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For: Koivisto J, Hamari J. The rise of motivational information systems: A review of gamification research. International Journal of Information Management 2019. [DOI: 10.1016/j.ijinfomgt.2018.10.013] [Citation(s) in RCA: 221] [Impact Index Per Article: 44.2] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/15/2022]
Number Cited by Other Article(s)
1
Zhan J, Liu C, Wang Z, Cai Z, He J. Effects of game-based digital interventions for mental disorders: A meta-analysis. J Affect Disord 2024;362:731-741. [PMID: 39029672 DOI: 10.1016/j.jad.2024.07.095] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 12/05/2023] [Revised: 07/04/2024] [Accepted: 07/14/2024] [Indexed: 07/21/2024]
2
Tian Y, Qin C. Paths from simple game-targeted pro-environmental behaviors to more diverse pro-environmental behaviors: Empirical evidence from the Ant Forest app. JOURNAL OF ENVIRONMENTAL MANAGEMENT 2024;367:121976. [PMID: 39083944 DOI: 10.1016/j.jenvman.2024.121976] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 04/20/2024] [Revised: 06/15/2024] [Accepted: 07/22/2024] [Indexed: 08/02/2024]
3
Banta-Wright SA, Wright BM, Taha AA, Miehl N. Branching Path Simulation for Pediatric Nurse Practitioner Students to Promote Critical Thinking: A Quasi-Experimental Study. J Pediatr Health Care 2024;38:737-746. [PMID: 38661592 DOI: 10.1016/j.pedhc.2024.03.004] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 08/21/2023] [Revised: 03/07/2024] [Accepted: 03/13/2024] [Indexed: 04/26/2024]
4
Wang P, Guo SJ, Li HJ. Brain imaging of a gamified cognitive flexibility task in young and older adults. Brain Imaging Behav 2024;18:902-912. [PMID: 38627304 DOI: 10.1007/s11682-024-00883-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 04/10/2024] [Indexed: 08/31/2024]
5
Oliveira da Silva Junior L, Oliveira W, Hamari J. Adaptation and psychometric investigation of the Gameful Experience Questionnaire (GAMEFULQUEST) in Brazilian Portuguese. Sci Rep 2024;14:17190. [PMID: 39060333 PMCID: PMC11282071 DOI: 10.1038/s41598-024-68101-7] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/14/2024] [Accepted: 07/18/2024] [Indexed: 07/28/2024]  Open
6
Kang D, Eun SD, Park J. Pilot Study of Home-Based Virtual Reality Fitness Training in Post-Discharge Rehabilitation for Patients with Spinal Cord Injury: A Randomized Double-Blind Multicenter Trial. Life (Basel) 2024;14:859. [PMID: 39063613 PMCID: PMC11278213 DOI: 10.3390/life14070859] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/09/2024] [Revised: 07/04/2024] [Accepted: 07/06/2024] [Indexed: 07/28/2024]  Open
7
Santos PM, Dias JM, Bairrada CM. Gamification in marketing: Insights on current and future research directions based on a bibliometric and theories, contexts, characteristics and methodologies analysis. Heliyon 2024;10:e32047. [PMID: 38933938 PMCID: PMC11200301 DOI: 10.1016/j.heliyon.2024.e32047] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/14/2023] [Revised: 05/23/2024] [Accepted: 05/28/2024] [Indexed: 06/28/2024]  Open
8
Espinoza Chamorro R, Santos LHO, Mori Y, Liu C, Yamamoto G, Kuroda T. Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study. JMIR Hum Factors 2024;11:e50086. [PMID: 38875005 PMCID: PMC11214031 DOI: 10.2196/50086] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/01/2023] [Revised: 10/31/2023] [Accepted: 04/07/2024] [Indexed: 06/15/2024]  Open
9
Grech EM, Briguglio M, Said E. Protocol for a randomised controlled field experiment on the effect of different gamification designs of physical activity. MethodsX 2024;12:102551. [PMID: 38299038 PMCID: PMC10828797 DOI: 10.1016/j.mex.2024.102551] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/05/2023] [Accepted: 01/04/2024] [Indexed: 02/02/2024]  Open
10
Otani VHO, Novaes RACB, Pedron J, Nabhan PC, Rodrigues TM, Chiba R, Guedes JVC, Marques LM, Vissoci JRN. Framework proposal for Role-Playing Games as mental health intervention: the Critical Skills methodology. Front Psychiatry 2024;15:1297332. [PMID: 38726380 PMCID: PMC11079307 DOI: 10.3389/fpsyt.2024.1297332] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 09/19/2023] [Accepted: 03/19/2024] [Indexed: 05/12/2024]  Open
11
Delage C, Palayer M, Lerouet D, Besson VC. "Pharmacotrophy": a playful tournament for game- and team-based learning in pharmacology education - assessing its impact on students' performance. BMC MEDICAL EDUCATION 2024;24:219. [PMID: 38429772 PMCID: PMC10908103 DOI: 10.1186/s12909-024-05157-z] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Subscribe] [Scholar Register] [Received: 08/05/2023] [Accepted: 02/09/2024] [Indexed: 03/03/2024]
12
Medvedev D, Davenport D, Talhelm T, Li Y. The motivating effect of monetary over psychological incentives is stronger in WEIRD cultures. Nat Hum Behav 2024;8:456-470. [PMID: 38191844 PMCID: PMC10963269 DOI: 10.1038/s41562-023-01769-5] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/20/2022] [Accepted: 10/25/2023] [Indexed: 01/10/2024]
13
Wang P, Li HJ. Acceptability Assessment of an Executive Function Training Game FISHERMAN for Older Adults. Games Health J 2024;13:25-32. [PMID: 37768848 DOI: 10.1089/g4h.2022.0177] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 09/30/2023]  Open
14
Huang J, Chen J, Zhou L. Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach. Front Psychol 2024;14:1286463. [PMID: 38268805 PMCID: PMC10807424 DOI: 10.3389/fpsyg.2023.1286463] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/31/2023] [Accepted: 12/26/2023] [Indexed: 01/26/2024]  Open
15
Berger M, Jung C. Gamification preferences in nutrition apps: Toward healthier diets and food choices. Digit Health 2024;10:20552076241260482. [PMID: 38868367 PMCID: PMC11168059 DOI: 10.1177/20552076241260482] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 05/23/2024] [Indexed: 06/14/2024]  Open
16
Liu J, Chen S. Distal and proximal factors of wearable users' quantified-self dependence: A cognitive-behavioral model. Digit Health 2024;10:20552076241286560. [PMID: 39360241 PMCID: PMC11445773 DOI: 10.1177/20552076241286560] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/06/2024] [Accepted: 09/03/2024] [Indexed: 10/04/2024]  Open
17
Shahzad MF, Xu S, Rehman OU, Javed I. Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR. Sci Rep 2023;13:21751. [PMID: 38066018 PMCID: PMC10709464 DOI: 10.1038/s41598-023-48835-6] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/11/2023] [Accepted: 11/30/2023] [Indexed: 12/18/2023]  Open
18
Zhai S, Li R, Yang Y. Studying environmental and economic considerations on tourism activities in achieving sustainable development goals: implications for sustainability. ENVIRONMENTAL SCIENCE AND POLLUTION RESEARCH INTERNATIONAL 2023;30:125774-125789. [PMID: 38006486 DOI: 10.1007/s11356-023-30803-2] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 03/12/2023] [Accepted: 10/27/2023] [Indexed: 11/27/2023]
19
McHenry WK, Makarius EE. Understanding gamification experiences with the benefits dependency network lens. COMPUTERS AND EDUCATION OPEN 2023. [DOI: 10.1016/j.caeo.2023.100123] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/22/2023]  Open
20
Kang D, Park J, Eun SD. Home-Based Virtual Reality Exergame Program after Stroke Rehabilitation for Patients with Stroke: A Study Protocol for a Multicenter, Randomized Controlled Trial. Life (Basel) 2023;13:2256. [PMID: 38137857 PMCID: PMC10744717 DOI: 10.3390/life13122256] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/24/2023] [Revised: 11/22/2023] [Accepted: 11/25/2023] [Indexed: 12/24/2023]  Open
21
Orsoni M, Dubé A, Prandi C, Giovagnoli S, Benassi M, Mazzoni E, Benvenuti M. Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications. PERSPECTIVES ON PSYCHOLOGICAL SCIENCE 2023:17456916231202489. [PMID: 37983480 DOI: 10.1177/17456916231202489] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2023]
22
Jingili N, Oyelere SS, Nyström MBT, Anyshchenko L. A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression. Front Digit Health 2023;5:1239435. [PMID: 38026832 PMCID: PMC10661329 DOI: 10.3389/fdgth.2023.1239435] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/16/2023] [Accepted: 10/23/2023] [Indexed: 12/01/2023]  Open
23
Monroe CM, Cai B, Edney S, Jake-Schoffman DE, Brazendale K, Bucko A, Armstrong B, Yang CH, Turner-McGrievy G. Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot. Int J Behav Nutr Phys Act 2023;20:129. [PMID: 37924083 PMCID: PMC10623775 DOI: 10.1186/s12966-023-01530-1] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/04/2023] [Accepted: 10/19/2023] [Indexed: 11/06/2023]  Open
24
Santos ACG, Muramatsu PK, Oliveira W, Joaquim S, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers. Sci Rep 2023;13:18645. [PMID: 37903849 PMCID: PMC10616289 DOI: 10.1038/s41598-023-45544-y] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/24/2022] [Accepted: 10/20/2023] [Indexed: 11/01/2023]  Open
25
Aubert AH, Scheidegger A, Schmid S. Gamified online surveys: Assessing experience with self-determination theory. PLoS One 2023;18:e0292096. [PMID: 37831685 PMCID: PMC10575531 DOI: 10.1371/journal.pone.0292096] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/12/2023] [Accepted: 09/12/2023] [Indexed: 10/15/2023]  Open
26
Li M, Ma S, Shi Y. Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis. Front Psychol 2023;14:1253549. [PMID: 37876838 PMCID: PMC10591086 DOI: 10.3389/fpsyg.2023.1253549] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/05/2023] [Accepted: 09/18/2023] [Indexed: 10/26/2023]  Open
27
Cascella M, Cascella A, Monaco F, Shariff MN. Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies. JOURNAL OF ANESTHESIA, ANALGESIA AND CRITICAL CARE 2023;3:33. [PMID: 37697415 PMCID: PMC10494447 DOI: 10.1186/s44158-023-00118-2] [Citation(s) in RCA: 10] [Impact Index Per Article: 10.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 08/11/2023] [Accepted: 08/29/2023] [Indexed: 09/13/2023]
28
Pensieri C, De Benedictis A, De Micco F, Saccoccia S, Ivziku D, Lommi M, Alloni R. Continuing Education through the Campus Game: A Sustainable Gamification Project to Improve Doctors' and Nurses' Knowledge of Quality and Clinical Risk Management. Healthcare (Basel) 2023;11:2236. [PMID: 37628434 PMCID: PMC10454495 DOI: 10.3390/healthcare11162236] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/16/2023] [Revised: 07/11/2023] [Accepted: 08/04/2023] [Indexed: 08/27/2023]  Open
29
Litvin S, Saunders R, Jefferies P, Seely H, Pössel P, Lüttke S. The Impact of a Gamified Mobile Mental Health App (eQuoo) on Resilience and Mental Health in a Student Population: Large-Scale Randomized Controlled Trial. JMIR Ment Health 2023;10:e47285. [PMID: 37477955 PMCID: PMC10403802 DOI: 10.2196/47285] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 03/14/2023] [Revised: 06/02/2023] [Accepted: 06/20/2023] [Indexed: 07/22/2023]  Open
30
Heidenreich S, Handrich F, Kraemer T. Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success. ELECTRONIC MARKETS 2023;33:20. [PMID: 37252672 PMCID: PMC10197035 DOI: 10.1007/s12525-023-00647-2] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 08/30/2022] [Accepted: 04/18/2023] [Indexed: 05/31/2023]
31
Cheng C, Ebrahimi OV. A meta-analytic review of gamified interventions in mental health enhancement. COMPUTERS IN HUMAN BEHAVIOR 2023. [DOI: 10.1016/j.chb.2022.107621] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/24/2022]
32
Liebal UW, Schimassek R, Broderius I, Maaßen N, Vogelgesang A, Weyers P, Blank LM. Biotechnology Data Analysis Training with Jupyter Notebooks. JOURNAL OF MICROBIOLOGY & BIOLOGY EDUCATION 2023;24:00113-22. [PMID: 37089214 PMCID: PMC10117103 DOI: 10.1128/jmbe.00113-22] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 08/04/2022] [Accepted: 12/20/2022] [Indexed: 05/03/2023]
33
Bucchiarone A, Savary-Leblanc M, Le Pallec X, Cicchetti A, Gérard S, Bassanelli S, Gini F, Marconi A. Gamifying model-based engineering: the PapyGame experience. SOFTWARE AND SYSTEMS MODELING 2023;22:1-21. [PMID: 37363105 PMCID: PMC9985101 DOI: 10.1007/s10270-023-01091-8] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 08/13/2022] [Revised: 01/27/2023] [Accepted: 01/30/2023] [Indexed: 06/28/2023]
34
Grabner-Hagen MM, Kingsley T. From Badges to Boss Challenges: Gamification through Need-Supporting Scaffolded Design to Instruct and Motivate Elementary Learners. COMPUTERS AND EDUCATION OPEN 2023. [DOI: 10.1016/j.caeo.2023.100131] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 03/06/2023]  Open
35
Shin D, Batista AV, Bell CM, Koonar ERM, Chen JM, Chan S, Dort JC, Lui JT. Examining the utility of a photorealistic virtual ear in otologic education. J Otolaryngol Head Neck Surg 2023;52:18. [PMID: 36814330 PMCID: PMC9948516 DOI: 10.1186/s40463-022-00614-5] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/27/2022] [Accepted: 12/07/2022] [Indexed: 02/24/2023]  Open
36
Kaur J, Lavuri R, Parida R, Singh SV. Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers. JOURNAL OF GLOBAL INFORMATION MANAGEMENT 2023. [DOI: 10.4018/jgim.317216] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/05/2023]
37
Jansson MM, Koivisto J. Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials. Games Health J 2023;12:25-33. [PMID: 36579917 DOI: 10.1089/g4h.2022.0101] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/30/2022]  Open
38
Bizzi L. WHY TO GAMIFY PERFORMANCE MANAGEMENT? CONSEQUENCES OF USER ENGAGEMENT IN GAMIFICATION. INFORMATION & MANAGEMENT 2023. [DOI: 10.1016/j.im.2023.103762] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 02/07/2023]
39
Behl A, Sampat B, Raj S. An empirical investigation of repeated donations on crowdfunding platforms during COVID-19. ANNALS OF OPERATIONS RESEARCH 2023:1-29. [PMID: 36743350 PMCID: PMC9885420 DOI: 10.1007/s10479-023-05197-6] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Accepted: 01/18/2023] [Indexed: 06/18/2023]
40
Kaya OS, Ercag E. The impact of applying challenge-based gamification program on students' learning outcomes: Academic achievement, motivation and flow. EDUCATION AND INFORMATION TECHNOLOGIES 2023;28:1-26. [PMID: 36691635 PMCID: PMC9850335 DOI: 10.1007/s10639-023-11585-z] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 08/16/2022] [Accepted: 01/05/2023] [Indexed: 06/17/2023]
41
Takbiri Y, Bastanfard A, Amini A. A gamified approach for improving the learning performance of K-6 students using Easter eggs. MULTIMEDIA TOOLS AND APPLICATIONS 2023;82:20683-20701. [PMID: 36685015 PMCID: PMC9843660 DOI: 10.1007/s11042-023-14356-7] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 03/26/2022] [Revised: 11/21/2022] [Accepted: 01/02/2023] [Indexed: 06/17/2023]
42
Lubbe D, Petri PS. Cognitive Dyadic Measurements: A Game-Changer? Construction and First Validation of Three Cognitively Demanding Competitive Tasks. JOURNAL OF PSYCHOEDUCATIONAL ASSESSMENT 2023. [DOI: 10.1177/07342829221149155] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/11/2023]
43
Dong X, Chang Y, Liao J, Hao X, Yu X. The impact of virtual interaction on consumers' pro-environmental behaviors: the mediating role of platform intimacy and love for nature. INFORMATION TECHNOLOGY & PEOPLE 2023. [DOI: 10.1108/itp-02-2021-0164] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/03/2023]
44
Knezek G, Gibson D, Christensen R, Trevisan O, Carter M. Assessing approaches to learning with nonparametric multidimensional scaling. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY : JOURNAL OF THE COUNCIL FOR EDUCATIONAL TECHNOLOGY 2023;54:126-141. [PMID: 37035265 PMCID: PMC10078274 DOI: 10.1111/bjet.13275] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 03/10/2022] [Accepted: 08/24/2022] [Indexed: 06/19/2023]
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Effect and feasibility of gamification interventions for improving physical activity and health-related outcomes in cancer survivors: an early systematic review and meta-analysis. Support Care Cancer 2022;31:92. [PMID: 36585478 DOI: 10.1007/s00520-022-07550-0] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/07/2022] [Accepted: 12/16/2022] [Indexed: 12/31/2022]
46
Cao Y, Kou F, Hu H, Wan G. How gamified cooperation and competition motivate low-carbon actions: An investigation of gamification in a popular online payment platform in China. JOURNAL OF ENVIRONMENTAL MANAGEMENT 2022;324:116259. [PMID: 36174473 DOI: 10.1016/j.jenvman.2022.116259] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/09/2022] [Revised: 08/30/2022] [Accepted: 09/10/2022] [Indexed: 06/16/2023]
47
Šlosar L, Voelcker-Rehage C, Paravlić AH, Abazovic E, de Bruin ED, Marusic U. Combining physical and virtual worlds for motor-cognitive training interventions: Position paper with guidelines on technology classification in movement-related research. Front Psychol 2022;13:1009052. [PMID: 36591050 PMCID: PMC9797127 DOI: 10.3389/fpsyg.2022.1009052] [Citation(s) in RCA: 9] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/01/2022] [Accepted: 11/23/2022] [Indexed: 12/15/2022]  Open
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Tuan SH, Chang LH, Sun SF, Lin KL, Tsai YJ. Using exergame-based exercise to prevent and postpone the loss of muscle mass, muscle strength, cognition, and functional performance among elders in rural long-term care facilities: A protocol for a randomized controlled trial. Front Med (Lausanne) 2022;9:1071409. [PMID: 36582297 PMCID: PMC9792490 DOI: 10.3389/fmed.2022.1071409] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/16/2022] [Accepted: 11/21/2022] [Indexed: 12/14/2022]  Open
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Riar M, Morschheuser B, Zarnekow R, Hamari J. Gamification of cooperation: A framework, literature review and future research agenda. INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT 2022. [DOI: 10.1016/j.ijinfomgt.2022.102549] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/15/2022]
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Li M, Jiang Z(J, Ma G. The Puzzle of Experience vs. Memory: Peak-end Theory and Strategic Gamification Design in M-Commerce. INFORMATION & MANAGEMENT 2022. [DOI: 10.1016/j.im.2022.103749] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/31/2022]
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