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Flanagan T, Georgiou NC, Scassellati B, Kushnir T. School-age children are more skeptical of inaccurate robots than adults. Cognition 2024; 249:105814. [PMID: 38763071 DOI: 10.1016/j.cognition.2024.105814] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/22/2023] [Revised: 05/10/2024] [Accepted: 05/13/2024] [Indexed: 05/21/2024]
Abstract
We expect children to learn new words, skills, and ideas from various technologies. When learning from humans, children prefer people who are reliable and trustworthy, yet children also forgive people's occasional mistakes. Are the dynamics of children learning from technologies, which can also be unreliable, similar to learning from humans? We tackle this question by focusing on early childhood, an age at which children are expected to master foundational academic skills. In this project, 168 4-7-year-old children (Study 1) and 168 adults (Study 2) played a word-guessing game with either a human or robot. The partner first gave a sequence of correct answers, but then followed this with a sequence of wrong answers, with a reaction following each one. Reactions varied by condition, either expressing an accident, an accident marked with an apology, or an unhelpful intention. We found that older children were less trusting than both younger children and adults and were even more skeptical after errors. Trust decreased most rapidly when errors were intentional, but only children (and especially older children) outright rejected help from intentionally unhelpful partners. As an exception to this general trend, older children maintained their trust for longer when a robot (but not a human) apologized for its mistake. Our work suggests that educational technology design cannot be one size fits all but rather must account for developmental changes in children's learning goals.
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Affiliation(s)
- Teresa Flanagan
- Department of Psychology & Neuroscience, Duke University, 417 Chapel Drive, Durham, NC 27701, United States of America.
| | - Nicholas C Georgiou
- Department of Computer Science, Yale University, 51 Prospect Street, New Haven, CT 06511, United States of America
| | - Brian Scassellati
- Department of Computer Science, Yale University, 51 Prospect Street, New Haven, CT 06511, United States of America
| | - Tamar Kushnir
- Department of Psychology & Neuroscience, Duke University, 417 Chapel Drive, Durham, NC 27701, United States of America
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2
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Gao C, Wang F, Danovitch JH. Can touchscreens replace teachers? Chinese children's character learning from a touchscreen-based app, video, or face-to-face instruction. J Exp Child Psychol 2024; 244:105961. [PMID: 38776633 DOI: 10.1016/j.jecp.2024.105961] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/08/2023] [Revised: 04/11/2024] [Accepted: 04/16/2024] [Indexed: 05/25/2024]
Abstract
Given the increasing prevalence of touchscreen devices that are intended for educational purposes, this study explored children's transfer of learning from touchscreen media compared with video and offline face-to-face learning. A total of 76 5- and 6-year-old Chinese kindergarten children (M = 68.21 months, SD = 3.57, range = 62-76; 30 boys and 46 girls) were randomly assigned to learn eight Chinese characters using a touchscreen-based app, using a video, or through face-to-face interaction. Learning was measured via the recall task scores, recognition task scores, recall efficiency, and recognition efficiency. The results revealed that children's recall and recognition task scores improved when learning took place using the touchscreen or face-to-face interaction. Children's recall efficiency and recognition efficiency were strongest in the face-to-face condition, followed by the touchscreen condition and then the video condition. The effects of instructional format on children's recall and recognition scores and recall efficiency were moderated by age; younger children's recall and recognition scores in the face-to-face condition and the touchscreen condition were significantly higher than in the video condition, yet older children's recall and recognition scores did not differ between conditions. However, for recall efficiency, younger children's recall efficiency in the face-to-face condition and the touchscreen condition was significantly higher than in the video condition; older children's recall efficiency in the face-to-face condition was higher than in both the touchscreen condition and the video condition. In conclusion, both face-to-face interaction and a touchscreen-based app were helpful ways for children to learn Chinese characters compared with video, but face-to-face learning showed advantages over touchscreen learning in recall efficiency for older children.
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Affiliation(s)
- Chunying Gao
- School of Psychology, Central China Normal University, Wuhan, Hubei 430079, China; Institute of Developmental Psychology, Faculty of Psychology, Beijing Normal University, Beijing 100875, China
| | - Fuxing Wang
- School of Psychology, Central China Normal University, Wuhan, Hubei 430079, China.
| | - Judith H Danovitch
- Department of Psychological and Brain Sciences, University of Louisville, Louisville, KY 40208, USA
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3
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Jin Z, Yin J, Pan Y, Zhang Y, Li Y, Xu X, Luo J. Teach a Man to Fish: Hyper-brain Evidence on Scaffolding Strategy Enhancing Creativity Acquisition and Transfer. Neuroimage 2024; 297:120757. [PMID: 39067552 DOI: 10.1016/j.neuroimage.2024.120757] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/27/2024] [Revised: 07/04/2024] [Accepted: 07/25/2024] [Indexed: 07/30/2024] Open
Abstract
Creativity is an indispensable competency in today's innovation-driven society. Yet, the influences of instructional strategy, a key determinant of educational outcomes, on the creativity-fostering process remains an unresolved mystery. We proposed that instructional strategy affects creativity cultivation and further investigated the intricate neural mechanisms underlying this relationship. In a naturalistic laboratory setting, 66 instructor-learner dyads were randomized into three groups (scaffolding, explanation, and control), with divergent thinking instructions separately. Functional near-infrared spectroscopy (fNIRS) hyperscanning simultaneously collected brain signals in the prefrontal cortex and temporal-parietal junction regions. Results indicated that learners instructed with a scaffolding strategy demonstrated superior creative performance both in acquisition (direct learning) and transfer (use in a novel context) of creativity skills, compared to pretest levels. In contrast, the control and explanation groups did not exhibit such effects. Notably, we also observed remarkable interbrain neural synchronization (INS) between instructors and learners in the left superior frontal cortex in the scaffolding group, but not in the explanation or control groups. Furthermore, INS positively predicted enhancements in creativity performance (acquisition and transfer), indicating that it is a crucial neural mechanism in the creativity-fostering process. These findings reveal that scaffolding facilitates the acquisition and transfer of creativity and deepen our understanding of the neural mechanisms underlying the process of creativity-fostering. The current study provides valuable insights for implementing teaching strategies to fostering creativity.
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Affiliation(s)
- Zheyu Jin
- School of Psychology, Shanghai Normal University, Shanghai, 200234, China
| | - Junting Yin
- School of Psychology, Shanghai Normal University, Shanghai, 200234, China
| | - Yafeng Pan
- Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, 310058, China
| | - Yuxuan Zhang
- School of Psychology, Shanghai Normal University, Shanghai, 200234, China
| | - Yangzhuo Li
- School of Psychology, Shanghai Normal University, Shanghai, 200234, China.
| | - Xiongwei Xu
- School of Education Faculty Development Center, Shanghai Normal University, Shanghai, 200234, China.
| | - Junlong Luo
- School of Psychology, Shanghai Normal University, Shanghai, 200234, China; Lab for Educational Big Data and Policymaking, Ministry of Education, Shanghai Normal University, Shanghai, 200234, China.
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Koch FS, Sundqvist A, Birberg Thornberg U, Barr R, Heimann M. Toddler's memory and media-Picture book reading and watching video content are associated with memory at 2 years of age. INFANCY 2024. [PMID: 39024123 DOI: 10.1111/infa.12609] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/10/2022] [Revised: 05/02/2024] [Accepted: 06/07/2024] [Indexed: 07/20/2024]
Abstract
Memory develops across the course of the first years of life and is influenced by daily experiences, such as exposure to media like books and television. Memory as tapped by Deferred imitation (DI) requires that toddlers form a representation of the target actions that they can later use to reproduce the actions and in addition to measuring memory for real live events, it can also be used to measure memory for events viewed through media. Toddlers are frequently exposed to multiple forms of digital media in addition to more traditional forms of picture book reading. In a within-subjects design, memory was assessed with a DI task in 2-year-olds (n = 89) using the Frankfurt Imitation Test. Deferred imitation was assessed after live and video demonstrations. Parents completed a survey about children's media use. Picture book reading for less than 30 min a day predicted lower memory scores for actions demonstrated live. Watching video content for more than 1 h a day predicted lower memory scores for actions demonstrated on video. Results are interpreted in terms of individual differences in experiences of traditional and digital media and the development of symbolic understanding.
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Affiliation(s)
- Felix-Sebastian Koch
- Infant and Child Lab, Department of Behavioural Sciences and Learning, Linköping University, Linköping, Sweden
| | - Annette Sundqvist
- Infant and Child Lab, Department of Behavioural Sciences and Learning, Linköping University, Linköping, Sweden
| | - Ulrika Birberg Thornberg
- Department of Rehabilitation Medicine, Linköping University, Linköping, Sweden
- Department of Health, Medicine and Caring Sciences, Linköping University, Linköping, Sweden
| | - Rachel Barr
- Georgetown University, Washington, District of Columbia, USA
| | - Mikael Heimann
- Infant and Child Lab, Department of Behavioural Sciences and Learning, Linköping University, Linköping, Sweden
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5
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Bothe R, Eiteljoerge S, Trouillet L, Elsner B, Mani N. Better in sync: Temporal dynamics explain multisensory word-action-object learning in early development. INFANCY 2024; 29:482-509. [PMID: 38520389 DOI: 10.1111/infa.12590] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 03/25/2024]
Abstract
We investigated the temporal impact of multisensory settings on children's learning of word-object and action-object associations at 1- and 2-years of age. Specifically, we examined whether the temporal alignment of words and actions influenced the acquisition of novel word-action-object associations. We used a preferential looking and violation of expectation task in which infants and young children were first presented with two distinct word-object and action-object pairings either in a synchronous (overlapping in time) or sequential manner (one after the other). Findings revealed that 2-year-olds recognized both, action-object and word-object associations when they first saw the word-action-object combinations synchronously, but not sequentially, as evidenced by looking behavior. 1-year-olds did not show evidence for recognition for either of the word-object and action-object pairs, regardless of the initial temporal alignment of these cues. To control for individual differences, we explored factors that might influence associative learning based on parental reports of 1- and 2-year-olds development, however, developmental measures did not explain word-action-object associative learning in either group. We discuss that while young children may benefit from the temporal alignment of multisensory cues as it enables them to actively engage with the multisensory content in real-time, infants may have been overwhelmed by the complexity of this input.
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Affiliation(s)
- Ricarda Bothe
- Psychology of Language, Georg-August University Goettingen, Goettingen, Germany
- Leibniz ScienceCampus "Primate Cognition", Goettingen, Germany
| | - Sarah Eiteljoerge
- Psychology of Language, Georg-August University Goettingen, Goettingen, Germany
- Leibniz ScienceCampus "Primate Cognition", Goettingen, Germany
| | - Leonie Trouillet
- Developmental Psychology, University of Potsdam, Potsdam, Germany
| | - Birgit Elsner
- Developmental Psychology, University of Potsdam, Potsdam, Germany
| | - Nivedita Mani
- Psychology of Language, Georg-August University Goettingen, Goettingen, Germany
- Leibniz ScienceCampus "Primate Cognition", Goettingen, Germany
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6
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Fugazza C, Higaki F. Exploring the use of projected videos to test action matching from different perspectives in dogs. Biol Futur 2024:10.1007/s42977-024-00222-6. [PMID: 38714588 DOI: 10.1007/s42977-024-00222-6] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/15/2023] [Accepted: 04/18/2024] [Indexed: 05/10/2024]
Abstract
Dogs trained with the Do as I Do method can imitate human actions upon request, but their ability to match actions observed from different perspectives remains unknown. The use of 2D video stimuli may enable researchers to systematically manipulate the perspective from which demonstrations are observed, thereby widening the range of methods available to study cognitive skills related to imitation. In this study, we explore the possibility of using 2D stimuli to test action matching in dogs, including when demonstrations are seen from different perspectives. We examined two dogs' imitative performance using videos projected on a screen; while, the owner interacted with the dog remotely through an online meeting software. The dogs were first trained to match human actions seen on a screen frontally, and then were tested when the projected demonstrations were seen frontally, from the side, and from above. Results revealed that both dogs matched the demonstrated actions from frontal and, notably, also from side perspectives, at least to some extent, consistent with familiarity of their daily interactions with humans. However, action matching from an above perspective presented challenges, indicating the potential influence of observational experience and highlighting the importance of perspective manipulation when investigating imitation abilities. These findings show that it is possible to use 2D videos to test imitation in dogs, thereby expanding the potential methodologies to study imitation and other related cognitive skills.
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Affiliation(s)
- Claudia Fugazza
- Department of Ethology, Eötvös Loránd University, Budapest, Hungary.
- ELTE NAP Comparative Ethology Research Group, Budapest, Hungary.
| | - Fumi Higaki
- Department of Ethology, Eötvös Loránd University, Budapest, Hungary
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7
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Rayce SB, Okholm GT, Flensborg-Madsen T. Mobile device screen time is associated with poorer language development among toddlers: results from a large-scale survey. BMC Public Health 2024; 24:1050. [PMID: 38622610 PMCID: PMC11020890 DOI: 10.1186/s12889-024-18447-4] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/13/2023] [Accepted: 03/26/2024] [Indexed: 04/17/2024] Open
Abstract
BACKGROUND Despite young children's widespread use of mobile devices, little research exists on this use and its association with children's language development. The aim of this study was to examine the associations between mobile device screen time and language comprehension and expressive language skills. An additional aim was to examine whether three factors related to the domestic learning environment modify the associations. METHODS The study uses data from the Danish large-scale survey TRACES among two- and three-year-old children (n = 31,125). Mobile device screen time was measured as time spent on mobile devices on a normal day. Measurement of language comprehension and expressive language skills was based on subscales from the Five to Fifteen Toddlers questionnaire. Multivariable linear regression was used to examine the association between child mobile device screen time and language development and logistic regression to examine the risk of experiencing significant language difficulties. Joint exposure analyses were used to examine the association between child mobile device screen time and language development difficulties in combination with three other factors related to the domestic learning environment: parental education, reading to the child and child TV/PC screen time. RESULTS High mobile device screen time of one hour or more per day was significantly associated with poorer language development scores and higher odds for both language comprehension difficulties (1-2 h: AOR = 1.30; ≥ 2 h: AOR = 1.42) and expressive language skills difficulties (1-2 h: AOR = 1.19; ≥ 2 h: AOR = 1.46). The results suggest that reading frequently to the child partly buffers the negative effect of high mobile device screen time on language comprehension difficulties but not on expressive language skills difficulties. No modifying effect of parental education and time spent by the child on TV/PC was found. CONCLUSIONS Mobile device screen time of one hour or more per day is associated with poorer language development among toddlers. Reading frequently to the child may have a buffering effect on language comprehension difficulties but not on expressive language skills difficulties.
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Affiliation(s)
- Signe Boe Rayce
- VIVE- The Danish Center for Social Science Research, Herluf Trolles Gade 11, Copenhagen, 1052, Denmark.
| | - Gunhild Tidemann Okholm
- Center for Clinical Research and Prevention Bispebjerg and Frederiksberg Hospitals The Capital Region, Nordre Fasanvej 57, Frederiksberg, 2000, Denmark
- Unit of Medical Psychology, Department of Public Health, University of Copenhagen, Øster Farimagsgade 5, Copenhagen, 1353, Denmark
| | - Trine Flensborg-Madsen
- Unit of Medical Psychology, Department of Public Health, University of Copenhagen, Øster Farimagsgade 5, Copenhagen, 1353, Denmark
- The Danish National Institute of Public Health, University of Southern Denmark, Studiestraede 6, Copenhagen, 1455, Denmark
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8
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Karimova ED, Ovakimian AS, Katermin NS. Live vs video interaction: sensorimotor and visual cortical oscillations during action observation. Cereb Cortex 2024; 34:bhae168. [PMID: 38679481 DOI: 10.1093/cercor/bhae168] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/07/2024] [Revised: 03/28/2024] [Accepted: 04/01/2024] [Indexed: 05/01/2024] Open
Abstract
Increasingly, in the field of communication, education, and business, people are switching to video interaction, and interlocutors frequently complain that the perception of nonverbal information and concentration suffer. We investigated this issue by analyzing electroencephalogram (EEG) oscillations of the sensorimotor (mu rhythm) and visual (alpha rhythm) cortex of the brain in an experiment with action observation live and on video. The mu rhythm reflects the activity of the mirror neuron system, and the occipital alpha rhythm shows the level of visual attention. We used 32-channel EEG recorded during live and video action observation in 83 healthy volunteers. The ICA method was used for selecting the mu- and alpha-components; the Fourier Transform was used to calculate the suppression index relative to the baseline (stationary demonstrator) of the rhythms. The main range of the mu rhythm was indeed sensitive to social movement and was highly dependent on the conditions of interaction-live or video. The upper mu-range appeared to be less sensitive to the conditions, but more sensitive to different movements. The alpha rhythm did not depend on the type of movement; however, a live performance initially caused a stronger concentration of visual attention. Thus, subtle social and nonverbal perceptions may suffer in remote video interactions.
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Affiliation(s)
- Ekaterina D Karimova
- Laboratory of Applied Physiology of Human Higher Nervous Activity, Institute of Higher Nervous Activity and Neurophysiology of RAS (IHNA&NPh RAS), 5A Butlerova street, 117485 Moscow, the Russian Federation
| | - Alena S Ovakimian
- Laboratory of Applied Physiology of Human Higher Nervous Activity, Institute of Higher Nervous Activity and Neurophysiology of RAS (IHNA&NPh RAS), 5A Butlerova street, 117485 Moscow, the Russian Federation
| | - Nikita S Katermin
- Flow cytometry data processing group, BostonGene Technologies, Hrachya Qochar Str., 2A, 0033, Yerevan, Armenia
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9
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Hutton JS, Piotrowski JT, Bagot K, Blumberg F, Canli T, Chein J, Christakis DA, Grafman J, Griffin JA, Hummer T, Kuss DJ, Lerner M, Marcovitch S, Paulus MP, Perlman G, Romeo R, Thomason ME, Turel O, Weinstein A, West G, Pietra PHD, Potenza MN. Digital Media and Developing Brains: Concerns and Opportunities. CURRENT ADDICTION REPORTS 2024; 11:287-298. [PMID: 38606363 PMCID: PMC11003891 DOI: 10.1007/s40429-024-00545-3] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 01/15/2024] [Indexed: 04/13/2024]
Abstract
Purpose of Review The incorporation of digital technologies and their use in youth's everyday lives has been increasing rapidly over the past several decades with possible impacts on youth development and mental health. This narrative review aimed to consider how the use of digital technologies may be influencing brain development underlying adaptive and maladaptive screen-related behaviors. Recent Findings To explore and provide direction for further scientific inquiry, an international group of experts considered what is known, important gaps in knowledge, and how a research agenda might be pursued regarding relationships between screen media activity and neurodevelopment from infancy through childhood and adolescence. While an understanding of brain-behavior relationships involving screen media activity has been emerging, significant gaps exist that have important implications for the health of developing youth. Summary Specific considerations regarding brain-behavior relationships involving screen media activity exist for infancy, toddlerhood, and early childhood; middle childhood; and adolescence. Transdiagnostic frameworks may provide a foundation for guiding future research efforts. Translating knowledge gained into better interventions and policy to promote healthy development is important in a rapidly changing digital technology environment.
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Affiliation(s)
- John S. Hutton
- Division of General and Community Pediatrics, University of Cincinnati College of Medicine and Cincinnati Children’s Hospital Medical Center, Cincinnati, OH, USA and Division of General and Community Pediatrics, University of Texas Southwestern Medical Center, Dallas, TX USA
| | | | - Kara Bagot
- Departments of Psychiatry & Pediatrics, Addiction Institute, Icahn School of Medicine at Mount Sinai, New York, NY USA
| | - Fran Blumberg
- Division of Psychological and Educational Services, Fordham University, New York, NY USA
| | - Turhan Canli
- Departments of Psychology and Psychiatry, Stony Brook University, Stony Brook, NY USA
| | - Jason Chein
- Department of Psychology & Neuroscience, Temple University, Philadelphia, PA USA
| | - Dimitri A. Christakis
- Center for Child Health Behaviour and Development, Seattle Children’s Research Institute, Departments of Pediatrics, Psychiatry, and Health Services, University of Washington, Seattle, WA USA
| | - Jordan Grafman
- The Shirley Ryan AbilityLab & Department of Physical Medicine and Rehabilitation, Feinberg School of Medicine, Northwestern University, Chicago, IL USA
| | - James A. Griffin
- The National Institutes of Health, Eunice Kennedy Shriver National Institute of Child Health and Human Development, Bethesda, USA
| | - Tom Hummer
- Department of Psychiatry, Indiana University School of Medicine, Indianapolis, IN USA
| | - Daria J. Kuss
- International Gaming Research Unit and Cyberpsychology Group, NTU Psychology, Nottingham Trent University, Nottingham, UK
| | - Matthew Lerner
- Departments of Psychology, Psychiatry & Pediatrics, Stony Brook University, Stony Brook, NY, USA and AJ Drexel Autism Institute, Drexel University, Philadelphia, PA USA
| | - Stuart Marcovitch
- Department Of Psychology, University of North Carolina Greensboro, Greensboro, NC USA
| | | | - Greg Perlman
- Department of Psychiatry and Behavioral Health, Renaissance School of Medicine at Stony, Brook University, Stony Brook, NY USA
| | - Rachel Romeo
- Departments of Human Development & Quantitative Methodology, Hearing & Speech Sciences, and Neuroscience & Cognitive Sciences, University of Maryland College Park, College Park, MD USA
| | - Moriah E. Thomason
- Departments of Child and Adolescent Psychiatry and Population Health, New York University, New York University Grossman School of Medicine, New York, NY USA
| | - Ofir Turel
- College of Business and Economics, California State University, Fullerton, CA USA
- Faculty of Engineering and Information Technology, The University of Melbourne, Melbourne, Australia
| | - Aviv Weinstein
- The Isadore and Ruth Kastin Chair for Brain Research, Department of Psychology and Behavioral Science, Ariel University, Ariel, Israel
| | - Gregory West
- Department of Psychology, University of Montreal, Montreal, Canada
| | - Pamela Hurst-Della Pietra
- Children and Screens: Institute of Digital Media and Child Development, Jericho, NY USA
- Department of Family, Population and Preventive Medicine, Stony Brook Medicine, Stony Brook, NY USA
| | - Marc N. Potenza
- Departments of Psychiatry, Child Study and Neuroscience, Connecticut Mental Health Center, Yale School of Medicine, Wu Tsai Institute, Yale University, New Haven, CT 06517 USA
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10
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Shinskey JL. Developmental trajectories of picture-based object representations during the first year of life. INFANCY 2024; 29:233-250. [PMID: 38183666 DOI: 10.1111/infa.12581] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/10/2023] [Revised: 12/13/2023] [Accepted: 12/22/2023] [Indexed: 01/08/2024]
Abstract
Experience with an object's photograph changes 9-month-olds' preference for the referent object, confirming they can represent objects from pictures. However, picture-based representations appear weaker than object-based representations. The current study's first objective was to investigate age differences in object recognition memory after familiarization with objects' pictures. The second objective was to test whether age differences in object permanence sensitivity with picture-based representations match those found with object-based representations, whereby 7-month-olds search more for familiar hidden objects but 11-month-olds search more for novel ones. Six- and 11-month-olds were familiarized with an object's photo and tested on their representation of the real object by comparing their reaching for it versus a novel object. Objects were visible under conditions testing recognition memory and hidden under conditions testing object permanence. Like 9-month-olds, 6- and 11-month-olds preferred novelty with visible objects, showing early object recognition after picture familiarization, as well as developmental continuity. Unlike 9-month-olds, who switched to preferring familiarity with hidden objects, 6- and 11-month-olds switched to null preference. This pattern fails to match 7- and 11-month-olds' hidden-object preferences after familiarization with real objects, revealing discontinuity in sensitivity to object permanence after picture familiarization, and suggesting that picture-based representations are weaker than object-based ones.
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11
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Hudspeth KM, Lewis C. Touchscreens can promote infant object-interlocutor reference switching. Infant Behav Dev 2024; 74:101914. [PMID: 38065036 DOI: 10.1016/j.infbeh.2023.101914] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/27/2023] [Revised: 11/29/2023] [Accepted: 12/02/2023] [Indexed: 03/17/2024]
Abstract
We re-examine whether the type of object played with influences parent-infant joint attention. A within-participants comparison of 24 parent-9-month-old dyads, used head-mounted eye-tracking to measure parental naming and infant attention during play with touchscreen apps on a touchscreen tablet or matched interactive toys. Infants engaged in sustained attention more to the toy than the tablet. Parents named objects less in toy play. Infants exhibited more gaze shifts between the object and their parent during tablet play. Contrasting previous studies, these findings suggest that joint tablet play can be more interactive than with toys, and raise questions about the recommendation that infants should not be exposed at all to such technology.
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12
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Janakiefski L, Guicherit IC, Saylor MM. Preschoolers ask questions about unknown words on video chat and in live interactions at similar rates. J Exp Child Psychol 2024; 238:105780. [PMID: 37774502 DOI: 10.1016/j.jecp.2023.105780] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/01/2023] [Revised: 08/29/2023] [Accepted: 08/30/2023] [Indexed: 10/01/2023]
Abstract
The COVID-19 pandemic has led to a major increase in digital interactions in early experience. A crucial question, given expanding virtual platforms, is whether preschoolers' active word learning behaviors extend to their interactions over video chat. When not provided with sufficient information to link new words to meanings, preschoolers drive their word learning by asking questions. In person, 5-year-olds focus their questions on unknown words compared with known words, highlighting their active word learning. Here, we investigated whether preschoolers' question-asking over video chat differs from in-person question-asking. In the study, 5-year-olds were instructed to move toys in response to known and unknown verbs on a video conferencing call (i.e., Zoom). Consistent with in-person results, video chat participants (n = 18) asked more questions about unknown words than about known words. The rate of question-asking about words across video chat and in-person formats did not differ. Differences in the types of questions asked about words indicate, however, that although video chat does not hinder preschoolers' active word learning, the use of video chat may influence how preschoolers request information about words.
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Affiliation(s)
- Laura Janakiefski
- Department of Psychology and Human Development, Vanderbilt University, Nashville, TN 37212, USA.
| | - Isabelle C Guicherit
- Department of Psychology and Human Development, Vanderbilt University, Nashville, TN 37212, USA
| | - Megan M Saylor
- Department of Psychology and Human Development, Vanderbilt University, Nashville, TN 37212, USA
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13
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Barr R, Kirkorian H. Reexamining models of early learning in the digital age: Applications for learning in the wild. JOURNAL OF APPLIED RESEARCH IN MEMORY AND COGNITION 2023; 12:457-472. [PMID: 38223884 PMCID: PMC10783145 DOI: 10.1037/mac0000132] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/16/2024]
Abstract
Young children are growing up in an increasingly complicated digital world. Laboratory-based research shows it is cognitively demanding to process and transfer information presented on screens during early childhood. Multiple explanations for this cognitive challenge have been proposed. This review provides an updated comprehensive framework that integrates prior theoretical explanations to develop new testable hypotheses. The review also considers the how the research can be generalized to the "wild" where children engage with multiple commercial products daily. It includes real-world applications for improving children's learning and memory from screen-based media by adding supportive cues and reducing distraction and interference. The review concludes with a call for future collaborative research between researchers, content developers, and families to better understand age-related changes in both short-term and long-term learning from digital media. Finally, policy makers need to be involved to ensure equitable access and to create a safe digital space for all families.
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Congdon EL, Levine SC. Unlocking the Power of Gesture: Using Movement-Based Instruction to Improve First Grade Children's Spatial Unit Misconceptions. J Intell 2023; 11:200. [PMID: 37888432 PMCID: PMC10607789 DOI: 10.3390/jintelligence11100200] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/05/2023] [Revised: 09/29/2023] [Accepted: 10/04/2023] [Indexed: 10/28/2023] Open
Abstract
Gestures are hand movements that are produced simultaneously with spoken language and can supplement it by representing semantic information, emphasizing important points, or showing spatial locations and relations. Gestures' specific features make them a promising tool to improve spatial thinking. Yet, there is recent work showing that not all learners benefit equally from gesture instruction and that this may be driven, in part, by children's difficulty understanding what an instructor's gesture is intended to represent. The current study directly compares instruction with gestures to instruction with plastic unit chips (Action) in a linear measurement learning paradigm aimed at teaching children the concept of spatial units. Some children performed only one type of movement, and some children performed both: Action-then-Gesture [AG] or Gesture-then-Action [GA]. Children learned most from the Gesture-then-Action [GA] and Action only [A] training conditions. After controlling for initial differences in learning, the gesture-then-action condition outperformed all three other training conditions on a transfer task. While gesture is cognitively challenging for some learners, that challenge may be desirable-immediately following gesture with a concrete representation to clarify that gesture's meaning is an especially effective way to unlock the power of this spatial tool and lead to deep, generalizable learning.
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Affiliation(s)
- Eliza L. Congdon
- Department of Psychology, Williams College, Williamstown, MA 01267, USA
| | - Susan C. Levine
- Department of Psychology, The University of Chicago, Chicago, IL 60637, USA
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15
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Alroqi H, Serratrice L, Cameron-Faulkner T. The association between screen media quantity, content, and context and language development. JOURNAL OF CHILD LANGUAGE 2023; 50:1155-1183. [PMID: 35758141 DOI: 10.1017/s0305000922000265] [Citation(s) in RCA: 3] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/15/2023]
Abstract
This study investigates the influence of the quantity, content, and context of screen media use on the language development of 85 Saudi children aged 1 to 3 years. Surveys and weekly event-based diaries were employed to track children's screen use patterns. Language development was assessed using JISH Arabic Communicative Development Inventory (JACDI). Findings indicate that the most significant predictor of expressive and receptive vocabulary in 12- to 16-month-olds was screen media context (as measured by the frequency of interactive joint media engagements). In older children (17- to 36-month-olds), more screen time (as measured by the amount of time spent using screens, the prevalence of background TV at home, and the onset age of screen use) had the highest negative impact on expressive vocabulary and mean length of utterance. These findings support health recommendations on the negative effects of excessive screen time and the positive effects of co-viewing media with children.
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Affiliation(s)
- Haifa Alroqi
- School of Arts, Languages and Cultures, University of Manchester, UK
- Department of European Languages and Literature, King Abdulaziz University, Saudi Arabia
| | - Ludovica Serratrice
- School of Psychology and Clinical Language Sciences, University of Reading, UK
- UiT, The University of the Arctic, Norway
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16
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Fitzpatrick C, Binet MA, Cristini E, Almeida ML, Bégin M, Frizzo GB. Reducing harm and promoting positive media use strategies: new perspectives in understanding the impact of preschooler media use on health and development. PSICOLOGIA-REFLEXAO E CRITICA 2023; 36:19. [PMID: 37553485 PMCID: PMC10409691 DOI: 10.1186/s41155-023-00262-2] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/21/2023] [Accepted: 07/18/2023] [Indexed: 08/10/2023] Open
Abstract
Most children grow up in homes with easy access to multiple screens. Screen use by children between the ages of 0 to 5 has become a worldwide preoccupation. In the present narrative review, we examine child and parent screen use and its contribution to physical, cognitive, and social developmental outcomes. As research has mostly focused on the adverse consequences of screen media, we aim to depict both the negative and the positive influences of screen usage. To provide a more nuanced portrait of the potential benefits and harms of screen use, we examine how consequences of media use vary according to the content of media (ex., educational, violent), context (ex., using screens during mealtimes), and the nature (ex., passive vs active use) of child screen use. Our review supports existing screen time guidelines and recommendations and suggests that media content, the context of use, and the nature of child use, as well as the parent's own screen use, be considered clinically. Future research should seek to clarify how these dimensions jointly contribute to child screen use profiles and associated consequences. Finally, child sex, behavioral/temperamental difficulties, and family adversity appear to contribute to child screen use and its consequences and should be considered in future research. Suggestions for harm-reduction approaches are discussed.
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Affiliation(s)
- Caroline Fitzpatrick
- Département de l'enseignement au préscolaire et au primaire, Université de Sherbrooke, Sherbrooke, Québec, Canada.
- Department of Childhood Education, University Johannesburg, Johannesburg, South Africa.
| | - Marie-Andrée Binet
- Faculté de médecine et des sciences de la santé, Université de Sherbrooke, Sherbrooke, Canada
| | - Emma Cristini
- Département de l'enseignement au préscolaire et au primaire, Université de Sherbrooke, Sherbrooke, Québec, Canada
| | - Maíra Lopes Almeida
- Département de l'enseignement au préscolaire et au primaire, Université de Sherbrooke, Sherbrooke, Québec, Canada
| | - Mathieu Bégin
- Département de l'enseignement au préscolaire et au primaire, Université de Sherbrooke, Sherbrooke, Québec, Canada
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Ponti M. Screen time and preschool children: Promoting health and development in a digital world. Paediatr Child Health 2023; 28:184-202. [PMID: 37205134 PMCID: PMC10186096 DOI: 10.1093/pch/pxac125] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/25/2022] [Accepted: 09/27/2022] [Indexed: 05/21/2023] Open
Abstract
COVID-19 transformed the family media environment and spurred research on the effects of screen media exposure and use on young children. This update of a 2017 CPS statement re-examines the potential benefits and risks of screen media in children younger than 5 years, with focus on developmental, psychosocial, and physical health. Four evidence-based principles-minimizing, mitigating, mindfully using, and modelling healthy use of screens-continue to guide children's early experience with a rapidly changing media landscape. Knowing how young children learn and develop informs best practice for health care providers and early years professionals (e.g., early childhood educators, child care providers). Anticipatory guidance should now include child and family screen use in (and beyond) pandemic conditions.
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Affiliation(s)
- Michelle Ponti
- Canadian Paediatric Society, Digital Health Task Force, Ottawa, Ontario, Canada
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18
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Sommer K, Slaughter V, Wiles J, Nielsen M. Revisiting the video deficit in technology-saturated environments: Successful imitation from people, screens, and social robots. J Exp Child Psychol 2023; 232:105673. [PMID: 37068443 DOI: 10.1016/j.jecp.2023.105673] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/03/2022] [Revised: 03/01/2023] [Accepted: 03/01/2023] [Indexed: 04/19/2023]
Abstract
The "video deficit" is a well-documented effect whereby children learn less well about information delivered via a screen than the same information delivered in person. Research suggests that increasing social contingency may ameliorate this video deficit. The current study instantiated social contingency to screen-based information by embodying the screen within a socially interactive robot presented to urban Australian children with frequent exposure to screen-based communication. We failed to document differences between 22- to 26-month-old children's (N = 80) imitation of screen-based information embedded in a social robot and in-person humans. Furthermore, we did not replicate the video deficit with children imitating at similar levels regardless of the presentation medium. This failure to replicate supports the findings of a recent meta-analysis of video deficit research whereby there appears to be a steady decrease over time in the magnitude of the video deficit effect. We postulate that, should the video deficit effect be truly dwindling in effect size, the video deficit may soon be a historical artifact as children begin perceiving technology as relevant and meaningful in everyday life more and more. This research finds that observational-based learning material can be successfully delivered in person, via a screen, or via a screen embedded in a social robot.
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Affiliation(s)
- Kristyn Sommer
- School of Applied Psychology, Griffith University, Southport, Queensland 4215, Australia.
| | - Virginia Slaughter
- Early Cognitive Development Centre, School of Psychology, University of Queensland, St Lucia, Queensland 4072, Australia
| | - Janet Wiles
- ARC Centre of Excellence for the Dynamics of Language, School of Information Technology and Electrical Engineering, University of Queensland, St Lucia, Queensland 4067, Australia
| | - Mark Nielsen
- Early Cognitive Development Centre, School of Psychology, University of Queensland, St Lucia, Queensland 4072, Australia; Faculty of Humanities, University of Johannesburg, Auckland Park 2092, South Africa
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Swider-Cios E, Vermeij A, Sitskoorn MM. Young children and screen-based media: The impact on cognitive and socioemotional development and the importance of parental mediation. COGNITIVE DEVELOPMENT 2023. [DOI: 10.1016/j.cogdev.2023.101319] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 03/17/2023]
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20
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Kirkorian H, Simmering V. Searching in the sand: Protracted video deficit in U.S. preschoolers' spatial recall using a continuous search space. Dev Sci 2023:e13376. [PMID: 36916718 DOI: 10.1111/desc.13376] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/06/2022] [Revised: 01/03/2023] [Accepted: 01/10/2023] [Indexed: 03/16/2023]
Abstract
Young children exhibit a video deficit for spatial recall, learning less from on-screen than in-person demonstrations. Some theoretical accounts emphasize memory constraints (e.g., insufficient retrieval cues, competition between memory representations). Such accounts imply memory representations are graded, yet video deficit studies measuring spatial recall operationalize memory retrieval as dichotomous (success or failure). The current study tested a graded-representation account using a spatial recall task with a continuous search space (i.e., sandbox) rather than discrete locations. With this more sensitive task, a protracted video deficit for spatial recall was found in children 4-5 years old (n = 51). This may be due to weaker memory representations in the screen condition, evidenced by higher variability and greater perseverative bias. In general, perseverative bias decreased with repeated trials. The discussion considers how the results support a graded-representation account, potentially explaining why children might exhibit a video deficit in some tasks but not others. RESEARCH HIGHLIGHTS: The task used a continuous search space (sandbox), making it more difficult and sensitive than spatial recall tasks used in prior video deficit research. Spatial recall among 4- and 5-year-old children was more variable after watching hiding events on screen via live video feed than through a window. Children's spatial recall from screens was more susceptible to proactive interference, evidenced by more perseverative bias in an A-not-B design. The results demonstrate memory representations blend experiences that accumulate over time and explain why the video deficit may be protracted for more difficult tasks.
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21
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Tong Y, Wang F, Danovitch J, Wang W. Children's trust in image-based online information obtained on their own or relayed by an adult. COMPUTERS IN HUMAN BEHAVIOR 2022. [DOI: 10.1016/j.chb.2022.107622] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/23/2022]
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22
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Xu Y, Vigil V, Bustamante AS, Warschauer M. Contingent interaction with a television character promotes children's science learning and engagement. JOURNAL OF APPLIED DEVELOPMENTAL PSYCHOLOGY 2022. [DOI: 10.1016/j.appdev.2022.101439] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
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23
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Krol MA, Jellema T. Sensorimotor anticipation of others' actions in real-world and video settings: modulation by level of engagement? Soc Neurosci 2022; 17:293-304. [PMID: 35613478 DOI: 10.1080/17470919.2022.2083229] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
Abstract
Electroencephalography (EEG) studies investigating social cognition have used both video and real-world stimuli, often without a strong reasoning why one or the other was chosen. Video stimuli can be selected for practical reasons, while naturalistic real-world stimuli are ecologically valid. The current study investigated modulatory effects on EEG mu (8 - 13 Hz) suppression, directly prior to the onset - and during the course - of observed actions, related to real-world and video settings. Recordings were made over sensorimotor cortex and stimuli in both settings consisted of identical (un)predictable object-related grasping and placing actions. In both settings a very similar mu suppression was found during unfolding of the action, irrespective of predictability. However, mu suppression related to the anticipation of upcoming predictable actions was found exclusively in the real-world setting. Thus, even though the presentation setting does not seem to modulate mu suppression during action observation, it does affect the anticipation-related mu suppression. We discuss the possibility that this may be due to increased social engagement in real-world settings, which in particular affects anticipation. The findings emphasise the importance of using real-world stimuli to bring out the subtle, anticipatory, aspects related to action observation.
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Affiliation(s)
- Manon A Krol
- Donders Centre for Cognitive Neuroimaging, Kapittelweg 29, 6525 EN, Nijmegen, The Netherlands
| | - Tjeerd Jellema
- The University of Hull Department of Psychology, Cottingham Road, HU6 7RX, Hull, United Kingdom
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24
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Lammers SM, Woods RJ, Brotherson SE, Deal JE, Platt CA. Explaining Adherence to American Academy of Pediatrics Screen Time Recommendations With Caregiver Awareness and Parental Motivation Factors: Mixed Methods Study. JMIR Pediatr Parent 2022; 5:e29102. [PMID: 35380541 PMCID: PMC9019621 DOI: 10.2196/29102] [Citation(s) in RCA: 4] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 03/25/2021] [Revised: 07/01/2021] [Accepted: 12/11/2021] [Indexed: 11/17/2022] Open
Abstract
BACKGROUND With the increasing integration of technology into society, it is advisable that researchers explore the effects of repeated digital media exposure on our most vulnerable population-infants. Excessive screen time during infancy has been linked to delays in language, literacy, and self-regulation. OBJECTIVE This study explores the awareness of and adherence to the American Academy of Pediatrics' (AAP) recommendations related to avoiding screen time for infants younger than 2 years and the motivational factors associated with screen time exposure. METHODS A mixed methods survey design was used to gather responses from 178 mothers of infants younger than 2 years. The measures included infant screen time use and duration, maternal awareness of screen time use recommendations, and motivations related to screen time exposure. A variety of statistical procedures were used to explore associations between caregiver awareness of and adherence to AAP guidelines for screen time exposure, motivations related to screen time for infants, and the duration of infant screen time exposure. RESULTS The results indicated that 62.2% (111/178) of mothers were aware of the AAP screen time recommendations, but only 46.1% (82/178) could cite them accurately, and most mothers learned of them via the internet or from a medical professional. Mothers who were aware of the guidelines allowed significantly less screen time for infants than those who were unaware (P=.03). In addition, parents who adhered to the AAP guidelines reported significantly less infant screen time per day than those who did not adhere (P<.001). Among mothers who reported not adhering to the guidelines, the greatest motivation for allowing screen time was perceived educational benefits. Less educated mothers rated an infant's relaxation as a motivational factor in allowing screen time significantly higher than more highly educated mothers (P=.048). The regression analysis indicated that none of the parental motivation factors predicted daily infant screen time. CONCLUSIONS These results indicate 2 key approaches to improving adherence to screen time recommendations. First, the awareness of the AAP recommendations needs to be increased, which tends to improve adherence. Second, the myth that screen time can be educational for infants needs to be dispelled.
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Affiliation(s)
- Shea M Lammers
- Research Institute, Children's Minnesota, Minneapolis, MN, United States
| | | | - Sean E Brotherson
- Department of Human Development and Family Science, North Dakota State University, Fargo, ND, United States
| | - James E Deal
- Department of Human Development and Family Science, North Dakota State University, Fargo, ND, United States
| | - Carrie Anne Platt
- Department of Communication, North Dakota State University, Fargo, ND, United States
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Children's Evolved Learning Abilities and Their Implications for Education. EDUCATIONAL PSYCHOLOGY REVIEW 2022; 34:2243-2273. [PMID: 35730061 PMCID: PMC9192340 DOI: 10.1007/s10648-022-09688-z] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 05/30/2022] [Indexed: 12/30/2022]
Abstract
In this article, I examine children's evolved learning mechanisms that make humans the most educable of animals. These include (1) skeletal perceptual and cognitive mechanisms that get fleshed out over the course of development, mainly through play; (2) a high level of plasticity that is greatest early in life but that persists into adulthood; (3) remarkable social-learning capabilities; and (4) dispositions toward exploration and play. I next examine some evolutionary mismatches-conflicts between psychological mechanisms evolved in ancient environments and their utility in modern ones-specifically with respect to modern educational systems. I then suggest some ways educators can take advantage of children's evolved learning abilities to minimize the effects of evolutionary mismatches, including (1) following developmentally appropriate practices (which are also evolutionarily appropriate practices), (2) increasing opportunities for physical activities, (3) increasing opportunities to learn through play, and (4) taking advantage of stress-adapted children's "hidden talents." I argue that evolutionary theory informs teachers and parents about how children evolved to learn and can result in more-enlightened teaching methods that will result in a more enjoyable and successful learning experiences for children.
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26
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Tan E, Hamlin JK. Mechanisms of social evaluation in infancy: A preregistered exploration of infants' eye-movement and pupillary responses to prosocial and antisocial events. INFANCY 2021; 27:255-276. [PMID: 34873821 DOI: 10.1111/infa.12447] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/20/2020] [Revised: 07/29/2021] [Accepted: 11/15/2021] [Indexed: 11/28/2022]
Abstract
Past research shows infants selectively touch and look longer at characters who help versus hinder others (Social evaluation by preverbal infants. Nature, 2007, 450, 557; Three-month-olds show a negativity bias in their social evaluations. Developmental Science, 2010, 13, 923); however, the mechanisms underlying this tendency remain underspecified. The current preregistered experiment approaches this question by examining infants' real-time looking behaviors during prosocial and antisocial events, and exploring how individual infants' looking behaviors correlate with helper preferences. Using eye-tracking, 34 five-month-olds were familiarized with two blocks of the "hill" scenario originally developed by Kuhlmeier et al. (Attribution of dispositional states by 12-month-olds. Psychological Science, 2003, 14, 402), in which a climber tries unsuccessfully to reach the top of a hill and is alternately helped or hindered. Infants' visual preferences were assessed after each block of 6 helping and hindering events by proportional looking time to the helper versus hinderer in an image of the characters side by side. Results showed that, at the group level, infants looked longer at the helper after viewing 12 (but not after viewing 6) helping and hindering videos. Moreover, individual infants' average preference for the helper was predicted by their looking behaviors, particularly those suggestive of an understanding of the climber's unfulfilled goal. These results shed light on how infants process helping/hindering scenarios, and suggest that goal understanding is important for infants' helper preferences.
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Affiliation(s)
- Enda Tan
- University of British Columbia, Vancouver, British Columbia, Canada
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27
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Meinhardt A, Braeuning D, Hasselhorn M, Lonnemann J, Moeller K, Pazouki T, Schiltz C, Jung S. The development of early visual-spatial abilities – considering effects of test mode. COGNITIVE DEVELOPMENT 2021. [DOI: 10.1016/j.cogdev.2021.101092] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
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28
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Behavioral Decision-Making of Mobile Robot in Unknown Environment with the Cognitive Transfer. J INTELL ROBOT SYST 2021. [DOI: 10.1007/s10846-021-01451-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
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29
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Fong FTK, Imuta K, Redshaw J, Nielsen M. The digital social partner: Preschool children display stronger imitative tendency in
screen‐based
than live learning. HUMAN BEHAVIOR AND EMERGING TECHNOLOGIES 2021. [DOI: 10.1002/hbe2.280] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/13/2022]
Affiliation(s)
- Frankie T. K. Fong
- Early Cognitive Development Centre, School of Psychology University of Queensland Brisbane Queensland Australia
| | - Kana Imuta
- Early Cognitive Development Centre, School of Psychology University of Queensland Brisbane Queensland Australia
| | - Jonathan Redshaw
- Early Cognitive Development Centre, School of Psychology University of Queensland Brisbane Queensland Australia
| | - Mark Nielsen
- Early Cognitive Development Centre, School of Psychology University of Queensland Brisbane Queensland Australia
- Faculty of Humanities University of Johannesburg Johannesburg South Africa
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Can infants use video to update mental representations of absent objects? Infant Behav Dev 2021; 64:101623. [PMID: 34388413 DOI: 10.1016/j.infbeh.2021.101623] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/31/2020] [Revised: 07/27/2021] [Accepted: 07/29/2021] [Indexed: 11/24/2022]
Abstract
Before their second birthday, infants can update their knowledge based on what someone tells them, but can they do so based on what a video shows them? The current study explored whether infants can update their representation of an absent object's properties after seeing a video of something happening to it, following seminal work showing that they can update their representation after being told about something happening to it (Ganea et al., 2007). It thus adapted an existing paradigm for testing infants' understanding of references to absent objects (using language) to investigate a different symbolic medium (video). Twenty-two-month-olds first played with a toy and later saw on video that the toy underwent a change in state while they were out of the room. Infants in the current study did not subsequently identify the toy based on this new information, whereas those in previous research did. Infants this age thus appear less likely to update their representation of an absent object's properties using video than using language. This result is consistent with the possibility that infants may understand the representational function of symbolic objects later in development than they understand the representational function of language. It also aligns with evidence of the video deficit in which infants learn less effectively from video than from firsthand experience.
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Sommer K, Redshaw J, Slaughter V, Wiles J, Nielsen M. The early ontogeny of infants' imitation of on screen humans and robots. Infant Behav Dev 2021; 64:101614. [PMID: 34333263 DOI: 10.1016/j.infbeh.2021.101614] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/04/2020] [Revised: 06/17/2021] [Accepted: 07/16/2021] [Indexed: 10/20/2022]
Abstract
Traditionally, infants have learned how to interact with objects in their environment through direct observations of adults and peers. In recent decades these models have been available over different media, and this has introduced non-human agents to infants' learning environments. Humanoid robots are increasingly portrayed as social agents in on screen, but the degree to which infants are capable of observational learning from screen-based robots is unknown. The current study thus investigated how well 1- to 3-year-olds (N = 230) could imitate on-screen robots relative to on-screen and live humans. Participants exhibited an imitation deficit for robots that varied with age. Furthermore, the well-known video deficit did not replicate as expected, and was weak and transient relative to past research. Together, the findings documented here suggest that infants are learning from media in ways that differ from past generations, but that this new learning is nuanced when novel technologies are involved.
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Affiliation(s)
- Kristyn Sommer
- Early Cognitive Development Centre, School of Psychology, University of Queensland, Australia; ARC Centre of Excellence for the Dynamics of Language, School of Information Technology and Electrical Engineering, University of Queensland, Australia.
| | - Jonathan Redshaw
- Early Cognitive Development Centre, School of Psychology, University of Queensland, Australia
| | - Virginia Slaughter
- Early Cognitive Development Centre, School of Psychology, University of Queensland, Australia
| | - Janet Wiles
- ARC Centre of Excellence for the Dynamics of Language, School of Information Technology and Electrical Engineering, University of Queensland, Australia
| | - Mark Nielsen
- Early Cognitive Development Centre, School of Psychology, University of Queensland, Australia; Faculty of Humanities, University of Johannesburg, South Africa
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Infant media use: A harm reduction approach. Infant Behav Dev 2021; 64:101610. [PMID: 34298189 DOI: 10.1016/j.infbeh.2021.101610] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/31/2020] [Revised: 05/28/2021] [Accepted: 07/05/2021] [Indexed: 11/23/2022]
Abstract
There are a myriad of potentially harmful developmental outcomes associated with infant digital media use. Studies revealing risk associated with early media use have informed the current American Academy of Pediatrics (AAP) recommendations that discourage most digital media use among children under 18 months of age. Recent research advances, however, suggest potential benefits of technology engagement in this age group. Additionally, surveys of parents reveal that most infants engage with digital media for at least 30 min a day, exceeding the AAP recommendations. In response to these discoveries and cultural trends, some scholars have made compelling cases to adapt the AAP guidelines for infants. A helpful model for developing infant digital media use guidelines for families may be the harm reduction approach. The intent of this review is to suggest adaptations to the AAP guidelines for infant media engagement using a harm reduction framework. This review describes the challenge of restrictive guidelines, briefly summarizes the harm reduction approach, provides a review of risks and benefits associated with infant media use in each developmental domain (physical, cognitive, and socioemotional), summarizes correlates of infant screen media use, and examines intervention strategies for reducing screen time. The paper concludes with examples of possible adaptations to current AAP infant media use recommendations using harm reduction and bioecological frameworks.
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Ziemer CJ, Wyss S, Rhinehart K. The origins of touchscreen competence: Examining infants' exploration of touchscreens. Infant Behav Dev 2021; 64:101609. [PMID: 34265514 DOI: 10.1016/j.infbeh.2021.101609] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/07/2020] [Revised: 07/04/2021] [Accepted: 07/05/2021] [Indexed: 11/20/2022]
Abstract
Infants' exposure to images presented on screens is increasing with the accelerating use of technology in society and at home. Touchscreen technology provides numerous interactive screen opportunities geared toward infants and toddlers. Touchscreens are unique in that they possess the 2D qualities of a picture, but a set of manipulation possibilities similar to, but distinct from, a 3D object. Research comparing infants' manual exploration of photographs, objects, and screen images has demonstrated that although 7-10-month-old infants direct different actions towards 3D objects, their exploration of screen images does not differ significantly from their exploration of 2D photographs (Ziemer & Snyder, 2016). The current investigation compares the ways in which 7-10-month-old infants and 15-18-month-old infants manually explore screen images, photographs, and objects. Infants in the older age group were shown examples of objects, photographs, and screen images presented within a well in a table with a Plexiglas® cover to create identical tactile feedback. Coders noted the presence or absence of appropriate actions displayed toward the various surfaces. Results were compared to data collected earlier (Ziemer & Snyder, 2016) to demonstrate the evolution of touchscreen competence across the first years of infant development. By 15-18 months, infants demonstrate an emerging repertoire of touchscreen-appropriate behaviors directed towards touchscreens that is not demonstrated by 7-10-month-old infants. Differences in haptic exploration suggest the beginnings of a touchscreen competence that enables infants to understand and interact with touchscreens in a new way.
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Affiliation(s)
| | - Sara Wyss
- Missouri Western State University, United States
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Kachel G, Moore R, Hepach R, Tomasello M. Toddlers Prefer Adults as Informants: 2- and 3-Year-Olds' Use of and Attention to Pointing Gestures From Peer and Adult Partners. Child Dev 2021; 92:e635-e652. [PMID: 33511648 DOI: 10.1111/cdev.13544] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
Abstract
Two- and 3-year-old children (N = 96) were tested in an object-choice task with video presentations of peer and adult partners. An immersive, semi-interactive procedure enabled both the close matching of adult and peer conditions and the combination of participants' choice behavior with looking time measures. Children were more likely to use information provided by adults. As the effect was more pronounced in the younger age-group, the observed bias may fade during toddlerhood. As there were no differences in children's propensity to follow peer and adult gestures with their gaze, these findings provide some of the earliest evidence to date that young children take an interlocutor's age into account when judging ostensively communicated testimony.
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Affiliation(s)
- Gregor Kachel
- Leipzig University.,Duke University and Max-Planck-Institute for Evolutionary Anthropology
| | | | | | - Michael Tomasello
- Duke University and Max-Planck-Institute for Evolutionary Anthropology
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Nielsen M, Fong FTK, Whiten A. Social learning from media: The need for a culturally diachronic developmental psychology. ADVANCES IN CHILD DEVELOPMENT AND BEHAVIOR 2021; 61:317-334. [PMID: 34266569 DOI: 10.1016/bs.acdb.2021.04.001] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
Abstract
Since the proliferation of television sets into households began over half a century ago there has been widespread interest in the impact that viewing has on young children's development. Such interest has grown with the increasing availability of smart phones and tablets. In this review we examine the literature documenting human social learning and how this learning is impacted when the instructing agent appears on a screen instead of face-to-face. We then explore the shifting nature of screen-based media, with a focus on the increasingly socio-normative manner information is portrayed. We discuss how the changing nature of screen technology might be altering how children interpret what they see, and raise the possibility that this may render prevailing evidence as historical documentation, rather than setting out established developmental milestones that transcend the period in which they were documented. We contend that recognizing the significance of historically changing contexts in developmental psychology is timely when the COVID-19 climate is pushing data collection on-line for many labs, often using tasks that were developed primarily for face-to-face contexts.
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Affiliation(s)
- Mark Nielsen
- School of Psychology, University of Queensland, St. Lucia, QLD, Australia; Faculty of Humanities, University of Johannesburg, Johannesburg, South Africa.
| | - Frankie T K Fong
- School of Psychology, University of Queensland, St. Lucia, QLD, Australia; Department of Psychology, The University of Texas at Austin, Austin, TX, United States
| | - Andrew Whiten
- School of Psychology and Neuroscience, University of St Andrews, St Andrews, United Kingdom
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Strouse GA, Ganea PA. Learning to learn from video? 30-month-olds benefit from continued use of supportive scaffolding. Infant Behav Dev 2021; 64:101574. [PMID: 34082298 DOI: 10.1016/j.infbeh.2021.101574] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/29/2020] [Revised: 05/05/2021] [Accepted: 05/07/2021] [Indexed: 11/26/2022]
Abstract
Young children struggle to learn new words presented on video, but adult co-viewers can support them by providing scaffolds that explicitly connect the video and real world. In this study, we asked whether scaffolding facilitates children's symbolic understanding of the video, such that they will subsequently transfer labels from video to real referents. Sixty-three 30-month-olds and 61 36-month-olds participated in a series of three word learning trials in one of three conditions. In the supportive condition, an in-person adult explicitly drew connections between each on-screen object and the corresponding real object in the room with the child. In the unsupportive condition, the in-person adult provided similar-length statements about the objects but did not draw connections between them. In the partial scaffold condition, the in-person adult provided the supportive scaffolds for the first two trials and the unsupportive version for the third trial. At 30 months, children selected the correct object on the third trial more often in the supportive than the unsupportive scaffold condition, and performance in the partial scaffold condition fell in between. At 36 months, performance on the third trial did not differ across conditions. The results showed that experiencing the scaffold twice was not enough to reliably support 30-month-olds in learning to think symbolically on the third trial; rather, they appeared to rely on the adult to connect the video image with its specific real-world referent. At 36 months, however, children did not rely on the adult scaffold to apply the video label to the real-world objects.
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Affiliation(s)
- Gabrielle A Strouse
- Division of Counseling and Psychology in Education, University of South Dakota, United States; Center for Brain and Behavior Research, University of South Dakota, United States.
| | - Patricia A Ganea
- Department of Applied Psychology and Human Development, Ontario Institute for Studies in Education, University of Toronto, United States
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Kucker SC. Processes and pathways in development via digital media: Examples from word learning. Infant Behav Dev 2021; 63:101559. [PMID: 33831800 DOI: 10.1016/j.infbeh.2021.101559] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/31/2020] [Revised: 03/20/2021] [Accepted: 03/23/2021] [Indexed: 11/29/2022]
Abstract
Word learning unfolds over multiple, cascading pathways which support in-the-moment processing and learning. The process is refined with each exposure to a word, and exposures to new words occur across a variety of forms and contexts. However, as children are exposed to more and more digital media, the ways in which children encounter, learn, and build on their vocabulary is also shifting. These shifts represent changes in context, content, and at the level of the child that can lead to negative outcomes. Less work, however, has discussed what these differences mean for how things change in the underlying developmental cascade and learning processes. Here, we suggest that the increasing presence of digital media may shift the developmental pathways for learning (the chain of events that support future learning) but not necessarily the developmental processes (the mechanisms underlying learning). Moreover, the interaction of the two may lead to different behavior and outcomes for learning in a digital era. We argue it is imperative for researchers to not only study how digital media differs from everyday learning, but directly measure if the well-worn pathways, processes, and variables found with decades of research with real items translate to a digital media era.
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Tsuji S, Fiévét AC, Cristia A. Toddler word learning from contingent screens with and without human presence. Infant Behav Dev 2021; 63:101553. [PMID: 33744672 DOI: 10.1016/j.infbeh.2021.101553] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/01/2020] [Revised: 02/13/2021] [Accepted: 03/03/2021] [Indexed: 11/16/2022]
Abstract
While previous studies have documented that toddlers learn less well from passive screens than from live interaction, the rise of interactive, digital screen media opens new perspectives, since some work has shown that toddlers can learn similarly well from a human present via video chat as from live exposure. The present study aimed to disentangle the role of human presence from other aspects of social interactions on learning advantages in contingent screen settings. We assessed 16-month-old toddlers' fast mapping of novel words from screen in three conditions: in-person, video chat, and virtual agent. All conditions built on the same controlled and scripted interaction. In the in-person condition, toddlers learned two novel word-object associations from an experimenter present in the same room and reacting contingently to infants' gaze direction. In the video chat condition, the toddler saw the experimenter in real time on screen, while the experimenter only had access to the toddler's real-time gaze position as captured by an eyetracker. This setup allowed contingent reactivity to the toddler's gaze while controlling for any cues beyond these instructions. The virtual agent condition was programmed to follow the infant's gaze, to smile, and to name the object with the same parameters as the experimenter in the other conditions. After the learning phase, all toddlers were tested on their word recognition in a looking-while-listening paradigm. Comparisons against chance revealed that toddlers showed above-chance word learning in the in-person group only. Toddlers in the virtual agent group showed significantly worse performance than those in the in-person group, while performance in the video chat group overlapped with the other two groups. These results confirm that in-person interaction leads to best learning outcomes even in the absence of rich social cues. They also elucidate that contingency is not sufficient either, and that in order for toddlers to learn from interactive digital media, more cues to social agency are required.
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Affiliation(s)
- Sho Tsuji
- The University of Tokyo, Japan; Laboratoire de Sciences Cognitives et Psycholinguistique, Departement d'Etudes Cognitives, ENS, EHESS, CNRS, PSL University, France.
| | - Anne-Caroline Fiévét
- Laboratoire de Sciences Cognitives et Psycholinguistique, Departement d'Etudes Cognitives, ENS, EHESS, CNRS, PSL University, France
| | - Alejandrina Cristia
- Laboratoire de Sciences Cognitives et Psycholinguistique, Departement d'Etudes Cognitives, ENS, EHESS, CNRS, PSL University, France
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Choi K, Kirkorian HL, Pempek TA. Touchscreens for Whom? Working Memory and Age Moderate the Impact of Contingency on Toddlers' Transfer From Video. Front Psychol 2021; 12:621372. [PMID: 33716887 PMCID: PMC7943612 DOI: 10.3389/fpsyg.2021.621372] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/26/2020] [Accepted: 01/22/2021] [Indexed: 11/23/2022] Open
Abstract
Toddlers exhibit poor transfer between video and real-world contexts. Contingently responsive video such as that found in touchscreen apps appears to assist transfer for some toddlers but not others. This study investigated the extent to which toddlers' working memory moderates the impact of contingency on toddler's transfer of learning from video. Toddlers (24–36 months; N = 134) watched a hiding event on either (a) contingent video that advanced only after touch input or (b) non-contingent video that proceeded automatically. Toddlers then searched for a corresponding object on a felt board. Additionally, toddlers' working memory (WM) was assessed. Findings indicate WM and age moderated the impact of contingency on transfer: Contingency decreased transfer in younger children while increasing transfer among older children. However, this was only true for children with relatively low WM. Contingency had little impact on transfer among children with relatively high WM, regardless of age. Results from this study suggest that WM is one specific moderator that predicts whether toddlers are likely to learn from contingent vs. non-contingent video, yet WM does not operate in isolation. Together, these findings underscore the importance of considering multiple child characteristics when identifying the optimal conditions for toddlers' learning from symbolic media.
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Affiliation(s)
- Koeun Choi
- Department of Human Development and Family Science, Virginia Polytechnic Institute and State University, Blacksburg, VA, United States
| | - Heather L Kirkorian
- Department of Human Development and Family Studies, University of Wisconsin-Madison, Madison, WI, United States
| | - Tiffany A Pempek
- Department of Psychology, Hollins University, Roanoke, VA, United States
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Heimann M, Hedendahl L, Ottmer E, Kolling T, Koch FS, Birberg Thornberg U, Sundqvist A. 2-Year-Olds Learning From 2D Media With and Without Parental Support: Comparing Two Forms of Joint Media Engagement With Passive Viewing and Learning From 3D. Front Psychol 2021; 11:576940. [PMID: 33569021 PMCID: PMC7868415 DOI: 10.3389/fpsyg.2020.576940] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/27/2020] [Accepted: 12/29/2020] [Indexed: 11/20/2022] Open
Abstract
The study investigates to what degree two different joint media engagement (JME) strategies affect children’s learning from two-dimensional (2D)-media. More specifically, we expected an instructed JME strategy to be more effective than a spontaneous, non-instructed, JME strategy. Thirty-five 2-year old children saw a short video on a tablet demonstrating memory tasks together with a parent. The parents were randomized into two groups: One group (N = 17) was instructed to help their child by describing the actions they saw on the video while the other group (N = 18) received no specific instruction besides “do as you usually do.” The parents in the instructed group used significantly more words and verbs when supporting their child but both groups of children did equally well on the memory test. In a second step, we compared the performance of the two JME groups with an opportunistic comparison group (N = 95) tested with half of the memory tasks live and half of the tasks on 2D without any JME support. Results showed that the JME intervention groups received significantly higher recall scores than the no JME 2D comparison group. In contrast, the three-dimensional (3D) comparison group outperformed both JME groups. In sum, our findings suggest that JME as implemented here is more effective in promoting learning than a no JME 2D demonstration but less so than the standard 3D presentation of the tasks.
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Affiliation(s)
- Mikael Heimann
- Infant and Child Lab, Department of Behavioral Sciences and Learning, Linköping University, Linköping, Sweden
| | - Louise Hedendahl
- Infant and Child Lab, Department of Behavioral Sciences and Learning, Linköping University, Linköping, Sweden
| | - Elida Ottmer
- Infant and Child Lab, Department of Behavioral Sciences and Learning, Linköping University, Linköping, Sweden
| | | | - Felix-Sebastian Koch
- Infant and Child Lab, Department of Behavioral Sciences and Learning, Linköping University, Linköping, Sweden
| | - Ulrika Birberg Thornberg
- Infant and Child Lab, Department of Behavioral Sciences and Learning, Linköping University, Linköping, Sweden
| | - Annette Sundqvist
- Infant and Child Lab, Department of Behavioral Sciences and Learning, Linköping University, Linköping, Sweden
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41
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Polinsky N, Flynn R, Wartella EA, Uttal DH. The role of spatial abilities in young children’s spatially-focused touchscreen game play. COGNITIVE DEVELOPMENT 2021. [DOI: 10.1016/j.cogdev.2020.100970] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/22/2022]
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42
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Clerc J, Leclercq M, Paik J, Miller PH. Cognitive flexibility and strategy training allow young children to overcome transfer-Utilization Deficiencies. COGNITIVE DEVELOPMENT 2021. [DOI: 10.1016/j.cogdev.2020.100997] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/22/2022]
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43
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Can a robot teach me that? Children's ability to imitate robots. J Exp Child Psychol 2020; 203:105040. [PMID: 33302129 DOI: 10.1016/j.jecp.2020.105040] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/20/2019] [Revised: 09/03/2020] [Accepted: 09/04/2020] [Indexed: 11/20/2022]
Abstract
Commensurate with constant technological advances, social robots are increasingly anticipated to enter homes and classrooms; however, little is known about the efficacy of social robots as teaching tools. To investigate children's learning from robots, 1- to 3-year-olds observed either a human or a robot demonstrate two goal-directed object manipulation tasks and were then given the opportunity to act on the objects. Children exhibited less imitation from robotic models that varied with task complexity and age, a phenomenon we term the "robot deficit." In addition, the more children engaged with the robot prior to administration of the imitation task, the more likely they were to replicate the robot's actions. These findings document how children are able to learn from robots but that ongoing design of robotic platforms needs to be oriented to developing more socially engaging means of interacting.
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Abstract
The research on children’s learning of science, technology, engineering, and math (STEM) topics from electronic applications (apps) is limited, though it appears that children can reasonably transfer learning from tablet games to particular tasks. We were interested to determine whether these findings would translate to the emerging technology of haptic feedback tablets. The research on haptic feedback technology, specifically, has found that this type of feedback is effective in teaching physics concepts to older students. However, haptic feedback has not yet been sufficiently explored with younger groups (e.g., preschoolers). To determine the effect of playing a STEM game enhanced with haptic technology on learning outcomes, we designed an experiment where preschool participants were randomly exposed to one of three different conditions: (a) STEM game with no haptic feedback (tablet), (b) STEM game enabled with haptic feedback (haptics), or (c) a puzzle game (control). Results revealed no significant differences in comprehension or transfer by condition. Results from this study contribute to the literature on the effectiveness of haptic feedback for preschool STEM learning.
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45
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Hakuno Y, Hata M, Naoi N, Hoshino EI, Minagawa Y. Interactive live fNIRS reveals engagement of the temporoparietal junction in response to social contingency in infants. Neuroimage 2020; 218:116901. [DOI: 10.1016/j.neuroimage.2020.116901] [Citation(s) in RCA: 9] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/08/2019] [Revised: 04/18/2020] [Accepted: 04/30/2020] [Indexed: 10/24/2022] Open
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Strouse GA, Samson JE. Learning From Video: A Meta‐Analysis of the Video Deficit in Children Ages 0 to 6 Years. Child Dev 2020; 92:e20-e38. [DOI: 10.1111/cdev.13429] [Citation(s) in RCA: 18] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/26/2022]
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47
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Westby C. Screen Time and Children with Autism Spectrum Disorder. Folia Phoniatr Logop 2020; 73:233-240. [PMID: 32229733 DOI: 10.1159/000506682] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/18/2019] [Accepted: 02/19/2020] [Indexed: 11/19/2022] Open
Abstract
BACKGROUND Research is increasingly raising concerns regarding the negative consequences of children's use of screens. SUMMARY This article reviews the literature on the benefits and risks of screen time with attention to explaining possible reasons that children with autism are more at risk for the negative effects of screen time. Based on the science of learning literature, a framework for choosing appropriate digital media for children with autism is described. The 3-component framework considers the characteristics of the child, the context in which digital media are used, and the content of the media. Key Message: Using the framework, the speech-language pathologist will be better able to select appropriate digital media content for children with autism that is engaging (while not being distracting), encourages the child to be actively involved with the media, is meaningful in the child's life, and incorporates social interactions with others.
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Affiliation(s)
- Carol Westby
- Bilingual Multicultural Services, Albuquerque, New Mexico, USA,
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48
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Interdimensional Travel: Visualisation of 3D-2D Transitions in Anatomy Learning. ADVANCES IN EXPERIMENTAL MEDICINE AND BIOLOGY 2020; 1235:103-116. [PMID: 32488638 DOI: 10.1007/978-3-030-37639-0_6] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/23/2022]
Abstract
Clinical image interpretation is one of the most challenging activities for students when they first arrive at medical school. Interpretation of clinical images concerns the identification of three-dimensional anatomical features in two-dimensional cross-sectional computed tomography (CT) and magnetic resonance imaging (MRI) images in axial, sagittal and coronal planes, and the recognition of structures in ultrasound and plain radiographs. We propose that a cognitive transition occurs when initially attempting to interpret clinical images, which requires reconciling known 3D structures with previously unknown 2D visual information. Additionally, we propose that this 3D-2D transition is required when integrating an understanding of superficial 2D surface landmarks with an appreciation of underlying 3D anatomical structures during clinical examinations.Based on educational theory and research findings, we recommend that 3D and 2D approaches should be simultaneously combined within radiological and surface anatomy education. With a view to this, we have developed and utilised digital and art-based methods to support the 3D-2D transition. We outline our observations and evaluations, and describe our practical implementation of these approaches within medical curricula to serve as a guide for anatomy educators. Furthermore, we define the theoretical underpinnings and evidence supporting the integration of 3D-2D approaches and the value of our specific activities for enhancing the clinical image interpretation and surface anatomy learning of medical students.
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Jesus LMT, Martinez J, Santos J, Hall A, Joffe V. Comparing Traditional and Tablet-Based Intervention for Children With Speech Sound Disorders: A Randomized Controlled Trial. JOURNAL OF SPEECH, LANGUAGE, AND HEARING RESEARCH : JSLHR 2019; 62:4045-4061. [PMID: 31644381 DOI: 10.1044/2019_jslhr-s-18-0301] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/10/2023]
Abstract
Purpose This article reports on the effectiveness of a novel tablet-based approach to phonological intervention and compares it to a traditional tabletop approach, targeting children with phonologically based speech sound disorders (SSD). Method Twenty-two Portuguese children with phonologically based SSD were randomly assigned to 1 of 2 interventions, tabletop or tablet (11 children in each group), and received intervention based on the same activities, with the only difference being the delivery. All children were treated by the same speech-language pathologist over 2 blocks of 6 weekly sessions, for 12 sessions of intervention. Participants were assessed at 3 time points: baseline; pre-intervention, after a 3-month waiting period; and post-intervention. Outcome measures included percentage of consonants correct, percentage of vowels correct, and percentage of phonemes correct. A generalization of target sounds was also explored. Results Both tabletop and tablet-based interventions were effective in improving percentage of consonants correct and percentage of phonemes correct scores, with an intervention effect only evident for percentage of vowels correct in the tablet group. Change scores across both interventions were significantly greater after the intervention, compared to baseline, indicating that the change was due to the intervention. High levels of generalization (60% and above for the majority of participants) were obtained across both tabletop and tablet groups. Conclusions The software proved to be as effective as a traditional tabletop approach in treating children with phonologically based SSD. These findings provide new evidence regarding the use of digital materials in improving speech in children with SSD. Supplemental Material https://doi.org/10.23641/asha.9989816.
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Affiliation(s)
- Luis M T Jesus
- School of Health Sciences (ESSUA), University of Aveiro, Portugal
- Institute of Electronics and Informatics Engineering of Aveiro (IEETA), University of Aveiro, Portugal
| | - Joana Martinez
- Institute of Electronics and Informatics Engineering of Aveiro (IEETA), University of Aveiro, Portugal
| | - Joaquim Santos
- Institute of Electronics and Informatics Engineering of Aveiro (IEETA), University of Aveiro, Portugal
| | - Andreia Hall
- Department of Mathematics, University of Aveiro, Portugal
- Center for Research and Development in Mathematics and Applications, University of Aveiro, Portugal
| | - Victoria Joffe
- School of Health and Social Care, University of Essex, Colchester, United Kingdom
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50
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Calvert SL, Putnam MM, Aguiar NR, Ryan RM, Wright CA, Liu YHA, Barba E. Young Children's Mathematical Learning From Intelligent Characters. Child Dev 2019; 91:1491-1508. [PMID: 31745971 PMCID: PMC7818392 DOI: 10.1111/cdev.13341] [Citation(s) in RCA: 14] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
Abstract
Children’s math learning (N = 217; Mage = 4.87 years; 63% European American, 96% college‐educated families) from an intelligent character game was examined via social meaningfulness (parasocial relationships [PSRs]) and social contingency (parasocial interactions, e.g., math talk). In three studies (data collected in the DC area: 12/2015–10/2017), children’s parasocial relationships and math talk with the intelligent character predicted quicker, more accurate math responses during virtual game play. Children performed better on a math transfer task with physical objects when exposed to an embodied character (Study 2), and when the character used socially contingent replies, which was mediated by math talk (Study 3). Results suggest that children’s parasocial relationships and parasocial interactions with intelligent characters provide new frontiers for 21st century learning.
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