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Floyd CG, Kraus SW, Grubbs JB. Gambling in a U.S. Census Matched Sample: Examining Interactions between Means and Motives in Predicting Problematic Outcomes. J Gambl Stud 2024; 40:1399-1421. [PMID: 38592616 PMCID: PMC11390859 DOI: 10.1007/s10899-024-10302-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 03/31/2024] [Indexed: 04/10/2024]
Abstract
The influence of socioeconomic status (SES) on risk of Problem Gambling (PG) is complex, particularly given recent evidence that SES should be understood in both objective and subjective terms. Likewise, financial gambling motives have been found to be predictive of PG; however, financial motives are less understood in comparison to other gambling motives. Preliminary findings on SES and gambling points towards a pattern of social inequality in which those with the least financial resources (e.g., income) or that feel financially deprived relative to others (e.g., perceived deprivation) experience greater harm and problems. In a weighted, census matched sample of adults in the U.S. (N = 1,348), the present study examined the interaction between financial gambling motives and income and financial gambling motives and perceived deprivation in predicting PG. Findings provided support for both financial gambling motives and perceived deprivation as robust predictors of PG. Further, results provided unique insights into the role subjective economic standing may play in the relationship between financial motives for gambling and risk of PG.
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Affiliation(s)
- Christopher G Floyd
- Department of Psychology, Bowling Green State University, 822 E. Merry Ave, Bowling Green, OH, 43403, USA.
| | - Shane W Kraus
- Department of Psychology, University of Nevada Las Vegas, 4505 S. Maryland Parkway, Las Vegas, NV, CEB 320, 89154, USA
| | - Joshua B Grubbs
- Center on Alcohol, Substance Use, And Addictions (CASAA), University of New Mexico, 2650 Yale BLVD SE, Albuquerque, NM, USA
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Wohl MJA, Davis CG, Tabri N. Setting a hard (versus soft) monetary limit decreases expenditure: an assessment using player account data. INTERNATIONAL GAMBLING STUDIES 2023. [DOI: 10.1080/14459795.2023.2183974] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 03/11/2023]
Affiliation(s)
| | | | - Nassim Tabri
- Department of Psychology, Carleton University, Ottawa, Ontario, Canada
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St-Jean R, Stefaniak A, Salmon MM, Tabri N, Wood RTA, Wohl MJA. The Cannabis Lower-Risk Scale: Psychometric Validation of a Multidimensional Measure of Lower-Risk Cannabis Beliefs and Behaviors. Int J Ment Health Addict 2022. [DOI: 10.1007/s11469-022-00925-8] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/10/2022] Open
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4
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Preventive Interventions and Harm Reduction in Online and Electronic Gambling: A Systematic Review. J Gambl Stud 2022; 39:883-911. [PMID: 35999322 DOI: 10.1007/s10899-022-10126-6] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/19/2021] [Revised: 04/03/2022] [Accepted: 04/06/2022] [Indexed: 10/15/2022]
Abstract
Gambling possess both entertaining and potentially harmful aspects. It remains a challenge for public health authorities and gambling operators to recommend and implement effective evidence-based interventions to reduce gambling-related harm and prevent problematic gambling behavior. This systematic review examined studies on randomized controlled trials in this field, aiming to describe and evaluate the effect of preventive and harm-reducing interventions for online gambling and electronic gaming machines. A systematic literature search was performed in PsycINFO, PubMed, Embase, and SCOPUS. Study selection, risk of bias assessment, and data extraction were conducted by two reviewers independently, and a synthesis was performed. A total of 18 studies were included, of which the majority were limited by quality issues. The applied interventions focused on restraining gambling, providing feedback, delivering therapeutic and informative content, and priming analytical thinking. The studies varied greatly in terms of specific intervention content, study setting, participants, and outcome measures, and no consistent patterns could be detected between study characteristics and related effects. Although research in the field is growing, there is still a need for further methodologically rigorous investigation and consensus on outcome measures sensitive to effects of preventive and harm-reducing interventions.
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5
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Hollingshead SJ, Davis CG, Wohl MJA. The customer-brand relationship in the gambling industry: positive play predicts attitudinal and behavioral loyalty. INTERNATIONAL GAMBLING STUDIES 2022. [DOI: 10.1080/14459795.2022.2086992] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/17/2022]
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6
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Systematic Review: Preventive Intervention to Curb the Youth Online Gambling Problem. SUSTAINABILITY 2022. [DOI: 10.3390/su14116402] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/23/2022]
Abstract
This systematic review focuses on all the gambling addiction prevention programs carried out in schools, with the intention of making their effectiveness known and encouraging the creation of more such programs. During the third quarter of 2021, an exhaustive search was conducted using the databases of Scopus, Medline (via Pubmed), WOS, and PsycINFO. The search strategy was based on a combination of specific search terms: “Gambling Disorder [Mesh]”, “Online Gambling Disorder [Mesh]”, and “Prevention Programs [Mesh]”. A total of 15 articles were chosen for systematic review. All the programs analyzed show effective results, although there are several methodological shortcomings in the way they are conducted. Effective programs need to focus more on long-term results and the emotional aspects of gambling. We need professionals who can convey the causal nature of the problem the youth are facing.
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McAuliffe WHB, Edson TC, Louderback ER, LaRaja A, LaPlante DA. Responsible product design to mitigate excessive gambling: A scoping review and z-curve analysis of replicability. PLoS One 2021; 16:e0249926. [PMID: 33878126 PMCID: PMC8057587 DOI: 10.1371/journal.pone.0249926] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/03/2020] [Accepted: 03/27/2021] [Indexed: 11/18/2022] Open
Abstract
OBJECTIVES Systematic mapping of evaluations of tools and interventions that are intended to mitigate risks for gambling harm. DESIGN Scoping Review and z-curve analysis (which estimates the average replicability of a body of literature). SEARCH STRATEGY We searched 7 databases. We also examined reference lists of included studies, as well as papers that cited included studies. Included studies described a quantitative empirical assessment of a game-based (i.e., intrinsic to a specific gambling product) structural feature, user-directed tool, or regulatory initiative to promote responsible gambling. At least two research assistants independently performed screening and extracted study characteristics (e.g., study design and sample size). One author extracted statistics for the z-curve analysis. RESULTS 86 studies met inclusion criteria. No tools or interventions had unambiguous evidence of efficacy, but some show promise, such as within-session breaks in play. Pre-registration of research hypotheses, methods, and analytic plans was absent until 2019, reflecting a recent embracement of open science practices. Published studies also inconsistently reported effect sizes and power analyses. The results of z-curve provide some evidence of publication bias, and suggest that the replicability of the responsible product design literature is uncertain but could be low. CONCLUSION Greater transparency and precision are paramount to improving the evidence base for responsible product design to mitigate gambling-related harm.
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Affiliation(s)
- William H. B. McAuliffe
- Division on Addiction Cambridge Health Alliance, A Harvard Medical School Teaching Hospital, Malden, MA, United States of America
| | - Timothy C. Edson
- Division on Addiction Cambridge Health Alliance, A Harvard Medical School Teaching Hospital, Malden, MA, United States of America
- Harvard Medical School, Boston, MA, United States of America
| | - Eric R. Louderback
- Division on Addiction Cambridge Health Alliance, A Harvard Medical School Teaching Hospital, Malden, MA, United States of America
| | - Alexander LaRaja
- Division on Addiction Cambridge Health Alliance, A Harvard Medical School Teaching Hospital, Malden, MA, United States of America
| | - Debi A. LaPlante
- Division on Addiction Cambridge Health Alliance, A Harvard Medical School Teaching Hospital, Malden, MA, United States of America
- Harvard Medical School, Boston, MA, United States of America
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Gainsbury SM, Philander KS, Blaszczynski A. A qualitative study of participant experience with skill gaming machines in comparison to electronic gaming machines. INTERNATIONAL GAMBLING STUDIES 2020. [DOI: 10.1080/14459795.2020.1789890] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
Affiliation(s)
- Sally M. Gainsbury
- School of Psychology, The University of Sydney, Science Faculty, Brain and Mind Centre, Sydney, Australia
| | - Kahlil S. Philander
- School of Psychology, The University of Sydney, Science Faculty, Brain and Mind Centre, Sydney, Australia
- School of Hospitality Business Management, Washington State University, Carson College of Business, Everett, WA, USA
| | - Alex Blaszczynski
- School of Psychology, The University of Sydney, Science Faculty, Brain and Mind Centre, Sydney, Australia
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9
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The use of personalized messages on wagering behavior of Swedish online gamblers: An empirical study. COMPUTERS IN HUMAN BEHAVIOR 2020. [DOI: 10.1016/j.chb.2020.106402] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
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10
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Beresford K, Blaszczynski A. Return-to-Player Percentage in Gaming Machines: Impact of Informative Materials on Player Understanding. J Gambl Stud 2020; 36:51-67. [PMID: 31020442 DOI: 10.1007/s10899-019-09854-z] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
Abstract
The addictive potential of electronic gaming machines (EGMs) is currently explained within a cognitive-behavioural framework. This framework explains that various erroneous cognitions regarding players' likelihood of winning contribute to persistent EGM gambling behaviour. Related to these cognitions is the pervasive misunderstanding among players regarding the operation of EGMs. However, little research has focussed specifically on player understanding of the theoretical proportion returned to players over the lifetime of a machine; return to player percentage. This study aimed to investigate the extent to which players understand the concept return to player percentage presented in different educative formats. A sample of 112 university students were randomly allocated to one of four conditions pertaining to a different mode of information delivery; infographic, vignette, brochure, or mandated legislation (control). Participants completed post-intervention measures to determine changes in knowledge. As predicted, participants exhibited a lack of understanding of the concept of return to player at baseline. However, contrary to predictions, exposure to any of the experimental conditions did not result in a greater understanding of return to player than controls. The study findings emphasise the difficulty individuals have in understanding complex concepts related to return to player percentages when presented in current formats and content. Treatment and responsible gambling policies need to adopt strategies to effectively improve knowledge of this aspect of the structural characteristics of gaming machines.
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Affiliation(s)
- Kate Beresford
- Faculty of Science, Brain and Mind Centre, School of Psychology, The University of Sydney, 94 Mallett Street, Camperdown, Sydney, NSW, 2050, Australia
| | - Alexander Blaszczynski
- Faculty of Science, Brain and Mind Centre, School of Psychology, The University of Sydney, 94 Mallett Street, Camperdown, Sydney, NSW, 2050, Australia.
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11
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Keen B, Anjoul F, Blaszczynski A. How learning misconceptions can improve outcomes and youth engagement with gambling education programs. J Behav Addict 2019; 8:372-383. [PMID: 31553237 PMCID: PMC7044616 DOI: 10.1556/2006.8.2019.56] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/19/2022] Open
Abstract
BACKGROUND AND AIMS Gambling education programs typically focus on promoting gambling as a high-risk activity with harmful effects; however, these programs demonstrate limited effects on the prevention of gambling problems. This paper proposes a clear theoretical framework to inform the content and delivery of gambling education initiatives and draws on psychological and pedagogical research to address some of the practical issues associated with its implementation. METHODS Literature was reviewed across fields of psychology, public health, and pedagogy to provide key recommendations to improve the outcomes of gambling education. RESULTS Four key recommendations were made for the development of future gambling education programs centering on theoretical approach, specialized content, and delivery. DISCUSSION AND CONCLUSIONS Recommended advancements are as follows: (a) evidence suggests shifting away from messages about gambling harms and instead applying a cognitive-developmental framework of problem gambling that may improve youth engagement by increasing personal relevance. (b) The cognitive model of problem gambling suggests that misconceptions about the profitability of gambling games (e.g., the gambler's fallacy) play an important role in the development of problems and should be a key target for education. However, exposing such misconceptions requires the challenge of teaching the mathematical principles that underpin them. (c) The pedagogical field provides valuable insights into teaching complex concepts. Research that applies the conceptual change model to science education suggests misconceptions also facilitate learning new complex information, such as gambling-related mathematical concepts (i.e., randomness and statistics). (d) In addition, improvements in computer-assisted teaching methods provide opportunities to use simulations and visualizations to help teach abstract concepts and correct such misconceptions.
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Affiliation(s)
- Brittany Keen
- School of Psychology, Faculty of Science, Brain and Mind Centre, The University of Sydney, Sydney, NSW, Australia,Corresponding author: Brittany Keen; School of Psychology, Faculty of Science, Brain and Mind Centre, The University of Sydney, 94 Mallett Street, Camperdown 2050, NSW, Australia; Phone: +61 2 9114 4373; Fax: +61 2 9036 5223; E-mail:
| | - Fadi Anjoul
- School of Psychology, Faculty of Science, Brain and Mind Centre, The University of Sydney, Sydney, NSW, Australia
| | - Alex Blaszczynski
- School of Psychology, Faculty of Science, Brain and Mind Centre, The University of Sydney, Sydney, NSW, Australia
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12
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Broussard JD, Wulfert E. Debiasing Strategies for Problem Gambling: Using Decision Science to Inform Clinical Interventions. CURRENT ADDICTION REPORTS 2019. [DOI: 10.1007/s40429-019-00263-1] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/06/2023]
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13
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Hollingshead SJ, Wohl MJ, Santesso D. Do you read me? Including personalized behavioral feedback in pop-up messages does not enhance limit adherence among gamblers. COMPUTERS IN HUMAN BEHAVIOR 2019. [DOI: 10.1016/j.chb.2019.01.015] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
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14
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Tabri N, Hollingshead SJ, Wohl MJA. A limit approaching pop-up message reduces gambling expenditures, except among players with a financially focused self-concept. INTERNATIONAL GAMBLING STUDIES 2019. [DOI: 10.1080/14459795.2019.1567806] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
Affiliation(s)
- Nassim Tabri
- Department of Psychology, Carleton University, Ottawa, Canada
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Abstract
This paper describes the pilot evaluation of an Internet-based intervention, designed to teach counselors and problem gamblers about how electronic gambling machines (EGMs) work. This study evaluated the tutorial using assessment tools, such as rating scales and test of knowledge about EGMs and random chance. The study results are based on a number of samples, including problem gambling counselors (n = 25) and problem gamblers (n = 26). The interactive tutorial was positively rated by both clients and counselors. In addition, we found a significant improvement in scores on a content test about EGM games for both clients and counselors. An analysis of the specific items suggests that the effects of the tutorial were mainly on those items that were most directly related to the content of the tutorial and did not always generalize to other items. This tutorial is available for use with clients and for education counselors. The data also suggest that the tutorial is equally effective in group settings and in individual settings. These results are promising and illustrate that the tool can be used to teach counselors and clients about game design. Furthermore, research is needed to evaluate its impact on gambling behavior.
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Wohl MJ, Salmon MM, Hollingshead SJ, Kim HS. An Examination of the Relationship Between Social Casino Gaming and Gambling: The Bad, The Ugly, and The Good. JOURNAL OF GAMBLING ISSUES 2017. [DOI: 10.4309/jgi.2017.35.1] [Citation(s) in RCA: 12] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/28/2023]
Abstract
Social casino games (i.e., free-to-play online gambling-themed games) are now ubiquitous on social network platforms such as Facebook. Their popularity and similarity to gambling games has raised concern that, among other things, social casino games will normalize gambling behaviour, which may contribute to gambling participation and to a rise in the rate of disordered gambling (see Gainsbury, Hing, Delfabbro, & King, 2014; Kim, Wohl, Salmon, Gupta, & Derevensky, 2015; Parke, Wardle, Rigbye, & Parke, 2013). Herein, we review theory and research that address potentially bad (migration to gambling) and ugly (increased rate of problem gambling) consequences of social casino gaming. We also outline the limits and boundaries of this presupposition. Specifically, we outline contexts in which social casino games may yield positive consequences when played, including the use of such games as a proxy for gambling among disordered gamblers. Drawing on these discussions, we offer a path model for gambling behaviour that places social casino gaming at its core. Although we, like others, present some pessimism regarding the outcome of social casino game play, this paper points to situations and motivations that may yield positive effects.Les jeux de casino sociaux (à savoir, les jeux de hasard gratuits en ligne) se retrouvent maintenant sur les plateformes de réseaux sociaux comme Facebook. Leur popularité et leur ressemblance avec les jeux d’argent soulèvent des inquiétudes que les jeux de casino sociaux aient entre autres pour effet de normaliser les comportements de jeu, lesquels peuvent contribuer à une participation aux jeux de hasard et à une augmentation du taux de jeu compulsif (voir Gainsbury, Hing, Delfabbro, et King, 2014; Kim, Wohl, Salmon, Gupta, et Derevensky, 2015; Parke, Wardle, Rigbye, et Parke, 2013). Dans le présent article, nous analyserons la théorie et les travaux de recherche qui traitent des conséquences potentiellement néfastes (engouement pour les jeux d’argent) et horribles (augmentation du taux du jeu compulsif) des jeux de casino sociaux. Nous définissons également les limites de cette affirmation. Plus particulièrement, nous présentons une vue d’ensemble des contextes dans lesquels les jeux de casino sociaux peuvent avoir des conséquences positives lorsqu’on s’y adonne, notamment l’utilisation chez les joueurs pathologiques de ces jeux comme substitut pour les jeux de hasard. En nous inspirant de cette analyse, nous proposons un modèle de cheminement pour les comportements de jeu où les jeux de casino sociaux occupent la place centrale. Bien que nous soyons un peu pessimistes, et nous ne sommes pas les seuls, en ce qui a trait aux répercussions des jeux de casino sociaux, cet article cite des situations et des motivations qui peuvent amener des effets positifs.
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Graydon C, Dixon MJ, Harrigan KA, Fugelsang JA, Jarick M. Losses disguised as wins in multiline slots: using an educational animation to reduce erroneous win overestimates. INTERNATIONAL GAMBLING STUDIES 2017. [DOI: 10.1080/14459795.2017.1355404] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/19/2022]
Affiliation(s)
- Candice Graydon
- Department of Psychology, University of Waterloo, Waterloo, Canada
- Gambling Research Lab, University of Waterloo, Waterloo, Canada
| | - Mike J. Dixon
- Department of Psychology, University of Waterloo, Waterloo, Canada
- Gambling Research Lab, University of Waterloo, Waterloo, Canada
| | | | - Jonathan A. Fugelsang
- Department of Psychology, University of Waterloo, Waterloo, Canada
- Gambling Research Lab, University of Waterloo, Waterloo, Canada
| | - Michelle Jarick
- Department of Psychology, MacEwan University, Edmonton, Canada
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Mouneyrac A, Le Floch V, Lemercier C, Py J, Roumegue M. Promoting responsible gambling via prevention messages: insights from the evaluation of actual European messages. INTERNATIONAL GAMBLING STUDIES 2017. [DOI: 10.1080/14459795.2017.1350198] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/19/2022]
Affiliation(s)
- Aurélie Mouneyrac
- Department of Psychology, CLLE, Université de Toulouse, CNRS, Toulouse, France
| | - Valérie Le Floch
- Department of Psychology, CLLE, Université de Toulouse, CNRS, Toulouse, France
| | - Céline Lemercier
- Department of Psychology, CLLE, Université de Toulouse, CNRS, Toulouse, France
| | - Jacques Py
- Department of Psychology, CLLE, Université de Toulouse, CNRS, Toulouse, France
| | - Maxime Roumegue
- Department of Psychology, CLLE, Université de Toulouse, CNRS, Toulouse, France
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Oh BC, Ong YJ, Loo JMY. A review of educational-based gambling prevention programs for adolescents. ASIAN JOURNAL OF GAMBLING ISSUES AND PUBLIC HEALTH 2017; 7:4. [PMID: 28680791 PMCID: PMC5488130 DOI: 10.1186/s40405-017-0024-5] [Citation(s) in RCA: 16] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Subscribe] [Scholar Register] [Received: 03/26/2017] [Accepted: 05/26/2017] [Indexed: 01/12/2023]
Abstract
Educational-based problem gambling prevention programs are important avenues in targeting at-risk behaviors among adolescents to prevent an escalation of problematic behaviors into adulthood. The aim of this review is to examine features pertinent to effective educational-based programs in the area of adolescent problem gambling prevention in hopes of providing a foundation and future suggestions for preventive efforts. A stronger understanding of this research area will be essential in ensuring that past practical and theoretical advancements are integrated into the development of future programs.
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Affiliation(s)
- Boon Chin Oh
- Graduate School of Education, University of Melbourne, Parkville, VIC 3010 Australia
| | - Yee Jie Ong
- Psychology Department, Anglia Ruskin University, East Rd, Cambridge, UK
| | - Jasmine M. Y. Loo
- Jeffrey Cheah School of Medicine and Health Sciences, Monash University Malaysia, Sunway, Selangor DarulEhsan Malaysia
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Wohl MJ, Davis CG, Hollingshead SJ. How much have you won or lost? Personalized behavioral feedback about gambling expenditures regulates play. COMPUTERS IN HUMAN BEHAVIOR 2017. [DOI: 10.1016/j.chb.2017.01.025] [Citation(s) in RCA: 22] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
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Harris A, Griffiths MD. A Critical Review of the Harm-Minimisation Tools Available for Electronic Gambling. J Gambl Stud 2017; 33:187-221. [PMID: 27289237 PMCID: PMC5323476 DOI: 10.1007/s10899-016-9624-8] [Citation(s) in RCA: 47] [Impact Index Per Article: 5.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/21/2022]
Abstract
The increasing sophistication of gambling products afforded by electronic technologies facilitates increased accessibility to gambling, as well as encouraging rapid and continuous play. This poses several challenges from a responsible gambling perspective, in terms of facilitating player self-awareness and self-control. The same technological advancements in gambling that may facilitate a loss of control may also be used to provide responsible gambling tools and solutions to reduce gambling-related harm. Indeed, several harm-minimisation strategies have been devised that aim to facilitate self-awareness and self-control within a gambling session. Such strategies include the use of breaks in play, ‘pop-up’ messaging, limit setting, and behavioural tracking. The present paper reviews the theoretical argument underpinning the application of specific harm-minimisation tools, as well as providing one of the first critical reviews of the empirical research assessing their efficacy, in terms of influencing gambling cognitions and behaviour.
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Affiliation(s)
- Andrew Harris
- International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK.
| | - Mark D Griffiths
- International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK
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Wood RTA, Wohl MJA, Tabri N, Philander K. Measuring Responsible Gambling amongst Players: Development of the Positive Play Scale. Front Psychol 2017; 8:227. [PMID: 28280472 PMCID: PMC5322204 DOI: 10.3389/fpsyg.2017.00227] [Citation(s) in RCA: 29] [Impact Index Per Article: 3.6] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/19/2016] [Accepted: 02/06/2017] [Indexed: 11/13/2022] Open
Abstract
The modern gambling industry has, by-in-large, assumed a duty of care to minimize the risks associated with gambling, which has manifested in responsible gambling (RG) programming (e.g., educating players about the odds of success). The current study fills a void in gambling operators, regulators, and researchers ability to measure RG beliefs and behavior in their player-base, with the development and validation of the Positive Play Scale (PPS). In Study 1, we reviewed the literature and consulted 30 players as well as 10 RG experts to help generate a definition of RG beliefs and behavior that helped guide item generation. In Study 2, regular players (N = 1,551) of a Canadian provincial gambling operator completed a positive play survey. Four components from a principal components analysis (PCA) were extracted: Honesty and Control, Pre-commitment, Personal Responsibility, and Gambling Literacy. The PPS subscales were either not associated with gambling frequency or had small-to-moderate negative relationships with frequency of play for games most often associated with disordered gambling (e.g., electronic games). In Study 3 (N = 413), the factor structure of the PPS was confirmed and refined in a new sample of players. Moreover, a 1-month follow-up session demonstrated that the PPS has high test-retest reliability. The PPS is the first validated scale that reliably assesses the extent to which a consumer base has positive beliefs about gambling and gambles in a positive manner. The PPS can be used by the gambling industry to objectively assess the efficacy of their RG strategy, pinpoint specific areas for future focus, as well as examine the utility of new RG initiatives that aim to promote healthy patterns of gambling consumption. Furthermore, by examining the PPS scores for different player segments (e.g., sex, age, games played) it becomes possible to tailor RG strategy to the needs of specific players. In this way, RG strategy can be optimized by focusing resources where they will be most effective.
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Affiliation(s)
| | | | - Nassim Tabri
- Gambling Lab, Psychology, Carleton UniversityOttawa, ON, Canada
| | - Kahlil Philander
- British Columbia Lottery Corporation, Responsible GamblingVancouver, BC, Canada
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Auer MM, Griffiths MD. Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study. Front Psychol 2016; 7:1875. [PMID: 27965611 PMCID: PMC5124696 DOI: 10.3389/fpsyg.2016.01875] [Citation(s) in RCA: 83] [Impact Index Per Article: 9.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/10/2016] [Accepted: 11/14/2016] [Indexed: 11/13/2022] Open
Abstract
Responsible gambling tools (e.g., limit-setting tools, pop-up messages, and personalized feedback) have become increasingly popular as a way of facilitating players to gamble in a more responsible manner. However, relatively few studies have evaluated whether such tools actually work. The present study examined whether the use of three types of information (i.e., personalized feedback, normative feedback, and/or a recommendation) could enable players to gamble more responsibly as assessed using three measures of gambling behavior, i.e., theoretical loss (TL), amount of money wagered, and gross gaming revenue (GGR) (i.e., net win/loss). By manipulating the three forms of information, data from six different groups of players were analyzed. The participant sample drawn from the population were those that had played at least one game for money on the Norsk Tipping online platform (Instaspill) during April 2015. A total of 17,452 players were randomly selected from 69,631 players that fulfilled the selection criteria. Of these, 5,528 players participated in the experiment. Gambling activity among the control group (who received no personalized feedback, normative feedback or no recommendation) was also compared with the other five groups that received information of some kind (personalized feedback, normative feedback and/or a recommendation). Compared to the control group, all groups that received some kind of messaging significantly reduced their gambling behavior as assessed by TL, amount of money wagered, and GGR. The results support the hypothesis that personalized behavioral feedback can enable behavioral change in gambling but that normative feedback does not appear change behavior significantly more than personalized feedback.
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Affiliation(s)
- Michael M Auer
- neccton LtdLienz, Austria; Psychology, Nottingham Trent UniversityNottingham, UK
| | - Mark D Griffiths
- neccton LtdLienz, Austria; Psychology, Nottingham Trent UniversityNottingham, UK
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Wood RTA, Griffiths MD. Understanding Positive Play: An Exploration of Playing Experiences and Responsible Gambling Practices. J Gambl Stud 2016; 31:1715-34. [PMID: 25209455 DOI: 10.1007/s10899-014-9489-7] [Citation(s) in RCA: 33] [Impact Index Per Article: 3.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
Abstract
This study is one of the first to explore in detail the behaviors, attitudes and motivations of players that show no signs of at-risk or problem gambling behavior (so-called 'positive players'). Via an online survey, 1484 positive players were compared with 209 problem players identified using the Lie/Bet screen. The study identified two distinct groups of positive players defined according to their motivations to play and their engagement with responsible gambling (RG) practices. Those positive players that played most frequently employed the most personal RG strategies. Reasons that positive players gave for gambling were focused on leisure (e.g., playing for fun, being entertained, and/or winning a prize). By contrast, problem gamblers were much more focused upon modifying mood states (e.g., excitement, relaxation, depression and playing when bored or upset). The present study also suggests that online gambling is not, by default, inherently riskier than gambling in more traditional ways, as online gambling was the most popular media by which positive players gambled. Furthermore, most positive players reported that it was easier to stick to their limits when playing the National Lottery online compared to traditional retail purchasing of tickets. Problem players were significantly more likely than positive players to gamble with family and friends, suggesting that, contrary to a popular RG message, social play may not be inherently safer than gambling alone. It is proposed that players (generally) may identify more with the term 'positive play' than the term 'RG' which is frequently interpreted as being aimed at people with gambling problems, rather than all players.
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Affiliation(s)
- Richard T A Wood
- GamRes Ltd, 198 Ch de la Prucheraie, Rigaud, QC, J0P 1P0, Canada.
| | - Mark D Griffiths
- International Gaming Research Unit, Nottingham Trent University, Burton Street, Nottingham, NG1 4BU, UK.
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Kim HS, Dobson KS, Hodgins DC. Funding of Gambling Research: Ethical Issues, Potential Benefit and Guidelines. JOURNAL OF GAMBLING ISSUES 2016. [DOI: 10.4309/jgi.2016.32.7] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
Abstract
There has been an unprecedented growth of legalized gambling opportunities in Canada over the past two decades, partly to generate revenues without raising taxes. Unfortunately, for 2-3% of the Canadian population, gambling can become disordered (i.e. develop into a gambling addiction). To help attenuate the harms and prevalence of disordered gambling, all provincial governments earmark a portion of gambling revenues for the prevention, treatment and research into disordered gambling. However, the field of gambling studies has recently come under criticism in the way research is conducted. At the forefront of the criticism is the issue of accepting funding from the gambling industry. We provide an overview of the ethical considerations, potential ethical issues, and the possible benefits of accepting such funding. The aim of the present paper is not to argue for or against accepting industry funding, but rather to delineate the potential ethical issues and benefits related to that acceptance. More importantly, we provide a summary of best practice ethical guidelines, and recommendations to guide in the ethical decision making process in accepting or declining funding from gambling industry. To this end, we use the Canadian Code of Ethics for Psychologists as a framework in which to situate our guidelines and recommendations. Given that Canadian researchers have a long history and continue to contribute valuable knowledge in the field of gambling studies, it is of important for gambling researchers to be aware of the ethical considerations and issues related to funding from gambling industry.
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Canale N, Vieno A, Griffiths MD, Marino C, Chieco F, Disperati F, Andriolo S, Santinello M. The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study. COMPUTERS IN HUMAN BEHAVIOR 2016. [DOI: 10.1016/j.chb.2015.10.012] [Citation(s) in RCA: 29] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
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Auer MM, Griffiths MD. The use of personalized behavioral feedback for online gamblers: an empirical study. Front Psychol 2015; 6:1406. [PMID: 26441779 PMCID: PMC4585278 DOI: 10.3389/fpsyg.2015.01406] [Citation(s) in RCA: 37] [Impact Index Per Article: 3.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/24/2015] [Accepted: 09/03/2015] [Indexed: 11/13/2022] Open
Abstract
Over the last few years, online gambling has become a more common leisure time activity. However, for a small minority, the activity can become problematic. Consequently, the gambling industry has started to acknowledge their role in player protection and harm minimization and some gambling companies have introduced responsible gambling tools as a way of helping players stay in control. The present study evaluated the effectiveness of mentor (a responsible gambling tool that provides personalized feedback to players) among 1,015 online gamblers at a European online gambling site, and compared their behavior with matched controls (n = 15,216) on the basis of age, gender, playing duration, and theoretical loss (i.e., the amount of money wagered multiplied by the payout percentage of a specific game played). The results showed that online gamblers receiving personalized feedback spent significantly less time and money gambling compared to controls that did not receive personalized feedback. The results suggest that responsible gambling tools providing personalized feedback may help the clientele of gambling companies gamble more responsibly, and may be of help those who gamble excessively to stay within their personal time and money spending limits.
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Affiliation(s)
| | - Mark D Griffiths
- Department of Psychology, Nottingham Trent University Nottingham, UK
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Wood RT, Wohl MJ. Assessing the effectiveness of a responsible gambling behavioural feedback tool for reducing the gambling expenditure of at-risk players. INTERNATIONAL GAMBLING STUDIES 2015. [DOI: 10.1080/14459795.2015.1049191] [Citation(s) in RCA: 19] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
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Tabri N, Dupuis DR, Kim HS, Wohl MJA. Economic mobility moderates the effect of relative deprivation on financial gambling motives and disordered gambling. INTERNATIONAL GAMBLING STUDIES 2015. [DOI: 10.1080/14459795.2015.1046468] [Citation(s) in RCA: 21] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
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MacLaren VV, Harrigan KA, Dixon MJ. An introduction to video instant ticket vending machines. JOURNAL OF GAMBLING ISSUES 2015. [DOI: 10.4309/jgi.2015.30.3] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
Abstract
Video Instant Ticket Vending Machines (V-ITVMs) are a new form of electronic gambling machine currently being introduced to the North American markets of Ontario, Maryland, Missouri and New Mexico. The present paper is intended to raise awareness among regulators, problem gambling researchers, and clinicians about the nature of these games. These V-ITVMs resemble slot machines and present audiovisual content along with the sale of the tickets. We discuss several potentially harmful features of these games, ones which may promote problem gambling behaviour, such as fast continuous play, losses disguised as wins, near misses, deceptive bonus rounds, and a tendency to promote false beliefs among players who are vulnerable to disordered gambling behaviour. Effective programs for problem gambling prevention and treatment should be implemented as vital parts of any initiative to introduce V-ITVMs.
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Auer MM, Griffiths MD. Testing normative and self-appraisal feedback in an online slot-machine pop-up in a real-world setting. Front Psychol 2015; 6:339. [PMID: 25852630 PMCID: PMC4369874 DOI: 10.3389/fpsyg.2015.00339] [Citation(s) in RCA: 41] [Impact Index Per Article: 4.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/29/2015] [Accepted: 03/10/2015] [Indexed: 11/13/2022] Open
Abstract
Over the last few years, there have been an increasing number of gaming operators that have incorporated on-screen pop-up messages while gamblers play on slot machines and/or online as one of a range of tools to help encourage responsible gambling. Coupled with this, there has also been an increase in empirical research into whether such pop-up messages are effective, particularly in laboratory settings. However, very few studies have been conducted on the utility of pop-up messages in real-world gambling settings. The present study investigated the effects of normative and self-appraisal feedback in a slot machine pop-up message compared to a simple (non-enhanced) pop-up message. The study was conducted in a real-world gambling environment by comparing the behavioral tracking data of two representative random samples of 800,000 gambling sessions (i.e., 1.6 million sessions in total) across two conditions (i.e., simple pop-up message versus an enhanced pop-up message). The results indicated that the additional normative and self-appraisal content doubled the number of gamblers who stopped playing after they received the enhanced pop-up message (1.39%) compared to the simple pop-up message (0.67%). The data suggest that pop-up messages influence only a small number of gamblers to cease long playing sessions and that enhanced messages are slightly more effective in helping gamblers to stop playing in-session.
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Affiliation(s)
| | - Mark D Griffiths
- Gaming Research Unit, Psychology Division, Nottingham Trent University , Nottingham, UK
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Auer M, Malischnig D, Griffiths M. Is "pop-up" messaging in online slot machine gambling effective as a responsible gambling strategy? JOURNAL OF GAMBLING ISSUES 2014. [DOI: 10.4309/jgi.2014.29.3] [Citation(s) in RCA: 86] [Impact Index Per Article: 7.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
Abstract
Certain gambling operators now provide social responsibility tools to help players gamble more responsibly. One such innovation is the use of pop-up messages that aim to give feedback to the players about the time and money they have thus far spent gambling. Most studies of this innovation have been conducted in laboratory settings, and although controlled studies are indeed more reliable than real-world studies, the non-ecological validity of laboratory studies is still an issue. This study investigated the effects of a slot machine pop-up message in a real gambling environment by comparing the behavioural tracking data of two representative random samples of 400,000 gambling sessions before and after the pop-up message was introduced. The study comprised approximately 200,000 gamblers. The results indicated that, following the viewing of a pop-up message after 1000 consecutive gambles on an online slot machine game, nine times more gamblers ceased their gambling session than did those gamblers who had not viewed the message. The data suggest that pop-up messages can influence a small number of gamblers to cease their playing session, and that pop-ups appear to be another potentially helpful social responsibility tool in reducing excessive play within session.
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Building it better: Applying human–computer interaction and persuasive system design principles to a monetary limit tool improves responsible gambling. COMPUTERS IN HUMAN BEHAVIOR 2014. [DOI: 10.1016/j.chb.2014.04.045] [Citation(s) in RCA: 17] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]
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Kim HS, Wohl MJA, Stewart MJ, Sztainert T, Gainsbury SM. Limit your time, gamble responsibly: setting a time limit (via pop-up message) on an electronic gaming machine reduces time on device. INTERNATIONAL GAMBLING STUDIES 2014. [DOI: 10.1080/14459795.2014.910244] [Citation(s) in RCA: 23] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]
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Wohl MJA, Gainsbury S, Stewart MJ, Sztainert T. Facilitating responsible gambling: the relative effectiveness of education-based animation and monetary limit setting pop-up messages among electronic gaming machine players. J Gambl Stud 2014; 29:703-17. [PMID: 23090858 PMCID: PMC3825322 DOI: 10.1007/s10899-012-9340-y] [Citation(s) in RCA: 47] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/24/2022]
Abstract
Although most gamblers set a monetary limit on their play, many exceed this limit—an antecedent of problematic gambling. Responsible gambling tools may assist players to gamble within their means. Historically, however, the impact of such tools has been assessed in isolation. In the current research, two responsible gambling tools that target adherence to a monetary limit were assessed among 72 electronic gaming machine (EGM) players. Participants watched an educational animation explaining how EGMs work (or a neutral video) and then played an EGM in a virtual reality environment. All participants were asked to set a monetary limit on their play, but only half were reminded when that limit was reached. Results showed that both the animation and pop-up limit reminder helped gamblers stay within their preset monetary limit; however, an interaction qualified these main effects. Among participants who did not experience the pop-up reminder, those who watched the animation stayed within their preset monetary limits more than those who did not watch the animation. For those who were reminded of their limit, however, there was no difference in limit adherence between those who watched the animation and those who did not watch the animation. From a responsible gambling perspective, the current study suggests that there is no additive effect of exposure to both responsible gambling tools. Therefore, for minimal disruption in play, a pop-up message reminding gamblers of their preset monetary limit might be preferred over the lengthier educational animation.
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Affiliation(s)
- Michael J A Wohl
- Department of Psychology, Carleton University, 1125 Colonel By Drive, Ottawa, ON, K1S 5B6, Canada,
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Wood RTA, Shorter GW, Griffiths MD. Rating the Suitability of Responsible Gambling Features for Specific Game Types: A Resource for Optimizing Responsible Gambling Strategy. Int J Ment Health Addict 2014. [DOI: 10.1007/s11469-013-9473-y] [Citation(s) in RCA: 61] [Impact Index Per Article: 5.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/28/2022] Open
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Reducing Erroneous Cognition and the Frequency of Exceeding Limits among Slots Players: A Short (3-minute) Educational Animation Facilitates Responsible Gambling. Int J Ment Health Addict 2013. [DOI: 10.1007/s11469-012-9424-z] [Citation(s) in RCA: 8] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/27/2022] Open
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Wohl MJ, Stewart MJ, Young MM. Personal Luck Usage Scale (PLUS): psychometric validation of a measure of gambling-related belief in luck as a personal possession. INTERNATIONAL GAMBLING STUDIES 2011. [DOI: 10.1080/14459795.2010.541270] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
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