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For: Przybylski AK. Who believes electronic games cause real world aggression? Cyberpsychol Behav Soc Netw 2013;17:228-34. [PMID: 24256132 DOI: 10.1089/cyber.2013.0245] [Citation(s) in RCA: 42] [Impact Index Per Article: 3.8] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
Number Cited by Other Article(s)
1
Meriläinen M, Ruotsalainen M. The light, the dark, and everything else: making sense of young people's digital gaming. Front Psychol 2023;14:1164992. [PMID: 37388650 PMCID: PMC10306168 DOI: 10.3389/fpsyg.2023.1164992] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/13/2023] [Accepted: 05/19/2023] [Indexed: 07/01/2023]  Open
2
Zhao S, Zhang W. Infamous Gaming: The Intergroup Bias of Non-gamers in the Chinese Marriage Market. Front Psychol 2022;13:682372. [PMID: 35197891 PMCID: PMC8859252 DOI: 10.3389/fpsyg.2022.682372] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/13/2021] [Accepted: 01/05/2022] [Indexed: 12/01/2022]  Open
3
Ferguson CJ, Wang CKJ. Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2020;24:70-73. [PMID: 33252268 DOI: 10.1089/cyber.2020.0027] [Citation(s) in RCA: 9] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
4
Berdot-Talmier L, Zaouche-Gaudron C. Utilisation des jeux vidéo en réseau par les enfants : motivation, adaptation sociale et affective selon le genre. ENFANCE 2020. [DOI: 10.3917/enf2.203.0375] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/14/2022]
5
DeCamp W. Parental influence on youth violent video game use. SOCIAL SCIENCE RESEARCH 2019;82:195-203. [PMID: 31300079 DOI: 10.1016/j.ssresearch.2019.04.013] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 12/14/2018] [Revised: 04/05/2019] [Accepted: 04/18/2019] [Indexed: 06/10/2023]
6
Przybylski AK, Weinstein N. Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report. ROYAL SOCIETY OPEN SCIENCE 2019;6:171474. [PMID: 30891250 PMCID: PMC6408382 DOI: 10.1098/rsos.171474] [Citation(s) in RCA: 38] [Impact Index Per Article: 7.6] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 09/26/2018] [Accepted: 01/18/2019] [Indexed: 05/25/2023]
7
Madrigal-Pana J, Gómez-Figueroa J, Moncada-Jiménez J. Adult Perception Toward Videogames and Physical Activity Using Pokémon Go. Games Health J 2018;8:227-235. [PMID: 30339063 DOI: 10.1089/g4h.2018.0100] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]  Open
8
Copenhaver A, Ferguson CJ. Selling violent video game solutions: A look inside the APA's internal notes leading to the creation of the APA's 2005 resolution on violence in video games and interactive media. INTERNATIONAL JOURNAL OF LAW AND PSYCHIATRY 2018;57:77-84. [PMID: 29548507 DOI: 10.1016/j.ijlp.2018.01.004] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 06/30/2017] [Revised: 01/05/2018] [Accepted: 01/08/2018] [Indexed: 06/08/2023]
9
Ferguson CJ, Beresin E. Social science's curious war with pop culture and how it was lost: The media violence debate and the risks it holds for social science. Prev Med 2017;99:69-76. [PMID: 28212816 DOI: 10.1016/j.ypmed.2017.02.009] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 10/22/2016] [Revised: 01/20/2017] [Accepted: 02/13/2017] [Indexed: 10/20/2022]
10
Nagendra H, Kumar V, Mukherjee S. Evaluation of cognitive behavior among deaf subjects with video game as intervention. COGN SYST RES 2017. [DOI: 10.1016/j.cogsys.2016.11.007] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
11
Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study. J Youth Adolesc 2017;46:884-897. [PMID: 28224404 PMCID: PMC5346125 DOI: 10.1007/s10964-017-0646-z] [Citation(s) in RCA: 53] [Impact Index Per Article: 7.6] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/01/2016] [Accepted: 02/09/2017] [Indexed: 11/10/2022]
12
Segev A, Rovner M, Appel DI, Abrams AW, Rotem M, Bloch Y. Possible Biases of Researchers' Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980-2013). J Med Internet Res 2016;18:e196. [PMID: 27430187 PMCID: PMC4969552 DOI: 10.2196/jmir.5935] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/04/2016] [Revised: 06/12/2016] [Accepted: 06/17/2016] [Indexed: 11/13/2022]  Open
13
Ferguson CJ, Nielsen RKL, Maguire R. Do Older Adults Hate Video Games until they Play them? A Proof-of-Concept Study. CURRENT PSYCHOLOGY 2016. [DOI: 10.1007/s12144-016-9480-9] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/21/2022]
14
Przybylski AK, Weinstein N. How we see electronic games. PeerJ 2016;4:e1931. [PMID: 27077016 PMCID: PMC4830233 DOI: 10.7717/peerj.1931] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/13/2016] [Accepted: 03/22/2016] [Indexed: 11/20/2022]  Open
15
Karimpur H, Hamburger K. The Future of Action Video Games in Psychological Research and Application. Front Psychol 2015;6:1747. [PMID: 26635661 PMCID: PMC4649035 DOI: 10.3389/fpsyg.2015.01747] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/28/2015] [Accepted: 10/31/2015] [Indexed: 11/29/2022]  Open
16
Clinicians’ attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach. COMPUTERS IN HUMAN BEHAVIOR 2015. [DOI: 10.1016/j.chb.2015.06.016] [Citation(s) in RCA: 29] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/22/2022]
17
Ferguson CJ, Barr H, Figueroa G, Foley K, Gallimore A, LaQuea R, Merritt A, Miller S, Nguyen-Pham H, Spanogle C, Stevens J, Trigani B, Garza A. Digital poison? Three studies examining the influence of violent video games on youth. COMPUTERS IN HUMAN BEHAVIOR 2015. [DOI: 10.1016/j.chb.2015.04.021] [Citation(s) in RCA: 22] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
18
Rothmund T, Bender J, Nauroth P, Gollwitzer M. Public concerns about violent video games are moral concerns-How moral threat can make pacifists susceptible to scientific and political claims against violent video games. EUROPEAN JOURNAL OF SOCIAL PSYCHOLOGY 2015. [DOI: 10.1002/ejsp.2125] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
19
Consuming Entertainment Media: How Media Effects Can Vary by Users’ Controllability. CURRENT PSYCHOLOGY 2015. [DOI: 10.1007/s12144-015-9306-1] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
20
Social identity threat motivates science-discrediting online comments. PLoS One 2015. [PMID: 25646725 DOI: 10.1371/journal.pone.0117476.] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]  Open
21
Nauroth P, Gollwitzer M, Bender J, Rothmund T. Social identity threat motivates science-discrediting online comments. PLoS One 2015;10:e0117476. [PMID: 25646725 PMCID: PMC4315604 DOI: 10.1371/journal.pone.0117476] [Citation(s) in RCA: 22] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/18/2014] [Accepted: 12/24/2014] [Indexed: 11/22/2022]  Open
22
Mitrofan O, Paul M, Weich S, Spencer N. Aggression in children with behavioural/emotional difficulties: seeing aggression on television and video games. BMC Psychiatry 2014;14:287. [PMID: 25404041 PMCID: PMC4240831 DOI: 10.1186/s12888-014-0287-7] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 08/19/2013] [Accepted: 10/01/2014] [Indexed: 01/27/2023]  Open
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