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For: Sjöblom M, Törhönen M, Hamari J, Macey J. Content structure is king: An empirical study on gratifications, game genres and content type on Twitch. Computers in Human Behavior 2017. [DOI: 10.1016/j.chb.2017.03.036] [Citation(s) in RCA: 86] [Impact Index Per Article: 12.3] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
Number Cited by Other Article(s)
1
Starosta J, Kiszka P, Szyszka PD, Starzec S, Strojny P. The tangled ways to classify games: A systematic review of how games are classified in psychological research. PLoS One 2024;19:e0299819. [PMID: 38913664 PMCID: PMC11195997 DOI: 10.1371/journal.pone.0299819] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/06/2023] [Accepted: 02/15/2024] [Indexed: 06/26/2024]  Open
2
Shi M, Ren R. Do Chinese viewers watch e-sports games for a different reason? Motivations, attitude, and team identification in predicting e-sports online spectatorship. Front Psychol 2023;14:1234305. [PMID: 37901090 PMCID: PMC10613109 DOI: 10.3389/fpsyg.2023.1234305] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/04/2023] [Accepted: 09/18/2023] [Indexed: 10/31/2023]  Open
3
Piñeiro-Chousa J, López-Cabarcos MÁ, Pérez-Pico AM, Caby J. The influence of Twitch and sustainability on the stock returns of video game companies: Before and after COVID-19. JOURNAL OF BUSINESS RESEARCH 2023;157:113620. [PMID: 36618961 PMCID: PMC9806492 DOI: 10.1016/j.jbusres.2022.113620] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 06/16/2022] [Revised: 12/22/2022] [Accepted: 12/26/2022] [Indexed: 06/17/2023]
4
Political entrepreneurs in social media: Self-monitoring, authenticity and connective democracy. The case of Íñigo Errejón. Heliyon 2023;9:e13262. [PMID: 36816324 PMCID: PMC9929295 DOI: 10.1016/j.heliyon.2023.e13262] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/22/2022] [Revised: 01/13/2023] [Accepted: 01/24/2023] [Indexed: 01/28/2023]  Open
5
Mao E. How live stream content types impact viewers’ support behaviors? Mediational analysis on psychological and social gratifications. Front Psychol 2022;13:951055. [PMID: 36304865 PMCID: PMC9596137 DOI: 10.3389/fpsyg.2022.951055] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/23/2022] [Accepted: 09/21/2022] [Indexed: 11/13/2022]  Open
6
Zhang H, Yang Y, Zhao J. Does game-irrelevant chatting stimulate high-value gifting in live streaming? A session-level perspective. COMPUTERS IN HUMAN BEHAVIOR 2022. [DOI: 10.1016/j.chb.2022.107467] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/14/2022]
7
Chae SW, Lee SH. Sharing emotion while spectating video game play: Exploring Twitch users' emotional change after the outbreak of the COVID-19 pandemic. COMPUTERS IN HUMAN BEHAVIOR 2022;131:107211. [PMID: 35125640 PMCID: PMC8801820 DOI: 10.1016/j.chb.2022.107211] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/24/2021] [Revised: 11/06/2021] [Accepted: 01/21/2022] [Indexed: 01/10/2023]
8
Cabeza-Ramírez LJ, Rey-Carmona FJ, Del Carmen Cano-Vicente M, Solano-Sánchez MÁ. Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach. Sci Rep 2022;12:7904. [PMID: 35551493 PMCID: PMC9098150 DOI: 10.1038/s41598-022-11985-0] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/06/2022] [Accepted: 05/03/2022] [Indexed: 11/24/2022]  Open
9
Chen WK, Chen LS, Pan YT. A text mining-based framework to discover the important factors in text reviews for predicting the views of live streaming. Appl Soft Comput 2021. [DOI: 10.1016/j.asoc.2021.107704] [Citation(s) in RCA: 8] [Impact Index Per Article: 2.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/01/2022]
10
Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming. Public Health Nutr 2021;25:1-12. [PMID: 34693900 PMCID: PMC8593406 DOI: 10.1017/s1368980021004420] [Citation(s) in RCA: 13] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
11
Giertz JN, Weiger WH, Törhönen M, Hamari J. Content versus community focus in live streaming services: how to drive engagement in synchronous social media. JOURNAL OF SERVICE MANAGEMENT 2021. [DOI: 10.1108/josm-12-2020-0439] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
12
Virtual gifting and danmaku: What motivates people to interact in game live streaming? TELEMATICS AND INFORMATICS 2021. [DOI: 10.1016/j.tele.2021.101624] [Citation(s) in RCA: 10] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2022]
13
Hu TE, Tang Z, Warkentin M, Wen N. SLSS Gamification as an E-Commerce Model in China. JOURNAL OF COMPUTER INFORMATION SYSTEMS 2021. [DOI: 10.1080/08874417.2021.1949759] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
14
A Study on the Factors Influencing Users’ Online Knowledge Paying-Behavior Based on the UTAUT Model. JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH 2021. [DOI: 10.3390/jtaer16050099] [Citation(s) in RCA: 11] [Impact Index Per Article: 3.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
15
What do people perceive in watching video game streaming? Eliciting spectators’ value structures. TELEMATICS AND INFORMATICS 2021. [DOI: 10.1016/j.tele.2020.101557] [Citation(s) in RCA: 8] [Impact Index Per Article: 2.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2022]
16
Xu XY, Luo X(R, Wu K, Zhao W. Exploring viewer participation in online video game streaming: A mixed-methods approach. INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT 2021. [DOI: 10.1016/j.ijinfomgt.2020.102297] [Citation(s) in RCA: 17] [Impact Index Per Article: 5.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
17
Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types. SUSTAINABILITY 2021. [DOI: 10.3390/su13084164] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
18
Clement Addo P, Fang J, Asare AO, Kulbo NB. Customer engagement and purchase intention in live-streaming digital marketing platforms. SERVICE INDUSTRIES JOURNAL 2021. [DOI: 10.1080/02642069.2021.1905798] [Citation(s) in RCA: 18] [Impact Index Per Article: 6.0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/21/2022]
19
Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2021;18:ijerph18062917. [PMID: 33809213 PMCID: PMC8001289 DOI: 10.3390/ijerph18062917] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 02/03/2021] [Revised: 03/06/2021] [Accepted: 03/09/2021] [Indexed: 01/22/2023]
20
The effect of visual and informational complexity of news website designs on comprehension and memorization among undergraduate students. AI & SOCIETY 2021. [DOI: 10.1007/s00146-021-01164-6] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/22/2022]
21
Whelan E, Laato S, Islam AKMN, Billieux J. A casino in my pocket: Gratifications associated with obsessive and harmonious passion for mobile gambling. PLoS One 2021;16:e0246432. [PMID: 33626100 PMCID: PMC7904185 DOI: 10.1371/journal.pone.0246432] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/13/2020] [Accepted: 01/19/2021] [Indexed: 11/18/2022]  Open
22
Cabeza-Ramírez LJ, Muñoz-Fernández GA, Santos-Roldán L. Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities. Healthcare (Basel) 2021;9:healthcare9020192. [PMID: 33578675 PMCID: PMC7916337 DOI: 10.3390/healthcare9020192] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/12/2021] [Revised: 01/28/2021] [Accepted: 02/06/2021] [Indexed: 12/24/2022]  Open
23
Wulf T, Schneider FM, Queck J. Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2021;24:648-653. [PMID: 33535010 DOI: 10.1089/cyber.2020.0546] [Citation(s) in RCA: 10] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]
24
Islam T, Mahmood K, Sadiq M, Usman B, Yousaf SU. Understanding Knowledgeable Workers' Behavior Toward COVID-19 Information Sharing Through WhatsApp in Pakistan. Front Psychol 2020;11:572526. [PMID: 33117239 PMCID: PMC7575735 DOI: 10.3389/fpsyg.2020.572526] [Citation(s) in RCA: 20] [Impact Index Per Article: 5.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/14/2020] [Accepted: 09/15/2020] [Indexed: 11/16/2022]  Open
25
Cabeza-Ramírez LJ, Sánchez-Cañizares SM, Fuentes-García FJ. Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020;17:ijerph17197019. [PMID: 32992885 PMCID: PMC7579209 DOI: 10.3390/ijerph17197019] [Citation(s) in RCA: 10] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 08/17/2020] [Revised: 09/21/2020] [Accepted: 09/22/2020] [Indexed: 12/14/2022]
26
Antecedents of esports gameplay intention: Genre as a moderator. COMPUTERS IN HUMAN BEHAVIOR 2020. [DOI: 10.1016/j.chb.2020.106336] [Citation(s) in RCA: 23] [Impact Index Per Article: 5.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/23/2022]
27
A Systematic Review of Literature on User Behavior in Video Game Live Streaming. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020;17:ijerph17093328. [PMID: 32403265 PMCID: PMC7246545 DOI: 10.3390/ijerph17093328] [Citation(s) in RCA: 15] [Impact Index Per Article: 3.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 04/16/2020] [Revised: 05/05/2020] [Accepted: 05/09/2020] [Indexed: 01/05/2023]
28
Uses and Gratifications on Augmented Reality Games: An Examination of Pokémon Go. APPLIED SCIENCES-BASEL 2020. [DOI: 10.3390/app10051644] [Citation(s) in RCA: 18] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/13/2022]
29
Sjöblom M, Törhönen M, Hamari J, Macey J. The ingredients of Twitch streaming: Affordances of game streams. COMPUTERS IN HUMAN BEHAVIOR 2019. [DOI: 10.1016/j.chb.2018.10.012] [Citation(s) in RCA: 37] [Impact Index Per Article: 7.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/28/2022]
30
Yu E, Jung C, Kim H, Jung J. Impact of viewer engagement on gift-giving in live video streaming. TELEMATICS AND INFORMATICS 2018. [DOI: 10.1016/j.tele.2018.03.014] [Citation(s) in RCA: 93] [Impact Index Per Article: 15.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
31
Hilvert-Bruce Z, Neill JT, Sjöblom M, Hamari J. Social motivations of live-streaming viewer engagement on Twitch. COMPUTERS IN HUMAN BEHAVIOR 2018. [DOI: 10.1016/j.chb.2018.02.013] [Citation(s) in RCA: 240] [Impact Index Per Article: 40.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
32
Macey J, Hamari J. Investigating relationships between video gaming, spectating esports, and gambling. COMPUTERS IN HUMAN BEHAVIOR 2018. [DOI: 10.1016/j.chb.2017.11.027] [Citation(s) in RCA: 69] [Impact Index Per Article: 11.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
33
Payne K, Keith MJ, Schuetzler RM, Giboney JS. Examining the learning effects of live streaming video game instruction over Twitch. COMPUTERS IN HUMAN BEHAVIOR 2017. [DOI: 10.1016/j.chb.2017.08.029] [Citation(s) in RCA: 48] [Impact Index Per Article: 6.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
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