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For: Kim H, Lee H, Cho H, Kim E, Hwang J. Replacing Self-Efficacy in Physical Activity: Unconscious Intervention of the AR Game, Pokémon GO. Sustainability 2018;10:1971. [DOI: 10.3390/su10061971] [Citation(s) in RCA: 12] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/28/2023]
Number Cited by Other Article(s)
1
Eye problems and musculoskeletal pain in Pokémon Go players. Sci Rep 2022;12:19315. [PMID: 36369515 PMCID: PMC9652395 DOI: 10.1038/s41598-022-22428-1] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/20/2021] [Accepted: 10/14/2022] [Indexed: 11/13/2022]  Open
2
Vinnikova A, Lu L, Wei J, Fang G, Yan J. The Use of Smartphone Fitness Applications: The Role of Self-Efficacy and Self-Regulation. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020;17:ijerph17207639. [PMID: 33092090 PMCID: PMC7588923 DOI: 10.3390/ijerph17207639] [Citation(s) in RCA: 16] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 09/08/2020] [Revised: 10/12/2020] [Accepted: 10/15/2020] [Indexed: 12/31/2022]
3
Jeon S, Kim J. Effects of Augmented-Reality-Based Exercise on Muscle Parameters, Physical Performance, and Exercise Self-Efficacy for Older Adults. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020;17:ijerph17093260. [PMID: 32392833 PMCID: PMC7246760 DOI: 10.3390/ijerph17093260] [Citation(s) in RCA: 22] [Impact Index Per Article: 5.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 03/16/2020] [Revised: 04/23/2020] [Accepted: 05/06/2020] [Indexed: 12/17/2022]
4
Continuance use intention with mobile augmented reality games. INFORMATION TECHNOLOGY & PEOPLE 2019. [DOI: 10.1108/itp-05-2018-0221] [Citation(s) in RCA: 15] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
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