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1
Fighting fair: community perspectives on the fairness of performance enhancement in esports. Front Sports Act Living 2024;6:1330755. [PMID: 38532852 PMCID: PMC10963441 DOI: 10.3389/fspor.2024.1330755] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/31/2023] [Accepted: 03/04/2024] [Indexed: 03/28/2024]  Open
2
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. COMPUTERS IN HUMAN BEHAVIOR 2022;131:107232. [PMID: 35165496 PMCID: PMC8829687 DOI: 10.1016/j.chb.2022.107232] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/17/2021] [Revised: 01/31/2022] [Accepted: 02/05/2022] [Indexed: 12/15/2022]
3
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2022;25:310-315. [PMID: 35506934 DOI: 10.1089/cyber.2021.0321] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/07/2023]
4
More than skin deep: about the influence of self-relevant avatars on inhibitory control. Cogn Res Princ Implic 2022;7:31. [PMID: 35394227 PMCID: PMC8993990 DOI: 10.1186/s41235-022-00384-8] [Citation(s) in RCA: 6] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/17/2021] [Accepted: 03/28/2022] [Indexed: 12/23/2022]  Open
5
Remote Assessment of Depression Using Digital Biomarkers From Cognitive Tasks. Front Psychol 2022;12:767507. [PMID: 34975656 PMCID: PMC8714741 DOI: 10.3389/fpsyg.2021.767507] [Citation(s) in RCA: 5] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/30/2021] [Accepted: 11/25/2021] [Indexed: 11/13/2022]  Open
6
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9:e26449. [PMID: 34383674 PMCID: PMC8386381 DOI: 10.2196/26449] [Citation(s) in RCA: 7] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/11/2020] [Revised: 04/16/2021] [Accepted: 05/20/2021] [Indexed: 12/19/2022]  Open
7
How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing. Front Psychol 2020;11:2165. [PMID: 33071843 PMCID: PMC7533578 DOI: 10.3389/fpsyg.2020.02165] [Citation(s) in RCA: 22] [Impact Index Per Article: 5.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/24/2020] [Accepted: 08/03/2020] [Indexed: 11/27/2022]  Open
8
A Taxonomy of Coping Strategies and Discriminatory Stressors in Digital Gaming. FRONTIERS IN COMPUTER SCIENCE 2020. [DOI: 10.3389/fcomp.2020.00040] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
9
Just a click away: Action-state orientation moderates the impact of task interruptions on initiative. J Pers 2019;88:373-390. [PMID: 31257587 PMCID: PMC7064891 DOI: 10.1111/jopy.12498] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/16/2018] [Revised: 04/26/2019] [Accepted: 06/24/2019] [Indexed: 11/28/2022]
10
Competitive action video game players display rightward error bias during on-line video game play. Laterality 2017;23:505-516. [PMID: 28899210 DOI: 10.1080/1357650x.2017.1374965] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
11
Designing Wheelchair-Based Movement Games. ACM TRANSACTIONS ON ACCESSIBLE COMPUTING 2015. [DOI: 10.1145/2724729] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
12
Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits. LECTURE NOTES IN COMPUTER SCIENCE 2015. [DOI: 10.1007/978-3-319-20267-9_2] [Citation(s) in RCA: 19] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/03/2023]
13
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. ENTERTAINMENT COMPUTING – ICEC 2011 2011. [DOI: 10.1007/978-3-642-24500-8_31] [Citation(s) in RCA: 52] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/07/2023]
14
GrabApple: The Design of a Casual Exergame. ENTERTAINMENT COMPUTING – ICEC 2011 2011. [DOI: 10.1007/978-3-642-24500-8_5] [Citation(s) in RCA: 30] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/13/2022]
15
Gemini: A Pervasive Accumulated Context Exergame. ENTERTAINMENT COMPUTING – ICEC 2011 2011. [DOI: 10.1007/978-3-642-24500-8_8] [Citation(s) in RCA: 11] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/11/2023]
16
Influencing Experience: The Effects of Reading Game Reviews on Player Experience. ENTERTAINMENT COMPUTING – ICEC 2011 2011. [DOI: 10.1007/978-3-642-24500-8_10] [Citation(s) in RCA: 13] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/12/2022]
17
Integrating point and touch for interaction with digital tabletop displays. IEEE COMPUTER GRAPHICS AND APPLICATIONS 2006;26:28-35. [PMID: 16983886 DOI: 10.1109/mcg.2006.110] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/11/2023]
18
Pervasive games. ACTA ACUST UNITED AC 2005. [DOI: 10.1145/1077246.1077257] [Citation(s) in RCA: 86] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]
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