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For: Zhang Q, Huhn KJ, Tan A, Douglas RE, Li HG, Murti M, Lee V. "Testing is Healthy" TimePlay campaign: Evaluation of sexual health promotion gamification intervention targeting young adults. Can J Public Health 2017;108:e85-e90. [PMID: 28425904 DOI: 10.17269/cjph.108.5634] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Received: 04/11/2016] [Revised: 01/09/2017] [Accepted: 11/12/2016] [Indexed: 11/17/2022]
Number Cited by Other Article(s)
1
Jitmun W, Palee P, Choosri N, Surapunt T. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review. JMIR Serious Games 2023;11:e39915. [PMID: 37669098 PMCID: PMC10509732 DOI: 10.2196/39915] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/27/2022] [Revised: 12/21/2022] [Accepted: 07/18/2023] [Indexed: 09/06/2023]  Open
2
Getachew-Smith H, King AJ, Marshall C, Scherr CL. Process Evaluation in Health Communication Media Campaigns: A Systematic Review. Am J Health Promot 2021;36:367-378. [PMID: 34878312 DOI: 10.1177/08901171211052279] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
3
Haruna H, Zainuddin Z, Mellecker RR, Chu SK, Hu X. An iterative process for developing digital gamified sexual health education for adolescent students in low-tech settings. INFORMATION AND LEARNING SCIENCES 2019. [DOI: 10.1108/ils-07-2019-0066] [Citation(s) in RCA: 17] [Impact Index Per Article: 3.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
4
Haruna H, Hu X, Chu SKW, Mellecker RR, Gabriel G, Ndekao PS. Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2018;15:E2027. [PMID: 30227642 PMCID: PMC6163657 DOI: 10.3390/ijerph15092027] [Citation(s) in RCA: 51] [Impact Index Per Article: 8.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 08/18/2018] [Revised: 09/12/2018] [Accepted: 09/12/2018] [Indexed: 12/20/2022]
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