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For: Khaldi A, Bouzidi R, Nader F. Gamification of e-learning in higher education: a systematic literature review. Smart Learn. Environ. 2023;10:10. [PMCID: PMC9887250 DOI: 10.1186/s40561-023-00227-z] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/07/2022] [Accepted: 01/10/2023] [Indexed: 11/22/2023]
Number Cited by Other Article(s)
1
Chan STK, Smith GD. Rethinking gamification for Chinese nursing students: A reflexive thematic analysis study. Nurse Educ Pract 2025;83:104291. [PMID: 39938129 DOI: 10.1016/j.nepr.2025.104291] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/01/2024] [Revised: 01/26/2025] [Accepted: 02/01/2025] [Indexed: 02/14/2025]
2
Güngör DC, Soybaş M, Orgun F, Özkütük N. Educational games in nursing education: A bibliometric and content analysis. Nurse Educ Pract 2025;82:104231. [PMID: 39708692 DOI: 10.1016/j.nepr.2024.104231] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/19/2024] [Revised: 11/13/2024] [Accepted: 12/07/2024] [Indexed: 12/23/2024]
3
Ghaffarifar S, Behmanesh F, Gholamnia-Shirvani Z, Nikbakht HA, Nazmi S. Designing, implementing and evaluating childbirth training protocol for undergraduate midwifery students with a computer and mobile application based on gamification method: study protocol. BMC MEDICAL EDUCATION 2024;24:1326. [PMID: 39563308 PMCID: PMC11574998 DOI: 10.1186/s12909-024-06316-y] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 03/20/2024] [Accepted: 11/06/2024] [Indexed: 11/21/2024]
4
Zhao B, Zhou J. Research hotspots and trends in digitalization in higher education: A bibliometric analysis. Heliyon 2024;10:e39806. [PMID: 39524815 PMCID: PMC11550077 DOI: 10.1016/j.heliyon.2024.e39806] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/06/2023] [Revised: 10/23/2024] [Accepted: 10/23/2024] [Indexed: 11/16/2024]  Open
5
Zhang F. Enhancing ESG learning outcomes through gamification: An experimental study. PLoS One 2024;19:e0303259. [PMID: 38748683 PMCID: PMC11095718 DOI: 10.1371/journal.pone.0303259] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/26/2024] [Accepted: 04/23/2024] [Indexed: 05/19/2024]  Open
6
Maldonado-Trapp A, Bruna C. The Evolution of Active Learning in Response to the Pandemic: The Role of Technology. ADVANCES IN EXPERIMENTAL MEDICINE AND BIOLOGY 2024;1458:247-261. [PMID: 39102201 DOI: 10.1007/978-3-031-61943-4_16] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 08/06/2024]
7
Orsoni M, Dubé A, Prandi C, Giovagnoli S, Benassi M, Mazzoni E, Benvenuti M. Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications. PERSPECTIVES ON PSYCHOLOGICAL SCIENCE 2023:17456916231202489. [PMID: 37983480 DOI: 10.1177/17456916231202489] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2023]
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