visual lobe shape indices. Dynamic visual lobe provides another option for better understanding dynamic vision, in addition to dynamic visual acuity. Findings of this study can provide guidelines for analysing and designing dynamic visual tasks. Practitioner Summary: Dynamic visual lobe is important in reflecting the visual ability of searching for a moving target. We developed a dynamic visual lobe measurement system (DVLMS) and examined display movement velocity's effects on lobe shape. Findings revealed that velocity was a key factor affecting dynamic visual lobe shape indices.
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Affiliation(s)
- Lin-Dong Yang
- a Department of Industrial Engineering , Tsinghua University , Beijing , China
| | - Rui-Feng Yu
- a Department of Industrial Engineering , Tsinghua University , Beijing , China
| | - Xue-Lian Lin
- a Department of Industrial Engineering , Tsinghua University , Beijing , China
| | - Ya-Qing Xie
- a Department of Industrial Engineering , Tsinghua University , Beijing , China
| | - Liang Ma
- a Department of Industrial Engineering , Tsinghua University , Beijing , China
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11
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Cho H, Kang MK, Ahn S, Kwon M, Yoon KJ, Kim K, Jun SC. Cognitive responses and cortical oscillatory processing at various stereoscopic depths - a simultaneous EEG/MEG study. J Integr Neurosci 2017; 16:255-273. [PMID: 28891514 DOI: 10.3233/jin-170018] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022] Open
Abstract
Due to the recent explosion in various forms of 3D content, the evaluation of such content from a neuroscience perspective is quite interesting. However, existing investigations of cortical oscillatory responses in stereoscopic depth perception are quite rare. Therefore, we investigated spatiotemporal and spatio-temporo-spectral features at four different stereoscopic depths within the comfort zone. We adopted a simultaneous EEG/MEG acquisition technique to collect the oscillatory responses of eight participants. We defined subject-specific retinal disparities and designed a single trial-based stereoscopic viewing experimental paradigm. In the group analysis, we observed that, as the depth increased from Level 1 to Level 3, there was a time-locked increase in the N200 component in MEG and the P300 component in EEG in the occipital and parietal areas, respectively. In addition, initial alpha and beta event-related desynchronizations (ERD) were observed at approximately 500 to 1000 msec, while theta, alpha, and beta event-related synchronizations (ERS) appeared at approximately 1000 to 2000 ms. Interestingly, there was a saturation point in the increase in cognitive responses, including N200, P300, and alpha ERD, even when the depth increased only within the comfort zone. Meanwhile, the magnitude of low beta ERD decreased in the dorsal pathway as depth increased. From these findings, we concluded that cognitive responses are likely to become saturated in the visual comfort zone, while perceptual load may increase with depth.
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Affiliation(s)
- Hohyun Cho
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Gwangju, Korea
| | - Min-Koo Kang
- Imaging Media Research Center, Korea Institute of Science and Technology, Seoul, Korea
| | - Sangtae Ahn
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Gwangju, Korea
| | - Moonyoung Kwon
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Gwangju, Korea
| | - Kuk-Jin Yoon
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Gwangju, Korea
| | - Kiwoong Kim
- Center for Biosignals, Korea Research Institute of Standards and Science (KRISS), Daejeon, Korea.,Department of Medical Physics, University of Science and Technology (UST), Daejeon, Korea
| | - Sung Chan Jun
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Gwangju, Korea
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Kang MK, Cho H, Park HM, Jun SC, Yoon KJ. A wellness platform for stereoscopic 3D video systems using EEG-based visual discomfort evaluation technology. APPLIED ERGONOMICS 2017; 62:158-167. [PMID: 28411726 DOI: 10.1016/j.apergo.2017.02.022] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 01/20/2016] [Revised: 12/07/2016] [Accepted: 02/28/2017] [Indexed: 05/16/2023]
Abstract
Recent advances in three-dimensional (3D) video technology have extended the range of our experience while providing various 3D applications to our everyday life. Nevertheless, the so-called visual discomfort (VD) problem inevitably degrades the quality of experience in stereoscopic 3D (S3D) displays. Meanwhile, electroencephalography (EEG) has been regarded as one of the most promising brain imaging modalities in the field of cognitive neuroscience. In an effort to facilitate comfort with S3D displays, we propose a new wellness platform using EEG. We first reveal features in EEG signals that are applicable to practical S3D video systems as an index for VD perception. We then develop a framework that can automatically determine severe perception of VD based on the EEG features during S3D video viewing by capitalizing on machine-learning-based braincomputer interface technology. The proposed platform can cooperate with advanced S3D video systems whose stereo baseline is adjustable. Thus, the optimal S3D content can be reconstructed according to a viewer's sensation of VD. Applications of the proposed platform to various S3D industries are suggested, and further technical challenges are discussed for follow-up research.
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Affiliation(s)
- Min-Koo Kang
- Imaging Media Research Center, Korea Institute of Science and Technology, Seoul, 136-791, South Korea.
| | - Hohyun Cho
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Seoul, 136-791, South Korea.
| | - Han-Mu Park
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Seoul, 136-791, South Korea.
| | - Sung Chan Jun
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Seoul, 136-791, South Korea.
| | - Kuk-Jin Yoon
- School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Seoul, 136-791, South Korea.
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Effect of Illumination on Ocular Status Modifications Induced by Short-Term 3D TV Viewing. Neural Plast 2017; 2017:1432037. [PMID: 28348893 PMCID: PMC5350379 DOI: 10.1155/2017/1432037] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/24/2016] [Revised: 12/22/2016] [Accepted: 01/29/2017] [Indexed: 11/25/2022] Open
Abstract
Objectives. This study aimed to compare changes in ocular status after 3D TV viewing under three modes of illumination and thereby identify optimal illumination for 3D TV viewing. Methods. The following measures of ocular status were assessed: the accommodative response, accommodative microfluctuation, accommodative facility, relative accommodation, gradient accommodative convergence/accommodation (AC/A) ratio, phoria, and fusional vergence. The observers watched 3D television for 90 minutes through 3D shutter glasses under three illumination modes: A, complete darkness; B, back illumination (50 lx); and C, front illumination (130 lx). The ocular status of the observers was assessed both before and after the viewing. Results. After 3D TV viewing, the accommodative response and accommodative microfluctuation were significantly changed under illumination Modes A and B. The near positive fusional vergence decreased significantly after the 90-minute 3D viewing session under each illumination mode, and this effect was not significantly different among the three modes. Conclusions. Short-term 3D viewing modified the ocular status of adults. The least amount of such change occurred with front illumination, suggesting that this type of illumination is an appropriate mode for 3D shutter TV viewing.
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Comparison of DP3 Signals Evoked by Comfortable 3D Images and 2D Images - an Event-Related Potential Study using an Oddball Task. Sci Rep 2017; 7:43110. [PMID: 28225044 PMCID: PMC5320480 DOI: 10.1038/srep43110] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/24/2016] [Accepted: 01/19/2017] [Indexed: 11/21/2022] Open
Abstract
The horizontal binocular disparity is a critical factor for the visual fatigue induced by watching stereoscopic TVs. Stereoscopic images that possess the disparity within the ‘comfort zones’ and remain still in the depth direction are considered comfortable to the viewers as 2D images. However, the difference in brain activities between processing such comfortable stereoscopic images and 2D images is still less studied. The DP3 (differential P3) signal refers to an event-related potential (ERP) component indicating attentional processes, which is typically evoked by odd target stimuli among standard stimuli in an oddball task. The present study found that the DP3 signal elicited by the comfortable 3D images exhibits the delayed peak latency and enhanced peak amplitude over the anterior and central scalp regions compared to the 2D images. The finding suggests that compared to the processing of the 2D images, more attentional resources are involved in the processing of the stereoscopic images even though they are subjectively comfortable.
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15
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Cai T, Zhu H, Xu J, Wu S, Li X, He S. Human cortical neural correlates of visual fatigue during binocular depth perception: An fNIRS study. PLoS One 2017; 12:e0172426. [PMID: 28207899 PMCID: PMC5312944 DOI: 10.1371/journal.pone.0172426] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/23/2016] [Accepted: 02/03/2017] [Indexed: 11/29/2022] Open
Abstract
Functional near-infrared spectroscopy (fNIRS) was adopted to investigate the cortical neural correlates of visual fatigue during binocular depth perception for different disparities (from 0.1° to 1.5°). By using a slow event-related paradigm, the oxyhaemoglobin (HbO) responses to fused binocular stimuli presented by the random-dot stereogram (RDS) were recorded over the whole visual dorsal area. To extract from an HbO curve the characteristics that are correlated with subjective experiences of stereopsis and visual fatigue, we proposed a novel method to fit the time-course HbO curve with various response functions which could reflect various processes of binocular depth perception. Our results indicate that the parietal-occipital cortices are spatially correlated with binocular depth perception and that the process of depth perception includes two steps, associated with generating and sustaining stereovision. Visual fatigue is caused mainly by generating stereovision, while the amplitude of the haemodynamic response corresponding to sustaining stereovision is correlated with stereopsis. Combining statistical parameter analysis and the fitted time-course analysis, fNIRS could be a promising method to study visual fatigue and possibly other multi-process neural bases.
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Affiliation(s)
- Tingting Cai
- Centre for Optical and Electromagnetic Research, South China Academy of Advanced Optoelectronics, South China Normal University (SCNU), Guangzhou, China
| | - Huilin Zhu
- Centre for Optical and Electromagnetic Research, South China Academy of Advanced Optoelectronics, South China Normal University (SCNU), Guangzhou, China
| | - Jie Xu
- Centre for Optical and Electromagnetic Research, South China Academy of Advanced Optoelectronics, South China Normal University (SCNU), Guangzhou, China
| | - Shijing Wu
- Centre for Optical and Electromagnetic Research, South China Academy of Advanced Optoelectronics, South China Normal University (SCNU), Guangzhou, China
- School of Information and Optoelectronic Science and Engineering, South China Normal University (SCNU), Guangzhou, China
| | - Xinge Li
- Centre for Optical and Electromagnetic Research, South China Academy of Advanced Optoelectronics, South China Normal University (SCNU), Guangzhou, China
- South China Normal University (SCNU), Guangzhou, China
| | - Sailing He
- Centre for Optical and Electromagnetic Research, South China Academy of Advanced Optoelectronics, South China Normal University (SCNU), Guangzhou, China
- Department of Electromagnetic Engineering, Royal Institute of Technology, Stockholm, Sweden
- * E-mail:
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Abstract
Creating realistic three-dimensional (3D) experiences has been a very active area of research and development, and this article describes progress and what remains to be solved. A very active area of technical development has been to build displays that create the correct relationship between viewing parameters and triangulation depth cues: stereo, motion, and focus. Several disciplines are involved in the design, construction, evaluation, and use of 3D displays, but an understanding of human vision is crucial to this enterprise because in the end, the goal is to provide the desired perceptual experience for the viewer. In this article, we review research and development concerning displays that create 3D experiences. And we highlight areas in which further research and development is needed.
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Read JC, Godfrey A, Bohr I, Simonotto J, Galna B, Smulders TV. Viewing 3D TV over two months produces no discernible effects on balance, coordination or eyesight. ERGONOMICS 2016; 59:1073-1088. [PMID: 26758965 PMCID: PMC5044764 DOI: 10.1080/00140139.2015.1114682] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 06/18/2015] [Accepted: 10/22/2015] [Indexed: 06/05/2023]
Abstract
With the rise in stereoscopic 3D media, there has been concern that viewing stereoscopic 3D (S3D) content could have long-term adverse effects, but little data are available. In the first study to address this, 28 households who did not currently own a 3D TV were given a new TV set, either S3D or 2D. The 116 members of these households all underwent tests of balance, coordination and eyesight, both before they received their new TV set, and after they had owned it for 2 months. We did not detect any changes which appeared to be associated with viewing 3D TV. We conclude that viewing 3D TV does not produce detectable effects on balance, coordination or eyesight over the timescale studied. Practitioner Summary: Concern has been expressed over possible long-term effects of stereoscopic 3D (S3D). We looked for any changes in vision, balance and coordination associated with normal home S3D TV viewing in the 2 months after first acquiring a 3D TV. We find no evidence of any changes over this timescale.
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Affiliation(s)
- Jenny C.A. Read
- Institute of Neuroscience, Newcastle University, Newcastle upon Tyne, UK
| | - Alan Godfrey
- Institute of Neuroscience, Newcastle University, Newcastle upon Tyne, UK
- Institute for Ageing and Health, Newcastle University, Clinical Ageing Research Unit, Newcastle upon Tyne, UK
| | - Iwo Bohr
- Institute of Neuroscience, Newcastle University, Newcastle upon Tyne, UK
| | - Jennifer Simonotto
- Institute of Neuroscience, Newcastle University, Newcastle upon Tyne, UK
| | - Brook Galna
- Institute of Neuroscience, Newcastle University, Newcastle upon Tyne, UK
- Institute for Ageing and Health, Newcastle University, Clinical Ageing Research Unit, Newcastle upon Tyne, UK
| | - Tom V. Smulders
- Institute of Neuroscience, Newcastle University, Newcastle upon Tyne, UK
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Oh H, Lee S. Visual Presence: Viewing Geometry Visual Information of UHD S3D Entertainment. IEEE TRANSACTIONS ON IMAGE PROCESSING : A PUBLICATION OF THE IEEE SIGNAL PROCESSING SOCIETY 2016; 25:3358-3371. [PMID: 28113720 DOI: 10.1109/tip.2016.2567099] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/06/2023]
Abstract
To maximize the presence experienced by humans, visual content has evolved to achieve a higher visual presence in a series of high definition (HD), ultra HD (UHD), 8K UHD, and 8K stereoscopic 3D (S3D). Several studies have introduced visual presence delivered from content when viewing UHD S3D from a content analysis perspective. Nevertheless, no clear definition has been presented for visual presence, and only a subjective evaluation has been relied upon. The main reason for this is that there is a limitation to defining visual presence via the use of content information itself. In this paper, we define the visual presence for each viewing environment, and investigate a novel methodology to measure the experienced visual presence when viewing both 2D and 3D via the definition of a new metric termed volume of visual information by quantifying the influence of the viewing geometry between the display and viewer. To achieve this goal, the viewing geometry and display parameters for both flat and atypical displays are analyzed in terms of human perception by introducing a novel concept of pixel-wise geometry. In addition, perceptual weighting through analysis of content information is performed in accordance with monocular and binocular vision characteristics. In the experimental results, it is shown that the constructed model based on the viewing geometry, content, and perceptual characteristics has a high correlation of about 84% with subjective evaluations.
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Johnson PV, Parnell JAQ, Kim J, Saunter CD, Love GD, Banks MS. Dynamic lens and monovision 3D displays to improve viewer comfort. OPTICS EXPRESS 2016; 24:11808-27. [PMID: 27410105 PMCID: PMC5025225 DOI: 10.1364/oe.24.011808] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/16/2023]
Abstract
Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In particular, focus cues are incorrect causing mismatches between accommodation and vergence: The eyes must accommodate to the display screen to create sharp retinal images even when binocular disparity drives the eyes to converge to other distances. This mismatch causes visual discomfort and reduces visual performance. We propose and assess two new techniques that are designed to reduce the vergence-accommodation conflict and thereby decrease discomfort and increase visual performance. These techniques are much simpler to implement than previous conflict-reducing techniques. The first proposed technique uses variable-focus lenses between the display and the viewer's eyes. The power of the lenses is yoked to the expected vergence distance thereby reducing the mismatch between vergence and accommodation. The second proposed technique uses a fixed lens in front of one eye and relies on the binocularly fused percept being determined by one eye and then the other, depending on simulated distance. We conducted performance tests and discomfort assessments with both techniques and compared the results to those of a conventional S3D display. The first proposed technique, but not the second, yielded clear improvements in performance and reductions in discomfort. This dynamic-lens technique therefore offers an easily implemented technique for reducing the vergence-accommodation conflict and thereby improving viewer experience.
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Affiliation(s)
- Paul V. Johnson
- UC Berkeley – UCSF Graduate Program in Bioengineering, Berkeley, CA 94720,
USA
| | | | - Joohwan Kim
- Vision Science Program, School of Optometry, University of California, Berkeley, CA 94720,
USA
| | | | | | - Martin S. Banks
- UC Berkeley – UCSF Graduate Program in Bioengineering, Berkeley, CA 94720,
USA
- Vision Science Program, School of Optometry, University of California, Berkeley, CA 94720,
USA
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20
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Oh H, Lee S, Bovik AC. Stereoscopic 3D Visual Discomfort Prediction: A Dynamic Accommodation and Vergence Interaction Model. IEEE TRANSACTIONS ON IMAGE PROCESSING : A PUBLICATION OF THE IEEE SIGNAL PROCESSING SOCIETY 2016; 25:615-629. [PMID: 26672036 DOI: 10.1109/tip.2015.2506340] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/05/2023]
Abstract
The human visual system perceives 3D depth following sensing via its binocular optical system, a series of massively parallel processing units, and a feedback system that controls the mechanical dynamics of eye movements and the crystalline lens. The process of accommodation (focusing of the crystalline lens) and binocular vergence is controlled simultaneously and symbiotically via cross-coupled communication between the two critical depth computation modalities. The output responses of these two subsystems, which are induced by oculomotor control, are used in the computation of a clear and stable cyclopean 3D image from the input stimuli. These subsystems operate in smooth synchronicity when one is viewing the natural world; however, conflicting responses can occur when viewing stereoscopic 3D (S3D) content on fixed displays, causing physiological discomfort. If such occurrences could be predicted, then they might also be avoided (by modifying the acquisition process) or ameliorated (by changing the relative scene depth). Toward this end, we have developed a dynamic accommodation and vergence interaction (DAVI) model that successfully predicts visual discomfort on S3D images. The DAVI model is based on the phasic and reflex responses of the fast fusional vergence mechanism. Quantitative models of accommodation and vergence mismatches are used to conduct visual discomfort prediction. Other 3D perceptual elements are included in the proposed method, including sharpness limits imposed by the depth of focus and fusion limits implied by Panum's fusional area. The DAVI predictor is created by training a support vector machine on features derived from the proposed model and on recorded subjective assessment results. The experimental results are shown to produce accurate predictions of experienced visual discomfort.
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21
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Hu X, Hua H. Design and tolerance of a free-form optical system for an optical see-through multi-focal-plane display. APPLIED OPTICS 2015; 54:9990-9999. [PMID: 26836568 DOI: 10.1364/ao.54.009990] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/05/2023]
Abstract
By elegantly combining recent advancements of free-form optical technology and multi-focal-plane (MFP) display technology, we developed a high-performance true 3D augmented reality (AR) display that is capable of rendering a large volume of 3D scenes with accurate focus cues; this display overcomes the accommodation-convergence discrepancy problem in conventional AR display. In this paper, we concentrate on various aspects of engineering challenges in the design and integration of a free-form optical see-through eyepiece with MFP technology for our AR display prototype. We present the design and optimization strategy in coupling free-form optics with a rotational-symmetric lens system to achieve high image quality. A comprehensive tolerance analysis of this complicated optical system is also presented, including an effective tolerance method for random surface figure errors on aspheric and free-form surfaces. Finally, the image quality of the virtual display is evaluated, which shows the as-built performance matches very well with the optical design results and tolerance analysis.
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22
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Maiello G, Chessa M, Solari F, Bex PJ. The (In)Effectiveness of Simulated Blur for Depth Perception in Naturalistic Images. PLoS One 2015; 10:e0140230. [PMID: 26447793 PMCID: PMC4598133 DOI: 10.1371/journal.pone.0140230] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/09/2015] [Accepted: 09/22/2015] [Indexed: 11/21/2022] Open
Abstract
We examine depth perception in images of real scenes with naturalistic variation in pictorial depth cues, simulated dioptric blur and binocular disparity. Light field photographs of natural scenes were taken with a Lytro plenoptic camera that simultaneously captures images at up to 12 focal planes. When accommodation at any given plane was simulated, the corresponding defocus blur at other depth planes was extracted from the stack of focal plane images. Depth information from pictorial cues, relative blur and stereoscopic disparity was separately introduced into the images. In 2AFC tasks, observers were required to indicate which of two patches extracted from these images was farther. Depth discrimination sensitivity was highest when geometric and stereoscopic disparity cues were both present. Blur cues impaired sensitivity by reducing the contrast of geometric information at high spatial frequencies. While simulated generic blur may not assist depth perception, it remains possible that dioptric blur from the optics of an observer’s own eyes may be used to recover depth information on an individual basis. The implications of our findings for virtual reality rendering technology are discussed.
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Affiliation(s)
- Guido Maiello
- UCL Institute of Ophthalmology, University College London, London, United Kingdom
- Department of Informatics, Bioengineering, Robotics and System Engineering, University of Genoa, Genoa, Italy
- Department of Psychology, Northeastern University, Boston, MA, United States of America
- * E-mail:
| | - Manuela Chessa
- Department of Informatics, Bioengineering, Robotics and System Engineering, University of Genoa, Genoa, Italy
| | - Fabio Solari
- Department of Informatics, Bioengineering, Robotics and System Engineering, University of Genoa, Genoa, Italy
| | - Peter J. Bex
- Department of Psychology, Northeastern University, Boston, MA, United States of America
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23
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Wang Q, Wang QH, Liu CL. Relationship between phoria and visual fatigue in autostereoscopic 3D displays. JOURNAL OF THE SOCIETY FOR INFORMATION DISPLAY 2015. [DOI: 10.1002/jsid.376] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/05/2023]
Affiliation(s)
- Qin Wang
- School of Electronics and Information Engineering; Sichuan University; Chengdu 610065 China
| | - Qiong-Hua Wang
- School of Electronics and Information Engineering; Sichuan University; Chengdu 610065 China
| | - Chun-Ling Liu
- Department of Ophthalmology, West China Hospital; Sichuan University; Chengdu 610041 China
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24
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Sakurada T, Kawase T, Komatsu T, Kansaku K. Use of high-frequency visual stimuli above the critical flicker frequency in a SSVEP-based BMI. Clin Neurophysiol 2015; 126:1972-8. [PMID: 25577407 DOI: 10.1016/j.clinph.2014.12.010] [Citation(s) in RCA: 44] [Impact Index Per Article: 4.9] [Reference Citation Analysis] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/07/2014] [Revised: 11/07/2014] [Accepted: 12/10/2014] [Indexed: 11/30/2022]
Affiliation(s)
- Takeshi Sakurada
- Systems Neuroscience Section, Department of Rehabilitation for Brain Functions, Research Institute of National Rehabilitation Center for Persons with Disabilities, Tokorozawa, Saitama 359-8555, Japan
| | - Toshihiro Kawase
- Systems Neuroscience Section, Department of Rehabilitation for Brain Functions, Research Institute of National Rehabilitation Center for Persons with Disabilities, Tokorozawa, Saitama 359-8555, Japan
| | - Tomoaki Komatsu
- Systems Neuroscience Section, Department of Rehabilitation for Brain Functions, Research Institute of National Rehabilitation Center for Persons with Disabilities, Tokorozawa, Saitama 359-8555, Japan
| | - Kenji Kansaku
- Systems Neuroscience Section, Department of Rehabilitation for Brain Functions, Research Institute of National Rehabilitation Center for Persons with Disabilities, Tokorozawa, Saitama 359-8555, Japan; Brain Science Inspired Life Support Research Center, The University of Electro-Communications, Chofu, Tokyo 182-8585, Japan.
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25
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Park J, Oh H, Lee S, Bovik AC. 3D visual discomfort predictor: analysis of horizontal disparity and neural activity statistics. IEEE TRANSACTIONS ON IMAGE PROCESSING : A PUBLICATION OF THE IEEE SIGNAL PROCESSING SOCIETY 2015; 24:1101-1114. [PMID: 25532185 DOI: 10.1109/tip.2014.2383327] [Citation(s) in RCA: 8] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/04/2023]
Abstract
Being able to predict the degree of visual discomfort that is felt when viewing stereoscopic 3D (S3D) images is an important goal toward ameliorating causative factors, such as excessive horizontal disparity, misalignments or mismatches between the left and right views of stereo pairs, or conflicts between different depth cues. Ideally, such a model should account for such factors as capture and viewing geometries, the distribution of disparities, and the responses of visual neurons. When viewing modern 3D displays, visual discomfort is caused primarily by changes in binocular vergence while accommodation in held fixed at the viewing distance to a flat 3D screen. This results in unnatural mismatches between ocular fixations and ocular focus that does not occur in normal direct 3D viewing. This accommodation vergence conflict can cause adverse effects, such as headaches, fatigue, eye strain, and reduced visual ability. Binocular vision is ultimately realized by means of neural mechanisms that subserve the sensorimotor control of eye movements. Realizing that the neuronal responses are directly implicated in both the control and experience of 3D perception, we have developed a model-based neuronal and statistical framework called the 3D visual discomfort predictor (3D-VDP)that automatically predicts the level of visual discomfort that is experienced when viewing S3D images. 3D-VDP extracts two types of features: 1) coarse features derived from the statistics of binocular disparities and 2) fine features derived by estimating the neural activity associated with the processing of horizontal disparities. In particular, we deploy a model of horizontal disparity processing in the extrastriate middle temporal region of occipital lobe. We compare the performance of 3D-VDP with other recent discomfort prediction algorithms with respect to correlation against recorded subjective visual discomfort scores,and show that 3D-VDP is statistically superior to the other methods.
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26
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Zeri F, Livi S. Visual discomfort while watching stereoscopic three-dimensional movies at the cinema. Ophthalmic Physiol Opt 2015; 35:271-82. [PMID: 25684020 DOI: 10.1111/opo.12194] [Citation(s) in RCA: 18] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/22/2014] [Accepted: 12/13/2014] [Indexed: 11/26/2022]
Affiliation(s)
- Fabrizio Zeri
- Optics and Optometry; Department of Sciences; Roma Tre University; Rome Italy
| | - Stefano Livi
- Department of Social and Developmental Psychology; University of Rome “Sapienza”; Rome Italy
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27
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Jeng WD, Ouyang Y, Huang TW, Duann JR, Chiou JC, Tang YS, Ou-Yang M. Research of accommodative microfluctuations caused by visual fatigue based on liquid crystal and laser displays. APPLIED OPTICS 2014; 53:H76-H84. [PMID: 25322435 DOI: 10.1364/ao.53.000h76] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/05/2014] [Accepted: 07/13/2014] [Indexed: 06/04/2023]
Abstract
Different levels of visual fatigue in the human eye depend on different color-formation methods and image quality. This paper uses the high-frequency component of the spectral power of accommodative microfluctuations as a major objective indicator for analyzing the effects of visual fatigue based on various displays, such as color-formation displays and 3D displays. Also, a questionnaire is used as a subjective indicator. The results are that 3D videos cause greater visual fatigue than 2D videos (p<0.001), the shutter-type 3D display causes visual fatigue more than the polarized type (p=0.012), the display of the time-sharing method causes greater visual fatigue than the spatial-formation method (p=0.008), and there is no significance between various light source modules of displays (p=0.162). In general, people with normal color discrimination have more visual fatigue than those with good color discrimination (p<0.001). Therefore, this paper uses the high-frequency component of accommodative microfluctuations to evaluate the physiological stress or strain by overexerting the visual system, and can compare the level of visual fatigue between various displays.
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28
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Vienne C, Sorin L, Blondé L, Huynh-Thu Q, Mamassian P. Effect of the accommodation-vergence conflict on vergence eye movements. Vision Res 2014; 100:124-33. [PMID: 24835799 DOI: 10.1016/j.visres.2014.04.017] [Citation(s) in RCA: 19] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/02/2013] [Revised: 04/24/2014] [Accepted: 04/29/2014] [Indexed: 11/18/2022]
Abstract
With the broader use of stereoscopic displays, a flurry of research activity about the accommodation-vergence conflict has emerged to highlight the implications for the human visual system. In stereoscopic displays, the introduction of binocular disparities requires the eyes to make vergence movements. In this study, we examined vergence dynamics with regard to the conflict between the stimulus-to-accommodation and the stimulus-to-vergence. In a first experiment, we evaluated the immediate effect of the conflict on vergence responses by presenting stimuli with conflicting disparity and focus on a stereoscopic display (i.e. increasing the stereoscopic demand) or by presenting stimuli with matched disparity and focus using an arrangement of displays and a beam splitter (i.e. focus and disparity specifying the same locations). We found that the dynamics of vergence responses were slower overall in the first case due to the conflict between accommodation and vergence. In a second experiment, we examined the effect of a prolonged exposure to the accommodation-vergence conflict on vergence responses, in which participants judged whether an oscillating depth pattern was in front or behind the fixation plane. An increase in peak velocity was observed, thereby suggesting that the vergence system has adapted to the stereoscopic demand. A slight increase in vergence latency was also observed, thus indicating a small decline of vergence performance. These findings offer a better understanding and document how the vergence system behaves in stereoscopic displays. We describe what stimuli in stereo-movies might produce these oculomotor effects, and discuss potential applications perspectives.
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Affiliation(s)
- Cyril Vienne
- Technicolor R&D, 975 avenue des Champs Blancs, CS 17616, 35576 Cesson-Sévigné Cedex, France; Laboratoire de Psychologie de la Perception, Université Paris Descartes/CNRS, 45 rue des Saints-Pères, 75006 Paris, France.
| | - Laurent Sorin
- Technicolor R&D, 975 avenue des Champs Blancs, CS 17616, 35576 Cesson-Sévigné Cedex, France.
| | - Laurent Blondé
- Technicolor R&D, 975 avenue des Champs Blancs, CS 17616, 35576 Cesson-Sévigné Cedex, France.
| | - Quan Huynh-Thu
- Technicolor R&D, 975 avenue des Champs Blancs, CS 17616, 35576 Cesson-Sévigné Cedex, France.
| | - Pascal Mamassian
- Laboratoire de Psychologie de la Perception, Université Paris Descartes/CNRS, 45 rue des Saints-Pères, 75006 Paris, France.
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29
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Hu X, Hua H. Design and Assessment of a Depth-Fused Multi-Focal-Plane Display Prototype. ACTA ACUST UNITED AC 2014. [DOI: 10.1109/jdt.2014.2300752] [Citation(s) in RCA: 88] [Impact Index Per Article: 8.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
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30
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Kim CJ, Park S, Won MJ, Whang M, Lee EC. Autonomic nervous system responses can reveal visual fatigue induced by 3D displays. SENSORS 2013; 13:13054-62. [PMID: 24077321 PMCID: PMC3859049 DOI: 10.3390/s131013054] [Citation(s) in RCA: 29] [Impact Index Per Article: 2.6] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 08/14/2013] [Revised: 09/17/2013] [Accepted: 09/17/2013] [Indexed: 12/02/2022]
Abstract
Previous research has indicated that viewing 3D displays may induce greater visual fatigue than viewing 2D displays. Whether viewing 3D displays can evoke measureable emotional responses, however, is uncertain. In the present study, we examined autonomic nervous system responses in subjects viewing 2D or 3D displays. Autonomic responses were quantified in each subject by heart rate, galvanic skin response, and skin temperature. Viewers of both 2D and 3D displays showed strong positive correlations with heart rate, which indicated little differences between groups. In contrast, galvanic skin response and skin temperature showed weak positive correlations with average difference between viewing 2D and 3D. We suggest that galvanic skin response and skin temperature can be used to measure and compare autonomic nervous responses in subjects viewing 2D and 3D displays.
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Affiliation(s)
- Chi Jung Kim
- Department of Emotion Engineering, Graduate School, Sangmyung University, 7 Hongji-Dong, Jongno-Ku, Seoul 110-743, Korea; E-Mails: (C.J.K.); (S.P.); (M.J.W.)
| | - Sangin Park
- Department of Emotion Engineering, Graduate School, Sangmyung University, 7 Hongji-Dong, Jongno-Ku, Seoul 110-743, Korea; E-Mails: (C.J.K.); (S.P.); (M.J.W.)
| | - Myeung Ju Won
- Department of Emotion Engineering, Graduate School, Sangmyung University, 7 Hongji-Dong, Jongno-Ku, Seoul 110-743, Korea; E-Mails: (C.J.K.); (S.P.); (M.J.W.)
| | - Mincheol Whang
- Department of Digital Media, Sangmyung University, 7 Hongji-Dong, Jongno-Ku, Seoul 110-743, Korea; E-Mail:
| | - Eui Chul Lee
- Department of Computer Science, Sangmyung University, 7 Hongji-Dong, Jongno-Ku, Seoul 110-743, Korea
- Author to whom correspondence should be addressed; E-Mail: ; Tel.: +82-2-781-7553; Fax: +82-2-2287-0072
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Wang Q, Li DH, Liu CL, Wang QH. Relationship between parallax and spatial resolution on visual comfort of an autostereoscopic display. JOURNAL OF THE SOCIETY FOR INFORMATION DISPLAY 2013. [DOI: 10.1002/jsid.183] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/05/2023]
Affiliation(s)
- Qin Wang
- School of Electronics and Information Engineering; Sichuan University; Chengdu 610065 China
- Department of Ophthalmology; West China Hospital, Sichuan University; Chengdu 610041 China
| | - Da-Hai Li
- School of Electronics and Information Engineering; Sichuan University; Chengdu 610065 China
- Department of Ophthalmology; West China Hospital, Sichuan University; Chengdu 610041 China
| | - Chun-Ling Liu
- School of Electronics and Information Engineering; Sichuan University; Chengdu 610065 China
- Department of Ophthalmology; West China Hospital, Sichuan University; Chengdu 610041 China
| | - Qiong-Hua Wang
- School of Electronics and Information Engineering; Sichuan University; Chengdu 610065 China
- Department of Ophthalmology; West China Hospital, Sichuan University; Chengdu 610041 China
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32
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Zhang L, Zhang YQ, Zhang JS, Xu L, Jonas JB. Visual fatigue and discomfort after stereoscopic display viewing. Acta Ophthalmol 2013; 91:e149-53. [PMID: 23164154 DOI: 10.1111/aos.12006] [Citation(s) in RCA: 16] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
Abstract
PURPOSE Different types of stereoscopic video displays have recently been introduced. We measured and compared visual fatigue and visual discomfort induced by viewing two different stereoscopic displays that either used the pattern retarder-spatial domain technology with linearly polarized three-dimensional technology or the circularly polarized three-dimensional technology using shutter glasses. METHODS During this observational cross-over study performed at two subsequent days, a video was watched by 30 subjects (age: 20-30 years). Half of the participants watched the screen with a pattern retard three-dimensional display at the first day and a shutter glasses three-dimensional display at the second day, and reverse. The study participants underwent a standardized interview on visual discomfort and fatigue, and a series of functional examinations prior to, and shortly after viewing the movie. Additionally, a subjective score for visual fatigue was given. RESULTS Accommodative magnitude (right eye: p < 0.001; left eye: p = 0.01), accommodative facility (p = 0.008), near-point convergence break-up point (p = 0.007), near-point convergence recover point (p = 0.001), negative (p = 0.03) and positive (p = 0.001) relative accommodation were significantly smaller, and the visual fatigue score was significantly higher (1.65 ± 1.18 versus 1.20 ± 1.03; p = 0.02) after viewing the shutter glasses three-dimensional display than after viewing the pattern retard three-dimensional display. CONCLUSIONS Stereoscopic viewing using pattern retard (polarized) three-dimensional displays as compared with stereoscopic viewing using shutter glasses three-dimensional displays resulted in significantly less visual fatigue as assessed subjectively, parallel to significantly better values of accommodation and convergence as measured objectively.
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Affiliation(s)
- Li Zhang
- Beijing Institute of Ophthalmology, Beijing Tongren Hospital, Capital University of Medical Science, Beijing, China
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Solimini AG. Are there side effects to watching 3D movies? A prospective crossover observational study on visually induced motion sickness. PLoS One 2013; 8:e56160. [PMID: 23418530 PMCID: PMC3572028 DOI: 10.1371/journal.pone.0056160] [Citation(s) in RCA: 35] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/03/2012] [Accepted: 01/10/2013] [Indexed: 11/18/2022] Open
Abstract
Background The increasing popularity of commercial movies showing three dimensional (3D) images has raised concern about possible adverse side effects on viewers. Methods and Findings A prospective carryover observational study was designed to assess the effect of exposure (3D vs. 2D movie views) on self reported symptoms of visually induced motion sickness. The standardized Simulator Sickness Questionnaire (SSQ) was self administered on a convenience sample of 497 healthy adult volunteers before and after the vision of 2D and 3D movies. Viewers reporting some sickness (SSQ total score>15) were 54.8% of the total sample after the 3D movie compared to 14.1% of total sample after the 2D movie. Symptom intensity was 8.8 times higher than baseline after exposure to 3D movie (compared to the increase of 2 times the baseline after the 2D movie). Multivariate modeling of visually induced motion sickness as response variables pointed out the significant effects of exposure to 3D movie, history of car sickness and headache, after adjusting for gender, age, self reported anxiety level, attention to the movie and show time. Conclusions Seeing 3D movies can increase rating of symptoms of nausea, oculomotor and disorientation, especially in women with susceptible visual-vestibular system. Confirmatory studies which include examination of clinical signs on viewers are needed to pursue a conclusive evidence on the 3D vision effects on spectators.
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Affiliation(s)
- Angelo G Solimini
- Department of Public Health and Infectious Diseases, Sapienza University of Rome, Rome, Italy.
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Abstract
PURPOSE This study was conducted to investigate the asthenopic symptoms in patients with exotropia and esotropia while watching stereoscopic 3D (S3D) television (TV). METHODS A total 77 subjects who more than 9 years of age were enrolled in this study. We divided them into three groups; Thirty-four patients with exodeviation (Exo group), 11 patients with esodeviation (Eso group) and 32 volunteers with normal binocular vision (control group). The S3D images were shown to all patients with S3D high-definition TV for a period of 20 min. Best corrected visual acuity, refractive errors, angle of strabismus, stereopsis test and history of strabismus surgery, were evaluated. After watching S3D TV for 20 min, a survey of subjective symptoms was conducted with a questionnaire to evaluate the degree of S3D perception and asthenopic symptoms such as headache, dizziness and ocular fatigue while watching 3D TV. RESULTS The mean amounts of deviation in the Exo group and Eso group were 11.2 PD and 7.73PD, respectively. Mean stereoacuity was 102.7 arc sec in the the Exo group and 1389.1 arc sec in the Eso group. In the control group, it was 41.9 arc sec. Twenty-nine patients in the Exo group showed excellent stereopsis (≤60 arc sec at near), but all 11 subjects of the Eso group showed 140 arc sec or worse and showed more decreased 3D perception than the Exo and the control group (p < 0.001, Kruskal-Wallis test). The Exo group reported more eye fatigue (p < 0.001, Kruskal-Wallis test) than the Eso and the control group. However, the scores of ocular fatigue in the patients who had undergone corrective surgery were less than in the patients who had not in the Exo group (p < 0.001, Kruskal-Wallis test) and the amount of exodeviation was not correlated with the asthenopic symptoms (dizziness, r = 0.034, p = 0.33; headache, r = 0.320, p = 0.119; eye fatigue, r = 0.135, p = 0.519, Spearman rank correlation test, respectively). CONCLUSION Symptoms of 3D asthenopia were related to the presence of exodeviation but not to esodeviation. This may indicate that S3D symptoms are closely related to the convergence demand.
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Affiliation(s)
- Seung-Hyun Kim
- Department of Ophthalmology, Korea University College of Medicine, Seoul, Korea.
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Hsu BW, Wang MJJ. Evaluating the Effectiveness of Using Electroencephalogram Power Indices to Measure Visual Fatigue. Percept Mot Skills 2013; 116:235-52. [DOI: 10.2466/29.15.24.pms.116.1.235-252] [Citation(s) in RCA: 28] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
Abstract
Electroencephalography (EEG) is widely used in cognitive and behavioral research. This study evaluates the effectiveness of using the EEG power index to measure visual fatigue. Three common visual fatigue measures, critical-flicker fusion (CFF), near-point accommodation (NPA), and subjective eye-fatigue rating, were used for comparison. The study participants were 20 men with a mean age of 20.4 yr. ( SD = 1.5). The experimental task was a car-racing video game. Results indicated that the EEG power indices were valid as a visual fatigue measure and the sensitivity of the objective measures (CFF and EEG power index) was higher than the subjective measure. The EEG β and EEG α were effective for measuring visual fatigue in short- and long-duration tasks, respectively. EEG β/α were the most effective power indexes for the visual fatigue measure.
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Affiliation(s)
- Bin-Wei Hsu
- Department of Industrial Engineering and Engineering Management, National Tsing Hua University
| | - Mao-Jiun J. Wang
- Department of Industrial Engineering and Engineering Management, National Tsing Hua University
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Pölönen M, Järvenpää T, Bilcu B. Stereoscopic 3D entertainment and its effect on viewing comfort: comparison of children and adults. APPLIED ERGONOMICS 2013; 44:151-160. [PMID: 22818394 DOI: 10.1016/j.apergo.2012.06.006] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/02/2011] [Revised: 04/20/2012] [Accepted: 06/19/2012] [Indexed: 06/01/2023]
Abstract
Children's and adults' viewing comfort during stereoscopic three-dimensional film viewing and computer game playing was studied. Certain mild changes in visual function, heterophoria and near point of accommodation values, as well as eyestrain and visually induced motion sickness levels were found when single setups were compared. The viewing system had an influence on viewing comfort, in particular for eyestrain levels, but no clear difference between two- and three-dimensional systems was found. Additionally, certain mild changes in visual functions and visually induced motion sickness levels between adults and children were found. In general, all of the system-task combinations caused mild eyestrain and possible changes in visual functions, but these changes in magnitude were small. According to subjective opinions that further support these measurements, using a stereoscopic three-dimensional system for up to 2 h was acceptable for most of the users regardless of their age.
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Watanabe H, Ujike H. Psychological and physiological effects of stereoscopic movies of real-world scenes containing improper three-dimensional settings. Health (London) 2013. [DOI: 10.4236/health.2013.57148] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/20/2022]
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Nam KW, Park J, Kim IY, Kim KG. Application of stereo-imaging technology to medical field. Healthc Inform Res 2012; 18:158-63. [PMID: 23115737 PMCID: PMC3483472 DOI: 10.4258/hir.2012.18.3.158] [Citation(s) in RCA: 33] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/18/2012] [Revised: 09/27/2012] [Accepted: 09/27/2012] [Indexed: 11/23/2022] Open
Abstract
OBJECTIVES There has been continuous development in the area of stereoscopic medical imaging devices, and many stereoscopic imaging devices have been realized and applied in the medical field. In this article, we review past and current trends pertaining to the application stereo-imaging technologies in the medical field. METHODS We describe the basic principles of stereo vision and visual issues related to it, including visual discomfort, binocular disparities, vergence-accommodation mismatch, and visual fatigue. We also present a brief history of medical applications of stereo-imaging techniques, examples of recently developed stereoscopic medical devices, and patent application trends as they pertain to stereo-imaging medical devices. RESULTS Three-dimensional (3D) stereo-imaging technology can provide more realistic depth perception to the viewer than conventional two-dimensional imaging technology. Therefore, it allows for a more accurate understanding and analysis of the morphology of an object. Based on these advantages, the significance of stereoscopic imaging in the medical field increases in accordance with the increase in the number of laparoscopic surgeries, and stereo-imaging technology plays a key role in the diagnoses of the detailed morphologies of small biological specimens. CONCLUSIONS The application of 3D stereo-imaging technology to the medical field will help improve surgical accuracy, reduce operation times, and enhance patient safety. Therefore, it is important to develop more enhanced stereoscopic medical devices.
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Affiliation(s)
- Kyoung Won Nam
- Department of Biomedical Engineering, Hanyang University, Seoul, Korea. ; Biomedical Engineering Branch, National Cancer Center, Goyang, Korea
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Solimini AG, Mannocci A, Di Thiene D, La Torre G. A survey of visually induced symptoms and associated factors in spectators of three dimensional stereoscopic movies. BMC Public Health 2012; 12:779. [PMID: 22974235 PMCID: PMC3490878 DOI: 10.1186/1471-2458-12-779] [Citation(s) in RCA: 32] [Impact Index Per Article: 2.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/30/2012] [Accepted: 08/31/2012] [Indexed: 12/02/2022] Open
Abstract
BACKGROUND The increasing popularity of commercial movies showing three dimensional (3D) computer generated images has raised concern about image safety and possible side effects on population health.This study aims to (1) quantify the occurrence of visually induced symptoms suffered by the spectators during and after viewing a commercial 3D movie and (2) to assess individual and environmental factors associated to those symptoms. METHODS A cross-sectional survey was carried out using a paper based, self administered questionnaire. The questionnaire includes individual and movie characteristics and selected visually induced symptoms (tired eyes, double vision, headache, dizziness, nausea and palpitations). Symptoms were queried at 3 different times: during, right after and after 2 hours from the movie. RESULTS We collected 953 questionnaires. In our sample, 539 (60.4%) individuals reported 1 or more symptoms during the movie, 392 (43.2%) right after and 139 (15.3%) at 2 hours from the movie. The most frequently reported symptoms were tired eyes (during the movie by 34.8%, right after by 24.0%, after 2 hours by 5.7% of individuals) and headache (during the movie by 13.7%, right after by 16.8%, after 2 hours by 8.3% of individuals). Individual history for frequent headache was associated with tired eyes (OR = 1.34, 95%CI = 1.01-1.79), double vision (OR = 1.96; 95%CI = 1.13-3.41), headache (OR = 2.09; 95%CI = 1.41-3.10) during the movie and of headache after the movie (OR = 1.64; 95%CI = 1.16-2.32). Individual susceptibility to car sickness, dizziness, anxiety level, movie show time, animation 3D movie were also associated to several other symptoms. CONCLUSIONS The high occurrence of visually induced symptoms resulting from this survey suggests the need of raising public awareness on possible discomfort that susceptible individuals may suffer during and after the vision of 3D movies.
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Affiliation(s)
- Angelo G Solimini
- Department of Public Health and Infectious Diseases, Sapienza University of Rome, Piazza Aldo Moro, 5, 00185, Rome, Italy
| | - Alice Mannocci
- Department of Public Health and Infectious Diseases, Sapienza University of Rome, Piazza Aldo Moro, 5, 00185, Rome, Italy
| | - Domitilla Di Thiene
- Department of Public Health and Infectious Diseases, Sapienza University of Rome, Piazza Aldo Moro, 5, 00185, Rome, Italy
| | - Giuseppe La Torre
- Department of Public Health and Infectious Diseases, Sapienza University of Rome, Piazza Aldo Moro, 5, 00185, Rome, Italy
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Kim SH, Suh YW, Song JS, Park JH, Kim YY, Huh K, Son J, Kham K, Jeong T, Pyo KS. Clinical research on the ophthalmic factors affecting 3D asthenopia. J Pediatr Ophthalmol Strabismus 2012; 49:248-53. [PMID: 22329550 DOI: 10.3928/01913913-20120207-03] [Citation(s) in RCA: 30] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 08/25/2011] [Accepted: 01/20/2012] [Indexed: 11/20/2022]
Abstract
PURPOSE Watching three-dimensional (3D) images is known to induce ocular and non-ocular symptoms, such as eye discomfort, fatigue, headache, and nausea, which can be referred to as "3D asthenopia". This study investigated ophthalmic factors associated with 3D asthenopia. METHODS One hundred fifteen volunteers, aged 18 to 55 years, were enrolled in this study. 3D images were shown to all volunteers with 3D high-definition television for 90 minutes. Subjects who felt eyestrain were assigned to the asthenopia group (14 subjects) and subjects without symptoms were assigned to the control group (22 subjects). Ophthalmic factors including visual acuity, refractive errors, interpupillary distance, intraocular pressure, tear break-up time, near point of accommodation, presence of strabismus, stereoacuity, and retinal abnormalities were evaluated and compared between the two groups. RESULTS Six subjects in the asthenopia group had exophoria and 1 subject in the control group had constant exotropia. None of these participants had previously noticed symptoms of strabismus. Only the presence of strabismus was significantly different between the groups (P = .008). CONCLUSION The presence of exophoria may be a risk factor for 3D asthenopia, and 3D television may induce asthenopia by exacerbating this latent problem.
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Affiliation(s)
- Seung-Hyun Kim
- Department of Ophthalmology, Korea University Ansan Hospital, 516, Gojan-dong, Gyunggi-do, 425-707, Republic of Korea.
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Poltavski DV, Biberdorf D, Petros TV. Accommodative response and cortical activity during sustained attention. Vision Res 2012; 63:1-8. [DOI: 10.1016/j.visres.2012.04.017] [Citation(s) in RCA: 40] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/10/2011] [Revised: 04/03/2012] [Accepted: 04/24/2012] [Indexed: 10/28/2022]
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Banks MS, Read JCA, Allison RS, Watt SJ. Stereoscopy and the Human Visual System. ACTA ACUST UNITED AC 2012; 121:24-43. [PMID: 23144596 DOI: 10.5594/j18173] [Citation(s) in RCA: 31] [Impact Index Per Article: 2.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/01/2023]
Abstract
Stereoscopic displays have become important for many applications, including operation of remote devices, medical imaging, surgery, scientific visualization, and computer-assisted design. But the most significant and exciting development is the incorporation of stereo technology into entertainment: specifically, cinema, television, and video games. In these applications for stereo, three-dimensional (3D) imagery should create a faithful impression of the 3D structure of the scene being portrayed. In addition, the viewer should be comfortable and not leave the experience with eye fatigue or a headache. Finally, the presentation of the stereo images should not create temporal artifacts like flicker or motion judder. This paper reviews current research on stereo human vision and how it informs us about how best to create and present stereo 3D imagery. The paper is divided into four parts: (1) getting the geometry right, (2) depth cue interactions in stereo 3D media, (3) focusing and fixating on stereo images, and (4) how temporal presentation protocols affect flicker, motion artifacts, and depth distortion.
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44
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Watanabe H, Ujike H. Comfort in observing stereoscopic images reduced by vibration stimuli. Health (London) 2012. [DOI: 10.4236/health.2012.411157] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/20/2022]
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45
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Ravikumar S, Akeley K, Banks MS. Creating effective focus cues in multi-plane 3D displays. OPTICS EXPRESS 2011; 19:20940-52. [PMID: 21997103 PMCID: PMC3336737 DOI: 10.1364/oe.19.020940] [Citation(s) in RCA: 9] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/06/2023]
Abstract
Focus cues are incorrect in conventional stereoscopic displays. This causes a dissociation of vergence and accommodation, which leads to visual fatigue and perceptual distortions. Multi-plane displays can minimize these problems by creating nearly correct focus cues. But to create the appearance of continuous depth in a multi-plane display, one needs to use depth-weighted blending: i.e., distribute light intensity between adjacent planes. Akeley et al. [ACM Trans. Graph. 23, 804 (2004)] and Liu and Hua [Opt. Express 18, 11562 (2009)] described rather different rules for depth-weighted blending. We examined the effectiveness of those and other rules using a model of a typical human eye and biologically plausible metrics for image quality. We find that the linear blending rule proposed by Akeley and colleagues [ACM Trans. Graph. 23, 804 (2004)] is the best solution for natural stimuli.
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Affiliation(s)
- Sowmya Ravikumar
- Vision Science Program, University of California Berkeley, California 94720,
USA
| | - Kurt Akeley
- Lytro Inc., Mountain View, 94041, California,
USA
| | - Martin S. Banks
- Vision Science Program, University of California Berkeley, California 94720,
USA
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Howarth PA. Potential hazards of viewing 3-D stereoscopic television, cinema and computer games: a review. Ophthalmic Physiol Opt 2011; 31:111-22. [DOI: 10.1111/j.1475-1313.2011.00822.x] [Citation(s) in RCA: 112] [Impact Index Per Article: 8.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
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47
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Fortuin MF, Lambooij MT, IJsselsteijn WA, Heynderickx I, Edgar DF, Evans BJW. An exploration of the initial effects of stereoscopic displays on optometric parameters. Ophthalmic Physiol Opt 2010; 31:33-44. [DOI: 10.1111/j.1475-1313.2010.00804.x] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
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48
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Yamamoto H, Kimura T, Matsumoto S, Suyama S. Viewing-Zone Control of Light-Emitting Diode Panel for Stereoscopic Display and Multiple Viewing Distances. ACTA ACUST UNITED AC 2010. [DOI: 10.1109/jdt.2010.2052453] [Citation(s) in RCA: 13] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/07/2022]
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49
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Sang X, Fan FC, Jiang CC, Choi S, Dou W, Yu C, Xu D. Demonstration of a large-size real-time full-color three-dimensional display. OPTICS LETTERS 2009; 34:3803-3805. [PMID: 20016619 DOI: 10.1364/ol.34.003803] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/28/2023]
Abstract
A large-size and full-color three-dimensional (3D) display system without the need for special eyeglasses is demonstrated. With a specially fabricated holographic functional screen with a size of 1.8x1.3 m(2), the system including optimally designed camera-projector arrays and a video server can display the fully continuous, natural 3D scene with more than 1 m image depth in real time. We explain the operating principle and present experimental results.
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Affiliation(s)
- Xinzhu Sang
- Key Laboratory of Information Photonics and Optical Communications, Beijing University of Posts andTelecommunications, Ministry of Education, P.O. Box 72 (BUPT), Beijing 100876, China.
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Love GD, Hoffman DM, Hands PJW, Gao J, Kirby AK, Banks MS. High-speed switchable lens enables the development of a volumetric stereoscopic display. OPTICS EXPRESS 2009; 17:15716-25. [PMID: 19724571 PMCID: PMC3056506 DOI: 10.1364/oe.17.015716] [Citation(s) in RCA: 39] [Impact Index Per Article: 2.6] [Reference Citation Analysis] [Abstract] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/05/2023]
Abstract
Stereoscopic displays present different images to the two eyes and thereby create a compelling three-dimensional (3D) sensation. They are being developed for numerous applications including cinema, television, virtual prototyping, and medical imaging. However, stereoscopic displays cause perceptual distortions, performance decrements, and visual fatigue. These problems occur because some of the presented depth cues (i.e., perspective and binocular disparity) specify the intended 3D scene while focus cues (blur and accommodation) specify the fixed distance of the display itself. We have developed a stereoscopic display that circumvents these problems. It consists of a fast switchable lens synchronized to the display such that focus cues are nearly correct. The system has great potential for both basic vision research and display applications.
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Affiliation(s)
- Gordon D Love
- Durham University, Dept. of Physics & Biophysical Sciences Institute, South Road, Durham DH13LE, UK.
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