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For: Koivisto J, Hamari J. The rise of motivational information systems: A review of gamification research. International Journal of Information Management 2019. [DOI: 10.1016/j.ijinfomgt.2018.10.013] [Citation(s) in RCA: 221] [Impact Index Per Article: 44.2] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/15/2022]
Number Cited by Other Article(s)
101
Hommel BE, Ruppel R, Zacher H. Assessment of cognitive flexibility in personnel selection: Validity and acceptance of a gamified version of the Wisconsin Card Sorting Test. INTERNATIONAL JOURNAL OF SELECTION AND ASSESSMENT 2021. [DOI: 10.1111/ijsa.12362] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/19/2022]
102
Serious information in hedonic social applications: affordances, self-determination and health information adoption in TikTok. JOURNAL OF DOCUMENTATION 2021. [DOI: 10.1108/jd-08-2021-0158] [Citation(s) in RCA: 7] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/27/2023]
103
Climate-intelligent cities and resilient urbanisation: Challenges and opportunities for information research. INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT 2021. [DOI: 10.1016/j.ijinfomgt.2021.102446] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
104
Pasca MG, Guglielmetti Mugion R, Toni M, Di Pietro L, Renzi MF. Gamification and service quality in bike sharing: an empirical study in Italy. TQM JOURNAL 2021. [DOI: 10.1108/tqm-05-2020-0118] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
105
Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students. COMPUTERS 2021. [DOI: 10.3390/computers10100132] [Citation(s) in RCA: 12] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
106
Mitchell R, Schuster L, Jin HS. Playing alone: can game design elements satisfy user needs in gamified mHealth services? Health Promot Int 2021;37:6397186. [PMID: 34651180 DOI: 10.1093/heapro/daab168] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
107
Dahlke S, Hunter KF, Fox MT, Davidson S, Perry N, Watts LT, Martin LS, Butler JI, Raymond C, Chasteen AL, McCleary L, Boscart V, Moody E. Awakening Canadians to ageism: a study protocol. BMC Nurs 2021;20:192. [PMID: 34627234 PMCID: PMC8502289 DOI: 10.1186/s12912-021-00713-0] [Citation(s) in RCA: 11] [Impact Index Per Article: 3.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/06/2021] [Accepted: 09/24/2021] [Indexed: 12/02/2022]  Open
108
Behl A, Sampat B, Raj S. Productivity of gig workers on crowdsourcing platforms through artificial intelligence and gamification: a multi-theoretical approach. TQM JOURNAL 2021. [DOI: 10.1108/tqm-07-2021-0201] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/22/2022]
109
Jedel I, Palmquist A, Gillberg D. A Practical View of Gamifying Information Systems for the Future. INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS 2021. [DOI: 10.4018/ijgcms.291540] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
110
Ye Q, Rafique Z, Zhou R, Asmi F, Anwar MA, Siddiquei AN. Embedded Philanthropic CSR in Digital China: Unified View of Prosocial and Pro-environmental Practices. Front Psychol 2021;12:695468. [PMID: 34539493 PMCID: PMC8440801 DOI: 10.3389/fpsyg.2021.695468] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/15/2021] [Accepted: 06/28/2021] [Indexed: 12/24/2022]  Open
111
Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). J Med Internet Res 2021;23:e30390. [PMID: 34505840 PMCID: PMC8463952 DOI: 10.2196/30390] [Citation(s) in RCA: 21] [Impact Index Per Article: 7.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/12/2021] [Revised: 06/11/2021] [Accepted: 06/17/2021] [Indexed: 12/22/2022]  Open
112
The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions. SUSTAINABILITY 2021. [DOI: 10.3390/su131810163] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
113
Paradisi P, Raglianti M, Sebastiani L. Online Communication and Body Language. Front Behav Neurosci 2021;15:709365. [PMID: 34557076 PMCID: PMC8452979 DOI: 10.3389/fnbeh.2021.709365] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/13/2021] [Accepted: 08/09/2021] [Indexed: 11/13/2022]  Open
114
Donkin R, Rasmussen R. Student Perception and the Effectiveness of Kahoot!: A Scoping Review in Histology, Anatomy, and Medical Education. ANATOMICAL SCIENCES EDUCATION 2021;14:572-585. [PMID: 33900041 DOI: 10.1002/ase.2094] [Citation(s) in RCA: 18] [Impact Index Per Article: 6.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 08/24/2020] [Revised: 02/18/2021] [Accepted: 04/19/2021] [Indexed: 06/12/2023]
115
Murillo I. Revising while playing: development and evaluation of the newly created Microbial Pursuit game as a pedagogical tool in higher education. FEMS Microbiol Lett 2021;368:6354778. [PMID: 34410375 DOI: 10.1093/femsle/fnab101] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/28/2020] [Accepted: 08/17/2021] [Indexed: 11/12/2022]  Open
116
Interpreting Usability Factors Predicting Sustainable Adoption of Cloud-Based E-Learning Environment during COVID-19 Pandemic. SUSTAINABILITY 2021. [DOI: 10.3390/su13169329] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
117
Wang T, Fan L, Zheng X, Wang W, Liang J, An K, Ju M, Lei J. The Impact of Gamification-Induced Users' Feelings on the Continued Use of mHealth Apps: A Structural Equation Model With the Self-Determination Theory Approach. J Med Internet Res 2021;23:e24546. [PMID: 34387550 PMCID: PMC8391751 DOI: 10.2196/24546] [Citation(s) in RCA: 12] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/24/2020] [Revised: 12/09/2020] [Accepted: 07/13/2021] [Indexed: 01/08/2023]  Open
118
Wagstaff S, Burton J, Zolkiewski J. Should we cooperate? Game theory insights for servitization. JOURNAL OF SERVICE MANAGEMENT 2021. [DOI: 10.1108/josm-11-2020-0430] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
119
Yang H, Li D. Exploring the inverted-U relationship between gamification achievement and health management performance. COMPUTERS IN HUMAN BEHAVIOR 2021. [DOI: 10.1016/j.chb.2021.106805] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/21/2022]
120
Mullins JK, Cronan TP. Enterprise systems knowledge, beliefs, and attitude: A model of informed technology acceptance. INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT 2021. [DOI: 10.1016/j.ijinfomgt.2021.102348] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/21/2022]
121
Gimenez‐Fernandez E, Abril C, Breuer H, Gudiksen S. Gamification approaches for open innovation implementation: A conceptual framework. CREATIVITY AND INNOVATION MANAGEMENT 2021. [DOI: 10.1111/caim.12452] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
122
Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training. INFORMATION 2021. [DOI: 10.3390/info12080300] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]  Open
123
Oliveira Jordao do Amaral I, Kang M. Gamification effects on users' motivation to contribute knowledge in a Portuguese Q&A community. ASLIB J INFORM MANAG 2021. [DOI: 10.1108/ajim-10-2020-0340] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
124
Kang M. Motivational affordances and survival of new askers on social Q&A sites: The case of Stack Exchange network. J Assoc Inf Sci Technol 2021. [DOI: 10.1002/asi.24548] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/06/2023]
125
Toward a meaningful experience: an explanation of the drivers of the continued usage of gamified mobile app services. ONLINE INFORMATION REVIEW 2021. [DOI: 10.1108/oir-10-2020-0464] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
126
Nieto-Escamez FA, Roldán-Tapia MD. Gamification as Online Teaching Strategy During COVID-19: A Mini-Review. Front Psychol 2021;12:648552. [PMID: 34093334 PMCID: PMC8175641 DOI: 10.3389/fpsyg.2021.648552] [Citation(s) in RCA: 30] [Impact Index Per Article: 10.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/31/2020] [Accepted: 04/14/2021] [Indexed: 11/26/2022]  Open
127
Tomé Klock AC, Wallius E, Hamari J. Gamification in freight transportation: extant corpus and future agenda. INTERNATIONAL JOURNAL OF PHYSICAL DISTRIBUTION & LOGISTICS MANAGEMENT 2021. [DOI: 10.1108/ijpdlm-04-2020-0103] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
128
Developing a Fuzzy TOPSIS Model Combining MACBETH and Fuzzy Shannon Entropy to Select a Gamification App. MATHEMATICS 2021. [DOI: 10.3390/math9091034] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
129
Shimazaki T, Iio M, Uechi H, Takenaka K. Emotional experiences of reading health educational manga encouraging behavioral changes: a non-randomized controlled trial. Health Psychol Behav Med 2021;9:398-421. [PMID: 34104567 PMCID: PMC8159205 DOI: 10.1080/21642850.2021.1921583] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/10/2020] [Accepted: 04/20/2021] [Indexed: 11/20/2022]  Open
130
Does Gamifying Homework Influence Performance and Perceived Gameful Experience? SUSTAINABILITY 2021. [DOI: 10.3390/su13094829] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
131
Asensio-Cuesta S, Blanes-Selva V, Conejero JA, Frigola A, Portolés MG, Merino-Torres JF, Rubio Almanza M, Syed-Abdul S, Li YCJ, Vilar-Mateo R, Fernandez-Luque L, García-Gómez JM. A User-Centered Chatbot (Wakamola) to Collect Linked Data in Population Networks to Support Studies of Overweight and Obesity Causes: Design and Pilot Study. JMIR Med Inform 2021;9:e17503. [PMID: 33851934 PMCID: PMC8087340 DOI: 10.2196/17503] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/17/2019] [Revised: 10/05/2020] [Accepted: 02/20/2021] [Indexed: 12/22/2022]  Open
132
Artificial Intelligence (AI): Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy. INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT 2021. [DOI: 10.1016/j.ijinfomgt.2019.08.002] [Citation(s) in RCA: 398] [Impact Index Per Article: 132.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/29/2022]
133
Trang S, Weiger WH. The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information? COMPUTERS IN HUMAN BEHAVIOR 2021. [DOI: 10.1016/j.chb.2020.106644] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/22/2022]
134
Rapp A. Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role‐playing games. INFORMATION SYSTEMS JOURNAL 2021. [DOI: 10.1111/isj.12328] [Citation(s) in RCA: 8] [Impact Index Per Article: 2.7] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
135
Wong D, Liu H, Meng-Lewis Y, Sun Y, Zhang Y. Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China. INFORMATION TECHNOLOGY & PEOPLE 2021. [DOI: 10.1108/itp-09-2019-0456] [Citation(s) in RCA: 9] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
136
Fagernäs S, Hamilton W, Espinoza N, Miloff A, Carlbring P, Lindner P. What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing. Internet Interv 2021;24:100370. [PMID: 33665136 PMCID: PMC7900674 DOI: 10.1016/j.invent.2021.100370] [Citation(s) in RCA: 7] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 08/14/2020] [Revised: 01/13/2021] [Accepted: 01/22/2021] [Indexed: 12/17/2022]  Open
137
Gamifying quantitative face-to-face interviews in rural India: An empirical evaluation based on the basic psychological needs theory. PLoS One 2021;16:e0244077. [PMID: 33507924 PMCID: PMC7842934 DOI: 10.1371/journal.pone.0244077] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/31/2019] [Accepted: 12/02/2020] [Indexed: 12/03/2022]  Open
138
Wannheden C, Stenfors T, Stenling A, von Thiele Schwarz U. Satisfied or Frustrated? A Qualitative Analysis of Need Satisfying and Need Frustrating Experiences of Engaging With Digital Health Technology in Chronic Care. Front Public Health 2021;8:623773. [PMID: 33585391 PMCID: PMC7873956 DOI: 10.3389/fpubh.2020.623773] [Citation(s) in RCA: 12] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/30/2020] [Accepted: 12/31/2020] [Indexed: 12/15/2022]  Open
139
Katrine W, Ritzel SB, Caroline K, Marie L, Olsgaard BS, Lasse S. Potentials and barriers of using digital tools for collecting daily measurements in multiple sclerosis research. Digit Health 2021;7:20552076211055552. [PMID: 35173979 PMCID: PMC8842387 DOI: 10.1177/20552076211055552] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/20/2021] [Accepted: 10/07/2021] [Indexed: 11/16/2022]  Open
140
Ridgers ND, Drehlich M. Youth applications. Digit Health 2021. [DOI: 10.1016/b978-0-12-818914-6.00011-9] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/25/2022]  Open
141
Leveraging learning with gamification: An experimental case study with bank managers. COMPUTERS IN HUMAN BEHAVIOR REPORTS 2021. [DOI: 10.1016/j.chbr.2020.100044] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]  Open
142
Ahonkhai AA, Pierce LJ, Mbugua S, Wasula B, Owino S, Nmoh A, Idigbe I, Ezechi O, Amaral S, David A, Okonkwo P, Dowshen N, Were MC. PEERNaija: A Gamified mHealth Behavioral Intervention to Improve Adherence to Antiretroviral Treatment Among Adolescents and Young Adults in Nigeria. FRONTIERS IN REPRODUCTIVE HEALTH 2021;3. [PMID: 35237765 PMCID: PMC8887881 DOI: 10.3389/frph.2021.656507] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]  Open
143
Legaki NZ, Xi N, Hamari J, Karpouzis K, Assimakopoulos V. The effect of challenge-based gamification on learning: An experiment in the context of statistics education. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES 2020;144:102496. [PMID: 32565668 PMCID: PMC7293851 DOI: 10.1016/j.ijhcs.2020.102496] [Citation(s) in RCA: 19] [Impact Index Per Article: 4.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/12/2019] [Revised: 06/09/2020] [Accepted: 06/12/2020] [Indexed: 05/07/2023]
144
Customer engagement in the digital age: a review and research agenda. Curr Opin Psychol 2020;36:96-100. [DOI: 10.1016/j.copsyc.2020.05.003] [Citation(s) in RCA: 31] [Impact Index Per Article: 7.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/11/2020] [Revised: 05/14/2020] [Accepted: 05/15/2020] [Indexed: 12/12/2022]
145
Is Classroom Gamification Opposed to Performance? SUSTAINABILITY 2020. [DOI: 10.3390/su12239958] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
146
Zhao Z, Arya A, Orji R, Chan G. Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study. JMIR Serious Games 2020;8:e19968. [PMID: 33200994 PMCID: PMC7708084 DOI: 10.2196/19968] [Citation(s) in RCA: 10] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/07/2020] [Revised: 09/30/2020] [Accepted: 10/24/2020] [Indexed: 12/14/2022]  Open
147
Lowry PB, Petter S, Leimeister JM. Desperately seeking the artefacts and the foundations of native theory in gamification research: why information systems researchers can play a legitimate role in this discourse and how they can better contribute. EUR J INFORM SYST 2020. [DOI: 10.1080/0960085x.2020.1841574] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
148
Lindner P. Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy. Int J Cogn Ther 2020. [DOI: 10.1007/s41811-020-00090-7] [Citation(s) in RCA: 14] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 12/19/2022]
149
Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of Gamification: Analysis of mHealth Apps. JMIR Mhealth Uhealth 2020;8:e19280. [PMID: 33074155 PMCID: PMC7605978 DOI: 10.2196/19280] [Citation(s) in RCA: 18] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/11/2020] [Revised: 07/03/2020] [Accepted: 07/24/2020] [Indexed: 02/06/2023]  Open
150
Amo L, Liao R, Kishore R, Rao HR. Effects of structural and trait competitiveness stimulated by points and leaderboards on user engagement and performance growth: A natural experiment with gamification in an informal learning environment. EUR J INFORM SYST 2020. [DOI: 10.1080/0960085x.2020.1808540] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
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