1
|
Murovec B, Spaniol J, Keshavarz B. Individual factors and vection in younger and older adults: How sex, field dependence, personality, and visual attention do (or do not) affect illusory self-motion. Iperception 2024; 15:20416695241270302. [PMID: 39139549 PMCID: PMC11320702 DOI: 10.1177/20416695241270302] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/30/2024] [Accepted: 07/18/2024] [Indexed: 08/15/2024] Open
Abstract
An important aspect to an immersive experience in Virtual Reality is vection, defined as the illusion of self-motion. Much of the literature to date has explored strategies to maximize vection through manipulations of the visual stimulus (e.g., increasing speed) or the experimental context (e.g., framing of the study instructions). However, the role of individual differences (e.g., age, biological sex) in vection susceptibility has received little attention. The objective of the current study was to investigate the influence of individual-difference factors on vection perception in younger and older adults. Forty-six younger adults (M age = 25.1) and 39 older adults (M age = 72.4) completed assessments of personality traits, field dependence, and visual attention prior to observing a moving visual stimulus aimed at inducing circular vection. Vection was measured using self-reports of onset latency, duration, and intensity. Results indicated that, in both age groups, females experienced longer-lasting vection compared to males. Additionally, the level of field dependence was related to vection intensity and duration in males but not in females. Variability in vection intensity was best explained by a mixture of biological, perceptual, cognitive, and personality variables. Taken together, these findings suggest that individual factors are important for understanding differences in vection susceptibility.
Collapse
Affiliation(s)
- Brandy Murovec
- Toronto Metropolitan University, Toronto, Canada; KITE-Toronto Rehabilitation Institute, University Health Network, Toronto, Canada
| | | | - Behrang Keshavarz
- Toronto Metropolitan University, Toronto, Canada; KITE-Toronto Rehabilitation Institute, University Health Network, Toronto, Canada
| |
Collapse
|
2
|
Kooijman L, Berti S, Asadi H, Nahavandi S, Keshavarz B. Measuring vection: a review and critical evaluation of different methods for quantifying illusory self-motion. Behav Res Methods 2024; 56:2292-2310. [PMID: 37369940 PMCID: PMC10991029 DOI: 10.3758/s13428-023-02148-8] [Citation(s) in RCA: 2] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 05/17/2023] [Indexed: 06/29/2023]
Abstract
The sensation of self-motion in the absence of physical motion, known as vection, has been scientifically investigated for over a century. As objective measures of, or physiological correlates to, vection have yet to emerge, researchers have typically employed a variety of subjective methods to quantify the phenomenon of vection. These measures can be broadly categorized into the occurrence of vection (e.g., binary choice yes/no), temporal characteristics of vection (e.g., onset time/latency, duration), the quality of the vection experience (e.g., intensity rating scales, magnitude estimation), or indirect (e.g., distance travelled) measures. The present review provides an overview and critical evaluation of the most utilized vection measures to date and assesses their respective merit. Furthermore, recommendations for the selection of the most appropriate vection measures will be provided to assist with the process of vection research and to help improve the comparability of research findings across different vection studies.
Collapse
Affiliation(s)
- Lars Kooijman
- Institute for Intelligent Systems Research and Innovation, Deakin University, Geelong, Victoria, Australia.
| | - Stefan Berti
- Institute of Psychology, Johannes Gutenberg-University Mainz, Mainz, Germany
| | - Houshyar Asadi
- Institute for Intelligent Systems Research and Innovation, Deakin University, Geelong, Victoria, Australia
| | - Saeid Nahavandi
- Institute for Intelligent Systems Research and Innovation, Deakin University, Geelong, Victoria, Australia
- Harvard Paulson School of Engineering and Applied Sciences, Harvard University, Allston, MA, 02134, USA
| | - Behrang Keshavarz
- Department of Psychology, Toronto Metropolitan University, Toronto, Ontario, Canada
- KITE-Toronto Rehabilitation Institute, University Health Network (UHN), Toronto, Ontario, Canada
| |
Collapse
|
3
|
Murovec B, Spaniol J, Campos JL, Keshavarz B. Enhanced vection in older adults: Evidence for age-related effects in multisensory vection experiences. Perception 2022; 51:3010066221113770. [PMID: 35942780 PMCID: PMC9478596 DOI: 10.1177/03010066221113770] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/04/2022] [Accepted: 06/28/2022] [Indexed: 11/15/2022]
Abstract
The illusion of self-motion (vection) is a multisensory phenomenon elicited by visual, auditory, tactile, or other sensory cues. Aging is often associated with changes in sensory acuity, visual motion perception, and multisensory integration, processes which may influence vection perception. However, age-related differences in vection have received little study to date. Thus, the objective of the present study was to investigate age-related differences in vection during multisensory stimulation. Nineteen younger adults and 19 older adults were exposed to rotating visual, auditory, and tactile stimuli (separately or in combination) at a speed of 45°/s inside a VR laboratory inducing circular vection. The size of the field-of-view (FOV) was large (240°), medium (75°), small (30°), or contained no visuals. Vection intensity and duration were reported verbally after each trial. Overall, older adults experienced significantly stronger and longer vection compared to younger adults. Additionally, there were main effects of FOV and sensory cues, such that larger FOVs and the presence of auditory and tactile stimulation increased vection ratings for both age groups. These findings support the idea that vection is a multisensory experience that can be elicited by visual, auditory, and tactile stimuli and demonstrates these effects for the first time in older adults.
Collapse
Affiliation(s)
- Brandy Murovec
- The KITE Research Institute, Toronto Rehabilitation
Institute-University Health Network, Canada; Toronto Metropolitan University,
Canada
| | | | - Jennifer L. Campos
- The KITE Research Institute, Toronto Rehabilitation
Institute-University Health Network, Canada; University of Toronto, Canada
| | - Behrang Keshavarz
- The KITE Research Institute, Toronto Rehabilitation
Institute-University Health Network Canada; Toronto Metropolitan University,
Canada
| |
Collapse
|
4
|
A systematic review and meta-analysis on the use of tactile stimulation in vection research. Atten Percept Psychophys 2021; 84:300-320. [PMID: 34921337 DOI: 10.3758/s13414-021-02400-3] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 10/27/2021] [Indexed: 11/08/2022]
Abstract
Vection is classically defined as the illusory perception of self-motion induced via visual stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as measured through presence, and reduce the probability that motion sickness symptoms occur. Studies have shown a multimodal interaction of various sensory systems in facilitating vection, and the utility of co-stimulating some of these sensory systems along with the presentation of visual stimuli have been reviewed. However, a review on the use of tactile stimulation in vection research appears to be missing from literature. The purpose of this review was to evaluate the current methodologies, and outcomes, of tactile stimulation in vection research. We searched for articles through EBSCOHost, Scopus and Web of Science. Studies were included only if they detailed an experiment on the effect of tactile stimulation on vection. Twenty-four studies were obtained and distilled in tabular form. Eighteen studies contained sufficient information to be included in a meta-analysis. We identified that tactile stimulation has mostly been applied in the form of vibrational stimulation to the feet. Furthermore, tactile stimulation is most effective when it is presented in a temporally congruent manner to other sensory cues, whereas tactile stimulation as a unisensory stimulus does not appear to be effective in eliciting vection. We discuss the need for more qualitative research to reduce methodological inhomogeneities and recommend future research in tactile-mediated vection to investigate stimulation to the torso and investigate the use of forces as a tactile stimulus.
Collapse
|
5
|
Fauville G, Queiroz ACM, Woolsey ES, Kelly JW, Bailenson JN. The effect of water immersion on vection in virtual reality. Sci Rep 2021; 11:1022. [PMID: 33441803 PMCID: PMC7806968 DOI: 10.1038/s41598-020-80100-y] [Citation(s) in RCA: 7] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/21/2020] [Accepted: 12/14/2020] [Indexed: 01/29/2023] Open
Abstract
Research about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.
Collapse
|
6
|
The role of cognitive factors and personality traits in the perception of illusory self-motion (vection). Atten Percept Psychophys 2021; 83:1804-1817. [PMID: 33409903 PMCID: PMC8084801 DOI: 10.3758/s13414-020-02228-3] [Citation(s) in RCA: 10] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 11/30/2020] [Indexed: 01/22/2023]
Abstract
Vection is a perceptual phenomenon that describes the visually induced subjective sensation of self-motion in the absence of physical motion. Previous research has discussed the potential involvement of top-down cognitive mechanisms on vection. Here, we quantified how cognitive manipulations such as contextual information (i.e., expectation) and plausibility (i.e., chair configuration) alter vection. We also explored how individual traits such as field dependence, depersonalization, anxiety, and social desirability might be related to vection. Fifty-one healthy adults were exposed to an optic flow stimulus that consisted of horizontally moving black-and-white bars presented on three adjacent monitors to generate circular vection. Participants were divided into three groups and given experimental instructions designed to induce either strong, weak, or no expectation with regard to the intensity of vection. In addition, the configuration of the chair (rotatable or fixed) was modified during the experiment. Vection onset time, duration, and intensity were recorded. Results showed that expectation altered vection intensity, but only when the chair was in the rotatable configuration. Positive correlations for vection measures with field dependence and depersonalization, but no sex-related effects were found. Our results show that vection can be altered by cognitive factors and that individual traits can affect the perception of vection, suggesting that vection is not a purely perceptual phenomenon, but can also be affected by top-down mechanisms.
Collapse
|
7
|
Liefgreen A, Dalton MA, Maguire EA. Manipulating the temporal locus and content of mind-wandering. Conscious Cogn 2020; 79:102885. [PMID: 32036278 PMCID: PMC7077747 DOI: 10.1016/j.concog.2020.102885] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/02/2019] [Revised: 01/27/2020] [Accepted: 01/28/2020] [Indexed: 12/30/2022]
Abstract
The human brain has a tendency to drift into the realm of internally-generated thoughts that are unbound by space and time. The term mind-wandering (MW) is often used describe such thoughts when they are perceptually decoupled. Evidence suggests that exposure to forward and backward illusory motion skews the temporal orientation of MW thoughts to either the future or past respectively. However, little is known about the impact of this manipulation on other features of MW. Here, using a novel experimental paradigm, we first confirmed that our illusory motion method facilitated the generation of MW thoughts congruent with the direction of motion. We then conducted content analyses which revealed that goal orientation and temporal distance were also significantly affected by the direction of illusory motion. We conclude that illusory motion may be an effective means of assaying MW and could help to elucidate this ubiquitous, and likely critical, component of cognition.
Collapse
Affiliation(s)
- Alice Liefgreen
- Department of Experimental Psychology, University College London, London, UK
| | - Marshall A Dalton
- Brain and Mind Centre, Sydney Medical School, University of Sydney, Sydney, Australia
| | - Eleanor A Maguire
- Wellcome Centre for Human Neuroimaging, UCL Queen Square Institute of Neurology, University College London, London, UK.
| |
Collapse
|
8
|
Material surface properties modulate vection strength. Exp Brain Res 2019; 237:2675-2690. [DOI: 10.1007/s00221-019-05620-0] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/24/2018] [Accepted: 08/05/2019] [Indexed: 01/19/2023]
|
9
|
Weech S, Kenny S, Barnett-Cowan M. Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review. Front Psychol 2019; 10:158. [PMID: 30778320 PMCID: PMC6369189 DOI: 10.3389/fpsyg.2019.00158] [Citation(s) in RCA: 186] [Impact Index Per Article: 37.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/24/2018] [Accepted: 01/16/2019] [Indexed: 12/21/2022] Open
Abstract
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of "presence" in a virtual space ("being there"), and how to minimize the undesirable feeling of "cybersickness" (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer's sense of presence and the experience of bodily discomfort in VR, the amount of literature that discusses the nature of the relationship is limited. Recent research has underlined the possibility that these variables have shared causes, and that both factors may be manipulated with a single approach. This review paper summarizes the concepts of presence and cybersickness and highlights the strengths and gaps in our understanding about their relationship. We review studies that have measured the association between presence and cybersickness, and conclude that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes. We also discuss how system immersiveness might play a role in modulating both presence and cybersickness. However, we identify a serious absence of high-powered studies that aim to reveal the nature of this relationship. Based on this evidence we propose recommendations for future studies investigating presence, cybersickness, and other related factors.
Collapse
Affiliation(s)
- Séamas Weech
- Department of Kinesiology, University of Waterloo, Waterloo, ON, Canada
- The Games Institute, University of Waterloo, Waterloo, ON, Canada
| | - Sophie Kenny
- The Games Institute, University of Waterloo, Waterloo, ON, Canada
| | - Michael Barnett-Cowan
- Department of Kinesiology, University of Waterloo, Waterloo, ON, Canada
- The Games Institute, University of Waterloo, Waterloo, ON, Canada
| |
Collapse
|
10
|
Nakamura S, Takahashi S. An Illusory Contour Can Facilitate Visually Induced Self-Motion Perception. Multisens Res 2018; 31:715-727. [PMID: 31264619 DOI: 10.1163/22134808-20181312] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/28/2017] [Accepted: 03/27/2018] [Indexed: 11/19/2022]
Abstract
Uniform motion of a visual stimulus induces an illusory perception of the observer's self-body moving in the opposite direction (vection). The present study investigated whether vertical illusory contours can affect horizontal translational vection using abutting-line stimulus. The stimulus consisted of a number of horizontal line segments that moved horizontally at a constant speed. A group of vertically aligned segments created a 'striped column', while line segments in adjoining columns were shifted vertically to make a slight gap between them. In the illusory contour condition, the end points of the segments within the column were horizontally aligned to generate vertical illusory contours. In the condition with no illusory contour, these end points were not aligned within the column so that the illusory contour was not perceived. In the current study, 11 participants performed this experiment, and it was shown that stronger vection was induced in the illusory contour condition than in the condition with no illusory contour. The results of the current experiment provide novel evidence suggesting that non-luminance-defined visual features have a facilitative effect on visual self-motion perception.
Collapse
Affiliation(s)
- Shinji Nakamura
- 1Inter-departmental Education Center, Nihon Fukushi University, Japan
| | | |
Collapse
|
11
|
Abstract
Visually induced illusions of self-motion are often referred to as vection. This article developed and tested a model of responding to visually induced vection. We first constructed a mathematical model based on well-documented characteristics of vection and human behavioral responses to this illusion. We then conducted 10,000 virtual trial simulations using this Oscillating Potential Vection Model (OPVM). OPVM was used to generate simulated vection onset, duration, and magnitude responses for each of these trials. Finally, we compared the properties of OPVM's simulated vection responses with real responses obtained in seven different laboratory-based vection experiments. The OPVM output was found to compare favorably with the empirically obtained vection data.
Collapse
Affiliation(s)
- Takeharu Seno
- Faculty of Design, Kyushu University, Minami-ku, Fukuoka, Japan
| |
Collapse
|
12
|
Mursic RA, Riecke BE, Apthorp D, Palmisano S. The Shepard-Risset glissando: music that moves you. Exp Brain Res 2017; 235:3111-3127. [PMID: 28744623 DOI: 10.1007/s00221-017-5033-1] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/22/2017] [Accepted: 07/12/2017] [Indexed: 11/24/2022]
Abstract
Sounds are thought to contribute to the perceptions of self-motion, often via higher-level, cognitive mechanisms. This study examined whether illusory self-motion (i.e. vection) could be induced by auditory metaphorical motion stimulation (without providing any spatialized or low-level sensory information consistent with self-motion). Five different types of auditory stimuli were presented in mono to our 20 blindfolded, stationary participants (via a loud speaker array): (1) an ascending Shepard-Risset glissando; (2) a descending Shepard-Risset glissando; (3) a combined Shepard-Risset glissando; (4) a combined-adjusted (loudness-controlled) Shepard-Risset glissando; and (5) a white-noise control stimulus. We found that auditory vection was consistently induced by all four Shepard-Risset glissandi compared to the white-noise control. This metaphorical auditory vection appeared similar in strength to the vection induced by the visual reference stimulus simulating vertical self-motion. Replicating past visual vection findings, we also found that individual differences in postural instability appeared to significantly predict auditory vection strength ratings. These findings are consistent with the notion that auditory contributions to self-motion perception may be predominantly due to higher-level cognitive factors.
Collapse
Affiliation(s)
- Rebecca A Mursic
- School of Psychology, University of Wollongong, Wollongong, NSW, 2522, Australia.
| | - Bernhard E Riecke
- School of Interactive Arts and Technology (SIAT), Simon Fraser University, 250-13450 102nd Avenue, Surrey, BC, V3T 0A3, Canada
| | - Deborah Apthorp
- Research School of Psychology, College of Medicine, Biology and Environment, Australian National University, Canberra, ACT, 2601, Australia.,Research School of Computer Science, College of Engineering and Computer Science, Australian National University, Canberra, ACT, 2601, Australia
| | - Stephen Palmisano
- School of Psychology, University of Wollongong, Wollongong, NSW, 2522, Australia
| |
Collapse
|
13
|
Keshavarz B, Speck M, Haycock B, Berti S. Effect of Different Display Types on Vection and Its Interaction With Motion Direction and Field Dependence. Iperception 2017; 8:2041669517707768. [PMID: 28515866 PMCID: PMC5423592 DOI: 10.1177/2041669517707768] [Citation(s) in RCA: 20] [Impact Index Per Article: 2.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/04/2022] Open
Abstract
Illusory self-motion (vection) can be generated by visual stimulation. The purpose of the present study was to compare behavioral vection measures including intensity ratings, duration, and onset time across different visual display types. Participants were exposed to a pattern of alternating black-and-white horizontal or vertical bars that moved either in vertical or horizontal direction, respectively. Stimuli were presented on four types of displays in randomized order: (a) large field of view dome projection, (b) combination of three computer screens, (c) single computer screen, (d) large field of view flat projection screen. A Computer Rod and Frame Test was used to measure field dependence, a cognitive style indicating the person’s tendency to rely on external cues (i.e., field dependent) or internal cues (i.e., field independent) with respect to the perception of one’s body position in space. Results revealed that all four displays successfully generated at least moderately strong vection. However, shortest vection onset, longest vection duration, and strongest vection intensity showed for the dome projection and the combination of three screens. This effect was further pronounced in field independent participants, indicating that field dependence can alter vection.
Collapse
Affiliation(s)
- Behrang Keshavarz
- Toronto Rehabilitation Institute - University Health Network (UHN), iDAPT, Toronto, ON, Canada; Department of Psychology, Ryerson University, Toronto, ON, Canada
| | - Martina Speck
- Department of Psychology, Johannes-Gutenberg University Mainz, Mainz, Germany
| | - Bruce Haycock
- Toronto Rehabilitation Institute - University Health Network (UHN), iDAPT, Toronto, ON, Canada; University of Toronto, Institute for Aerospace Studies, Toronto, ON, Canada
| | - Stefan Berti
- Department of Psychology, Johannes-Gutenberg University Mainz, Mainz, Germany
| |
Collapse
|
14
|
Ramkhalawansingh R, Keshavarz B, Haycock B, Shahab S, Campos JL. Age Differences in Visual-Auditory Self-Motion Perception during a Simulated Driving Task. Front Psychol 2016; 7:595. [PMID: 27199829 PMCID: PMC4848465 DOI: 10.3389/fpsyg.2016.00595] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/22/2016] [Accepted: 04/11/2016] [Indexed: 11/17/2022] Open
Abstract
Recent evidence suggests that visual-auditory cue integration may change as a function of age such that integration is heightened among older adults. Our goal was to determine whether these changes in multisensory integration are also observed in the context of self-motion perception under realistic task constraints. Thus, we developed a simulated driving paradigm in which we provided older and younger adults with visual motion cues (i.e., optic flow) and systematically manipulated the presence or absence of congruent auditory cues to self-motion (i.e., engine, tire, and wind sounds). Results demonstrated that the presence or absence of congruent auditory input had different effects on older and younger adults. Both age groups demonstrated a reduction in speed variability when auditory cues were present compared to when they were absent, but older adults demonstrated a proportionally greater reduction in speed variability under combined sensory conditions. These results are consistent with evidence indicating that multisensory integration is heightened in older adults. Importantly, this study is the first to provide evidence to suggest that age differences in multisensory integration may generalize from simple stimulus detection tasks to the integration of the more complex and dynamic visual and auditory cues that are experienced during self-motion.
Collapse
Affiliation(s)
- Robert Ramkhalawansingh
- Research/iDAPT, Toronto Rehabilitation InstituteToronto, ON, Canada; Department of Psychology, University of TorontoToronto, ON, Canada
| | - Behrang Keshavarz
- Research/iDAPT, Toronto Rehabilitation Institute Toronto, ON, Canada
| | - Bruce Haycock
- Research/iDAPT, Toronto Rehabilitation Institute Toronto, ON, Canada
| | - Saba Shahab
- Research/iDAPT, Toronto Rehabilitation InstituteToronto, ON, Canada; Department of Psychology, University of TorontoToronto, ON, Canada; Institute of Medical Science, Faculty of Medicine, University of TorontoToronto, ON, Canada
| | - Jennifer L Campos
- Research/iDAPT, Toronto Rehabilitation InstituteToronto, ON, Canada; Department of Psychology, University of TorontoToronto, ON, Canada
| |
Collapse
|
15
|
Exploring Behavioral Methods to Reduce Visually Induced Motion Sickness in Virtual Environments. LECTURE NOTES IN COMPUTER SCIENCE 2016. [DOI: 10.1007/978-3-319-39907-2_14] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/07/2023]
|
16
|
Keshavarz B, Campos JL, Berti S. Vection lies in the brain of the beholder: EEG parameters as an objective measurement of vection. Front Psychol 2015; 6:1581. [PMID: 26528226 PMCID: PMC4602099 DOI: 10.3389/fpsyg.2015.01581] [Citation(s) in RCA: 16] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/06/2015] [Accepted: 09/29/2015] [Indexed: 12/04/2022] Open
Affiliation(s)
- Behrang Keshavarz
- Intelligent Design for Adaptation, Participation and Technology Centre for Rehabilitation Research, Toronto Rehabilitation Institute, University Health Network Toronto, ON, Canada
| | - Jennifer L Campos
- Intelligent Design for Adaptation, Participation and Technology Centre for Rehabilitation Research, Toronto Rehabilitation Institute, University Health Network Toronto, ON, Canada ; Department of Psychology, University of Toronto Toronto, ON, Canada
| | - Stefan Berti
- Department of Clinical Psychology and Neuropsychology, Institute for Psychology, Johannes Gutenberg University Mainz Mainz, Germany
| |
Collapse
|
17
|
Riecke BE, Feuereissen D, Rieser JJ, McNamara TP. More than a cool illusion? Functional significance of self-motion illusion (circular vection) for perspective switches. Front Psychol 2015; 6:1174. [PMID: 26321989 PMCID: PMC4531211 DOI: 10.3389/fpsyg.2015.01174] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/02/2015] [Accepted: 07/26/2015] [Indexed: 11/30/2022] Open
Abstract
Self-motion can facilitate perspective switches and “automatic spatial updating” and help reduce disorientation in applications like virtual reality (VR). However, providing physical motion through moving-base motion simulators or free-space walking areas comes with high cost and technical complexity. This study provides first evidence that merely experiencing an embodied illusion of self-motion (“circular vection”) can provide similar behavioral benefits as actual self-motion: Blindfolded participants were asked to imagine facing new perspectives in a well-learned room, and point to previously learned objects. Merely imagining perspective switches while stationary yielded worst performance. When perceiving illusory self-rotation to the novel perspective, however, performance improved significantly and yielded performance similar to actual rotation. Circular vection was induced by combining rotating sound fields (“auditory vection”) and biomechanical vection from stepping along a carrousel-like rotating floor platter. In sum, illusory self-motion indeed facilitated perspective switches and thus spatial orientation, similar to actual self-motion, thus providing first compelling evidence of the functional significance and behavioral relevance of vection. This could ultimately enable us to complement the prevailing introspective vection measures with behavioral indicators, and guide the design for more affordable yet effective VR simulators that intelligently employ multi-modal self-motion illusions to reduce the need for costly physical observer motion.
Collapse
Affiliation(s)
- Bernhard E Riecke
- Space Lab, School of Interactive Arts and Technology, Simon Fraser University, Surrey Campus Surrey, Canada ; Cognitive Science, Simon Fraser University, Burnaby Campus Burnaby, Canada ; Psychological Sciences, Vanderbilt University Nashville, TN, USA
| | - Daniel Feuereissen
- Space Lab, School of Interactive Arts and Technology, Simon Fraser University, Surrey Campus Surrey, Canada ; Psychological Sciences, Vanderbilt University Nashville, TN, USA
| | - John J Rieser
- Psychological Sciences, Vanderbilt University Nashville, TN, USA
| | - Timothy P McNamara
- Department of Psychology, Psychological Sciences, Vanderbilt University Nashville, TN, USA
| |
Collapse
|
18
|
Tanahashi S, Ashihara K, Ujike H. Effects of auditory information on self-motion perception during simultaneous presentation of visual shearing motion. Front Psychol 2015; 6:749. [PMID: 26113828 PMCID: PMC4462646 DOI: 10.3389/fpsyg.2015.00749] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/10/2014] [Accepted: 05/20/2015] [Indexed: 11/15/2022] Open
Abstract
Recent studies have found that self-motion perception induced by simultaneous presentation of visual and auditory motion is facilitated when the directions of visual and auditory motion stimuli are identical. They did not, however, examine possible contributions of auditory motion information for determining direction of self-motion perception. To examine this, a visual stimulus projected on a hemisphere screen and an auditory stimulus presented through headphones were presented separately or simultaneously, depending on experimental conditions. The participant continuously indicated the direction and strength of self-motion during the 130-s experimental trial. When the visual stimulus with a horizontal shearing rotation and the auditory stimulus with a horizontal one-directional rotation were presented simultaneously, the duration and strength of self-motion perceived in the opposite direction of the auditory rotation stimulus were significantly longer and stronger than those perceived in the same direction of the auditory rotation stimulus. However, the auditory stimulus alone could not sufficiently induce self-motion perception, and if it did, its direction was not consistent within each experimental trial. We concluded that auditory motion information can determine perceived direction of self-motion during simultaneous presentation of visual and auditory motion information, at least when visual stimuli moved in opposing directions (around the yaw-axis). We speculate that the contribution of auditory information depends on the plausibility and information balance of visual and auditory information.
Collapse
Affiliation(s)
- Shigehito Tanahashi
- Sensory and Perceptual Information Design Group, Human Informatics Research Institute, National Institute of Advanced Industrial Science and Technology Tsukuba, Japan
| | - Kaoru Ashihara
- Sensory and Perceptual Information Design Group, Human Informatics Research Institute, National Institute of Advanced Industrial Science and Technology Tsukuba, Japan
| | - Hiroyasu Ujike
- Sensory and Perceptual Information Design Group, Human Informatics Research Institute, National Institute of Advanced Industrial Science and Technology Tsukuba, Japan
| |
Collapse
|
19
|
Riecke BE, Jordan JD. Comparing the effectiveness of different displays in enhancing illusions of self-movement (vection). Front Psychol 2015; 6:713. [PMID: 26082735 PMCID: PMC4450174 DOI: 10.3389/fpsyg.2015.00713] [Citation(s) in RCA: 31] [Impact Index Per Article: 3.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/11/2014] [Accepted: 05/13/2015] [Indexed: 11/13/2022] Open
Abstract
Illusions of self-movement (vection) can be used in virtual reality (VR) and other applications to give users the embodied sensation that they are moving when physical movement is unfeasible or too costly. Whereas a large body of vection literature studied how various parameters of the presented visual stimulus affect vection, little is known how different display types might affect vection. As a step toward addressing this gap, we conducted three experiments to compare vection and usability parameters between commonly used VR displays, ranging from stereoscopic projection and 3D TV to high-end head-mounted display (HMD, NVIS SX111) and recent low-cost HMD (Oculus Rift). The last experiment also compared these two HMDs in their native full field of view (FOV) and a reduced, matched FOV of 72° × 45°. Participants moved along linear and curvilinear paths in the virtual environment, reported vection onset time, and rated vection intensity at the end of each trial. In addition, user ratings on immersion, motion sickness, vection, and overall preference were recorded retrospectively and compared between displays. Unexpectedly, there were no significant effects of display on vection measures. Reducing the FOV for the HMDs (from full to 72° × 45°) decreased vection onset latencies, but did not affect vection intensity. As predicted, curvilinear paths yielded earlier and more intense vection. Although vection has often been proposed to predict or even cause motion sickness, we observed no correlation for any of the displays studied. In conclusion, perceived self-motion and other user experience measures proved surprisingly tolerant toward changes in display type as long as the FOV was roughly matched. This suggests that display choice for vection research and VR applications can be largely based on other considerations as long as the provided FOV is sufficiently large.
Collapse
Affiliation(s)
- Bernhard E Riecke
- iSpace Lab, School of Interactive Arts and Technology, Simon Fraser University , Surrey, BC, Canada
| | - Jacqueline D Jordan
- iSpace Lab, School of Interactive Arts and Technology, Simon Fraser University , Surrey, BC, Canada
| |
Collapse
|
20
|
Farmer AD, Ban VF, Coen SJ, Sanger GJ, Barker GJ, Gresty MA, Giampietro VP, Williams SC, Webb DL, Hellström PM, Andrews PLR, Aziz Q. Visually induced nausea causes characteristic changes in cerebral, autonomic and endocrine function in humans. J Physiol 2015; 593:1183-96. [PMID: 25557265 DOI: 10.1113/jphysiol.2014.284240] [Citation(s) in RCA: 49] [Impact Index Per Article: 5.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/10/2014] [Accepted: 12/28/2014] [Indexed: 01/09/2023] Open
Abstract
An integrated understanding of the physiological mechanisms involved in the genesis of nausea remains lacking. We aimed to describe the psychophysiological changes accompanying visually induced motion sickness, using a motion video, hypothesizing that differences would be evident between subjects who developed nausea in comparison to those who did not. A motion, or a control, stimulus was presented to 98 healthy subjects in a randomized crossover design. Validated questionnaires and a visual analogue scale (VAS) were used for the assessment of anxiety and nausea. Autonomic and electrogastrographic activity were measured at baseline and continuously thereafter. Plasma vasopressin and ghrelin were measured in response to the motion video. Subjects were stratified into quartiles based on VAS nausea scores, with the upper and lower quartiles considered to be nausea sensitive and resistant, respectively. Twenty-eight subjects were exposed to the motion video during functional neuroimaging. During the motion video, nausea-sensitive subjects had lower normogastria/tachygastria ratio and cardiac vagal tone but higher cardiac sympathetic index in comparison to the control video. Furthermore, nausea-sensitive subjects had decreased plasma ghrelin and demonstrated increased activity of the left anterior cingulate cortex. Nausea VAS scores correlated positively with plasma vasopressin and left inferior frontal and middle occipital gyri activity and correlated negatively with plasma ghrelin and brain activity in the right cerebellar tonsil, declive, culmen, lingual gyrus and cuneus. This study demonstrates that the subjective sensation of nausea is associated with objective changes in autonomic, endocrine and brain networks, and thus identifies potential objective biomarkers and targets for therapeutic interventions.
Collapse
Affiliation(s)
- Adam D Farmer
- Centre for Digestive Diseases, Blizard Institute, Wingate Institute of Neurogastroenterology, Barts and the London School of Medicine & Dentistry, Queen Mary University of London, London, E1 2AJ, UK; University Hospitals of North Midlands, Stoke on Trent, Staffordshire, ST4 6QG, UK
| | | | | | | | | | | | | | | | | | | | | | | |
Collapse
|