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Khan N, Muhammad K, Hussain T, Nasir M, Munsif M, Imran AS, Sajjad M. An Adaptive Game-Based Learning Strategy for Children Road Safety Education and Practice in Virtual Space. SENSORS 2021; 21:s21113661. [PMID: 34070237 PMCID: PMC8197389 DOI: 10.3390/s21113661] [Citation(s) in RCA: 14] [Impact Index Per Article: 4.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 03/18/2021] [Revised: 05/14/2021] [Accepted: 05/18/2021] [Indexed: 11/16/2022]
Abstract
Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and simulate situations that are too dangerous and risky to practice in real life, and one of these is road safety training for children. Traditional video- and presentation-based road safety training has average output results as it lacks physical practice and the involvement of children during training, without any practical testing examination to check the learned abilities of a child before their exposure to real-world environments. Therefore, in this paper, we propose a 3D realistic open-ended VR and Kinect sensor-based training setup using the Unity game engine, wherein children are educated and involved in road safety exercises. The proposed system applies the concepts of VR in a game-like setting to let the children learn about traffic rules and practice them in their homes without any risk of being exposed to the outside environment. Thus, with our interactive and immersive training environment, we aim to minimize road accidents involving children and contribute to the generic domain of healthcare. Furthermore, the proposed framework evaluates the overall performance of the students in a virtual environment (VE) to develop their road-awareness skills. To ensure safety, the proposed system has an extra examination layer for children’s abilities evaluation, whereby a child is considered fit for real-world practice in cases where they fulfil certain criteria by achieving set scores. To show the robustness and stability of the proposed system, we conduct four types of subjective activities by involving a group of ten students with average grades in their classes. The experimental results show the positive effect of the proposed system in improving the road crossing behavior of the children.
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Affiliation(s)
- Noman Khan
- Visual Analytics for Knowledge Laboratory, Department of Software, Sejong University, Seoul 143-747, Korea; (N.K.); (K.M.)
- Digital Image Processing Laboratory, Department of Computer Science, Islamia College University Peshawar, Peshawar 25000, Pakistan; (M.N.); (M.M.)
| | - Khan Muhammad
- Visual Analytics for Knowledge Laboratory, Department of Software, Sejong University, Seoul 143-747, Korea; (N.K.); (K.M.)
| | - Tanveer Hussain
- Department of Software, Sejong University, Seoul 143-747, Korea;
| | - Mansoor Nasir
- Digital Image Processing Laboratory, Department of Computer Science, Islamia College University Peshawar, Peshawar 25000, Pakistan; (M.N.); (M.M.)
| | - Muhammad Munsif
- Digital Image Processing Laboratory, Department of Computer Science, Islamia College University Peshawar, Peshawar 25000, Pakistan; (M.N.); (M.M.)
| | - Ali Shariq Imran
- Norwegian Colour and Visual Computing Laboratory, Department of Computer Science (IDI), Norwegian University of Science and Technology (NTNU), 2815 Gjøvik, Norway;
| | - Muhammad Sajjad
- Visual Analytics for Knowledge Laboratory, Department of Software, Sejong University, Seoul 143-747, Korea; (N.K.); (K.M.)
- Digital Image Processing Laboratory, Department of Computer Science, Islamia College University Peshawar, Peshawar 25000, Pakistan; (M.N.); (M.M.)
- Norwegian Colour and Visual Computing Laboratory, Department of Computer Science (IDI), Norwegian University of Science and Technology (NTNU), 2815 Gjøvik, Norway;
- Correspondence: or
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Karhulahti VM, Välisalo T. Fictosexuality, Fictoromance, and Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters. Front Psychol 2021; 11:575427. [PMID: 33510665 PMCID: PMC7835123 DOI: 10.3389/fpsyg.2020.575427] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/23/2020] [Accepted: 11/30/2020] [Indexed: 11/13/2022] Open
Abstract
Fictosexuality, fictoromance, and fictophilia are terms that have recently become popular in online environments as indicators of strong and lasting feelings of love, infatuation, or desire for one or more fictional characters. This article explores the phenomenon by qualitative thematic analysis of 71 relevant online discussions. Five central themes emerge from the data: (1) fictophilic paradox, (2) fictophilic stigma, (3) fictophilic behaviors, (4) fictophilic asexuality, and (5) fictophilic supernormal stimuli. The findings are further discussed and ultimately compared to the long-term debates on human sexuality in relation to fictional characters in Japanese media psychology. Contexts for future conversation and research are suggested.
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Affiliation(s)
- Veli-Matti Karhulahti
- Contemporary Culture Studies, Department of Music, Art and Culture Studies, University of Jyvaskyla, Jyväskylä, Finland.,Department of Media Studies, School of History, Culture and Arts Studies, University of Turku, Turku, Finland
| | - Tanja Välisalo
- Contemporary Culture Studies, Department of Music, Art and Culture Studies, University of Jyvaskyla, Jyväskylä, Finland
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Niederkrotenthaler T, Arendt F, Till B. Predicting Intentions to Read Suicide Awareness Stories. CRISIS 2015; 36:399-406. [DOI: 10.1027/0227-5910/a000344] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/23/2022]
Abstract
Abstract. Background: Research on factors that influence the intention to read suicide awareness material is lacking. Aims: To identify how social and state similarities between the featured protagonist of a suicide awareness story and the audience impact on the intent to read similar stories. Method: Laboratory experiment with n = 104 students. Participants were randomly assigned to study groups. In the first group, the role model provided his personal story of crisis and was a student. In the second group, the content was identical but the model was socially dissimilar. The third group read about a topic unrelated to suicide. Depression, identification, and exposure intent were measured after the experiment. Conditional process analysis was carried out. Results: In the group featuring a once-suicidal role model with high social similarity, depression in the audience increased the intention to read similar material in the future via identification with the role model; 82% of individuals wanted to read similar material in the future, but only 50% wanted to do so in the group featuring a dissimilar person. Conclusion: Exposure intention increases via identification when role model and audience characteristics align regarding social traits and the experience of depression. These factors are relevant when developing campaigns targeting individuals with stories of recovery.
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Affiliation(s)
- Thomas Niederkrotenthaler
- Medical University of Vienna, Center for Public Health, Institute of Social Medicine, Suicide Research Unit, Vienna, Austria
| | - Florian Arendt
- Department of Communication Science and Media Research, University of Munich (LMU), Germany
| | - Benedikt Till
- Medical University of Vienna, Center for Public Health, Institute of Social Medicine, Suicide Research Unit, Vienna, Austria
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Dill-Shackleford KE, Green MC, Scharrer E, Wetterer C, Shackleford LE. Setting the Stage for Social Change: Using Live Theater to Dispel Myths About Intimate Partner Violence. JOURNAL OF HEALTH COMMUNICATION 2015; 20:969-976. [PMID: 26086987 DOI: 10.1080/10810730.2015.1018622] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/04/2023]
Abstract
Research has demonstrated the ability of fictional narratives to educate about social and health issues. Although some entertainment-education efforts have used live theater as a mechanism for social change, very few use social science methods to demonstrate exposure effects. This project used live theater to increase understanding and knowledge about intimate partner violence, a pervasive and costly social and health problem. Audiences watched either a play about abusive relationships-emphasizing psychological abuse and the role of coercion and control-or a control play. Compared with controls, those who watched the abuse play were more knowledgeable and less accepting of myths about abusive relationships in a way that mirrored play content. Although both plays were highly transporting, transportation did not explain a significant amount of variance in the attitudes toward intimate partner violence. These results provide rare evidence for theater as a tool for social change.
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The role of social and parasocial relationships on social networking sites loyalty. COMPUTERS IN HUMAN BEHAVIOR 2015. [DOI: 10.1016/j.chb.2015.01.064] [Citation(s) in RCA: 63] [Impact Index Per Article: 7.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/24/2022]
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Smith JP, Glass DJ, Fireman G. The understanding and experience of mixed emotions in 3-5-year-old children. The Journal of Genetic Psychology 2015; 176:65-81. [PMID: 25695201 DOI: 10.1080/00221325.2014.1002750] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
Abstract
The term mixed emotions refers to the presence of two opposite-valence emotions toward a single target. Identifying when children begin to report experiencing and understanding mixed emotions is critical in identifying how skills such as adaptive functioning, coping strategies, environmental understanding, and socioemotional competence emerge. Prior research has shown that children as young as 5 years old can understand and experience mixed emotion, but perhaps appropriately sensitive methodologies can reveal these abilities in younger children. The present study evaluated 57 children between 3 and 5 years old for mixed emotion experience and understanding using an animated video clip in which a character experiences a mixed emotional episode. Ordinal logistic regression was utilized to examine the relation of gender, attention, and understanding of content to experience and understanding of mixed emotion. While only 12% of children reported experiencing mixed emotion while watching the clip, 49% of children-some as young as 3 years old-were able to recognize the mixed emotional experience of the character. Thus, mixed emotion understanding emerges earlier than previously identified and the expression of understanding may develop independently of the ability to report mixed emotion experience. These findings are discussed in relation to cognitive and developmental considerations.
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’You are Sooo Cool, Valentina!’ Recognizing Social Attitude in Speech-Based Dialogues with an ECA. AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION 2007. [DOI: 10.1007/978-3-540-74889-2_17] [Citation(s) in RCA: 12] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/24/2023]
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Konijn EA, Hoorn JF. Reality-Based Genre Preferences Do Not Direct Personal Involvement. DISCOURSE PROCESSES 2004. [DOI: 10.1207/s15326950dp3802_4] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/31/2022]
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