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Joslyn PR, Najafichaghabouri M, Vollmer TR. Evaluation of a Novel Independent Group Contingency in an Alternative School. Behav Anal Pract 2024; 17:796-802. [PMID: 39391187 PMCID: PMC11461364 DOI: 10.1007/s40617-023-00862-5] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 09/19/2023] [Indexed: 10/12/2024] Open
Abstract
We evaluated a novel group contingency arrangement designed to address implementation barriers commonly cited by teachers in alternative education. Barriers include implementer effort, disruption caused by delivering feedback to students, students sabotaging the game, and students maximizing disruption when they know the reinforcement criterion. To address these barriers, we decreased implementer effort using the principles of time sampling, omitted feedback for rule violations, arranged an independent group contingency to address sabotage, and did not disclose reinforcement criteria to students. The intervention produced marked reductions in disruption across four alternative middle- and high-school classes.
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Chotto J, Linton E, Donaldson JM. Direct and indirect effects of and preferences for feedback during the Good Behavior Game in elementary classes. J Appl Behav Anal 2024; 57:910-925. [PMID: 39049175 DOI: 10.1002/jaba.2902] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/29/2023] [Accepted: 06/24/2024] [Indexed: 07/27/2024]
Abstract
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four feedback versions of the GBG and a baseline condition were alternated across sessions in a multielement design. All versions of the GBG substantially reduced disruptive behavior below baseline levels. Additionally, in one of the three classes losing the GBG produced an increase in negative peer interactions immediately following the GBG. Following the multielement comparison, we implemented a group-arrangement concurrent-chains preference assessment in which students selected one of the conditions to experience each day. The most selected condition across all classes was the GBG condition, which included both vocal and visual feedback.
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Affiliation(s)
- Jensen Chotto
- Department of School Psychology, Louisiana State University, Baton Rouge, LA, USA
| | - Elizabeth Linton
- Department of School Psychology, Louisiana State University, Baton Rouge, LA, USA
| | - Jeanne M Donaldson
- Department of School Psychology, Louisiana State University, Baton Rouge, LA, USA
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3
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Tounsi O, Koubaa A, Trabelsi O, Masmoudi L, Mkaouer B, Trabelsi K, Jahrami H, Clark CCT, Bahloul M. The Good Behaviour Game: Maintaining students' physical distancing in physical education classes during the COVID-19 pandemic. HEALTH EDUCATION JOURNAL 2023; 82:200-210. [PMID: 38603448 PMCID: PMC9843150 DOI: 10.1177/00178969221147609] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 04/13/2024]
Abstract
Background Maintaining physical distancing is one of the most important steps to enforce in educational institutions to reduce the risk of transmission of COVID-19. However, close proximity and physical contact between students are often considered 'normal' during physical education (PE) classes, making it challenging for PE teachers to ensure physical distancing. Objectives The aim of this study was to assess the effect of the implementation of the Good Behaviour Game (GBG) in maintaining physical distancing in PE settings in times of the COVID-19 pandemic. Method In a quasi-experimental design, two groups were separately designated as an experimental group (20 classes involving 220 students) and a control group (20 classes involving 231 students). They were all enrolled in the eighth grade of the Tunisian education system. In the experimental group, the PE teacher managed physical distancing by administering the GBG. Physical distancing was evaluated by direct observation of videos of filmed PE sessions using a code grid. It was measured twice for the two groups using Kinovea software. Results Quantitative data analyses showed that the level of maintaining physical distancing increased after the GBG intervention in the experimental group (p < .001). Furthermore, greater percent changes between pre- and post-intervention were identified in the experimental group compared to the control group (120% vs 1%, respectively). Conclusion The GBG was effective in ensuring students' physical distancing when implemented in PE settings.
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Affiliation(s)
- Olfa Tounsi
- ECOTIDI UR 16ES10, Higher Institute of
Education and Continuing Training, Virtual University, Tunis, Tunisia
| | - Abdessalem Koubaa
- Education, Motor Skills, Sport and
Health, Higher Institute of Sport and Physical Education of Sfax, University of
Sfax, Sfax, Tunisia
- Laboratory of Pharmacology, Faculty of
Medicine of Sfax, Sfax, Tunisia
| | - Omar Trabelsi
- Research Unit: Physical Activity, Sport
and Health, UR18JS01, National Observatory of Sport, Tunis, Tunisia
| | - Liwa Masmoudi
- Education, Motor Skills, Sport and
Health, Higher Institute of Sport and Physical Education of Sfax, University of
Sfax, Sfax, Tunisia
| | - Bessem Mkaouer
- Department of Individual Sports, Higher
Institute of Sport and Physical Education of Ksar Said, Manouba University, Manouba,
Tunisia
| | - Khaled Trabelsi
- Education, Motor Skills, Sport and
Health, Higher Institute of Sport and Physical Education of Sfax, University of
Sfax, Sfax, Tunisia
| | - Haitham Jahrami
- College of Medicine and Medical
Sciences, Arabian Gulf University, Manama, Bahrain
| | - Cain CT Clark
- Centre for Intelligent Healthcare,
Coventry University, Coventry, UK
| | - Mourad Bahloul
- Higher Institute of Business
Administration, University of Sfax, Sfax, Tunisia
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Peltier W, Newell KL, Linton E, Holmes SC, Donaldson JM. Effects of and preference for student- and teacher-implemented good behavior game in early elementary classes. J Appl Behav Anal 2023; 56:216-230. [PMID: 36345662 DOI: 10.1002/jaba.957] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/10/2022] [Accepted: 10/13/2022] [Indexed: 11/11/2022]
Abstract
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of the GBG on disruptive behavior and peer interactions were evaluated using a combined reversal and multielement design. Student preference for conditions was assessed via a group arrangement of a concurrent-chains preference assessment. All versions of the game reduced disruptive behavior compared to baseline, but the rate of disruptive behavior was slightly higher during the teacher-implemented sessions in Class 1. Few peer interactions occurred during the game; however, negative interactions increased slightly in both classes during the GBG. Students overwhelmingly preferred the student-implemented version of the game. This study provides support for student implementation of the GBG and offers an approach to student shared governance in the classroom.
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Staubitz JL, Staubitz JE, Pollack MS, Haws RA, Hopton M. Effects of an enhanced choice model of skill‐based treatment for students with emotional/behavioral disorders. J Appl Behav Anal 2022; 55:1306-1341. [DOI: 10.1002/jaba.952] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/24/2021] [Accepted: 08/21/2022] [Indexed: 11/11/2022]
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Vermeer WH, Smith JD, Wilensky U, Brown CH. High-Fidelity Agent-Based Modeling to Support Prevention Decision-Making: an Open Science Approach. PREVENTION SCIENCE : THE OFFICIAL JOURNAL OF THE SOCIETY FOR PREVENTION RESEARCH 2022; 23:832-843. [PMID: 34780006 PMCID: PMC8591590 DOI: 10.1007/s11121-021-01319-3] [Citation(s) in RCA: 7] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 10/01/2021] [Indexed: 11/19/2022]
Abstract
Preventing adverse health outcomes is complex due to the multi-level contexts and social systems in which these phenomena occur. To capture both the systemic effects, local determinants, and individual-level risks and protective factors simultaneously, the prevention field has called for adoption of system science methods in general and agent-based models (ABMs) specifically. While these models can provide unique and timely insight into the potential of prevention strategies, an ABM's ability to do so depends strongly on its accuracy in capturing the phenomenon. Furthermore, for ABMs to be useful, they need to be accepted by and available to decision-makers and other stakeholders. These two attributes of accuracy and acceptability are key components of open science. To ensure the creation of high-fidelity models and reliability in their outcomes and consequent model-based decision-making, we present a set of recommendations for adopting and using this novel method. We recommend ways to include stakeholders throughout the modeling process, as well as ways to conduct model verification, validation, and replication. Examples from HIV and overdose prevention work illustrate how these recommendations can be applied.
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Affiliation(s)
- Wouter H Vermeer
- Center for Prevention Implementation Methodology for Drug Abuse and HIV, Department of Psychiatry and Behavioral Sciences, Feinberg School of Medicine, Northwestern University, Rubloff Building, Room 10-136, 750 N Lake Shore Drive, Chicago, IL, 60611, USA.
- Center for Connected Learning and Computer-Based Modeling, School of Education and Social Policy and McCormick School of Engineering, Northwestern University, Evanston, IL, USA.
- Northwestern Institute of Complex Systems, Evanston, IL, USA.
| | - Justin D Smith
- Center for Prevention Implementation Methodology for Drug Abuse and HIV, Department of Psychiatry and Behavioral Sciences, Feinberg School of Medicine, Northwestern University, Rubloff Building, Room 10-136, 750 N Lake Shore Drive, Chicago, IL, 60611, USA
- Department of Population Health Sciences, University of Utah School of Medicine, Salt Lake City, Utah, USA
| | - Uri Wilensky
- Center for Connected Learning and Computer-Based Modeling, School of Education and Social Policy and McCormick School of Engineering, Northwestern University, Evanston, IL, USA
- Northwestern Institute of Complex Systems, Evanston, IL, USA
| | - C Hendricks Brown
- Center for Prevention Implementation Methodology for Drug Abuse and HIV, Department of Psychiatry and Behavioral Sciences, Feinberg School of Medicine, Northwestern University, Rubloff Building, Room 10-136, 750 N Lake Shore Drive, Chicago, IL, 60611, USA
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Groves EA, May RJ, Rees RE, Austin JL. Adapting the good behavior game for special education classrooms. PSYCHOLOGY IN THE SCHOOLS 2021. [DOI: 10.1002/pits.22496] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/11/2022]
Affiliation(s)
- Emily A. Groves
- School of Psychology University of South Wales Pontypridd Wales UK
| | - Richard J. May
- School of Psychology University of South Wales Pontypridd Wales UK
| | - Rachel E. Rees
- School of Psychology University of South Wales Pontypridd Wales UK
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Gadaire DM, Senn L, Albert KM, Robinson TP, Passage M, Shaham Y, Topcuoglu B. Differential effects of token production and exchange on responding of children with developmental disabilities. LEARNING AND MOTIVATION 2021. [DOI: 10.1016/j.lmot.2020.101694] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/22/2022]
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Groves EA, Austin JL. Examining Adaptations of the Good Behavior Game: A Comparison of Known and Unknown Criteria for Winning. SCHOOL PSYCHOLOGY REVIEW 2020. [DOI: 10.1080/2372966x.2020.1716635] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
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Streimann K, Selart A, Trummal A. Effectiveness of a Universal, Classroom-Based Preventive Intervention (PAX GBG) in Estonia: a Cluster-Randomized Controlled Trial. PREVENTION SCIENCE : THE OFFICIAL JOURNAL OF THE SOCIETY FOR PREVENTION RESEARCH 2019; 21:234-244. [PMID: 31432379 DOI: 10.1007/s11121-019-01050-0] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/25/2022]
Abstract
The PAX Good Behavior Game (PAX GBG) is a behavior management strategy that has demonstrated positive effects on children's behavior and well-being in trials conducted mainly in the USA. This study assessed the impact of the PAX GBG on students' mental health and behavior 7 and 19 months post-baseline in Estonia. This matched-pair, cluster-randomized, waitlist-controlled, open-label trial included 42 Estonian elementary schools with 708 first-grade students. The primary outcome was children's overall mental health rated by teachers, while secondary objectives were to examine whether the effects of the intervention extended to the home context. Teachers also rated their self-efficacy and overall classroom behavior. Intervention adherence and children's exposure to the intervention were also measured. Modified intention to treat analysis involved 696 students on first post-baseline and 647 on second post-baseline. Intervention had positive effects on children's mental health at the end of the first academic year, which lasted and strengthened during the second academic year. Moderation analysis demonstrated positive effects on mental health and prosocial behavior for high-risk students during the first year. A few positive effects extended to the home environment during the second academic year. Implementation fidelity was satisfactory. The intervention also had a positive lasting effect on teacher's self-efficacy and overall classroom behavior. This study shows the positive effects of the PAX GBG in Estonian schools and supports broader implementation of the intervention in Estonian elementary schools. TRIAL REGISTRATION: ClinicalTrials.gov No. NCT02865603.
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Affiliation(s)
- Karin Streimann
- National Institute for Health Development, Tallinn, Estonia.
- School of Governance, Law and Society, Tallinn University, Tallinn, Estonia.
| | - Anne Selart
- Institute of Mathematics and Statistics, University of Tartu, Tartu, Estonia
| | - Aire Trummal
- National Institute for Health Development, Tallinn, Estonia
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Joslyn PR, Vollmer TR. Efficacy of teacher-implemented good behavior game despite low treatment integrity. J Appl Behav Anal 2019; 53:465-474. [PMID: 31329270 DOI: 10.1002/jaba.614] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/04/2017] [Accepted: 04/24/2019] [Indexed: 11/11/2022]
Abstract
The Good Behavior Game (GBG) is a well-documented group contingency designed to reduce disruptive behavior in classroom settings. However, few studies have evaluated the GBG with students who engage in severe problem behavior in alternative schools, and there are few demonstrations of training teachers in those settings to implement the GBG. In the current study, 3 teachers were trained to implement the GBG in a restrictive setting for students with histories of emotional and behavioral disorders and delinquency. The teachers used the GBG to produce substantial reductions in problem behavior despite low treatment integrity. Clinical implications and future directions for research are discussed.
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Joslyn PR, Donaldson JM, Austin JL, Vollmer TR. The Good Behavior Game: A brief review. J Appl Behav Anal 2019; 52:811-815. [DOI: 10.1002/jaba.572] [Citation(s) in RCA: 18] [Impact Index Per Article: 3.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/02/2018] [Accepted: 03/19/2019] [Indexed: 11/10/2022]
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13
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Foley EA, Dozier CL, Lessor AL. Comparison of components of the Good Behavior Game in a preschool classroom. J Appl Behav Anal 2018; 52:84-104. [PMID: 30246246 DOI: 10.1002/jaba.506] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/11/2017] [Accepted: 12/01/2017] [Indexed: 11/06/2022]
Abstract
The Good Behavior Game (GBG) is an effective intervention package for decreasing disruptive behavior in various populations and environments. There is, however, limited research evaluating the GBG with preschoolers. Furthermore, few studies have evaluated the effects of components of the GBG, and of those that have, most have done so only after exposure to the GBG package. We evaluated the effects (a) of the GBG on disruptive behavior of preschoolers during group instruction and (b) the major components of the GBG before and after implementation of the GBG package (c) at both the group and individual level. Results suggest that the GBG package was necessary for decreasing disruptive behavior. However, after exposure to the GBG, a response-independent contingency was effective for maintaining low levels of disruptive behavior at both the group and individual level.
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