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For: Bachen CM, Hernández-Ramos P, Raphael C, Waldron A. How do presence, flow, and character identification affect players’ empathy and interest in learning from a serious computer game? Computers in Human Behavior 2016. [DOI: 10.1016/j.chb.2016.06.043] [Citation(s) in RCA: 42] [Impact Index Per Article: 5.3] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/21/2022]
Number Cited by Other Article(s)
1
İSKENDER Ö. Identification with Game Characters: Theoretical Explanations, Predictors, and Psychological Outcomes. PSIKIYATRIDE GUNCEL YAKLASIMLAR - CURRENT APPROACHES IN PSYCHIATRY 2023. [DOI: 10.18863/pgy.1104693] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/20/2023]
2
Lo SY, Lai CY. Investigating how immersive virtual reality and active navigation mediate the experience of virtual concerts. Sci Rep 2023;13:8507. [PMID: 37231095 DOI: 10.1038/s41598-023-35369-0] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/08/2022] [Accepted: 05/17/2023] [Indexed: 05/27/2023]  Open
3
Yang S. Storytelling and user experience in the cultural metaverse. Heliyon 2023;9:e14759. [PMID: 37035365 PMCID: PMC10073831 DOI: 10.1016/j.heliyon.2023.e14759] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/24/2022] [Revised: 03/15/2023] [Accepted: 03/16/2023] [Indexed: 03/29/2023]  Open
4
Kotler S, Mannino M, Kelso S, Huskey R. First few seconds for flow: A comprehensive proposal of the neurobiology and neurodynamics of state onset. Neurosci Biobehav Rev 2022;143:104956. [PMID: 36368525 DOI: 10.1016/j.neubiorev.2022.104956] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/03/2022] [Revised: 10/22/2022] [Accepted: 11/06/2022] [Indexed: 11/09/2022]
5
Tan J, Kannis-Dymand L, Jones C. Examining the potential of VR program Tilt Brush in reducing anxiety. VIRTUAL REALITY 2022;27:1-13. [PMID: 36405877 PMCID: PMC9647245 DOI: 10.1007/s10055-022-00711-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 03/30/2022] [Accepted: 10/09/2022] [Indexed: 06/16/2023]
6
Li C, Lo Kon AL, Shing Ip HH. Use Virtual Reality to Enhance Intercultural Sensitivity: A Randomised Parallel Longitudinal Study. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022;28:3673-3683. [PMID: 36048997 DOI: 10.1109/tvcg.2022.3203091] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/15/2023]
7
Do teachers believe that video games can improve learning? Heliyon 2022;8:e09798. [PMID: 35800722 PMCID: PMC9253352 DOI: 10.1016/j.heliyon.2022.e09798] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/21/2021] [Revised: 07/27/2021] [Accepted: 06/21/2022] [Indexed: 11/23/2022]  Open
8
Peifer C, Wolters G, Harmat L, Heutte J, Tan J, Freire T, Tavares D, Fonte C, Andersen FO, van den Hout J, Šimleša M, Pola L, Ceja L, Triberti S. A Scoping Review of Flow Research. Front Psychol 2022;13:815665. [PMID: 35465560 PMCID: PMC9022035 DOI: 10.3389/fpsyg.2022.815665] [Citation(s) in RCA: 9] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/15/2021] [Accepted: 01/17/2022] [Indexed: 11/17/2022]  Open
9
Character identification is predicted by narrative transportation, immersive tendencies, and interactivity. CURRENT PSYCHOLOGY 2022. [DOI: 10.1007/s12144-022-03048-4] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/03/2022]
10
Xie Y, Liu Y, Zhang F, Zhou P. Virtual Reality-Integrated Immersion-Based Teaching to English Language Learning Outcome. Front Psychol 2022;12:767363. [PMID: 35211053 PMCID: PMC8862736 DOI: 10.3389/fpsyg.2021.767363] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/30/2021] [Accepted: 12/06/2021] [Indexed: 11/13/2022]  Open
11
Zarglayoun H, Laurendeau-Martin J, Tato A, Vera-Estay E, Blondin A, Lamy-Brunelle A, Chaieb S, Morasse F, Dufresne A, Nkambou R, Beauchamp MH. Assessing and Optimizing Socio-Moral Reasoning Skills: Findings From the MorALERT Serious Video Game. Front Psychol 2022;12:767596. [PMID: 35126234 PMCID: PMC8815380 DOI: 10.3389/fpsyg.2021.767596] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/31/2021] [Accepted: 12/29/2021] [Indexed: 12/18/2022]  Open
12
Yang S, Zhang W. Presence and Flow in the Context of Virtual Reality Storytelling: What Influences Enjoyment in Virtual Environments? CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2022;25:101-109. [PMID: 34962138 DOI: 10.1089/cyber.2021.0037] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/14/2023]
13
Heutte J, Fenouillet F, Martin-Krumm C, Gute G, Raes A, Gute D, Bachelet R, Csikszentmihalyi M. Optimal Experience in Adult Learning: Conception and Validation of the Flow in Education Scale (EduFlow-2). Front Psychol 2021;12:828027. [PMID: 35069401 PMCID: PMC8773090 DOI: 10.3389/fpsyg.2021.828027] [Citation(s) in RCA: 9] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/03/2021] [Accepted: 12/17/2021] [Indexed: 12/27/2022]  Open
14
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. COMPUTERS IN HUMAN BEHAVIOR 2021. [DOI: 10.1016/j.chb.2021.106963] [Citation(s) in RCA: 45] [Impact Index Per Article: 15.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/07/2023]
15
Xu XY, Tayyab SMU. How the intensity of the immersive experience impels the extent of Social Streaming App dependency? An empirical assessment with mediation and moderation effects. TELEMATICS AND INFORMATICS 2021. [DOI: 10.1016/j.tele.2021.101661] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/27/2022]
16
Eabrasu M. What if? Fine-tuning the expectations of business simulation technology through the lens of philosophical counterfactual analysis. ORGANIZATION 2021. [DOI: 10.1177/13505084211015378] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
17
Stavropoulos V, Gomez R, Griffiths MD. In search of the optimum structural model for Internet Gaming Disorder. BMC Psychiatry 2021;21:176. [PMID: 33794827 PMCID: PMC8015185 DOI: 10.1186/s12888-021-03148-8] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 05/19/2020] [Accepted: 03/04/2021] [Indexed: 11/10/2022]  Open
18
Gutierrez JP. Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers. COMPUTERS IN HUMAN BEHAVIOR REPORTS 2021. [DOI: 10.1016/j.chbr.2021.100079] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/27/2022]  Open
19
Saghafian M, Laumann K, Akhtar RS, Skogstad MR. The Evaluation of Virtual Reality Fire Extinguisher Training. Front Psychol 2020;11:593466. [PMID: 33240182 PMCID: PMC7680855 DOI: 10.3389/fpsyg.2020.593466] [Citation(s) in RCA: 15] [Impact Index Per Article: 3.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/11/2020] [Accepted: 10/21/2020] [Indexed: 11/24/2022]  Open
20
Getting in the Flow Together: The Role of Social Presence, Perceived Enjoyment and Concentration on Sustainable Use Intention of Mobile Social Network Game. SUSTAINABILITY 2020. [DOI: 10.3390/su12176853] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
21
Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad. ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION 2020. [DOI: 10.3390/ijgi9060405] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
22
Learning Interdisciplinarity and Systems Approaches in Agroecology: Experience with the Serious Game SEGAE. SUSTAINABILITY 2020. [DOI: 10.3390/su12114351] [Citation(s) in RCA: 10] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/02/2023]
23
Rodríguez-Ardura I, Meseguer-Artola A. Imagine, feel “there”, and flow! Immersive experiences on m-Facebook, and their affective and behavioural effects. INFORMATION TECHNOLOGY & PEOPLE 2019. [DOI: 10.1108/itp-10-2017-0358] [Citation(s) in RCA: 16] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/26/2022]
24
Gamification and serious games: A literature meta-analysis and integrative model. COMPUTERS IN HUMAN BEHAVIOR 2019. [DOI: 10.1016/j.chb.2018.11.030] [Citation(s) in RCA: 85] [Impact Index Per Article: 17.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/21/2022]
25
Lee CH, Chiang HS, Hsiao KL. What drives stickiness in location-based AR games? An examination of flow and satisfaction. TELEMATICS AND INFORMATICS 2018. [DOI: 10.1016/j.tele.2018.06.008] [Citation(s) in RCA: 22] [Impact Index Per Article: 3.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/28/2022]
26
Malaquias RF, Malaquias FF, Hwang Y. Understanding technology acceptance features in learning through a serious game. COMPUTERS IN HUMAN BEHAVIOR 2018. [DOI: 10.1016/j.chb.2018.06.008] [Citation(s) in RCA: 14] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/14/2022]
27
Huang HC, Pham TTL, Wong MK, Chiu HY, Yang YH, Teng CI. How to create flow experience in exergames? Perspective of flow theory. TELEMATICS AND INFORMATICS 2018. [DOI: 10.1016/j.tele.2018.03.001] [Citation(s) in RCA: 18] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/17/2022]
28
Shin D. Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? COMPUTERS IN HUMAN BEHAVIOR 2018. [DOI: 10.1016/j.chb.2017.09.012] [Citation(s) in RCA: 172] [Impact Index Per Article: 28.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
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