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Abdolalipour S, Namdar-Areshtanab H, Ghaffarifar S, Ghaffari R, Mirghafourvand M. Exploring the experiences of medical students regarding the factors affecting academic achievement: a qualitative study. BMC MEDICAL EDUCATION 2024; 24:1292. [PMID: 39533266 PMCID: PMC11559142 DOI: 10.1186/s12909-024-06294-1] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/08/2024] [Accepted: 11/04/2024] [Indexed: 11/16/2024]
Abstract
BACKGROUND Academic achievement is one of the most important criteria in assessing students' ability to complete their university studies and reach the graduation stage. Students in medical sciences are considered the primary recipients of educational services and are the best source for identifying problems in medical or clinical education, as they are directly and indirectly involved in this interaction process. METHODS This study was conducted in the years 2022-2023 using conventional content analysis at Tabriz University of Medical Sciences. A total of 23 students from various faculties of this university were selected through purposive sampling, and their experiences and perspectives were utilized until data saturation was reached. Data was collected through semi-structured, in-depth individual interviews using an interview guide. Content analysis was performed using the conventional content analysis method. RESULTS Two main themes were extracted with the titles "Facilitators of Academic Achievement" and "Barriers to Academic Achievement ". "Teacher-related Factors," "Assessment and Evaluation," "Student-related Factors," "Learning Environment," and "Support Systems" were the categories derived from the analysis of the data for academic achievement, and "Poor Educational Quality and Teaching Methods," "Lack of Interdisciplinary Collaboration and Integration," "Inappropriate Educational Planning and Administration," "Communication Issues," and "Contextual barriers," were the categories derived for "Barriers to Academic achievement" based on 238 codes and 36 subcategories. CONCLUSION Since factors such as satisfaction with educational and welfare facilities and academic motivation impact the quality of education, examining these variables from students' perspectives is beneficial for formulating regulations, providing appropriate facilities, planning for the training of capable students, and selecting suitable educational and learning processes.
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Affiliation(s)
- Somayeh Abdolalipour
- Student of Medical Education, Department of Medical Education, Education Development Center, Tabriz University of Medical Sciences, Tabriz, IR, Iran
| | - Hossein Namdar-Areshtanab
- Department of Nursing, Faculty of Nursing and Midwifery, Tabriz University of Medical Sciences, Tabriz, IR, Iran
| | - Saeideh Ghaffarifar
- Department of Medical Education, Education Development Center, Tabriz University of Medical Sciences, Tabriz, IR, Iran
| | - Reza Ghaffari
- Department of Medical Education, Education Development Center, Tabriz University of Medical Sciences, Tabriz, IR, Iran.
| | - Mojgan Mirghafourvand
- Social Determinants of Health Research Center, Tabriz University of Medical Sciences, Tabriz, IR, Iran.
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Moorthy V, Chua ITH, Tan SE, Pillai A, Tan BY, Yam MGJ. Impact of introducing 3D printing-assisted surgery into clinical practice for traumatic pelvic and acetabular fractures. J Orthop 2024; 57:60-64. [PMID: 38994439 PMCID: PMC11233788 DOI: 10.1016/j.jor.2024.06.009] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 06/04/2024] [Accepted: 06/09/2024] [Indexed: 07/13/2024] Open
Abstract
Background Given the novelty of three-dimensional (3D) printing-assisted fracture surgery in orthopaedics, surgeon familiarity is limited and learning curve is high. As such, it is unclear how the introduction of 3D printing into clinical practice for pelvic and acetabular fracture surgery would impact perioperative outcomes. The aim of this study was to determine the impact of introducing 3D printing-assisted surgery on perioperative outcomes for traumatic pelvic and acetabular fractures. Methods We retrospectively identified consecutive patients who underwent surgical fixation of traumatic pelvic and acetabular fractures from 2018 to 2022 at a single tertiary hospital. The patients included in the study were divided into two groups: (1) 3D printing-assisted surgery and (2) conventional surgery. Baseline demographics and perioperative outcomes of total surgical duration, estimated blood loss, blood transfusion, number fluoroscopy images, fluoroscopy duration and postoperative disposition were recorded and compared between the two groups. Results In total, 26 patients were included in the present study, with 3D printing-assisted surgery being used in 34.6 % (n = 9) of cases. There were no significant differences in baseline demographics or fracture type between the 3D printing group and conventional group. As compared to patients who underwent conventional surgery, those that underwent 3D printing-assisted surgery had, on average, shorter surgical duration (299.8 ± 88.2 vs 309.1 ± 143.1 min), lesser estimated blood loss (706.3 ± 330.0 vs 800.0 ± 584.2 ml), lower transfusion rates (50.0 % vs 52.9 %), lower number of intraoperative fluoroscopy images (62.8 ± 74.5 vs 71.6 ± 47.9 images) and shorter fluoroscopy duration (235.0 ± 79.2 vs 242.3 ± 83.5 min), although statistical significance was not achieved. None of the patients in the present study developed surgical complications postoperatively. Conclusion The introduction of 3D printing-assisted surgery in clinical practice for pelvic and acetabular fractures is a safe and viable adjunct in pelvic and acetabular surgery, achieving comparable perioperative outcomes in the initial phase.
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Affiliation(s)
- Vikaesh Moorthy
- Department of Orthopaedic Surgery, Tan Tock Seng Hospital, Singapore
| | | | - Sze Ern Tan
- Department of Orthopaedic Surgery, Tan Tock Seng Hospital, Singapore
| | - Anand Pillai
- Department of Orthopaedic Surgery, Tan Tock Seng Hospital, Singapore
| | - Bryan Yijia Tan
- Department of Orthopaedic Surgery, Woodlands Health Campus, Singapore
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Daum N, Blaivas M, Goudie A, Hoffmann B, Jenssen C, Neubauer R, Recker F, Moga TV, Zervides C, Dietrich CF. Student ultrasound education, current view and controversies. Role of Artificial Intelligence, Virtual Reality and telemedicine. Ultrasound J 2024; 16:44. [PMID: 39331224 PMCID: PMC11436506 DOI: 10.1186/s13089-024-00382-5] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/13/2024] [Accepted: 06/11/2024] [Indexed: 09/28/2024] Open
Abstract
The digitization of medicine will play an increasingly significant role in future years. In particular, telemedicine, Virtual Reality (VR) and innovative Artificial Intelligence (AI) systems offer tremendous potential in imaging diagnostics and are expected to shape ultrasound diagnostics and teaching significantly. However, it is crucial to consider the advantages and disadvantages of employing these new technologies and how best to teach and manage their use. This paper provides an overview of telemedicine, VR and AI in student ultrasound education, presenting current perspectives and controversies.
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Affiliation(s)
- Nils Daum
- Department of Anesthesiology and Intensive Care Medicine (CCM/CVK), Charité - Universitätsmedizin Berlin, corporate member of Freie Universität Berlin and Humboldt Universität Zu Berlin, Berlin, Germany
- Brandenburg Institute for Clinical Ultrasound (BICUS) at Brandenburg Medical University, Neuruppin, Germany
| | - Michael Blaivas
- Department of Medicine, University of South Carolina School of Medicine, Columbia, SC, USA
| | | | - Beatrice Hoffmann
- Department of Emergency Medicine, Beth Israel Deaconess Medical Center, Harvard Medical School, Boston, MA, USA
| | - Christian Jenssen
- Brandenburg Institute for Clinical Ultrasound (BICUS) at Brandenburg Medical University, Neuruppin, Germany
- Department for Internal Medicine, Krankenhaus Märkisch Oderland, Strausberg, Germany
| | | | - Florian Recker
- Department of Obstetrics and Prenatal Medicine, University Hospital Bonn, Bonn, Germany
| | - Tudor Voicu Moga
- Department of Gastroenterology and Hepatology, "Victor Babeș" University of Medicine and Pharmacy, Piața Eftimie Murgu 2, 300041, Timișoara, Romania
- Center of Advanced Research in Gastroenterology and Hepatology, "Victor Babeș" University of Medicine and Pharmacy, 300041, Timisoara, Romania
| | | | - Christoph Frank Dietrich
- Department Allgemeine Innere Medizin (DAIM), Kliniken Hirslanden Beau Site, Salem und Permanence, Bern, Switzerland.
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Dahhan H, Awan OA. Immersive Learning Experiences: How Augmented Reality and Virtual Reality are Shaping the Future of Radiology Education. Acad Radiol 2024:S1076-6332(24)00596-8. [PMID: 39304379 DOI: 10.1016/j.acra.2024.08.033] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/15/2024] [Accepted: 08/16/2024] [Indexed: 09/22/2024]
Affiliation(s)
- Hadi Dahhan
- Northwell Plainview, 888 Old Country Rd, Plainview, New York 11803, USA (H.D.)
| | - Omer A Awan
- University of Maryland School of Medicine, 655 W Baltimore Street, Baltimore, Maryland 21201, USA (O.A.A.).
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Omofoye TS, Refinetti APC, Kizub D, Bond M. Value-Based Care in Low- to Middle-Income Countries: Low-Cost, Context-Specific Imaging Technologies to Meet Population Health Needs. J Am Coll Radiol 2024; 21:1162-1165. [PMID: 38599360 DOI: 10.1016/j.jacr.2024.04.003] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/22/2023] [Revised: 03/07/2024] [Accepted: 04/03/2024] [Indexed: 04/12/2024]
Affiliation(s)
- Toma S Omofoye
- Department of Breast Imaging, Division of Diagnostic Imaging, The University of Texas MD Anderson Cancer Center, Houston, Texas; Director of Breast Imaging, Global Oncology Cancer Network, The University of Texas MD Anderson Cancer Center, Houston, Texas.
| | - Ana Paula Correa Refinetti
- Department of Breast Surgical Oncology, Division of Surgery, The University of Texas MD Anderson Cancer Center, Houston, Texas; Director of Breast Surgical Oncology, Global Oncology Cancer Network, The University of Texas MD Anderson Cancer Center, Houston, Texas. https://twitter.com/Drefinetti
| | - Darya Kizub
- Department of Breast Medical Oncology, Division of Cancer Medicine, University of Texas MD Anderson Cancer Center, Houston, Texas. https://twitter.com/DKizub
| | - Meaghan Bond
- Rice360 Institute for Global Health Technologies, Rice University, Houston, Texas
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Averill SL, Gomez EN, Belfi LM, Hui J, Mallak N, Chetlen A. Night and Day, Why Radiologists Need Play. Acad Radiol 2024; 31:360-370. [PMID: 38401981 DOI: 10.1016/j.acra.2023.11.039] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/15/2023] [Revised: 11/17/2023] [Accepted: 11/27/2023] [Indexed: 02/26/2024]
Abstract
What is play and why does it matter for radiologists? Play can take many forms in the workplace, including organic, managed, task-related, diversionary, and resistive forms of play, and play may also take the form of authentic self-expression and creation. In this review article, we will discuss the benefits of play including improved problem solving, gaining perspective, and stress reduction, and also provide low-tech and high-tech examples of beneficial play for the radiology team in work and personal contexts.
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Affiliation(s)
- Sarah L Averill
- Associate Professor of Oncology and Radiology, Roswell Park Comprehensive Cancer Center, 665 Elm Ste, Buffalo, New York, USA (S.L.A.).
| | - Erin N Gomez
- Assistant Professor, Diagnostic Imaging Division, Program Director, Diagnostic Radiology and Molecular Imaging Residencies, Department of Radiology, Johns Hopkins Hospital, Baltimore, Maryland, USA (E.N.G.)
| | - Lily M Belfi
- Associate Professor of Clinical Radiology, Director of Medical Student Education, Division of Emergency/ Musculoskeletal Radiology, Weill Cornell Medicine, 525 East 68th Street, Room F-054, New York, New York, 10065, USA (L.M.B.)
| | - Jessica Hui
- R3 Radiology Resident University of Iowa Hospitals and Clinics, lowa city, lowa, USA (J.H.)
| | - Nadine Mallak
- Associate Professor, Department of Diagnostic Radiology, Molecular Imaging & Therapy, Body Imaging, PET/MRI Clinical Director, Oregon Health and Science University, 3181 SW Sam Jackson Park Rd, Portland, Oregon, 97239, USA (N.M.)
| | - Alison Chetlen
- Professor, Department of Radiology, Division of Breast Imaging, Vice Chair of Education, Department of Radiology, Breast Imaging Division Chief, Academic Radiology Group, Director, 3+5 DR-APPS Accelerated Pathway Program Penn State College of Medicine, Penn State Health, Hershey Medical Center, 30 Hope Drive, Suite 1800, EC 008, Hershey, Pennsylvania, 17033, USA (A.C.)
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Borgbjerg J, Thompson JD, Salte IM, Frøkjær JB. Towards AI-augmented radiology education: a web-based application for perception training in chest X-ray nodule detection. Br J Radiol 2023; 96:20230299. [PMID: 37750851 PMCID: PMC10646630 DOI: 10.1259/bjr.20230299] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/30/2023] [Revised: 07/09/2023] [Accepted: 08/15/2023] [Indexed: 09/27/2023] Open
Abstract
OBJECTIVES Artificial intelligence (AI)-based applications for augmenting radiological education are underexplored. Prior studies have demonstrated the effectiveness of simulation in radiological perception training. This study aimed to develop and make available a pure web-based application called Perception Trainer for perception training in lung nodule detection in chest X-rays. METHODS Based on open-access data, we trained a deep-learning model for lung segmentation in chest X-rays. Subsequently, an algorithm for artificial lung nodule generation was implemented and combined with the segmentation model to allow on-the-fly procedural insertion of lung nodules in chest X-rays. This functionality was integrated into an existing zero-footprint web-based DICOM viewer, and a dynamic HTML page was created to specify case generation parameters. RESULTS The result is an easily accessible platform-agnostic web application available at: https://castlemountain.dk/mulrecon/perceptionTrainer.html.The application allows the user to specify the characteristics of lung nodules to be inserted into chest X-rays, and it produces automated feedback regarding nodule detection performance. Generated cases can be shared through a uniform resource locator. CONCLUSION We anticipate that the description and availability of our developed solution with open-sourced codes may help facilitate radiological education and stimulate the development of similar AI-augmented educational tools. ADVANCES IN KNOWLEDGE A web-based application applying AI-based techniques for radiological perception training was developed. The application demonstrates a novel approach for on-the-fly generation of cases in chest X-ray lung nodule detection employing deep-learning-based segmentation and lung nodule simulation.
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Affiliation(s)
- Jens Borgbjerg
- Department of Radiology, Akershus University Hospital, Oslo, Norway
| | - John D Thompson
- Department of Radiology, University Hospitals of Morecambe Bay NHS Foundation Trust, Morecambe, United Kingdom
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Hofmeijer EIS, Wu SC, Vliegenthart R, Slump CH, van der Heijden F, Tan CO. Artificial CT images can enhance variation of case images in diagnostic radiology skills training. Insights Imaging 2023; 14:186. [PMID: 37934344 PMCID: PMC10630276 DOI: 10.1186/s13244-023-01508-4] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/22/2023] [Accepted: 08/22/2023] [Indexed: 11/08/2023] Open
Abstract
OBJECTIVES We sought to investigate if artificial medical images can blend with original ones and whether they adhere to the variable anatomical constraints provided. METHODS Artificial images were generated with a generative model trained on publicly available standard and low-dose chest CT images (805 scans; 39,803 2D images), of which 17% contained evidence of pathological formations (lung nodules). The test set (90 scans; 5121 2D images) was used to assess if artificial images (512 × 512 primary and control image sets) blended in with original images, using both quantitative metrics and expert opinion. We further assessed if pathology characteristics in the artificial images can be manipulated. RESULTS Primary and control artificial images attained an average objective similarity of 0.78 ± 0.04 (ranging from 0 [entirely dissimilar] to 1[identical]) and 0.76 ± 0.06, respectively. Five radiologists with experience in chest and thoracic imaging provided a subjective measure of image quality; they rated artificial images as 3.13 ± 0.46 (range of 1 [unrealistic] to 4 [almost indistinguishable to the original image]), close to their rating of the original images (3.73 ± 0.31). Radiologists clearly distinguished images in the control sets (2.32 ± 0.48 and 1.07 ± 0.19). In almost a quarter of the scenarios, they were not able to distinguish primary artificial images from the original ones. CONCLUSION Artificial images can be generated in a way such that they blend in with original images and adhere to anatomical constraints, which can be manipulated to augment the variability of cases. CRITICAL RELEVANCE STATEMENT Artificial medical images can be used to enhance the availability and variety of medical training images by creating new but comparable images that can blend in with original images. KEY POINTS • Artificial images, similar to original ones, can be created using generative networks. • Pathological features of artificial images can be adjusted through guiding the network. • Artificial images proved viable to augment the depth and broadening of diagnostic training.
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Affiliation(s)
- Elfi Inez Saïda Hofmeijer
- Robotics and Mechatronics, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands.
| | - Sheng-Chih Wu
- Robotics and Mechatronics, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands
| | - Rozemarijn Vliegenthart
- Dept of Radiology, University Medical Center Groningen, University of Groningen, Groningen, The Netherlands
- Data Science Center in Health (DASH), University Medical Center Groningen, University of Groningen, Groningen, The Netherlands
| | - Cornelis Herman Slump
- Robotics and Mechatronics, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands
| | - Ferdi van der Heijden
- Robotics and Mechatronics, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands
| | - Can Ozan Tan
- Robotics and Mechatronics, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, The Netherlands
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Mobley A, Chandora A, Woodard S. The impact of gamification and potential of kaizen in radiology education. Clin Imaging 2023; 103:109990. [PMID: 37806099 DOI: 10.1016/j.clinimag.2023.109990] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/26/2023] [Revised: 09/16/2023] [Accepted: 09/19/2023] [Indexed: 10/10/2023]
Abstract
Gamification is an emerging tool in medical education that has been increasingly adopted in the field of radiology. The purpose of this non-systematic review is to explore the use of gamification in medical education with a particular focus on new generations of learners and radiology education. This manuscript begins by examining the effectiveness of gamification in improving learning outcomes in medicine and radiology. Future research recommendations and the potential impact of gamification on new learners are discussed. Finally, this review provides insight into a gaming platform, Kaizen, as a promising approach to enhance education by improving motivation and increasing interest in radiology knowledge.
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Affiliation(s)
- Alisa Mobley
- The University of Alabama at Birmingham Marnix E, Heersink School of Medicine, 1670 University Blvd, Birmingham, AL 35233, USA
| | - Agni Chandora
- Department of Radiologym, Emory University, 1364 Clifton Rd, Atlanta, GA 30322, USA
| | - Stefanie Woodard
- Department of Radiology, The University of Alabama at Birmingham, 1802 6th Avenue South, Birmingham, AL 35233, USA.
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Zeba M, Awan OA. Leveraging Social Media to Learn: A New Era for Medical Education. Acad Radiol 2023; 30:565-566. [PMID: 35781399 DOI: 10.1016/j.acra.2022.05.010] [Citation(s) in RCA: 4] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/14/2022] [Accepted: 05/16/2022] [Indexed: 01/25/2023]
Affiliation(s)
- Maryam Zeba
- Fatima Jinnah Medical University (M.Z.), Lahore, Punjab, Pakistan
| | - Omer A Awan
- University of Maryland School of Medicine (O.A.A.), 655 W Baltimore Street, Baltimore, Maryland, 21201.
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Aguado-Linares P, Sendra-Portero F. Gamification: Basic concepts and applications in radiology. RADIOLOGIA 2023; 65:122-132. [PMID: 37059578 DOI: 10.1016/j.rxeng.2022.10.014] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/30/2022] [Accepted: 10/02/2022] [Indexed: 04/16/2023]
Abstract
Gamification is the use of elements from games in non-game environments, such as education. It is an alternative educational focus that promotes students' motivation and participation in the learning process. Gamification had proven effective in training health professionals and can play an important role in diagnostic radiology training, both at the undergraduate and postgraduate levels. Gamification activities can be carried out in real environments, such as classrooms or session rooms, but there are also interesting online modalities that favor remote access and user management. The possibilities of gamification in virtual worlds to teach undergraduate students radiology are very promising and deserve to be explored in training residents. This article aims to review general concepts in gamification and to present the main types of gamification used in medical training, pointing out its applications and advantages and disadvantages and emphasizing experiences in radiology education.
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Affiliation(s)
- P Aguado-Linares
- Universidad de Málaga, Andalucía Tech, Facultad de Medicina, Málaga, Spain; Departamento de Radiodiagnóstico, Hospital Universitario Virgen Macarena, Sevilla, Spain.
| | - F Sendra-Portero
- Departamento de Radiología y Medicina Física, Facultad de Medicina, Universidad de Málaga, Málaga, Spain
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Colucci PG, Gao MA, Schweitzer AD, Chang EW, Riyahi S, Taya M, Lu C, Ballon D, Min RJ, Prince MR. A Novel Hands-on Approach Towards Teaching Diagnostic Radiology Residents MRI Scanning and Physics. Acad Radiol 2023; 30:998-1004. [PMID: 36642587 DOI: 10.1016/j.acra.2022.12.013] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/30/2022] [Revised: 11/25/2022] [Accepted: 12/03/2022] [Indexed: 01/15/2023]
Abstract
RATIONALE AND OBJECTIVES Traditional approaches towards teaching magnetic resonance imaging (MRI) scanning and physics have limitations that a hands-on course may help overcome. A dedicated week of MRI instruction may help improve radiology resident confidence and competence. Additional benefits may include improved physician-technologist communication and accelerated mastery of MRI safety. MATERIALS AND METHODS Surveys and tests were approved by our Program Evaluation Committee and administered at the beginning and at the end of this one-week course. The course consisted of protected reading time as well as practice scanning with a research magnet and assisting with clinical scanning under the close supervision of a licensed MRI technologist. Eighteen senior residents (nine third-year and nine fourth-year) participated in this course during its first year. RESULTS Few residents had previous experience with MRI physics, scanning, or research prior to residency. After this course, mean resident confidence increased by 0.47 points (3.33 vs 2.86; p=0.01) on a five-point Likert scale. Understanding of MRI physics, as measured by pre- and post-tests, increased by 22% (0.72 vs 0.50; p<0.01), corresponding to a large effect size of 1.29 (p<0.001). Resident feedback reported that this course was efficacious (5/5), engaging (4.9/5), and had optimal faculty oversight. The most highly rated component of the course was the opportunity to experiment with the research MR scanner (5/5). CONCLUSION A dedicated week of MRI education was highly rated by residents and associated with improvements in confidence and understanding, suggesting a positive correlation between confidence and competence. Additional metrics, such as trends in scores on the American Board of Radiology's Core Examination over the next several years, may further support the apparent benefits of this hands-on MR course.
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Affiliation(s)
| | - Madeleine A Gao
- Hospital For Special Surgery, New York, New York; SUNY Downstate Health Sciences University, Brooklyn, New York
| | | | - Eileen W Chang
- NewYork-Presbyterian Hospital / Weill Cornell Medicine, New York, New York
| | - Sadjad Riyahi
- NewYork-Presbyterian Hospital / Weill Cornell Medicine, New York, New York; SUNY Downstate Health Sciences University, Brooklyn, New York
| | - Michio Taya
- NewYork-Presbyterian Hospital / Weill Cornell Medicine, New York, New York
| | - Connie Lu
- NewYork-Presbyterian Hospital / Weill Cornell Medicine, New York, New York
| | - Doug Ballon
- Citigroup Biomedical Imaging Center / Weill Cornell Medicine, New York, New York
| | - Robert J Min
- NewYork-Presbyterian Hospital / Weill Cornell Medicine, New York, New York
| | - Martin R Prince
- NewYork-Presbyterian Hospital / Weill Cornell Medicine, New York, New York
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Abstract
In the era of artificial intelligence (AI), a great deal of attention is being paid to AI in radiological practice. There are a large number of AI products on the radiological market based on X-rays, computed tomography, magnetic resonance imaging, and ultrasound. AI will not only change the way of radiological practice but also the way of radiological education. It is still not clearly defined about the exact role AI will play in radiological practice, but it will certainly be consolidated into radiological education in the foreseeable future. However, there are few literatures that have comprehensively summarized the attitudes, opportunities and challenges that AI can pose in the different training phases of radiologists, from university education to continuing education. Herein, we describe medical students' attitudes towards AI, summarize the role of AI in radiological education, and analyze the challenges that AI can pose in radiological education.
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Affiliation(s)
- Chao Wang
- Department of Radiology, the Second Affiliated Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China
- * Correspondence: Chao Wang, Department of Radiology, the Second Affiliated Hospital, Zhejiang University School of Medicine, No. 88 Jiefang Road, Hangzhou 310009 Zhejiang, China (e-mail: )
| | - Huanhuan Xie
- Department of Radiology, the Second Affiliated Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China
| | - Shan Wang
- Department of Radiology, the Second Affiliated Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China
| | - Siyu Yang
- Department of Radiology, the Second Affiliated Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China
| | - Ling Hu
- Department of Ultrasound, Hangzhou Women’s Hospital, Hangzhou, Zhejiang, China
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Inaugural Pan-Canadian RADGames: Results From a Successful Approach to Radiology Education for Medical Students. Acad Radiol 2023; 30:113-121. [PMID: 35995693 DOI: 10.1016/j.acra.2022.07.005] [Citation(s) in RCA: 5] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/28/2022] [Revised: 06/27/2022] [Accepted: 07/02/2022] [Indexed: 01/13/2023]
Abstract
RATIONALE AND OBJECTIVES A goal in radiology undergraduate medical education is to improve exposure to the field. In 2022, the Canadian Association of Radiologists' Medical Student Network hosted for the first time "RADGames," an interactive image interpretation contest for medical students across Canada. This program was aimed to spark interest in radiology and improve students' image interpretation skills through gamification with expert guidance. MATERIALS AND METHODS Volunteers from Radiology Interest Groups in Canadian medical schools set up a virtual event for the competition using breakout rooms and a quiz platform. Participant recruitment was through social media and advertisement by medical student associations. Participants were surveyed anonymously for feedback following the event. Data about previous exposure to and knowledge of radiology, and an evaluation of the event including self-perceived impact on participants' understanding of the field were collected. RESULTS Eighty seven medical students from 15 of Canada's 17 medical schools competed against one another virtually. Forty seven (54%) responded to the post-event evaluation survey. All responses about the event itself were favourable. Respondents overwhelmingly indicated that RADGames increased their interest in radiology (38, 81%), their understanding of the work of a radiologist (31, 66%) and their knowledge about medical imaging (46, 98%), and improved their confidence in basic imaging interpretation (36, 77%). CONCLUSION The Canadian Association of Radiologists' Medical Student Network hosted Canada's first national image interpretation competition for medical students, RADGames. Feedback was overwhelmingly positive, with perceived benefits to participants on their understanding of and interest in radiology.
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Miller L, Tonascia J, Awan OA. Augmenting Medical Student Education: A Radiology Resident Perspective. Acad Radiol 2023; 30:140-141. [PMID: 35168868 DOI: 10.1016/j.acra.2022.01.011] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/12/2022] [Accepted: 01/13/2022] [Indexed: 11/01/2022]
Affiliation(s)
- Luke Miller
- Department of Diagnostic Radiology and Nuclear Medicine, University of Maryland School of Medicine (L.M., J.T., O.A.A), 655 W Baltimore Street, Baltimore, MD, 21201
| | - James Tonascia
- Department of Diagnostic Radiology and Nuclear Medicine, University of Maryland School of Medicine (L.M., J.T., O.A.A), 655 W Baltimore Street, Baltimore, MD, 21201
| | - Omer A Awan
- Department of Diagnostic Radiology and Nuclear Medicine, University of Maryland School of Medicine (L.M., J.T., O.A.A), 655 W Baltimore Street, Baltimore, MD, 21201.
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Akoob S, Akbar K, Van Wyk J. The use of technology in postgraduate medical education within radiology: a scoping review. THE EGYPTIAN JOURNAL OF RADIOLOGY AND NUCLEAR MEDICINE 2022. [PMCID: PMC9016688 DOI: 10.1186/s43055-022-00763-7] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022] Open
Abstract
AbstractPostgraduate radiology training has traditionally followed didactic approaches; however, complex reasoning skills and critical thinking are essential in the field of radiology. Therefore, the shortages of radiologists in Africa have necessitated the need to review the use of technology in postgraduate education to improve efficient training and service. This scoping review was conducted to map the evidence on the role of technology in postgraduate radiology education and practice. A systematic scoping review search strategy was undertaken to review material published between January 2005 and August 2020 on the use of technology in radiology education. Data from the included studies were extracted and analyzed for emerging themes and presented in response to the research question. Seven articles described studies from the African continent. The most popular technological intervention was telemedicine, and several niche areas of technology implementation were identified (blended learning, flipped learning, digital teaching files). Furthermore, the most challenging aspects relating to technology use remain fiscal and credentialing constraints. Technology plays a role in postgraduate radiology education through networks, synchronous and asynchronous applications. It has the potential to increase support to doctoral students in the African context and alleviate some stressors associated with traditional, face-to-face didactic programs.
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Introducing Radiology to First Year Medical Students: Tips for Educators. Acad Radiol 2022; 29:1911-1912. [PMID: 35027309 DOI: 10.1016/j.acra.2021.12.009] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/10/2021] [Accepted: 12/11/2021] [Indexed: 01/26/2023]
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Aguado-Linares P, Sendra-Portero F. Gamificación: conceptos básicos y aplicaciones en Radiología. RADIOLOGIA 2022. [DOI: 10.1016/j.rx.2022.10.002] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
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Krishnamurthy K, Selvaraj N, Gupta P, Cyriac B, Dhurairaj P, Abdullah A, Krishnapillai A, Lugova H, Haque M, Xie S, Ang ET. Benefits of gamification in medical education. Clin Anat 2022; 35:795-807. [PMID: 35637557 DOI: 10.1002/ca.23916] [Citation(s) in RCA: 38] [Impact Index Per Article: 12.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/15/2022] [Accepted: 05/27/2022] [Indexed: 11/09/2022]
Abstract
Medical education is changing at a fast pace. Students attend medical school with a high degree of technological literacy and a desire for a diverse educational experience. As a result, a growing number of medical schools are incorporating technology-enhanced active learning and multimedia education tools into their curriculum. Gamified training platforms include educational games, mobile medical apps, and virtual patient scenarios. We provide a systematic review of what is meant by gamification in this era. Specific educational games, mobile apps, and virtual simulations that may be used for preclinical and clinical training have been discovered and classified. The available data were presented in terms of the recognized platforms for medical education's possible benefits. Virtual patient simulations have been shown to enhance learning results in general. Gamification could improve learning, engagement, and cooperation by allowing for real-world application. They may also help with promoting risk-free healthcare decision-making, remote learning, learning analytics, and quick feedback. We account for Preclinical training which included 5 electronic games and 4 mobile apps, while clinical training included 5 electronic games, 10 mobile applications, and 12 virtual patient simulation tools. There were additionally nine more gamified virtual environment training products that were not commercially accessible. Many of these studies have shown that utilizing gamified media in medical education may confer advantages. This collection of hyperlinked resources may be utilized by medical students, practitioners, and instructors at all levels.
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Affiliation(s)
| | - Nikil Selvaraj
- American University of Barbados, Wildey, St Michael, Barbados
| | - Palak Gupta
- American University of Barbados, Wildey, St Michael, Barbados
| | - Benitta Cyriac
- American University of Barbados, Wildey, St Michael, Barbados
| | | | - Adnan Abdullah
- Unit of Occupational Medicine, Universiti Pertahanan Nasional Malaysia, (National Defence University of Malaysia), Kuala Lumpur, Malaysia
| | - Ambigga Krishnapillai
- Unit of Family Medicine, Universiti Pertahanan Nasional Malaysia, (National Defence University of Malaysia), Kuala Lumpur, Malaysia
| | - Halyna Lugova
- Unit of Community Medicine, Universiti Pertahanan Nasional Malaysia, (National Defence University of Malaysia), Kuala Lumpur, Malaysia
| | - Mainul Haque
- Unit of Pharmacology, Faculty of Medicine and Defence Health, Universiti Pertahanan Nasional Malaysia, (National Defence University of Malaysia), Kuala Lumpur, Malaysia
| | - Sophie Xie
- Department of Anatomy, Yong Loo Lin School of Medicine, National University of Singapore, Singapore
| | - Eng-Tat Ang
- Department of Anatomy, Yong Loo Lin School of Medicine, National University of Singapore, Singapore
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Staziaki PV, Santinha JAA, Coelho MO, Angulo D, Hussain M, Folio LR. Gamification in Radiology Training Module Developed During the Society for Imaging Informatics in Medicine Annual Meeting Hackathon. J Digit Imaging 2022; 35:714-722. [PMID: 35166970 PMCID: PMC9156580 DOI: 10.1007/s10278-022-00603-0] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/18/2021] [Revised: 01/31/2022] [Accepted: 02/02/2022] [Indexed: 12/15/2022] Open
Abstract
The purpose of this manuscript is to report our experience in the 2021 SIIM Virtual Hackathon, where we developed a proof-of-concept of a radiology training module with elements of gamification. In the 50 h allotted in the hackathon, we proposed an idea, connected with colleagues from five different countries, and completed an operational proof-of-concept, which was demonstrated live at the hackathon showcase, competing with eight other teams. Our prototype involved participants annotating publicly available chest radiographs of patients with tuberculosis. We showed how we could give experience points to trainees based on annotation precision compared to ground truth radiologists' annotation, ranked in a live leaderboard. We believe that gamification elements could provide an engaging solution for radiology education. Our project was awarded first place out of eight participating hackathon teams.
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Affiliation(s)
- Pedro V Staziaki
- Department of Radiology, Boston Medical Center, Boston University School of Medicine, 480 Harrison Ave, FGH Building, 4th floor, MA, 02118, Boston, USA.
- Division of Cardiovascular Imaging, Department of Radiology, Massachusetts General Hospital, Harvard Medical School, 55 Fruit St, Boston, MA, 02114, USA.
| | - João A A Santinha
- IST University of Lisbon, Av. Rovisco Pais 1, 1049-001, Lisbon, Portugal
- Clinical Computational Imaging Group, Champalimaud Foundation, Av. Brasília, 1400-038, Lisbon, Portugal
| | - Marcelo O Coelho
- Department of Imaging Diagnosis, Federal University of São Paulo (UNIFESP), Rua Napoleão de Barros, 800, Vila Clementino, São Paulo, SP, CEP 04024-002, Brazil
| | - Diego Angulo
- Prodigious, CLL 93B N 13 44 PISO 3, Bogotá, Colombia
| | - Mohannad Hussain
- Techie Maestro Inc., 928 Creekside Drive, Waterloo, ON, N2V2W6, Canada
| | - Les R Folio
- NIH Clinical Center, 10 Center Drive, Bethesda, MD, 20892, USA
- Adjunct Clinical Professor of Radiology, George Washington University Hospital, Washington, DC, USA
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Kallini JR, Moriarty JM. Artificial Intelligence in Interventional Radiology. Semin Intervent Radiol 2022; 39:341-347. [PMID: 36062217 PMCID: PMC9433147 DOI: 10.1055/s-0042-1753524] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/14/2022]
Affiliation(s)
- Joseph R. Kallini
- Department of Interventional Radiology, Ronald Reagan UCLA Medical Center, Los Angeles, California
| | - John M. Moriarty
- Department of Interventional Radiology, Ronald Reagan UCLA Medical Center, Los Angeles, California
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Belfi LM, Dean KE, Jordan SG. I.C.A.R.U.S. in Flight: A Radiology Simulator Teaches Imaging Appropriateness, Anatomy, and Image Interpretation Skills. Acad Radiol 2022; 29 Suppl 5:S94-S102. [PMID: 33896718 DOI: 10.1016/j.acra.2021.03.016] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/16/2021] [Revised: 03/11/2021] [Accepted: 03/13/2021] [Indexed: 11/01/2022]
Abstract
RATIONALE AND OBJECTIVES The Interactive Clinical Anatomy and Radiology Utilization Simulator (ICARUS) was created in 2012 as a novel simulation program with 25 peer reviewed electronic modules combining simulated patient encounters, American College of Radiology appropriateness criteria, radiologic anatomy, and basic imaging interpretation and patient safety topics. ICARUS integrates a gaming approach to improve student engagement. MATERIALS AND METHODS ICARUS modules have been used in the undergraduate medical curriculum at the lead author's institution since its pilot in 2012. Since completion of the full complement of 25 modules, modules have been used in the radiology clerkship (2012- 2015), in the integrated longitudinal curriculum (2015-present), and in various radiology electives (2015-present), including the inaugural virtual radiology electives at all authors' institutions (July 2020-present). Student evaluations were formally solicited in 2014 and again in 2020. RESULTS During the introductory radiology clerkship in 2014, 107 students were enrolled. Students were assigned 4 ICARUS modules. During the 2-week virtual elective from July-October 2020, 26 students were enrolled. Students were assigned all 25 modules. The majority of survey respondents "agreed" or "strongly agreed" that the modules were interactive, enjoyable, and self-directed, fostered critical thinking, provided practical value, met goals and objectives of the course, and seemed practical to their future practice. CONCLUSION ICARUS integrates key educational concepts in radiology with high fidelity simulation of clinical decision support software and PACS simulation image display to create a highly engaging learning environment that most accurately reflects future clinical experiences.
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Attaway CC, Mani MM, Fortuna D. Are you ready to play Pathology Pyramid? An exploration of an alternative method of learning through gaming in pathology resident education. Acad Pathol 2022; 9:100033. [PMID: 35510162 PMCID: PMC9059548 DOI: 10.1016/j.acpath.2022.100033] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/25/2022] [Accepted: 02/20/2022] [Indexed: 11/20/2022] Open
Abstract
The pathologists' lexicon is paramount in connecting pathologists, clinicians, and patients. It is an implicit part of pathology diagnoses, and, therefore, a significant component of residency training. We recognize that learning and honing this art is acquired through experience but is also influenced by many factors, such as confidence, familiarity with descriptive terminology, among others. Our project assessed resident views pertaining to their education and perceptions of their descriptive skills. We then introduced Pathology Pyramid (PathPyramid), an educational initiative in a game-style format, which emphasizes communication and supports the goals of strengthening communication in pathology and building confidence. To play PathPyramid, a resident receives a pathology image and describes findings to their team (who do not see the image). The team answers the given prompts related to the image. Pre-game questionnaire was given to trainees to assess perceptions of their abilities in describing pathologic findings. Post-game questionnaire focused on the game's ability to achieve the goals of the activity. Surveys indicate that PathPyramid's strengths lie in building confidence in describing findings in a group and teambuilding. Additionally, variability of responses among trainee sheds light on unseen aspects of individual learning path diversity irrespective of year in training. PathPyramid complements a pathology residency curriculum by helping to erode potential barriers in communication, while fostering comradery.
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Affiliation(s)
- Christopher C. Attaway
- Department of Pathology and Laboratory Medicine, Hospital of the University of Pennsylvania, Philadelphia, PA, USA
| | - Malary M. Mani
- Department of Pathology and Laboratory Medicine, Hospital of the University of Pennsylvania, Philadelphia, PA, USA
| | - Danielle Fortuna
- Department of Pathology and Laboratory Medicine, Hospital of the University of Pennsylvania, Philadelphia, PA, USA
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Kelahan L, Cheng SN, Kagoma YK, Horowitz JM, Miller FH, Guo HH, Chow L. Using Online Survey Software to Enhance Radiology Learning. Acad Radiol 2021; 28:1799-1809. [PMID: 32972839 DOI: 10.1016/j.acra.2020.08.032] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/28/2020] [Revised: 08/13/2020] [Accepted: 08/17/2020] [Indexed: 11/25/2022]
Abstract
RATIONALE AND OBJECTIVES Online educational modules can augment radiology learning by creating opportunities to interact with images in more dynamic ways than with static presentation of images in lectures or journal articles. Building these modules on an online survey platform allows for quantitative assessment and learner feedback, without requiring programming knowledge or need for new website creation. MATERIALS AND METHODS Interactive online tutorials were built on a web-based survey platform (Qualtrics, Provo, Utah) accessible by computer or mobile device to teach radiology imaging findings of selected high-morbidity diagnoses. Topics included congenital-type internal hernias (module 1), acute appendicitis in the pregnant patient (module 2), and unintentionally retained surgical instruments (RSI; module 3). Modules consisted of pretest, educational module, and post-test components. For modules 1 and 2, graphics interchange formats were utilized to show CT and MRI image stacks for the diagnosis of congenital-type internal hernias and acute appendicitis in pregnant patients, respectively. For module 3, the "Heat Map" format was chosen to showcase intraoperative radiograph cases, which allowed participants to click on the potential RSI in the image. Pre- and post-test scores were evaluated. To determine statistical significance, an alpha level of 0.05 was utilized. RESULTS Module 1 (Internal Hernia): Twenty-one radiology trainees completed the module. The mean pretest score was 3.66 (±1.13) points out of a total 6 possible points (61%), compared to 4.52 (±1.03) points on the post-test (75%). This was a statistically significant increase on the post-test of 0.87 points (95% CI [confidence interval] 0.36, 1.38), t(20) = 3.53, p= 0.002. Module 2 (MR Appendicitis): Seventeen radiology trainees completed the module. The mean pretest score was 3.18 (±1.42) points out of a total 6 possible points (53%), compared to 5.12 (±0.86) points on the post-test (85%). This was a statistically significant increase on the post-test of 1.94 points (95% CI 1.12, 2.76), t(16) = 5.00, p< 0.001. Module 3 (RSI): One hundred seven participants completed the module. The mean pretest score was 3.60 (±1.53) points out of a total 6 possible points (60%), compared to 4.54 (±1.36) points on the post-test (76%). This was a statistically significant increase on the post-test of 0.94 points (95% CI 0.67, 1.21), t(106) = 6.84, p< 0.001. CONCLUSION An online survey platform can be used to build interactive education modules. Post-test scores significantly improved from pretest scores with these educational modules.
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Richardson ML, Garwood ER, Lee Y, Li MD, Lo HS, Nagaraju A, Nguyen XV, Probyn L, Rajiah P, Sin J, Wasnik AP, Xu K. Noninterpretive Uses of Artificial Intelligence in Radiology. Acad Radiol 2021; 28:1225-1235. [PMID: 32059956 DOI: 10.1016/j.acra.2020.01.012] [Citation(s) in RCA: 54] [Impact Index Per Article: 13.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/17/2019] [Revised: 01/08/2020] [Accepted: 01/09/2020] [Indexed: 12/12/2022]
Abstract
We deem a computer to exhibit artificial intelligence (AI) when it performs a task that would normally require intelligent action by a human. Much of the recent excitement about AI in the medical literature has revolved around the ability of AI models to recognize anatomy and detect pathology on medical images, sometimes at the level of expert physicians. However, AI can also be used to solve a wide range of noninterpretive problems that are relevant to radiologists and their patients. This review summarizes some of the newer noninterpretive uses of AI in radiology.
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Affiliation(s)
| | - Elisabeth R Garwood
- Department of Radiology, University of Massachusetts, Worcester, Massachusetts
| | - Yueh Lee
- Department of Radiology, University of North Carolina, Chapel Hill, North Carolina
| | - Matthew D Li
- Department of Radiology, Harvard Medical School/Massachusetts General Hospital, Boston, Massachusets
| | - Hao S Lo
- Department of Radiology, University of Washington, Seattle, Washington
| | - Arun Nagaraju
- Department of Radiology, University of Chicago, Chicago, Illinois
| | - Xuan V Nguyen
- Department of Radiology, The Ohio State University Wexner Medical Center, Columbus, Ohio
| | - Linda Probyn
- Department of Radiology, Sunnybrook Health Sciences Centre, University of Toronto, Toronto, Ontario
| | - Prabhakar Rajiah
- Department of Radiology, University of Texas Southwestern Medical Center, Dallas, Texas
| | - Jessica Sin
- Department of Radiology, Dartmouth-Hitchcock Medical Center, Lebanon, New Hampshire
| | - Ashish P Wasnik
- Department of Radiology, University of Michigan, Ann Arbor, Michigan
| | - Kali Xu
- Department of Medicine, Santa Clara Valley Medical Center, Santa Clara, California
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Anguas-Gracia A, Subirón-Valera AB, Antón-Solanas I, Rodríguez-Roca B, Satústegui-Dordá PJ, Urcola-Pardo F. An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course. NURSE EDUCATION TODAY 2021; 103:104948. [PMID: 33991900 DOI: 10.1016/j.nedt.2021.104948] [Citation(s) in RCA: 29] [Impact Index Per Article: 7.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 02/19/2021] [Revised: 04/09/2021] [Accepted: 04/21/2021] [Indexed: 06/12/2023]
Abstract
BACKGROUND The integration of innovative strategies to teaching and learning in higher education, such as escape room games, can enhance the acquisition of key professional competencies including communication, teamwork and critical thinking. OBJECTIVES This study aimed to evaluate undergraduate student nurses' gameful experience while playing an escape room game as part of a nursing course. DESIGN Cross-sectional descriptive study. PARTICIPANTS A total of 126 third year student nurses enrolled in the "Community Health Nursing II" course. METHOD The escape room game took place in a classroom at the Faculty of Health Ciences. The measures included the GAMEX scale in its Spanish version and a self-reported questionnaire to evaluate the student's outcome of scape room game immediately after the end of the activity. RESULTS The vast majority (99.21%) considered the escape room game to be an appropriate and an innovative teaching and learning strategy. The mean score for each of the GAMEX dimensions was over 3, with the exception of Absence of negative effects. Our results suggest that the students enjoyed playing the game (mean = 4.40; SD = 0.71), that escape room games should be integrated in nursing courses (mean = 4.54; SD = 0.74) and that playing the game increased their motivation for learning (mean = 3.06; SD = 1.09). Gender differences were observed in the GAMEX Dominance dimension (p < 0.005). CONCLUSION Gamification in general, and escape rooms in particular, have proven to be a valid tool for the acquisition of professional competencies in higher education.
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Affiliation(s)
- Ana Anguas-Gracia
- Department of Physiatry and Nursing, Faculty of Health Sciences, University of Zaragoza, C/Domingo Miral s/n, 50009 Zaragoza, Spain; Research group Safety and Care (GIISA0021), Institute of Research of Aragón, Zaragoza, Spain; Research group Water and Environmental Health (B43_20R), University Institute of Research in Environmental Science of Aragón, University of Zaragoza, Zaragoza, Spain.
| | - Ana B Subirón-Valera
- Department of Physiatry and Nursing, Faculty of Health Sciences, University of Zaragoza, C/Domingo Miral s/n, 50009 Zaragoza, Spain; Research group Water and Environmental Health (B43_20R), University Institute of Research in Environmental Science of Aragón, University of Zaragoza, Zaragoza, Spain.
| | - Isabel Antón-Solanas
- Department of Physiatry and Nursing, Faculty of Health Sciences, University of Zaragoza, C/Domingo Miral s/n, 50009 Zaragoza, Spain; Research group Nursing Research in Primary Care in Aragón (GENIAPA) (GIIS094), Institute of Research of Aragón, Zaragoza, Spain.
| | - Beatriz Rodríguez-Roca
- Department of Physiatry and Nursing, Faculty of Health Sciences, University of Zaragoza, C/Domingo Miral s/n, 50009 Zaragoza, Spain.
| | - Pedro J Satústegui-Dordá
- Department of Physiatry and Nursing, Faculty of Health Sciences, University of Zaragoza, C/Domingo Miral s/n, 50009 Zaragoza, Spain; Research group Water and Environmental Health (B43_20R), University Institute of Research in Environmental Science of Aragón, University of Zaragoza, Zaragoza, Spain.
| | - Fernando Urcola-Pardo
- Department of Physiatry and Nursing, Faculty of Health Sciences, University of Zaragoza, C/Domingo Miral s/n, 50009 Zaragoza, Spain; Research group Water and Environmental Health (B43_20R), University Institute of Research in Environmental Science of Aragón, University of Zaragoza, Zaragoza, Spain.
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Awan OA. The Case for Gamification in Radiology Education. Acad Radiol 2021; 28:1181-1182. [PMID: 34311928 DOI: 10.1016/j.acra.2021.02.012] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/02/2021] [Accepted: 02/03/2021] [Indexed: 11/16/2022]
Affiliation(s)
- Omer A Awan
- Associate Vice Chair of Education, University of Maryland School of Medicine, 655 W Baltimore Street, Baltimore, MD 21201.
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Rudolphi-Solero T, Jimenez-Zayas A, Lorenzo-Alvarez R, Domínguez-Pinos D, Ruiz-Gomez MJ, Sendra-Portero F. A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life. Insights Imaging 2021; 12:89. [PMID: 34185165 PMCID: PMC8241985 DOI: 10.1186/s13244-021-01032-3] [Citation(s) in RCA: 15] [Impact Index Per Article: 3.8] [Reference Citation Analysis] [Abstract] [Key Words] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/11/2021] [Accepted: 06/02/2021] [Indexed: 12/02/2022] Open
Abstract
Background A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grades. Methods The game consisted of six weekly stages, dedicated to thoracic, abdominal, and musculoskeletal radiological anatomy and semiology. Participants had several days a week to review self-guided radiology educational content and then complete individual multiple-choice tests and solve team tasks to progress through the game's ranking. Additionally, they completed a cognitive load test, a questionnaire about the experience and a post-exposure knowledge test. Results Fifty-two students organised into 13 teams participated in the game and assessed different aspects of the experience with a mean score ≥ 7.8 on a 10-point scale, highlighting the participation of the teacher (9.3 ± 1.1), the educational contents (8.8 ± 1.4) and the usefulness for their education (8.7 ± 1.4). Participants obtained better post-exposure test results (p < 0.007) and better course grades (p < 0.021) than non-participants did. Conclusion A multi-user game adapted to team competition to learn radiology in Second Life was very positively perceived by third-year medical students, who highly valued its content, organisation, and usefulness for their training. Most of the participants agreed that they had collaborated as a team and that playing in competitive environments helps them learn better. The best post-exposure and academic results compared to non-participating students indicate the potential impact of the game on learning. Supplementary Information The online version contains supplementary material available at 10.1186/s13244-021-01032-3.
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Affiliation(s)
| | - Alberto Jimenez-Zayas
- Department of Radiology and Physical Medicine, School of Medicine, University of Málaga, Málaga, Spain
| | | | - Dolores Domínguez-Pinos
- Department of Radiology and Physical Medicine, School of Medicine, University of Málaga, Málaga, Spain
| | - Miguel Jose Ruiz-Gomez
- Department of Radiology and Physical Medicine, School of Medicine, University of Málaga, Málaga, Spain
| | - Francisco Sendra-Portero
- Department of Radiology and Physical Medicine, School of Medicine, University of Málaga, Málaga, Spain.
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Thi Nguyen VA, Könings KD, Scherpbier AJJA, van Merriënboer JJG. Attracting and retaining physicians in less attractive specialties: the role of continuing medical education. HUMAN RESOURCES FOR HEALTH 2021; 19:69. [PMID: 34011364 PMCID: PMC8132429 DOI: 10.1186/s12960-021-00613-z] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 01/22/2021] [Accepted: 05/12/2021] [Indexed: 06/02/2023]
Abstract
BACKGROUND Less attractive specialties in medicine are struggling to recruit and retain physicians. When properly organized and delivered, continuing medical education (CME) activities that include short courses, coaching in the workplace, and communities of practice might offer a solution to this problem. This position paper discusses how educationalists can create CME activities based on the self-determination theory that increase physicians' intrinsic motivation to work in these specialties. MAIN CONTENT The authors propose a set of guidelines for the design of CME activities that offer physicians meaningful training experiences within the limits of the available resources and support. First, to increase physicians' sense of professional relatedness, educationalists must conduct a learner needs assessment, evaluate CME's long-term outcomes in work-based settings, create social learning networks, and involve stakeholders in every step of the CME design and implementation process. Moreover, providing accessible, practical training formats and giving informative performance feedback that authentically connects to learners' working life situation increases physicians' competence and autonomy, so that they can confidently and independently manage the situations in their practice contexts. For each guideline, application methods and instruments are proposed, making use of relevant literature and connecting to the self-determination theory. CONCLUSIONS By reducing feelings of professional isolation and reinforcing feelings of competence and autonomy in physicians, CME activities show promise as a strategy to recruit and retain physicians in less attractive specialties.
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Affiliation(s)
- Van Anh Thi Nguyen
- Department of Medical Education and Skills Laboratory, Hanoi Medical University, Room 504, B Building, 1 Ton That Tung Street, Dongda, Hanoi, 10000 Vietnam
| | - Karen D. Könings
- School of Health Professions Education, Faculty of Health, Medicine and Life Sciences, Maastricht University, P.O. Box 616, 6200 MD Maastricht, The Netherlands
| | - Albert J. J. A. Scherpbier
- School of Health Professions Education, Faculty of Health, Medicine and Life Sciences, Maastricht University, P.O. Box 616, 6200 MD Maastricht, The Netherlands
| | - Jeroen J. G. van Merriënboer
- School of Health Professions Education, Faculty of Health, Medicine and Life Sciences, Maastricht University, P.O. Box 616, 6200 MD Maastricht, The Netherlands
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Gladman T, Tylee G, Gallagher S, Mair J, Grainger R. Measuring the Quality of Clinical Skills Mobile Apps for Student Learning: Systematic Search, Analysis, and Comparison of Two Measurement Scales. JMIR Mhealth Uhealth 2021; 9:e25377. [PMID: 33890859 PMCID: PMC8105752 DOI: 10.2196/25377] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/29/2020] [Revised: 02/01/2021] [Accepted: 03/18/2021] [Indexed: 12/26/2022] Open
Abstract
BACKGROUND Mobile apps are widely used in health professions, which increases the need for simple methods to determine the quality of apps. In particular, teachers need the ability to curate high-quality mobile apps for student learning. OBJECTIVE This study aims to systematically search for and evaluate the quality of clinical skills mobile apps as learning tools. The quality of apps meeting the specified criteria was evaluated using two measures-the widely used Mobile App Rating Scale (MARS), which measures general app quality, and the Mobile App Rubric for Learning (MARuL), a recently developed instrument that measures the value of apps for student learning-to assess whether MARuL is more effective than MARS in identifying high-quality apps for learning. METHODS Two mobile app stores were systematically searched using clinical skills terms commonly found in medical education and apps meeting the criteria identified using an approach based on PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. A total of 9 apps were identified during the screening process. The apps were rated independently by 2 reviewers using MARS and MARuL. RESULTS The intraclass correlation coefficients (ICCs) for the 2 raters using MARS and MARuL were the same (MARS ICC [two-way]=0.68; P<.001 and MARuL ICC [two-way]=0.68; P<.001). Of the 9 apps, Geeky Medics-OSCE revision (MARS Android=3.74; MARS iOS=3.68; MARuL Android=75; and MARuL iOS=73) and OSCE PASS: Medical Revision (MARS Android=3.79; MARS iOS=3.71; MARuL Android=69; and MARuL iOS=73) scored highly on both measures of app quality and for both Android and iOS. Both measures also showed agreement for the lowest rated app, Patient Education Institute (MARS Android=2.21; MARS iOS=2.11; MARuL Android=18; and MARuL iOS=21.5), which had the lowest scores in all categories except information (MARS) and professional (MARuL) in both operating systems. MARS and MARuL were both able to differentiate between the highest and lowest quality apps; however, MARuL was better able to differentiate apps based on teaching and learning quality. CONCLUSIONS This systematic search and rating of clinical skills apps for learning found that the quality of apps was highly variable. However, 2 apps-Geeky Medics-OSCE revision and OSCE PASS: Medical Revision-rated highly for both versions and with both quality measures. MARS and MARuL showed similar abilities to differentiate the quality of the 9 apps. However, MARuL's incorporation of teaching and learning elements as part of a multidimensional measure of quality may make it more appropriate for use with apps focused on teaching and learning, whereas MARS's more general rating of quality may be more appropriate for health apps targeting a general health audience. Ratings of the 9 apps by both measures also highlighted the variable quality of clinical skills mobile apps for learning.
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Affiliation(s)
- Tehmina Gladman
- Education Unit, University of Otago Wellington, Wellington, New Zealand
| | - Grace Tylee
- Hutt Valley District Health Board, Lower Hutt, New Zealand
| | - Steve Gallagher
- Education Unit, Dunedin School of Medicine, University of Otago, Dunedin, New Zealand
| | - Jonathan Mair
- Hutt Valley District Health Board, Lower Hutt, New Zealand
| | - Rebecca Grainger
- Education Unit, University of Otago Wellington, Wellington, New Zealand
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Awan OA. Are Radiology Educators Using Technology Appropriately? Curr Probl Diagn Radiol 2021; 50:574-575. [PMID: 33812720 DOI: 10.1067/j.cpradiol.2021.03.013] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/07/2021] [Accepted: 03/03/2021] [Indexed: 11/22/2022]
Abstract
Technology has allowed for numerous innovations in radiology education. These include, but are not limited to audience response systems, online resources such as YouTube channels, and social media platforms like Twitter. Judicious use of these tools is necessary to best stimulate real-world practice in radiology to optimally educate radiology trainees.
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Affiliation(s)
- Omer A Awan
- Associate Vice Chair of Education, University of Maryland School of Medicine, 655 W, Baltimore Street, Baltimore, MD 21201.
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Maia EBS, La Banca RO, Nascimento LC, Schultz LF, de Carvalho Furtado MC, Sulino MC, de Lima RAG. Nurses' Perspectives on Acquiring Play-Based Competence Through an Online Course: A Focus Group Study in Brazil. J Pediatr Nurs 2021; 57:e46-e51. [PMID: 33082034 DOI: 10.1016/j.pedn.2020.10.008] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 06/17/2020] [Revised: 10/11/2020] [Accepted: 10/12/2020] [Indexed: 10/23/2022]
Abstract
PURPOSE The main stage of developing an educational health technology is meeting the expectations of users. Nurses in Brazil can benefit from online training about therapeutic play interventions. This study identified the learning demands of nurses for acquiring competence in the use of therapeutic play to build an online course. DESIGN AND METHODS Focus groups study, guided by the COREQ guidelines. Nurses experienced in pediatric care participated in eight groups held in hospitals across all Brazilian regions in 2018. The focus group interviews had a mean duration of two hours and were moderated by the main researcher and an observer, both of whom were nurses experienced in qualitative research. All interviews were audio recorded. The transcripts of the audios were coded, from which the themes were developed, and thematic analysis performed. RESULTS Nurses (N = 53, 8.5 ± 6.3 years of experience in pediatric care) reported their learning demands in three themes: "Learning theoretical concepts", "Developing therapeutic play skills", and "Learning the therapeutic play in a fun, interactive and motivational online environment". CONCLUSION Nurses learning demands involve theoretical concepts and skills to implement therapeutic play through an interesting online course. PRACTICE IMPLICATIONS By developing play-based competence through an online learning environment nurses can feel confident in implementing therapeutic play into their pediatric practice, setting the stage for a future of positive interaction between nurses and children in pediatric health care.
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Affiliation(s)
- Edmara Bazoni Soares Maia
- Ribeirao Preto College of Nursing, University of Sao Paulo - PAHO/WHO Collaborating Center for Nursing Research Development, SP, Brazil; Paulista School of Nursing, Federal University of Sao Paulo, SP, Brazil
| | - Rebecca Ortiz La Banca
- Section on Clinical, Behavioral and Outcomes Research, Joslin Diabetes Center, Harvard Medical School, MA, USA
| | - Lucila Castanheira Nascimento
- Ribeirao Preto College of Nursing, University of Sao Paulo - PAHO/WHO Collaborating Center for Nursing Research Development, SP, Brazil
| | | | - Maria Cândida de Carvalho Furtado
- Ribeirao Preto College of Nursing, University of Sao Paulo - PAHO/WHO Collaborating Center for Nursing Research Development, SP, Brazil
| | - Mariane Caetano Sulino
- Ribeirao Preto College of Nursing, University of Sao Paulo - PAHO/WHO Collaborating Center for Nursing Research Development, SP, Brazil
| | - Regina Aparecida Garcia de Lima
- Ribeirao Preto College of Nursing, University of Sao Paulo - PAHO/WHO Collaborating Center for Nursing Research Development, SP, Brazil
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Busch C, Fehr A, Rohr A, Custe B, Collins Z. Do Video Games Predict an Early Advanced Capacity to Learn Interventional Radiology Skills? JOURNAL OF MEDICAL EDUCATION AND CURRICULAR DEVELOPMENT 2021; 8:2382120521992334. [PMID: 33614969 PMCID: PMC7871050 DOI: 10.1177/2382120521992334] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 11/20/2021] [Accepted: 01/15/2021] [Indexed: 06/12/2023]
Abstract
PURPOSE To elucidate the relationship between video game (VG) play and interventional radiology (IR) technical skills in medical students. MATERIALS AND METHODS Twenty medical students recruited at our institution's IR symposium completed a survey to ascertain demographics and prior VG experience, then participated in a 3-part trial of skills assessing IR and VG skill and visuospatial aptitude (VSA). IR skill was evaluated via an endovascular simulation task, VG skill by performance on three separate VGs, and VSA using the Cube Comparison test. Regression analysis was tested the strength of relationship between IR skill and VG experience, VG skill, and VSA, respectively, and participants were stratified by IR skill to top and bottom halves for survey-response comparison. RESULTS There was no correlation between either VG skill or visuospatial aptitude and IR skill (r = -0.22, p = 0.35; and r = 0.14, p = 0.57). Greater number of years playing VGs correlated with superior IR skill (Spearman's rho=-0.45, p<0.05). Students who selected IR as their specialty of interest had extensive VG experience, playing for > 15 years (n = 4, 80%), at least 10 hours per week at their peak (n = 3, 60%), and reported being either "skilled" or "highly skilled" at VGs (n = 3, 60%). CONCLUSIONS In our study, though limited by power, number of years playing VGs correlated positively with IR skills in medical students. Prior VG experience may predict an early advanced capacity to learn IR skills and an interest in the specialty.
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Affiliation(s)
- Caleb Busch
- Interventional Radiology Department, Emory University School of Medicine, Atlanta, Georgia, USA
| | - Austin Fehr
- Interventional Radiology Department, University of Kansas School of Medicine, Kansas City, KS, USA
| | - Aaron Rohr
- Interventional Radiology Department, University of Kansas School of Medicine, Kansas City, KS, USA
| | - Brandon Custe
- Interventional Radiology Department, University of Kansas School of Medicine, Kansas City, KS, USA
| | - Zachary Collins
- Interventional Radiology Department, University of Kansas School of Medicine, Kansas City, KS, USA
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Artificial Intelligence and the Trainee Experience in Radiology. J Am Coll Radiol 2020; 17:1388-1393. [DOI: 10.1016/j.jacr.2020.09.028] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/17/2020] [Revised: 08/26/2020] [Accepted: 09/01/2020] [Indexed: 12/23/2022]
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Mehrotra P. Edutainment in dental curriculum-A systematic review. J Oral Biol Craniofac Res 2020; 10:417-421. [DOI: 10.1016/j.jobcr.2020.07.016] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/09/2020] [Revised: 07/20/2020] [Accepted: 07/20/2020] [Indexed: 10/23/2022] Open
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Ansari S, Barik S, Singh SK, Sarkar B, Goyal T, Kalia RB. Role of 3D printing in the management of complex acetabular fractures: a comparative study. Eur J Trauma Emerg Surg 2020; 47:1291-1296. [PMID: 32918149 DOI: 10.1007/s00068-020-01485-z] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/05/2020] [Accepted: 09/01/2020] [Indexed: 10/23/2022]
Abstract
PURPOSE The aim of this study is to assess the role of 3D printing of actual size pelvis in the management and outcome of acetabular fractures. METHODS Retrospective study with inclusion of acetabular fractures which were divided into two groups (traditional and 3D printing) was done over a 1 year period. The indices for comparison of both groups in this study were (a) operative time (from skin incision to suture), (b) intraoperative blood loss (noted from the anaesthetist notes), (c) times of intraoperative fluoroscopy, (d) postoperative complications, (e) quality of fracture reduction (good = < 2 mm displacement, fair = > 2 mm displacement) and (f) Harris hip score at final follow-up. RESULTS 27 cases (traditional group = 15, 3D printing group = 12) meeting the study criteria were included in the study with a mean follow-up of 26.3 ± 11.2 months. There was a significant difference in the operative time, intraoperative blood loss and number of intraoperative fluoroscopy images. The mean operative time was shorter in the 3D printing group by 62 min. No difference was noted in the quality of reduction in either of the groups (p > 0.05). CONCLUSION 3D imaging and printing helps in better understanding of the anatomy of acetabular fractures. It leads to reduced operative time, blood loss as well as exposure to radiation intraoperatively. There is no difference in functional outcome at final follow-up between 3D printing and traditional groups.
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Affiliation(s)
- Sajid Ansari
- Department of Orthopedics, All India Institute of Medical Sciences, Rishikesh, Uttarakhand, India
| | - Sitanshu Barik
- Department of Orthopedics, All India Institute of Medical Sciences, Rishikesh, Uttarakhand, India
| | - Sanny Kumar Singh
- Department of Orthopedics, All India Institute of Medical Sciences, Rishikesh, Uttarakhand, India
| | - Bhaskar Sarkar
- Department of Orthopedics, All India Institute of Medical Sciences, Rishikesh, Uttarakhand, India
| | - Tarun Goyal
- Department of Orthopaedics, All India Institute of Medical Sciences, Bhatinda, India
| | - Roop Bhushan Kalia
- Department of Orthopedics, All India Institute of Medical Sciences, Rishikesh, Uttarakhand, India.
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Gamification of Electronic Learning in Radiology Education to Improve Diagnostic Confidence and Reduce Error Rates. AJR Am J Roentgenol 2020; 214:618-623. [DOI: 10.2214/ajr.19.22087] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/24/2022]
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