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Stapley PJ, Lepers R, Heming T, Gremeaux V. The arena or E-games triathlon as a unique real world and virtual mixed-model endurance sports event. Front Sports Act Living 2024; 6:1444385. [PMID: 39092315 PMCID: PMC11291322 DOI: 10.3389/fspor.2024.1444385] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/05/2024] [Accepted: 07/10/2024] [Indexed: 08/04/2024] Open
Abstract
The sport of triathlon has evolved to become a discipline comprising races of different lengths and formats. It has also undergone significant growth in popularity and exposure with several variations in format from the classic swim - bike - run combination attracting significant television and media coverage. Since 2021 an original and unique format called the Arena Games Triathlon (or in 2024 the E-Games) has evolved that involves athletes competing against each other in swimming, cycling and running combining both the real and virtual worlds in one race. This model of endurance sport is currently unique, provides instantaneous data on performance and has the potential to be a tool for performance prediction, talent selection and sport development. The goal of this perspective paper is to provide context around the emergence of the Arena Games Triathlon series, describe the format of this type of racing, outline how it has the potential to drive training and evaluation of triathletes and discuss the attractiveness of its future inclusion as an Olympic discipline.
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Affiliation(s)
- Paul J. Stapley
- Faculty of Science, Medicine and Health, School of Medical, Indigenous and Health Sciences, University of Wollongong, Wollongong, NSW, Australia
| | - Romuald Lepers
- Faculté des Sciences du Sport, Inserm CAPS U1093, Université de Bourgogne, Dijon Cedex, France
| | - Tim Heming
- Heming Media Ltd., Cheltenham, United Kingdom
| | - Vincent Gremeaux
- CHUV—Département de l’Appareil Locomoteur (DAL), Médecine du Sport et de L'exercice et Médecine Physique, Swiss Olympic Medical Center, Lausanne, Switzerland
- Institute of Sport Sciences (ISSUL), University of Lausanne, Lausanne, Switzerland
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Richardson A, Berger N, Smith P. Perceptions of Cheating and Doping in E-Cycling. Sports (Basel) 2023; 11:201. [PMID: 37888528 PMCID: PMC10611401 DOI: 10.3390/sports11100201] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/17/2023] [Revised: 09/28/2023] [Accepted: 10/09/2023] [Indexed: 10/28/2023] Open
Abstract
E-cycling is a growing area of cycling appealing to competitive cyclists and fitness enthusiasts. Zwift is the most popular e-cycling platform, with approx. 1 million subscribers and is a virtual environment that hosts regular races, including the UCI e-cycling world championships. The popularity of Zwift has given rise to cases of cheating and hacking the system to gain an advantage in e-racing. As a result, some high-profile professional riders have faced bans. We set out to understand the thoughts and concerns e-cyclists have about cheating, hacking, and doping in e-cycling. A total of 337 females and 1130 males were recruited over a 7-week period via social networking sites to complete an online survey. Forty-four per cent had experienced cheating during e-racing, which made them feel angry, annoyed, disappointed, and cheated. However, 15% of those who experienced cheating said they did not care, possibly because many see e-racing as a game or training tool rather than a competitive event. Eighty-seven per cent of participants were in favour of enforcing a ban on cheaters in e-cycling, while 34% wanted cheaters to be banned during in-person cycling events too. Results indicate that many e-cyclists have experienced cheating and would like clearer rules and bans for cheaters during e-races.
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Affiliation(s)
- Andrew Richardson
- School of Social Sciences, Humanities and Law, Teesside University, Middlesbrough TS1 3BX, UK
| | - Nicolas Berger
- School of Health & Life Sciences, Teesside University, Middlesbrough TS1 3BX, UK; (N.B.); (P.S.)
| | - Phillip Smith
- School of Health & Life Sciences, Teesside University, Middlesbrough TS1 3BX, UK; (N.B.); (P.S.)
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Waving the flames of fan engagement: strategies for coping with the digital transformation in sports organizations. JOURNAL OF STRATEGY AND MANAGEMENT 2023. [DOI: 10.1108/jsma-02-2022-0041] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/16/2023]
Abstract
PurposeThe purpose of this study is to understand the factors responsible for social media fan engagement and experience. The research study also attempts to analyze the significance of adopting digital strategies with a fan-centric approach for sports organizations.Design/methodology/approachThe authors conducted 18 semi-structured interviews with managers in different sports organizations and fans of various popular sports leagues and clubs in India. The authors used a qualitative exploratory approach by applying coding and thematic analysis to arrive at findings and conclusions.FindingsThe responses led to the emergence of three major themes comprising effective planning, harnessing fan participation and boosting the quality of experience. Building on these themes, the authors recommended the “PRIME” model for sports organizations.Research limitations/implicationsAs this study explores the growing importance of fan engagement from the top three sports leagues in India, future researchers can focus on obtaining data from multiple countries and multiple leagues to enhance fan engagement's generalizability. Also with the growing popularity of eSports, the scope of the present study may be expanded based on eSports.Practical implicationsThe authors' study acts as an eye-opener for managers revealing that to get active participation from fans, sports organizations will have to be active in social media initiatives. In addition to this, the authors also propose the PRIME model, which elaborates on the aspects of Planning social media programs, Regularization of content creation, increased Interaction with the fan base, Motivation through rewards and Enriching fan experience for effectively harnessing fan engagement and experience.Originality/valueIn the pandemic era, engaging with fans on social media can enable sports organizations to thrive. The authors suggest a “PRIME” model which can aid sports managers in effectively harnessing fan engagement and experience for the managers of sports organizations. The model can also be applied beyond the sports context in anchoring customer engagement and experience through the social media of other business organizations.
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Chorley A, Lamb KL. Effect of varying recovery intensities on power outputs during severe intensity intervals in trained cyclists during the Covid-19 pandemic. SPORT SCIENCES FOR HEALTH 2023; 19:1-9. [PMID: 36820074 PMCID: PMC9933020 DOI: 10.1007/s11332-023-01050-2] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/28/2022] [Accepted: 01/31/2023] [Indexed: 02/18/2023]
Abstract
Purpose The study aimed to investigate the effects of different recovery intensities on the power outputs of repeated severe intensity intervals and the implications for W' reconstitution in trained cyclists. Methods Eighteen trained cyclists (FTP 258.0 ± 42.7 W; weekly training 8.6 ± 1.7 h∙week-1) familiar with interval training, use of the Zwift® platform throughout the Covid-19 pandemic, and previously established FTP (95% of mean power output from a 20-min test), performed 5 × 3-min severe intensity efforts interspersed with 2-min recoveries. Recovery intensities were: 50 W (LOW), 50% of functional threshold power (MOD), and self-selected power output (SELF). Results Whilst power outputs declined as the session progressed, mean power outputs during the severe intervals across the conditions were not different to each other (LOW 300.1 ± 48.1 W; MOD: 296.9 ± 50.4 W; SELF: 298.8 ± 53.3 W) despite the different recovery conditions. Mean power outputs of the self-selected recovery periods were 121.7 ± 26.2 W. However, intensity varied during the self-selected recovery periods, with values in the last 15 s being greater than the first 15 s (p < 0.001) and decreasing throughout the session (128.7 ± 25.4 W to 113.9 ± 29.3 W). Conclusion Reducing recovery intensities below 50% of FTP failed to enhance subsequent severe intensity intervals, suggesting that a lower limit for optimal W' reconstitution had been reached. As self-selected recoveries were seen to adapt to maintain the severe intensity power output as the session progressed, adopting such a strategy might be preferential for interval training sessions.
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Affiliation(s)
- Alan Chorley
- Department of Sport and Exercise Sciences, University of Chester, Chester, CH1 4BJ UK
| | - Kevin L. Lamb
- Department of Sport and Exercise Sciences, University of Chester, Chester, CH1 4BJ UK
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Seo J, Raeymaekers B. A data-driven approach to the "Everesting" cycling challenge. Sci Rep 2023; 13:2269. [PMID: 36755051 PMCID: PMC9907867 DOI: 10.1038/s41598-023-29435-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/01/2022] [Accepted: 02/03/2023] [Indexed: 02/10/2023] Open
Abstract
The "Everesting" challenge is a cycling activity in which a cyclist repeats a hill until accumulating an elevation gain equal to the elevation of Mount Everest in a single ride. The challenge experienced a surge in interest during the COVID-19 pandemic and the cancelation of cycling races around the world that prompted cyclists to pursue alternative, individual activities. The time to complete the Everesting challenge depends on the fitness and talent of the cyclist, but also on the length and gradient of the hill, among other parameters. Hence, preparing an Everesting attempt requires understanding the relationship between the Everesting parameters and the time to complete the challenge. We use web-scraping to compile a database of publicly available Everesting attempts, and we quantify and rank the parameters that determine the time to complete the challenge. We also use unsupervised machine learning algorithms to segment cyclists into distinct groups according to their characteristics and performance. We conclude that the power per unit body mass of the cyclist and the tradeoff between the gradient of the hill and the distance are the most important considerations when attempting the Everesting challenge. As such, elite cyclists best select a hill with gradient > 12%, whereas amateur and recreational cyclists best select a hill with gradient < 10% to minimize the time to complete the Everesting challenge.
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Affiliation(s)
- Junhyeon Seo
- Department of Mechanical Engineering, Virginia Tech, Blacksburg, VA, 24061, USA
| | - Bart Raeymaekers
- Department of Mechanical Engineering, Virginia Tech, Blacksburg, VA, 24061, USA.
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Postma DBW, van Delden RW, van Hilvoorde IM. “Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Front Sports Act Living 2022; 4:899613. [PMID: 35813052 PMCID: PMC9258781 DOI: 10.3389/fspor.2022.899613] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/18/2022] [Accepted: 05/06/2022] [Indexed: 11/25/2022] Open
Abstract
In 2021, the International Olympic Committee ventured virtual space by launching their first ever Olympic Virtual Series – featuring virtual baseball, cycling, rowing, sailing and motor racing. Interestingly, all these virtual events take strongly after their physical counterparts. Which begs the question: Where are the massively popular esports games like Fortnite, League of Legends, and Dota?–What do the Olympic Virtual Series have that these popular video games do not? Here, we argue for the inclusion of esports within the Olympic program. In many respects, esports “act” and “behave” just like traditional sports. We argue that esports and traditional sports share many of the same values, like the values of meritocracy, competition, fair play, and the value of having a “level playing field”. Yet, in esports, many of these values remain underappreciated, losing out to negative values such as physical inactivity and game-addiction. To preserve what is worth preserving, we borrow from Value Sensitive Design to ameliorate the design-tensions that are foregrounded in esports. Thereby, paving possible ways toward the inclusion of esports in the Olympic program. Ultimately, the question for the IOC should not be “does it look like ‘real sport’, as we know it?”, but rather: are they sporting, rule-led, and fair activities worth preserving and setting an example for a new digitally savvy generation?
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Affiliation(s)
- Dees B. W. Postma
- Human Media Interaction, University of Twente, Enschede, Netherlands
- *Correspondence: Dees B. W. Postma
| | | | - Ivo M. van Hilvoorde
- Faculty of Human Movement Sciences, Research Institute MOVE, VU University, Amsterdam, Netherlands
- Department of Human Movement, School and Sport, Windesheim University of Applied Sciences, Zwolle, Netherlands
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Lee P, Kim H, Kim Y, Choi W, Zitouni MS, Khandoker A, Jelinek HF, Hadjileontiadis L, Lee U, Jeong Y. Beyond Pathogen Filtration: Possibility of Smart Masks as Wearable Devices for Personal and Group Health and Safety Management. JMIR Mhealth Uhealth 2022; 10:e38614. [PMID: 35679029 PMCID: PMC9217147 DOI: 10.2196/38614] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/09/2022] [Revised: 05/20/2022] [Accepted: 06/08/2022] [Indexed: 12/15/2022] Open
Abstract
Face masks are an important way to combat the COVID-19 pandemic. However, the prolonged pandemic has revealed confounding problems with the current face masks, including not only the spread of the disease but also concurrent psychological, social, and economic complications. As face masks have been worn for a long time, people have been interested in expanding the purpose of masks from protection to comfort and health, leading to the release of various "smart" mask products around the world. To envision how the smart masks will be extended, this paper reviewed 25 smart masks (12 from commercial products and 13 from academic prototypes) that emerged after the pandemic. While most smart masks presented in the market focus on resolving problems with user breathing discomfort, which arise from prolonged use, academic prototypes were designed for not only sensing COVID-19 but also general health monitoring aspects. Further, we investigated several specific sensors that can be incorporated into the mask for expanding biophysical features. On a larger scale, we discussed the architecture and possible applications with the help of connected smart masks. Namely, beyond a personal sensing application, a group or community sensing application may share an aggregate version of information with the broader population. In addition, this kind of collaborative sensing will also address the challenges of individual sensing, such as reliability and coverage. Lastly, we identified possible service application fields and further considerations for actual use. Along with daily-life health monitoring, smart masks may function as a general respiratory health tool for sports training, in an emergency room or ambulatory setting, as protection for industry workers and firefighters, and for soldier safety and survivability. For further considerations, we investigated design aspects in terms of sensor reliability and reproducibility, ergonomic design for user acceptance, and privacy-aware data-handling. Overall, we aim to explore new possibilities by examining the latest research, sensor technologies, and application platform perspectives for smart masks as one of the promising wearable devices. By integrating biomarkers of respiration symptoms, a smart mask can be a truly cutting-edge device that expands further knowledge on health monitoring to reach the next level of wearables.
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Affiliation(s)
- Peter Lee
- KAIST Institute for Health Science and Technology, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
| | - Heepyung Kim
- KAIST Institute for Health Science and Technology, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
| | - Yongshin Kim
- Graduate School of Data Science, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
| | - Woohyeok Choi
- Information & Electronics Research Institute, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
| | - M Sami Zitouni
- Department of Biomedical Engineering, Khalifa University of Science and Technology, Abu Dhabi, United Arab Emirates
- Healthcare Engineering Innovation Center, Khalifa University of Science and Technology, Abu Dhabi, United Arab Emirates
| | - Ahsan Khandoker
- Department of Biomedical Engineering, Khalifa University of Science and Technology, Abu Dhabi, United Arab Emirates
- Healthcare Engineering Innovation Center, Khalifa University of Science and Technology, Abu Dhabi, United Arab Emirates
| | - Herbert F Jelinek
- Department of Biomedical Engineering, Khalifa University of Science and Technology, Abu Dhabi, United Arab Emirates
- Healthcare Engineering Innovation Center, Khalifa University of Science and Technology, Abu Dhabi, United Arab Emirates
| | - Leontios Hadjileontiadis
- Department of Biomedical Engineering, Khalifa University of Science and Technology, Abu Dhabi, United Arab Emirates
- Healthcare Engineering Innovation Center, Khalifa University of Science and Technology, Abu Dhabi, United Arab Emirates
- Department of Electrical and Computer Engineering, Aristotle University of Thessaloniki, Thessaloniki, Greece
| | - Uichin Lee
- KAIST Institute for Health Science and Technology, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
- School of Computing, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
| | - Yong Jeong
- KAIST Institute for Health Science and Technology, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
- Department of Bio and Brain Engineering, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
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Westmattelmann D, Stoffers B, Sprenger M, Grotenhermen JG, Schewe G. The Performance-Result Gap in Mixed-Reality Cycling – Evidence From the Virtual Tour de France 2020 on Zwift. Front Physiol 2022; 13:868902. [PMID: 35634146 PMCID: PMC9136089 DOI: 10.3389/fphys.2022.868902] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/03/2022] [Accepted: 04/11/2022] [Indexed: 11/28/2022] Open
Abstract
Background: Mixed-reality sports are increasingly reaching the highest level of sport, exemplified by the first Virtual Tour de France, held in 2020. In road races, power output data are only sporadically available, which is why the effect of power output on race results is largely unknown. However, in mixed-reality competitions, measuring and comparing the power output data of all participants is a fundamental prerequisite for evaluating the athlete’s performance. Objective: This study investigates the influence of different power output parameters (absolute and relative peak power output) as well as body mass and height on the results in mixed-reality competitions. Methods: We scrape data from all six stages of the 2020 Virtual Tour de France of women and men and analyze it using regression analysis. Third-order polynomial regressions are performed as a cubic relationship between power output and competition result can be assumed. Results: Across all stages, relative power output over the entire distance explains most of the variance in the results, with maximum explanatory power between 77% and 98% for women and between 84% and 99% for men. Thus, power output is the most powerful predictor of success in mixed-reality sports. However, the identified performance-result gap reveals that other determinants have a subordinate role in success. Body mass and height can explain the results only in a few stages. The explanatory power of the determinants considered depends in particular on the stage profile and the progression of the race. Conclusion: By identifying this performance-result gap that needs to be addressed by considering additional factors like competition strategy or the specific use of equipment, important implications for the future of sports science and mixed-reality sports emerge.
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Esport. BUSINESS & INFORMATION SYSTEMS ENGINEERING 2022. [DOI: 10.1007/s12599-022-00748-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/26/2022]
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Karanasios S. The pursuit of relevance and impact: A review of the immediate response of the information systems field to
COVID
‐19. INFORMATION SYSTEMS JOURNAL 2021. [DOI: 10.1111/isj.12372] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
Affiliation(s)
- Stan Karanasios
- University of Queensland Business School, Business Information Systems The University of Queensland Brisbane Queensland Australia
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Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond. SOCIETIES 2021. [DOI: 10.3390/soc11040129] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
This research examines the various ways that video games, particularly esports, have been leveraged for content production and fan engagement (i.e., gamification) in traditional sports during the COVID-19 pandemic, as well as sports fans’ reactions in relation to their motives, points of attachment, and other consumer behavior. The study presents a sports–gaming convergence framework and identifies six popular gamification modes where video games and traditional sports converge during the pandemic. The survey results further reveal that gamification content is not consumed as simply a “substitute” for traditional sports, but instead a complementary yet unique product. In conclusion, we suggest that it is critical to recognize the differences between fans of video games and fans of traditional sports concerning market segmentation. Nevertheless, esports could effectively bridge these two industries and their consumers by enriching the content offering and extending distribution channels.
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