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Monma T, Matsui T, Koyama S, Ueno H, Kagesawa J, Oba C, Nakamura K, Takagi H, Takeda F. Prevalence and Associated Factors of Physical Complaints Among Japanese Esports Players: A Cross-Sectional Study. Cureus 2024; 16:e66496. [PMID: 39247047 PMCID: PMC11380764 DOI: 10.7759/cureus.66496] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 08/01/2024] [Indexed: 09/10/2024] Open
Abstract
Background In the evolving landscape of electronic sports (esports), where economic and social expectations are soaring, a critical concern has emerged in physical complaints among esports players. However, empirical insights into these complaints' prevalence and influencing factors are scarce. This study aimed to determine the prevalence of physical complaints and their association with esports activities among Japanese esports players. Methodology A web-based, cross-sectional survey encompassing 175 esports players from both professional and amateur teams in Japan was conducted. The analysis focused on 79 male participants (average age: 21.6 ± 5.6 years) with complete responses. The survey items included the esports factors about the esports title mainly play (device, career duration, playing time per day on weekdays and holidays, and the distance between the screen and the face) and physical complaints (headache, neck pain, stiff or sore shoulders, wrist pain, finger pain, lower back pain, and eye fatigue). Results A total of 49.4% reported stiff or sore shoulders, 48.1% faced eye fatigue, and 30.4% had headaches. Professionals exhibited a significantly higher likelihood of neck, wrist, and lower back pain and eye fatigue than amateurs. Age-adjusted univariate logistic regression analysis uncovered that using mainly mobile devices and being closer to the screen and face were significantly associated with neck pain, stiff or sore shoulders, lower back pain, and eye fatigue. Conclusions These results suggest that poor posture caused by using mobile devices and being closer to the screen was related to various physical complaints.
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Affiliation(s)
- Takafumi Monma
- Institute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN
- Research and Development Center for Sport Innovation, University of Tsukuba, Ibaraki, JPN
| | - Takashi Matsui
- Institute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN
- Research and Development Center for Sport Innovation, University of Tsukuba, Ibaraki, JPN
- Research and Development Center for Lifestyle Innovation, University of Tsukuba, Ibaraki, JPN
| | | | | | | | - Chisato Oba
- Food Microbiology and Function Research Laboratories, Research and Development Division, Meiji Co. Ltd., Tokyo, JPN
| | - Kentaro Nakamura
- Food Microbiology and Function Research Laboratories, Research and Development Division, Meiji Co. Ltd., Tokyo, JPN
| | - Hideki Takagi
- Institute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN
- Research and Development Center for Sport Innovation, University of Tsukuba, Ibaraki, JPN
| | - Fumi Takeda
- Institute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN
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