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Andel R, McMahan T, Parsons TD, Hort J. Virtual Reality Tennis Training: Performance Gains Derived from User Characteristics. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2024; 27:728-735. [PMID: 39288991 DOI: 10.1089/cyber.2024.0258] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/19/2024]
Abstract
There is growing interest in virtual reality (VR) training among competitive athletes and casual sports players alike as a tool to supplement real-life play within a highly controlled, intellectually stimulating environment. We examined data from a commercially available, recently released VR software for tennis for changes in and correlates of performance. Two most frequently used tasks were evaluated-Baseline Center and Quick Volley, which include Efficiency (both), Concentration (both), and Reaction Time (Quick Volley only) subtasks. In all, 1,124 (Baseline Center) and 745 (Quick Volley) users met inclusion criteria (completed more than four trials; active sometime between November 2022 and July 2023). We found that most users were male adults and were about evenly split between advanced/pro users and intermediate/beginner users. Two or three trajectories emerged across the subtasks. Performance gains were most pronounced on movement efficiency, especially early on. Adult users generally exhibited more improvement than junior users. Additionally, women and right-handed users improved more on Baseline Center subtasks, and advanced/pro users did better than intermediate/beginner users on Quick Volley subtasks. We discuss that, despite strong performance gains within VR environment, VR training may still reflect in better real-world performance, may increase confidence and accuracy of relevant movement, lower risk of injury, and present a welcome diversion from a potential monotony of performing sport-related tasks in purely real-world settings. Future research should explore the extent to which VR training transfers to real-world performance.
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Affiliation(s)
- Ross Andel
- Edson College of Nursing and Health Innovation, Arizona State University, Tempe, Arizona, USA
- Memory Clinic, Department of Neurology, Charles University, Second Faculty of Medicine and Motol University Hospital, Praha, Czech Republic
| | - Timothy McMahan
- Learning Technologies, University of North Texas, Denton, Texas, USA
| | - Thomas D Parsons
- Edson College of Nursing and Health Innovation, Arizona State University, Tempe, Arizona, USA
- Computational Neuropsychology & Simulation (CNS) Laboratory, Arizona State University, Tempe, Arizona, USA
| | - Jakub Hort
- Memory Clinic, Department of Neurology, Charles University, Second Faculty of Medicine and Motol University Hospital, Praha, Czech Republic
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Liu PX, Pan TY, Lin HS, Chu HK, Hu MC. VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:6665-6677. [PMID: 38015694 DOI: 10.1109/tvcg.2023.3335312] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/30/2023]
Abstract
Vision Training is important for basketball players to effectively search for teammates who has wide-open opportunities to shoot, observe the defenders around the wide-open teammates and quickly choose a proper way to pass the ball to the most suitable one. We develop an immersive virtual reality (VR) system called VisionCoach to simulate the player's viewing perspective and generate three designed systematic vision training tasks to benefit the cultivating procedure. By recording the player's eye gazing and dribbling video sequence, the proposed system can analyze the vision-related behavior to understand the training effectiveness. To demonstrate the proposed VR training system can facilitate the cultivation of vision ability, we recruited 14 experienced players to participate in a 6-week between-subject study, and conducted a study by comparing the most frequently used 2D vision training method called Vision Performance Enhancement (VPE) program with the proposed system. Qualitative experiences and quantitative training results are reported to show that the proposed immersive VR training system can effectively improve player's vision ability in terms of gaze behavior and dribbling stability. Furthermore, training in the VR-VisionCoach Condition can transfer the learned abilities to real scenario more easily than training in the 2D-VPE Condition.
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Montagne G, Mascret N, Bossard M, Chomienne L, Ledouit S, Rao G, Tordi N, Verhulst E, Kulpa R. An interdisciplinary framework to optimize the anticipation skills of high-level athletes using virtual reality. Front Sports Act Living 2024; 6:1324016. [PMID: 38410354 PMCID: PMC10895038 DOI: 10.3389/fspor.2024.1324016] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/19/2023] [Accepted: 01/30/2024] [Indexed: 02/28/2024] Open
Abstract
The ambition of our contribution is to show how an interdisciplinary framework can pave the way for the deployment of innovative virtual reality training sessions to improve anticipation skills in top-level athletes. This improvement is so challenging that some authors say it is like "training for the impossible". This framework, currently being implemented as part of a project to prepare athletes for the 2024 Olympic Games in Paris, based on the ecological-dynamics approach to expertise, is innovative in its interdisciplinary nature, but also and above all because it overcomes the limitations of more traditional training methods in the field designed to optimize anticipation skills in top-level athletes. The ambition is to tackle successive challenges ranging from the design of virtual partners and opponents to the deployment of training programs in virtual reality, while ensuring the acceptability and acceptance of such innovative virtual reality training protocols and measuring associated workloads.
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Affiliation(s)
| | | | | | | | | | | | - Nicolas Tordi
- PEPITE EA4267, (EPSI), University Bourgogne Franche-Comté, Besançon, France
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Richlan F, Weiß M, Kastner P, Braid J. Virtual training, real effects: a narrative review on sports performance enhancement through interventions in virtual reality. Front Psychol 2023; 14:1240790. [PMID: 37928573 PMCID: PMC10622803 DOI: 10.3389/fpsyg.2023.1240790] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/16/2023] [Accepted: 10/04/2023] [Indexed: 11/07/2023] Open
Abstract
The present article reports a narrative review of intervention (i.e., training) studies using Virtual Reality (VR) in sports contexts. It provides a qualitative overview and narrative summary of such studies to clarify the potential benefits of VR technology for sports performance enhancement, to extract the main characteristics of the existing studies, and to inform and guide future research. Our literature search and review eventually resulted in 12 intervention studies with a pre vs. post design focused on different sports, including target and precision sports (archery, bowling, curling, darts, golf), bat/racquet and ball sports (baseball, table tennis), goal sports (football/soccer, basketball), martial arts (karate), and sport-unspecific processes such as bodily sensations and balancing. The samples investigated in the primary studies included novice, amateur, and expert athletes (total aggregated sample size N = 493). Many studies found statistically significant effects in relevant target skills following interventions in VR, often outperforming training effects in passive or active control conditions (e.g., using conventional training protocols). Therefore, interventions in VR (or extended reality) have the potential to elicit real effects in sports performance enhancement through training of motor and psychological skills and capabilities in athletes, including perception-action skills, strategic, tactical and decision-making, responding to unexpected events, and enhancing psychological resilience and mental performance under pressure. The neurocognitive mechanisms (e.g., visual search behavior, imagery), methodological aspects (e.g., adaptive training difficulty), and the issues of real-world transfer and generalizability via which these potential sports-performance-related improvements may occur are discussed. Finally, limitations of the present review, the included studies, the current state of the field in general as well as an outlook and future perspectives for research designs and directions are taken into consideration.
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Sperlich B, Düking P, Leppich R, Holmberg HC. Strengths, weaknesses, opportunities, and threats associated with the application of artificial intelligence in connection with sport research, coaching, and optimization of athletic performance: a brief SWOT analysis. Front Sports Act Living 2023; 5:1258562. [PMID: 37920303 PMCID: PMC10618674 DOI: 10.3389/fspor.2023.1258562] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/14/2023] [Accepted: 09/29/2023] [Indexed: 11/04/2023] Open
Abstract
Here, we performed a non-systematic analysis of the strength, weaknesses, opportunities, and threats (SWOT) associated with the application of artificial intelligence to sports research, coaching and optimization of athletic performance. The strength of AI with regards to applied sports research, coaching and athletic performance involve the automation of time-consuming tasks, processing and analysis of large amounts of data, and recognition of complex patterns and relationships. However, it is also essential to be aware of the weaknesses associated with the integration of AI into this field. For instance, it is imperative that the data employed to train the AI system be both diverse and complete, in addition to as unbiased as possible with respect to factors such as the gender, level of performance, and experience of an athlete. Other challenges include e.g., limited adaptability to novel situations and the cost and other resources required. Opportunities include the possibility to monitor athletes both long-term and in real-time, the potential discovery of novel indicators of performance, and prediction of risk for future injury. Leveraging these opportunities can transform athletic development and the practice of sports science in general. Threats include over-dependence on technology, less involvement of human expertise, risks with respect to data privacy, breaching of the integrity and manipulation of data, and resistance to adopting such new technology. Understanding and addressing these SWOT factors is essential for maximizing the benefits of AI while mitigating its risks, thereby paving the way for its successful integration into sport science research, coaching, and optimization of athletic performance.
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Affiliation(s)
- Billy Sperlich
- Integrative and Experimental Training Science, Institute of Sport Sciences, University of Würzburg, Würzburg, Germany
| | - Peter Düking
- Department of Sports Science and Movement Pedagogy, Technische Universität Braunschweig, Braunschweig, Germany
| | - Robert Leppich
- Software Engineering Group, Department of Computer Science, University of Würzburg, Würzburg, Germany
| | - Hans-Christer Holmberg
- Department of Health Sciences, Luleå University of Technology, Luleå, Sweden
- Department of Physiology and Pharmacology, Biomedicum C5, Karolinska Institutet, Stockholm, Sweden
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Janssen T, Müller D, Mann DL. From Natural Towards Representative Decision Making in Sports: A Framework for Decision Making in Virtual and Augmented Environments. Sports Med 2023; 53:1851-1864. [PMID: 37656407 PMCID: PMC10504147 DOI: 10.1007/s40279-023-01884-3] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 06/11/2023] [Indexed: 09/02/2023]
Abstract
Decision making is vital in complex sporting tasks but is difficult to test and train. New technologies such as virtual and augmented reality offer novel opportunities for improving decision making, yet it remains unclear whether training gains using these new approaches will improve decision making on-field. To clarify the potential benefits, a clear conceptualization of decision making is required, particularly for invasive team sports such as football, basketball and field hockey, where decisions are complex with many possible options offered. Therefore, the aim of this position paper is to establish a framework for the design of virtual and augmented environments that help invasive team sport athletes to train their decision-making capacities. To achieve this, we propose a framework for conceptualising 'natural' decision making within the performance environment in invasive team sports that views decision making as a continuous cyclical process where the ball carrier interacts with teammates to create 'windows of opportunity', and where skilled decision makers often delay decisions to create time, and in turn new opportunities, rather than necessarily selecting the first option available to them. Within the framework, we make a distinction between decision making and anticipation, proposing that decision making requires a series of on-going anticipatory judgments. Based on the framework, we subsequently highlight the consequences for testing and training decision making using virtual and augmented reality environments, in particular outlining the technological challenges that need to be overcome for natural decision making to be represented within virtual and augmented environments.
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Affiliation(s)
- Tim Janssen
- Department of Performance Analysis & Technology, Royal Dutch Football Association (KNVB, Koninklijke Nederlandse Voetbalbond), Zeist, The Netherlands.
- Department of Human Movement Sciences, Faculty of Behavioural and Movement Sciences, Amsterdam Movement Sciences and Institute Brain and Behaviour Amsterdam (iBBA), Vrije Universiteit Amsterdam, Amsterdam, The Netherlands.
| | - Daniel Müller
- Department of Human Movement Sciences, Faculty of Behavioural and Movement Sciences, Amsterdam Movement Sciences and Institute Brain and Behaviour Amsterdam (iBBA), Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
| | - David L Mann
- Department of Human Movement Sciences, Faculty of Behavioural and Movement Sciences, Amsterdam Movement Sciences and Institute Brain and Behaviour Amsterdam (iBBA), Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
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Loiseau Taupin M, Romeas T, Juste L, Labbé DR. Exploring the effects of 3D-360°VR and 2D viewing modes on gaze behavior, head excursion, and workload during a boxing specific anticipation task. Front Psychol 2023; 14:1235984. [PMID: 37680243 PMCID: PMC10481868 DOI: 10.3389/fpsyg.2023.1235984] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/07/2023] [Accepted: 08/02/2023] [Indexed: 09/09/2023] Open
Abstract
Introduction Recent evidence has started to demonstrate that 360°VR, a type of VR that immerses a user within a 360° video, has advantages over two-dimensional (2D) video displays in the context of perceptual-cognitive evaluation and training. However, there is currently a lack of empirical evidence to explain how perceptual-cognitive strategies differ between these two paradigms when performing sports-related tasks. Thus, the objective of this study was to examine and compare the impact of different viewing conditions (e.g., 3D-360°VR and 2D video displays), on gaze behavior and head excursions in a boxing-specific anticipatory task. A secondary objective was to assess the workload associated with each viewing mode, including the level of presence experienced. Thirdly, an exploratory analysis was conducted to evaluate any potential sex differences. Methods Thirty-two novice participants (16 females) were recruited for this study. A total of 24 single-punch sequences were randomly presented using a standalone VR headset (Pico Neo 3 Pro Eye), with two different viewing modes: 3D-360°VR and 2D. Participants were instructed to respond to the punches with appropriate motor actions, aiming to avoid punches. Gaze behavior was recorded using a Tobii eyetracker embedded in the VR headset. Workload and presence were measured with the SIM-TLX questionnaire. Fixation duration, number of fixations, saccades, search rate and head excursions (roll, pitch, yaw) were analyzed using linear mixed models. Results The results revealed significant shorter fixation durations and more head excursions (roll, pitch) in 3D-360°VR, compared to the 2D viewing mode (ps < 0.05). The sense of presence was found to be much higher in the 3D-360°VR viewing mode (p < 0.05). No sex differences were observed. These results demonstrate that 360°VR elicited shorter fixation durations but mostly greater head excursions and immersion compared to a 2D projection in the context of a boxing-specific task. Discussion These findings contribute to the understanding of previous evidence supporting the possible advantages of using 360°VR over 2D for perceptual-cognitive evaluation and training purposes. Further validation studies that compare behaviors and performance in 360°VR with those in the real-world will be needed.
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Affiliation(s)
- Mildred Loiseau Taupin
- Laboratoire de recherche en imagerie et orthopédie, École de technologie supérieure, Montréal, QC, Canada
- Centre de recherche du Centre hospitalier de l’Université de Montréal, Montréal, QC, Canada
- Institut national du sport du Québec, Montréal, QC, Canada
| | - Thomas Romeas
- Institut national du sport du Québec, Montréal, QC, Canada
- École d’optométrie, Université de Montréal, Montréal, QC, Canada
| | - Lauryn Juste
- Laboratoire de recherche en imagerie et orthopédie, École de technologie supérieure, Montréal, QC, Canada
- Centre de recherche du Centre hospitalier de l’Université de Montréal, Montréal, QC, Canada
| | - David R. Labbé
- Laboratoire de recherche en imagerie et orthopédie, École de technologie supérieure, Montréal, QC, Canada
- Centre de recherche du Centre hospitalier de l’Université de Montréal, Montréal, QC, Canada
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Zary N, Eysenbach G, Choi G, Huh J, Han DH. Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial. JMIR Serious Games 2023; 11:e40421. [PMID: 36602842 PMCID: PMC9853339 DOI: 10.2196/40421] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/20/2022] [Revised: 09/28/2022] [Accepted: 10/31/2022] [Indexed: 11/05/2022] Open
Abstract
BACKGROUND Virtual reality (VR) has been suggested to be effective at enhancing physical exercises because of its immersive characteristics. However, few studies have quantitatively assessed the range of motion and brain activity during VR exercises. OBJECTIVE We hypothesized that 3D immersive VR could stimulate body movement and brain activity more effectively than standard exercises and that the increased range of motions during 3D immersive VR exercises would be associated with orbitofrontal activation. METHODS A randomized crossover trial was conducted to compare exercises with and without VR. A total of 24 healthy males performed the same motions when exercising with and without 3D immersive VR, and the recorded videos were used for motion analysis. Hemodynamic changes in the prefrontal cortex were assessed using functional near-infrared spectroscopy. RESULTS There were significant differences in the total angle (z=-2.31; P=.02), length (z=-2.78; P=.005), calorie consumption (z=-3.04; P=.002), and change in accumulated oxygenated hemoglobin within the right orbitofrontal cortex (F1,94=9.36; P=.003) between the VR and offline trials. Hemodynamic changes in the right orbitofrontal cortex were positively correlated with the total angle (r=0.45; P=.001) and length (r=0.38; P=.007) in the VR exercise; however, there was no significant correlation in the offline trial. CONCLUSIONS The results of this study suggest that 3D immersive VR exercise effectively increases the range of motion in healthy individuals in relation to orbitofrontal activation. TRIAL REGISTRATION Clinical Research Information Service KCT0008021; https://cris.nih.go.kr/cris/search/detailSearch.do/23671.
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Affiliation(s)
| | | | - Gangta Choi
- Department of Psychiatry, College of Medicine, Chung-Ang University, Seoul, Republic of Korea
| | - Junghoon Huh
- Department of Human Motor Behavior, College of Sports Science, Chung-Ang University, Anseong-si, Gyeonggi-do, Republic of Korea
| | - Doug Hyun Han
- Department of Psychiatry, College of Medicine, Chung-Ang University, Seoul, Republic of Korea
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Kittel A, Spittle M, Larkin P, Spittle S. 360°VR: Application for exercise and sport science education. Front Sports Act Living 2023; 5:977075. [PMID: 37020467 PMCID: PMC10067750 DOI: 10.3389/fspor.2023.977075] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/04/2022] [Accepted: 03/02/2023] [Indexed: 04/07/2023] Open
Affiliation(s)
- Aden Kittel
- Institute for Health & Sport, Victoria University, Melbourne, VIC, Australia
- Correspondence: Aden Kittel
| | - Michael Spittle
- Institute for Health & Sport, Victoria University, Melbourne, VIC, Australia
| | - Paul Larkin
- Institute for Health & Sport, Victoria University, Melbourne, VIC, Australia
- Maribyrnong Sports Academy, Melbourne, VIC, Australia
| | - Sharna Spittle
- College of Sport and Exercise Science, Victoria University, Melbourne, VIC, Australia
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Baetzner AS, Wespi R, Hill Y, Gyllencreutz L, Sauter TC, Saveman BI, Mohr S, Regal G, Wrzus C, Frenkel MO. Preparing medical first responders for crises: a systematic literature review of disaster training programs and their effectiveness. Scand J Trauma Resusc Emerg Med 2022; 30:76. [PMID: 36566227 PMCID: PMC9789518 DOI: 10.1186/s13049-022-01056-8] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/08/2022] [Accepted: 11/30/2022] [Indexed: 12/25/2022] Open
Abstract
BACKGROUND Adequate training and preparation of medical first responders (MFRs) are essential for an optimal performance in highly demanding situations like disasters (e.g., mass accidents, natural catastrophes). The training needs to be as effective as possible, because precise and effective behavior of MFRs under stress is central for ensuring patients' survival and recovery. This systematic review offers an overview of scientifically evaluated training methods used to prepare MFRs for disasters. It identifies different effectiveness indicators and provides an additional analysis of how and to what extent the innovative training technologies virtual (VR) and mixed reality (MR) are included in disaster training research. METHODS The systematic review was conducted according to the PRISMA guidelines and focused specifically on (quasi-)experimental studies published between January 2010 and September 2021. The literature search was conducted via Web of Science and PubMed and led to the inclusion of 55 articles. RESULTS The search identified several types of training, including traditional (e.g., lectures, real-life scenario training) and technology-based training (e.g., computer-based learning, educational videos). Most trainings consisted of more than one method. The effectiveness of the trainings was mainly assessed through pre-post comparisons of knowledge tests or self-reported measures although some studies also used behavioral performance measures (e.g., triage accuracy). While all methods demonstrated effectiveness, the literature indicates that technology-based methods often lead to similar or greater training outcomes than traditional trainings. Currently, few studies systematically evaluated immersive VR and MR training. CONCLUSION To determine the success of a training, proper and scientifically sound evaluation is necessary. Of the effectiveness indicators found, performance assessments in simulated scenarios are closest to the target behavior during real disasters. For valid yet inexpensive evaluations, objectively assessible performance measures, such as accuracy, time, and order of actions could be used. However, performance assessments have not been applied often. Furthermore, we found that technology-based training methods represent a promising approach to train many MFRs repeatedly and efficiently. These technologies offer great potential to supplement or partially replace traditional training. Further research is needed on those methods that have been underrepresented, especially serious gaming, immersive VR, and MR.
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Affiliation(s)
- Anke S. Baetzner
- grid.7700.00000 0001 2190 4373Institute of Sports and Sports Sciences, Heidelberg University, Heidelberg, Germany
| | - Rafael Wespi
- grid.5734.50000 0001 0726 5157Department of Emergency Medicine, Inselspital, University Hospital, University of Bern, Bern, Switzerland ,grid.5734.50000 0001 0726 5157Graduate School for Health Sciences, University of Bern, Bern, Switzerland
| | - Yannick Hill
- grid.12380.380000 0004 1754 9227Department of Human Movement Sciences, Faculty of Behavioral and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam Movement Sciences, Amsterdam, Netherlands ,Institute of Brain and Behaviour Amsterdam, Amsterdam, Netherlands ,Lyda Hill Institute for Human Resilience, Colorado Springs, USA
| | - Lina Gyllencreutz
- grid.12650.300000 0001 1034 3451Department of Nursing, Umeå University, Umeå, Sweden ,grid.12650.300000 0001 1034 3451Department of Surgical and Perioperative Sciences, Umeå University, Umeå, Sweden
| | - Thomas C. Sauter
- grid.5734.50000 0001 0726 5157Department of Emergency Medicine, Inselspital, University Hospital, University of Bern, Bern, Switzerland
| | - Britt-Inger Saveman
- grid.12650.300000 0001 1034 3451Department of Nursing, Umeå University, Umeå, Sweden ,grid.12650.300000 0001 1034 3451Department of Surgical and Perioperative Sciences, Umeå University, Umeå, Sweden
| | - Stefan Mohr
- grid.5253.10000 0001 0328 4908Department of Anesthesiology, University Hospital Heidelberg, Heidelberg, Germany
| | - Georg Regal
- grid.4332.60000 0000 9799 7097Center for Technology Experience, AIT Austrian Institute of Technology, Vienna, Austria
| | - Cornelia Wrzus
- grid.7700.00000 0001 2190 4373Psychological Institute and Network Aging Research, Heidelberg University, Heidelberg, Germany
| | - Marie O. Frenkel
- grid.7700.00000 0001 2190 4373Institute of Sports and Sports Sciences, Heidelberg University, Heidelberg, Germany
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Filho E. Shared and Complementary Zones of Optimal Functioning (SZOF and CZOF): Theoretical Summary and Guidelines for Practice. JOURNAL OF SPORT PSYCHOLOGY IN ACTION 2022. [DOI: 10.1080/21520704.2022.2135652] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
Affiliation(s)
- Edson Filho
- Performance Recovery and Optimization (PRO) Center, Wheelock College of Education & Human Development, Boston University, Boston, MA, USA
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12
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Vansteenkiste P, Vermijs F, Deconinck FJA, Lenoir M. Does music affect performance on a hazard perception test for cyclists? ERGONOMICS 2022; 65:1266-1275. [PMID: 34989317 DOI: 10.1080/00140139.2022.2026491] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 04/23/2021] [Accepted: 12/25/2021] [Indexed: 06/14/2023]
Abstract
Whereas it has been shown that listening to music impairs the detection of auditory and visual signals, it is unclear to what extent music affects a cyclist's ability to detect and interpret hazardous traffic situations. In the current experiment, thirty-seven participants carried out a hazard perception test for cyclists. Participants were divided into three groups: control, passive, or active. The control group did the test without hearing music. The passive and active group did hear music, yet the passive group was asked to ignore the music, while the active group was asked to pay attention to the lyrics. Results showed no differences in reaction rate, reaction time, or gaze behaviour between any of the groups. These findings temper the existing safety concerns about the negative effect of music on traffic safety. Nevertheless, music might still have consequences under certain conditions or in certain risk-groups such as children. Practitioner summary: It is unclear how music affects traffic safety. The current experiment tested to what extent hazard perception was affected by listening actively or passively to music. Under the current experimental conditions, listening to music was found to have no effect on hazard perception. Abbreviation: NHTSA: national highway traffic safety administration; AOI: area of interest; TTFS: time to first saccade; FFD: first fixation duration.
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Affiliation(s)
| | - Flore Vermijs
- Honours Programme in Life Sciences: 'Breaking Frontiers', Ghent University, Ghent, Belgium
| | | | - Matthieu Lenoir
- Department of Movement and Sports Sciences, Ghent University, Ghent, Belgium
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13
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Polikanova I, Yakushina A, Leonov S, Kruchinina A, Chertopolokhov V, Liutsko L. What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study). Sports (Basel) 2022; 10:116. [PMID: 36006083 PMCID: PMC9414154 DOI: 10.3390/sports10080116] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/28/2022] [Revised: 07/14/2022] [Accepted: 07/25/2022] [Indexed: 11/16/2022] Open
Abstract
There is little research on the study of specific characteristics that contribute to the faster adaptation of athletes during the transition from one sport to another. We used virtual reality (VR) to study the differences between professional ice hockey players and other sport professionals (freestyle wrestlers), who were novices in hockey in terms of motor responses and efficiency performance, on different levels of difficulty. In the VR environment, four levels of difficulty (four blocks) were simulated, depended on the speed of the puck and the distance to it (Bl1-60-80 km/h and 18 m; Bl2-60-100 km/h, distances 12 and 18 m; Bl3-speeds up to 170 km/h and 6, 12, and 18 m; Bl4-the pucks are presented in a series of two (in sequence with a 1 s interval)). The results of the study showed that the hockey professionals proved to have more stable movement patterns of the knee and hip joints. They also made fewer head movements as a response to stimuli during all runs (0.66 vs. 1.25, p = 0.043). Thus, working out on these parameters can contribute to the faster adaptation of wrestlers in developing professional ice hockey skills.
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Affiliation(s)
- Irina Polikanova
- Department of Psychology, Lomonosov Moscow State University, 125009 Moscow, Russia;
- Department of Biology and Biotechnology, Higher School of Economics (HSE University), 117418 Moscow, Russia
| | - Anastasia Yakushina
- Department of Psychology, Lomonosov Moscow State University, 125009 Moscow, Russia;
| | - Sergey Leonov
- Department of Psychology, Lomonosov Moscow State University, 125009 Moscow, Russia;
| | - Anna Kruchinina
- Department of Mechanics and Mathematics, Lomonosov Moscow State University, 119234 Moscow, Russia; (A.K.); (V.C.)
| | - Victor Chertopolokhov
- Department of Mechanics and Mathematics, Lomonosov Moscow State University, 119234 Moscow, Russia; (A.K.); (V.C.)
| | - Liudmila Liutsko
- Department of Psychology, Lomonosov Moscow State University, 125009 Moscow, Russia;
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Lindsay R, Kittel A, Spittle M. Motor Imagery and Action Observation: A Case for the Integration of 360°VR. Front Psychol 2022; 13:880185. [PMID: 35558705 PMCID: PMC9087714 DOI: 10.3389/fpsyg.2022.880185] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/21/2022] [Accepted: 04/07/2022] [Indexed: 11/13/2022] Open
Affiliation(s)
- Riki Lindsay
- College of Sport and Exercise Science, Institute for Health and Sport, Victoria University, Melbourne, VIC, Australia
| | - Aden Kittel
- College of Sport and Exercise Science, Institute for Health and Sport, Victoria University, Melbourne, VIC, Australia
| | - Michael Spittle
- College of Sport and Exercise Science, Institute for Health and Sport, Victoria University, Melbourne, VIC, Australia
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15
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Armitano-Lago C, Willoughby D, Kiefer AW. A SWOT Analysis of Portable and Low-Cost Markerless Motion Capture Systems to Assess Lower-Limb Musculoskeletal Kinematics in Sport. Front Sports Act Living 2022; 3:809898. [PMID: 35146425 PMCID: PMC8821890 DOI: 10.3389/fspor.2021.809898] [Citation(s) in RCA: 11] [Impact Index Per Article: 5.5] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/05/2021] [Accepted: 12/24/2021] [Indexed: 01/06/2023] Open
Abstract
Markerless motion capture systems are promising for the assessment of movement in more real world research and clinical settings. While the technology has come a long way in the last 20 years, it is important for researchers and clinicians to understand the capacities and considerations for implementing these types of systems. The current review provides a SWOT (Strengths, Weaknesses, Opportunities, and Threats) analysis related to the successful adoption of markerless motion capture technology for the assessment of lower-limb musculoskeletal kinematics in sport medicine and performance settings. 31 articles met the a priori inclusion criteria of this analysis. Findings from the analysis indicate that the improving accuracy of these systems via the refinement of machine learning algorithms, combined with their cost efficacy and the enhanced ecological validity outweighs the current weaknesses and threats. Further, the analysis makes clear that there is a need for multidisciplinary collaboration between sport scientists and computer vision scientists to develop accurate clinical and research applications that are specific to sport. While work remains to be done for broad application, markerless motion capture technology is currently on a positive trajectory and the data from this analysis provide an efficient roadmap toward widespread adoption.
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Affiliation(s)
- Cortney Armitano-Lago
- Department of Exercise and Sport Science, University of North Carolina at Chapel Hill, Chapel Hill, NC, United States
| | - Dominic Willoughby
- Department of Exercise Science, Elon University, Elon, NC, United States
| | - Adam W. Kiefer
- Department of Exercise and Sport Science, University of North Carolina at Chapel Hill, Chapel Hill, NC, United States
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16
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Chang M, Büchel D, Reinecke K, Lehmann T, Baumeister J. Ecological validity in exercise neuroscience research: A systematic investigation. Eur J Neurosci 2022; 55:487-509. [PMID: 34997653 DOI: 10.1111/ejn.15595] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/06/2021] [Revised: 12/27/2021] [Accepted: 01/03/2022] [Indexed: 11/28/2022]
Abstract
The contribution of cortical processes to adaptive motor behaviour is of great interest in the field of exercise neuroscience. Next to established criteria of objectivity, reliability and validity, ecological validity refers to the concerns of whether measurements and behaviour in research settings are representative of the real world. Because exercise neuroscience investigations using mobile electroencephalography are oftentimes conducted in laboratory settings under controlled environments, methodological approaches may interfere with the idea of ecological validity. This review utilizes an original ecological validity tool to assess the degree of ecological validity in current exercise neuroscience research. A systematic literature search was conducted to identify articles investigating cortical dynamics during goal-directed sports movement. To assess ecological validity, five elements (environment, stimulus, response, body and mind) were assessed on a continuum of artificiality-naturality and simplicity-complexity. Forty-seven studies were included in the present review. Results indicate lowest average ratings for the element of environment. The elements stimulus, body and mind had mediocre ratings, and the element of response had the highest overall ratings. In terms of the type of sport, studies that assessed closed-skill indoor sports had the highest ratings, whereas closed-skill outdoor sports had the lowest overall rating. Our findings identify specific elements that are lacking in ecological validity and areas of improvement in current exercise neuroscience literature. Future studies may potentially increase ecological validity by moving from reductionist, artificial environments towards complex, natural environments and incorporating real-world sport elements such as adaptive responses and competition.
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Affiliation(s)
- Melissa Chang
- Exercise Science & Neuroscience Unit, Department of Exercise & Health, Paderborn University, Paderborn, Germany
| | - Daniel Büchel
- Exercise Science & Neuroscience Unit, Department of Exercise & Health, Paderborn University, Paderborn, Germany
| | - Kirsten Reinecke
- Institute of Sports Medicine, Department of Exercise & Health, Paderborn University, Paderborn, Germany
| | - Tim Lehmann
- Exercise Science & Neuroscience Unit, Department of Exercise & Health, Paderborn University, Paderborn, Germany
| | - Jochen Baumeister
- Exercise Science & Neuroscience Unit, Department of Exercise & Health, Paderborn University, Paderborn, Germany
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17
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Fortes LS, Almeida SS, Praça GM, Nascimento-Júnior JRA, Lima-Junior D, Barbosa BT, Ferreira MEC. Virtual reality promotes greater improvements than video-stimulation screen on perceptual-cognitive skills in young soccer athletes. Hum Mov Sci 2021; 79:102856. [PMID: 34391110 DOI: 10.1016/j.humov.2021.102856] [Citation(s) in RCA: 17] [Impact Index Per Article: 5.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/24/2020] [Revised: 07/20/2021] [Accepted: 08/02/2021] [Indexed: 11/19/2022]
Abstract
Background The literature has shown the positive effect of virtual reality (VR) in percepto-cognitive skills. However, the literature lacks findings about at what extent VR would be better than video. Purpose This study aimed to analyze the chronic effect of VR and video-stimulation screen training on passing decision-making, visual search behavior, and inhibitory control performance in young soccer athletes. Method A total of 26 young soccer players underwent an 8-week training protocol after being randomly assigned to the VR (n = 13) or video-screen (VID, n = 13) group. Passing decision-making, visual search behavior, and inhibitory control performance were measured before and after both interventions. Results A group x time interaction was found for decision-making performance (p < 0.01) and visual search behavior (p < 0.01). Both groups improved both decision-making performance (p < 0.01) and visual search behavior (p < 0.01); however, greater improvements were verified in VR (p < 0.01). Both VR and VID improved inhibitory control (p < 0.01), but no group interaction effect was observed (p > 0.05). Conclusion Our results suggest that VR leads to greater improvements in decision-making and visual search behavior in young soccer athletes than VID.
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Affiliation(s)
- Leonardo S Fortes
- Associate Graduate Program in Physical Education, Federal University of Paraiba, João Pessoa, Brazil.
| | | | - Gibson M Praça
- Sports Department, Federal University of Minas Gerais, Belo Horizonte, Brazil
| | | | - Dalton Lima-Junior
- Associate Graduate Program in Physical Education, Federal University of Paraiba, João Pessoa, Brazil
| | - Bruno Teixeira Barbosa
- Associate Graduate Program in Physical Education, Federal University of Paraiba, João Pessoa, Brazil
| | - Maria E C Ferreira
- Associate Graduate Program in Physical Education, Federal University of Juiz de Fora, Juiz de Fora, Brazil
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18
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Kittel A, Larkin P, Cunningham I, Spittle M. 360° Virtual Reality: A SWOT Analysis in Comparison to Virtual Reality. Front Psychol 2020; 11:563474. [PMID: 33117230 PMCID: PMC7575688 DOI: 10.3389/fpsyg.2020.563474] [Citation(s) in RCA: 18] [Impact Index Per Article: 4.5] [Reference Citation Analysis] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/18/2020] [Accepted: 09/02/2020] [Indexed: 01/04/2023] Open
Affiliation(s)
- Aden Kittel
- Institute for Health and Sport, Victoria University, Footscray, VIC, Australia
| | - Paul Larkin
- Institute for Health and Sport, Victoria University, Footscray, VIC, Australia
- Maribyrnong Sport Academy, Melbourne, VIC, Australia
| | - Ian Cunningham
- Faculty of Health Sciences, Ontario Tech University, Oshawa, ON, Canada
| | - Michael Spittle
- Institute for Health and Sport, Victoria University, Footscray, VIC, Australia
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19
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Le Noury P, Buszard T, Reid M, Farrow D. Examining the representativeness of a virtual reality environment for simulation of tennis performance. J Sports Sci 2020; 39:412-420. [PMID: 32951536 DOI: 10.1080/02640414.2020.1823618] [Citation(s) in RCA: 13] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
Abstract
There has been a growing interest in using virtual reality (VR) for training perceptual-cognitive skill in sport. For VR training to effectively simulate real-world tennis performance, it must recreate the contextual information and movement behaviours present in the real-world environment. It is therefore critical to assess the representativeness of VR prior to implementing skill training interventions. We constructed a VR tennis environment designed for training perceptual-cognitive skill, with the aim of assessing its representativeness and validating its use. Participants movement behaviours were compared when playing tennis in VR and real-world environments. When performing groundstrokes, participants frequently used the same stance in VR as they did in the real-world condition. Participants experienced a high sense of presence in VR, evident through the factors of spatial presence, engagement and ecological validity being high, with minimal negative effects found. We conclude that Tennis VR is sufficiently representative of real-world tennis. Our discussion focuses on the opportunity for training perceptual-cognitive skill and the potential for skill transfer.
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Affiliation(s)
- Peter Le Noury
- Institute of Health and Sport, Victoria University , Melbourne, Australia
| | - Tim Buszard
- Institute of Health and Sport, Victoria University , Melbourne, Australia
| | - Machar Reid
- Game Insight Group, Tennis Australia , Perth, Australia
| | - Damian Farrow
- Institute of Health and Sport, Victoria University , Melbourne, Australia
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20
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Kittel A, Larkin P, Elsworthy N, Spittle M. Transfer of 360° virtual reality and match broadcast video-based tests to on-field decision-making. SCI MED FOOTBALL 2020; 5:79-86. [DOI: 10.1080/24733938.2020.1802506] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
Affiliation(s)
- Aden Kittel
- Institute for Health and Sport, Victoria University, Australia
| | - Paul Larkin
- Institute for Health and Sport, Victoria University, Australia
- Maribyrnong Sports Academy, Melbourne, Australia
| | - Nathan Elsworthy
- School of Health, Medical and Applied Sciences, Central Queensland University, Rockhampton, Australia
| | - Michael Spittle
- Institute for Health and Sport, Victoria University, Australia
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21
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Lobato DF, Teixeira VA, Froes I, Donzeli MA, Bertoncello D. A comparison of the effects of plyometric and virtual training on physical and functional performance: a randomized, controlled, clinical trial. J Sports Med Phys Fitness 2020; 61:27-36. [PMID: 32734751 DOI: 10.23736/s0022-4707.20.10882-x] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
Abstract
BACKGROUND This study compared the effects of plyometric training (PT) and virtual training (VT) on physical and functional performance. METHODS Fifty-five moderately-trained women participated in this randomized, controlled, prospective study. The subjects were randomly assigned to VT (N.=20), PT (N.=18), and control (CG, N.=17) groups. The VT was performed using the Your Body Shape Fitness Evolved 2012™ exergame in an Xbox360/Kinetic™ environment. The PT was based on the methods used in previous studies. Both interventions were performed 3 times per week for 8 weeks. Participants in the CG were not submitted to any type of intervention. Physical performance (fitness and athleticism levels) was assessed using the Nike+ Kinetic Training™ exergame in an Xbox360/Kinetic™ environment. Functional performance was assessed using the shuttle run (SR), triple hop test (THT), and six-meter timed hop test (STHT). RESULTS Postintervention fitness and athleticism levels were significantly greater in VT (P<0.001 and P=0.009) and in PT (P<0.001 and P=0.003) than baselines values. Only VT postintervention fitness level was significantly greater compared to CG (P=0.03). Postintervention SR values were significantly lower than baselines values in all groups (P<0.001). VT (P=0.08) and PT (P=0.006) postintervention values were significantly lower compared to CG. Postintervention THT values were significantly greater than baselines values in VT and PT (P<0.001). VT (P=0.04 - dominant limb) and PT (P=0.003 - dominant limb; and P=0.03 - non-dominant limb) postintervention values were significantly greater compared to CG. Postintervention STHT values were significantly lower than baselines values in VT (P<0.001), PT (P<0.001) and CG (P=0.01-0.02). PT postintervention dominant (P=0.01) and non-dominant (P=0.03) limb values were significantly lower compared to CG. CONCLUSIONS Both VT and PT are beneficial for improving physical and functional performance. Therefore, VT might be a new tool that can be used for physical exercise practice and conditioning training in moderately-trained women.
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Affiliation(s)
- Daniel F Lobato
- Laboratory of Human Movement Analysis, Department of Applied Physical Therapy, Federal University of Triangulo Mineiro, Uberaba, Brazil -
| | - Vitória A Teixeira
- Laboratory of Human Movement Analysis, Department of Applied Physical Therapy, Federal University of Triangulo Mineiro, Uberaba, Brazil
| | - Isabelle Froes
- Laboratory of Human Movement Analysis, Department of Applied Physical Therapy, Federal University of Triangulo Mineiro, Uberaba, Brazil
| | - Marina A Donzeli
- Laboratory of Human Movement Analysis, Department of Applied Physical Therapy, Federal University of Triangulo Mineiro, Uberaba, Brazil
| | - Dernival Bertoncello
- Laboratory of Human Movement Analysis, Department of Applied Physical Therapy, Federal University of Triangulo Mineiro, Uberaba, Brazil
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22
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Wang TC, Sit CHP, Tang TW, Tsai CL. Psychological and Physiological Responses in Patients with Generalized Anxiety Disorder: The Use of Acute Exercise and Virtual Reality Environment. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020; 17:E4855. [PMID: 32640554 PMCID: PMC7370051 DOI: 10.3390/ijerph17134855] [Citation(s) in RCA: 17] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 05/12/2020] [Revised: 06/26/2020] [Accepted: 06/28/2020] [Indexed: 01/20/2023]
Abstract
Virtual exercise therapy is considered a useful method by which to encourage patients with generalized anxiety disorder (GAD) to engage in aerobic exercise in order to reduce stress. This study was intended to explore the psychological and physiological responses of patients with GAD after cycling in a virtual environment containing natural images. Seventy-seven participants with GAD were recruited in the present study and randomly assigned to a virtual nature (VN) or a virtual abstract painting (VAP) group. Their electroencephalogram alpha activity, perceived stress, and levels of restorative quality and satisfaction were assessed at baseline and after an acute bout of 20 min of moderate-intensity aerobic exercise. The results showed that both the VN and VAP groups showed significantly higher alpha activity post-exercise as compared to pre-exercise. The VN group relative to the VAP group exhibited higher levels of stress-relief, restorative quality, and personal satisfaction. These findings imply that a virtual exercise environment is an effective way to induce a relaxing effect in patients with GAD. However, they exhibited more positive psychological responses when exercising in such an environment with natural landscapes.
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Affiliation(s)
- Tsai-Chiao Wang
- Institute of Physical Education, Health & Leisure Studies, National Cheng Kung University, Tainan 701, Taiwan;
| | - Cindy Hui-Ping Sit
- Department of Sports Science and Physical Education, The Chinese University of Hong Kong, Hong Kong;
| | - Ta-Wei Tang
- Department of Leisure and Recreation Management, Asia University, Taichung 413, Taiwan
- Department of Medical Research, China Medical University Hospital, Taichung 413, Taiwan
- Institute of Innovation and Circular Economy, Asia University, Taichung 413, Taiwan
| | - Chia-Liang Tsai
- Institute of Physical Education, Health & Leisure Studies, National Cheng Kung University, Tainan 701, Taiwan;
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23
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Rigamonti L, Dolci A, Galetta F, Stefanelli C, Hughes M, Bartsch M, Seidelmeier I, Bonaventura K, Back DA. Social media and e-learning use among European exercise science students. Health Promot Int 2020; 35:470-477. [PMID: 31071200 DOI: 10.1093/heapro/daz046] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/25/2023] Open
Abstract
With the rise of digital technologies, electronic learning and communication tools are becoming a firm part of academia to promote knowledge of health sciences. This study sought to analyse the attitude of students regarding social media and digital learning for study purposes in sport and exercise science. A survey was carried out with a questionnaire (20 main items) in six sport science faculties, equally spread across Germany (G), Italy (I) and the United Kingdom (UK) between February and October 2017. The focus areas were students' usage of social media (Facebook, Google+, Instagram, LinkedIn, Skype, Twitter, WhatsApp, YouTube) for academic purposes and their use of e-learning. Data were analysed by quantitative and qualitative methods. 229 students participated in the study (G: 68, I: 121, UK: 40). While YouTube was mostly used for receiving knowledge, WhatsApp and Facebook showed additional preferences for peer contacts for learning purposes and knowledge discussions. Preferred online data sources were PubMed (77%), free access journals (67%), YouTube (66%) and Wikipedia (63%). Often used digital learning materials were own universities' PowerPoints (77%), scripts (59%) and scientific articles (53%). However, some preferences showed national differences. The evaluated participants showed an overall high use of social media and e-learning tools for their studies. Students would like more digital learning sources made available to them by their institutions. However, some differences in preferences of digital learning or communication tools may exist and this should be considered for international approaches to promote health knowledge among students.
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Affiliation(s)
- L Rigamonti
- Outpatient Clinic, Sports Medicine & Sports Orthopaedics, University of Potsdam, Potsdam, Germany
| | - A Dolci
- Faculty of Science and Technology, University of Westminster, London, UK
| | - F Galetta
- Department of Clinical and Experimental Medicine, University of Pisa, Pisa, Italy
| | - C Stefanelli
- Department for Life Quality Studies, University of Bologna, Rimini, Italy
| | - M Hughes
- Cardiff School of Sport, Cardiff Metropolitan University, Cardiff, UK
| | - M Bartsch
- Department of Sport Medicine, Charité - Universitätsmedizin Berlin, Berlin
| | - I Seidelmeier
- Department for Sport Science, Bundeswehr University Munich, Munich, Germany
| | - K Bonaventura
- Outpatient Clinic, Sports Medicine & Sports Orthopaedics, University of Potsdam, Potsdam, Germany.,Department of Internal Medicine/Cardiology and Angiology, Ernst-von-Bergmann Clinic, Potsdam, Germany
| | - D A Back
- Clinic of Traumatology and Orthopedics, Bundeswehr Hospital Berlin, Berlin, Germany.,Dieter Scheffner Center for Medical Teaching and Educational Research, Charité - Universitätsmedizin Berlin, Berlin, Germany
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24
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Drew SA, Awad MF, Armendariz JA, Gabay B, Lachica IJ, Hinkel-Lipsker JW. The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance. Front Sports Act Living 2020; 2:59. [PMID: 33345050 PMCID: PMC7739782 DOI: 10.3389/fspor.2020.00059] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/26/2020] [Accepted: 04/24/2020] [Indexed: 12/31/2022] Open
Abstract
Advancements in virtual reality (VR) technology now allow for the creation of highly immersive virtual environments and for systems to be commercially available at an affordable price. Despite increased availability, this access does not ensure that VR is appropriate for training for all motor skills. Before the implementation of VR for training sport-related skills takes place, it must first be established whether VR utilization is appropriate. To this end, it is crucial to better understand the mechanisms that drive learning in these new environments which will allow for optimization of VR to best facilitate transfer of learned skills to the real world. In this study we sought to examine how a skill acquired in VR compares to one acquired in the real world (RW), utilizing training to complete a dart-throwing task in either a virtual or real environment. We adopted a perceptual-motor approach in this study, employing measures of task performance (i.e., accuracy), as well as of perception (i.e., visual symptoms and oculomotor behavior) and motor behaviors (i.e., throwing kinematics and coordination). Critically, the VR-trained group performed significantly worse in terms of throwing accuracy compared to both the RW-trained group and their own baseline performance. In terms of perception, the VR-trained group reported greater acute visual symptoms compared to the RW-trained group, though oculomotor behaviors were largely the same across groups. In terms of motor behaviors, the VR-trained group exhibited different dart-throwing kinematics during training, but in the follow-up test adapted their throwing pattern to one similar to the RW-trained group. In total, VR training impaired real-world task performance, suggesting that virtual environments may offer different learning constraints compared to the real world. These results thus emphasize the need to better understand how some elements of virtual learning environments detract from transfer of an acquired sport skill to the real world. Additional work is warranted to further understand how perceptual-motor behaviors are acquired differently in virtual spaces.
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Affiliation(s)
- Stefanie A Drew
- Visual Information Sciences and Neuroscience Laboratory, Department of Psychology, California State University, Northridge, CA, United States
| | - Madeline F Awad
- Visual Information Sciences and Neuroscience Laboratory, Department of Psychology, California State University, Northridge, CA, United States
| | - Jazlyn A Armendariz
- Visual Information Sciences and Neuroscience Laboratory, Department of Psychology, California State University, Northridge, CA, United States
| | - Bar Gabay
- Visual Information Sciences and Neuroscience Laboratory, Department of Psychology, California State University, Northridge, CA, United States
| | - Isaiah J Lachica
- Move-Learn Laboratory, Department of Kinesiology, California State University, Northridge, CA, United States
| | - Jacob W Hinkel-Lipsker
- Move-Learn Laboratory, Department of Kinesiology, California State University, Northridge, CA, United States
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25
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High-Risk Lower-Extremity Biomechanics Evaluated in Simulated Soccer-Specific Virtual Environments. J Sport Rehabil 2020; 29:294-300. [PMID: 30676190 PMCID: PMC9892798 DOI: 10.1123/jsr.2018-0237] [Citation(s) in RCA: 13] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/13/2018] [Revised: 12/03/2018] [Accepted: 12/28/2018] [Indexed: 02/04/2023]
Abstract
CONTEXT Laboratory-based biomechanical analyses of sport-relevant movements such as landing and cutting have classically been used to quantify kinematic and kinetic factors in the context of injury risk, which are then used to inform targeted interventions designed to improve risky movement patterns during sport. However, the noncontextual nature of standard assessments presents challenges for assessing sport-relevant skill transfer. OBJECTIVE To examine injury-risk biomechanical differences exhibited by athletes during a jump-landing task performed as part of both a standard biomechanical assessment and a simulated, sport-specific virtual reality (VR)-based assessment. DESIGN Observational study. SETTING Medical center laboratory. PARTICIPANTS Twenty-two female adolescent soccer athletes (age = 16.0 [1.4] y, height = 165.6 [4.9] cm, and weight = 60.2 [11.4] kg). INTERVENTIONS The landing performance was analyzed for a drop vertical jump task and a VR-based, soccer-specific corner-kick scenario in which the athletes were required to jump to head a virtual soccer ball and land. MAIN OUTCOME MEASURES Hip, knee, and ankle joint kinematic differences in the frontal and sagittal planes. RESULTS Athletes exhibited reduced hip and ankle flexion, hip abduction, and frontal plane ankle excursion during landing in realistic sport scenario compared with the standard drop vertical jump task. CONCLUSION VR-based assessments can provide a sport-specific context in which to assess biomechanical deficits that predispose athletes for lower-extremity injury and offer a promising approach to better evaluate skill transfer to sport that can guide future injury prevention efforts.
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26
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Faure C, Limballe A, Bideau B, Kulpa R. Virtual reality to assess and train team ball sports performance: A scoping review. J Sports Sci 2019; 38:192-205. [PMID: 31724487 DOI: 10.1080/02640414.2019.1689807] [Citation(s) in RCA: 22] [Impact Index Per Article: 4.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/22/2022]
Abstract
Virtual reality (VR) is a widespread technology drawing an increasing interest for players and coaches, especially in team ball sports as it offers a simple tool to simulate, analyse and train situations that are often too complex to reproduce in the field. In this review we aimed at (1) providing an overview of methodologies and outcomes of research studies using VR in team ball sports; (2) better evaluating the potential interest of VR to analyse or train team ball sports situation and (3) identifying limitations, gaps in knowledge and remaining scientific challenges. The MEDLINE and Web of Science Core Collection databases were searched, using predefined combinations of keywords. Thirty articles were retained and analysed. VR can be an interesting tool to assess or train team ball sports skills/situations as it allows researchers to control and standardise situations and focus on specific skills/subskills. Studies that used VR in team ball sports still have some limitations, mainly due to technical issues or study design. This paper also describes the way VR should be used to enhance understanding of performance in team ball sports. Additional suggestions for future research and study design are proposed.
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Affiliation(s)
- Charles Faure
- Sport and Exercise Department, Univ Rennes, Rennes, France
| | | | - Benoit Bideau
- Sport and Exercise Department, Univ Rennes, Rennes, France
| | - Richard Kulpa
- Sport and Exercise Department, Univ Rennes, Rennes, France
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27
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Abstract
The purpose of this study was to determine the state of the art in the area of virtual reality in competitive athletes of different levels of expertise in various disciplines and point the areas of its application. Articles published before August 2018 were considered in our review. The PubMed, SCOPUS, SportDiscus and Medline databases were searched. A combination of the following search terms was used: virtual reality, virtual environment, virtual system, athletes, sports, physical training, sport performance, physical exercises. Studies involved healthy competitive athletes. A total of 18 articles met the inclusion criteria. There were three areas of application of virtual reality to sport: performance analysis, simulation improvement and virtual training. Competitive athletes were mostly examined in a semi-immersive setting. In conclusion, virtual reality seems to play a marginal role in competitive athletes' training. Due to the fact that virtual reality interventions bring significant improvements in clinical research, well-designed randomized control trials with detailed virtual training programmes are required in the future. Practically, virtual reality is effectively and commonly used to analyse performance in competitive athletes. There is still a need of creating fully interactive VR, where athletes will be able to cooperate with a virtual partner and influence the environment.
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28
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Michalski SC, Szpak A, Loetscher T. Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review. Front Psychol 2019; 10:2159. [PMID: 31620063 PMCID: PMC6763583 DOI: 10.3389/fpsyg.2019.02159] [Citation(s) in RCA: 21] [Impact Index Per Article: 4.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/18/2019] [Accepted: 09/06/2019] [Indexed: 01/22/2023] Open
Abstract
In many settings, sports training can be difficult to organize, logistically complicated and very costly. Virtual environments (VE) have garnered interest as a tool to train real-world sports skills due to the realism and flexibility that they can deliver. A key assumption of VE-based training is that the learned skills and experiences transfer to the real world, but do they? Using PRISMA guidelines, this systematic review evaluated the available evidence regarding the transfer of motor skills from VE training to real-world sporting contexts. The initial search identified 448 articles, but only 4 of these articles met basic criteria necessary to assess real-world transfer. Key factors regarding the study design, learner characteristics and training environment of these studies are considered. In a relatively new area of research, the findings from these 4 articles are encouraging and provide initial support for the notion that skills training in a VE can improve real-world performance in sports. However, for a wider uptake of VEs in sports training, it is important that more research demonstrates real-world transfer. Study design recommendations are suggested for researchers, developers or trainers who are considering demonstrating real-world transfers from virtual to real-world environments.
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Affiliation(s)
- Stefan C Michalski
- Cognitive Ageing and Impairment Neurosciences Laboratory, School of Psychology, University of South Australia, Adelaide, SA, Australia
| | - Ancret Szpak
- Cognitive Ageing and Impairment Neurosciences Laboratory, School of Psychology, University of South Australia, Adelaide, SA, Australia
| | - Tobias Loetscher
- Cognitive Ageing and Impairment Neurosciences Laboratory, School of Psychology, University of South Australia, Adelaide, SA, Australia
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Shultz SJ, Schmitz RJ, Cameron KL, Ford KR, Grooms DR, Lepley LK, Myer GD, Pietrosimone B. Anterior Cruciate Ligament Research Retreat VIII Summary Statement: An Update on Injury Risk Identification and Prevention Across the Anterior Cruciate Ligament Injury Continuum, March 14-16, 2019, Greensboro, NC. J Athl Train 2019; 54:970-984. [PMID: 31461312 PMCID: PMC6795093 DOI: 10.4085/1062-6050-54.084] [Citation(s) in RCA: 18] [Impact Index Per Article: 3.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/13/2022]
Affiliation(s)
- Sandra J. Shultz
- Applied Neuromechanics Research Laboratory, University of North Carolina at Greensboro
| | - Randy J. Schmitz
- Applied Neuromechanics Research Laboratory, University of North Carolina at Greensboro
| | - Kenneth L. Cameron
- John A. Feagin Jr Sports Medicine Fellowship, Keller Army Hospital, United States Military Academy, West Point, NY
| | - Kevin R. Ford
- Human Biomechanics and Physiology Laboratory, Department of Physical Therapy, High Point University, NC
| | - Dustin R. Grooms
- Ohio Musculoskeletal & Neurological Institute and Division of Athletic Training, School of Applied Health Sciences and Wellness, College of Health Sciences and Professions, Ohio University, Athens
| | | | - Gregory D. Myer
- The SPORT Center, Division of Sports Medicine, and Departments of Pediatrics and Orthopaedic Surgery, Cincinnati Children's Hospital Medical Center, College of Medicine, University of Cincinnati, OH
| | - Brian Pietrosimone
- MOTION Science Institute, Department of Exercise and Sport Science, University of North Carolina at Chapel Hill
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Giessing L, Frenkel MO, Zinner C, Rummel J, Nieuwenhuys A, Kasperk C, Brune M, Engel FA, Plessner H. Effects of Coping-Related Traits and Psychophysiological Stress Responses on Police Recruits' Shooting Behavior in Reality-Based Scenarios. Front Psychol 2019; 10:1523. [PMID: 31333547 PMCID: PMC6617500 DOI: 10.3389/fpsyg.2019.01523] [Citation(s) in RCA: 25] [Impact Index Per Article: 5.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/25/2019] [Accepted: 06/17/2019] [Indexed: 12/20/2022] Open
Abstract
Police officers are often required to perform under high-stress circumstances, in which optimal task performance is crucial for their and the bystanders' physical integrity. However, stress responses, particularly anxiety and increased cortisol levels, shift attention from goal-directed to stimulus-driven control, leaving police officers with poor shooting performance under stress. Cardiac vagal activity and coping-related traits (i.e., self-control, sensation seeking) might help individuals to maintain performance under stress. So far, only few studies have integrated coping-related traits, psychophysiological stress markers and occupationally meaningful measures of behavior to investigate police officers' work performance under stress. Therefore, the present study investigated 19 police recruits (M age = 22.84, SD = 3.30) undergoing a reality-based shooting scenario in two experimental conditions in a within-design: low stress (LS) against a non-threatening mannequin, and high stress (HS), involving physical threat by an opponent. Psychological (i.e., anxiety, mental effort) and physiological stress responses (i.e., salivary cortisol, alpha-amylase, cardiac vagal activity) as well as shooting accuracy were repeatedly assessed. It was hypothesized that under stress, police recruits would demonstrate elevated psychophysiological stress responses and impaired shooting performance. Elevated psychophysiological stress responses would negatively influence shooting performance, whereas self-control, sensation seeking and cardiac vagal activity would positively influence shooting performance. While recruits reported significantly higher anxiety and mental effort in the HS scenario, both scenarios elicited comparable physiological responses. Overall, shooting accuracy was low and did not significantly decrease in the HS scenario. Shooting performance was predicted by self-control in the LS scenario and by post-task cardiac vagal activity in the HS scenario. While increased anxiety hints at a successful stress manipulation, physiological responses suggest similar stress levels for both scenarios, diminishing potential behavioral differences between the scenarios. Performance efficiency decreased under stress, as indicated by increasing mental effort. Findings on self-control suggest that suppressing negative stress responses might lead to impaired goal-directed attention, resulting in performance decrements. For police research and training, high-realism scenarios afford an opportunity to investigate and experience psychophysiological stress responses.
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Affiliation(s)
- Laura Giessing
- Institute of Sports and Sports Sciences, Heidelberg University, Heidelberg, Germany
| | | | - Christoph Zinner
- Department of Sport, University of Applied Sciences for Police and Administration of Hesse, Wiesbaden, Germany
| | - Jan Rummel
- Psychological Institute, Heidelberg University, Heidelberg, Germany
| | - Arne Nieuwenhuys
- Department of Exercise Sciences, University of Auckland, Auckland, New Zealand
| | - Christian Kasperk
- Department of Internal Medicine I and Clinical Chemistry, Steroid Laboratory, Heidelberg University Hospital, Heidelberg, Germany
| | - Maik Brune
- Department of Internal Medicine I and Clinical Chemistry, Central Laboratory, Heidelberg University Hospital, Heidelberg, Germany
| | - Florian Azad Engel
- Institute of Sports and Sports Sciences, Heidelberg University, Heidelberg, Germany
| | - Henning Plessner
- Institute of Sports and Sports Sciences, Heidelberg University, Heidelberg, Germany
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31
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Bird JM. The use of virtual reality head-mounted displays within applied sport psychology. JOURNAL OF SPORT PSYCHOLOGY IN ACTION 2019. [DOI: 10.1080/21520704.2018.1563573] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
Affiliation(s)
- Jonathan M. Bird
- Department of Life Sciences, Brunel University London, London, UK
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32
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Holgado D, Vadillo MA, Sanabria D. The effects of transcranial direct current stimulation on objective and subjective indexes of exercise performance: A systematic review and meta-analysis. Brain Stimul 2018; 12:242-250. [PMID: 30559000 DOI: 10.1016/j.brs.2018.12.002] [Citation(s) in RCA: 35] [Impact Index Per Article: 5.8] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/02/2018] [Revised: 11/27/2018] [Accepted: 12/05/2018] [Indexed: 01/26/2023] Open
Abstract
OBJECTIVE To examine the effects of transcranial direct current stimulation (tDCS) on objective and subjective indexes of exercise performance. DESIGN Systematic review and meta-analysis. DATA SOURCES A systematic literature search of electronic databases (PubMed, Web of Science, Scopus, Google Scholar) and reference lists of included articles up to June 2018. ELIGIBILITY CRITERIA Published articles in journals or in repositories with raw data available, randomized sham-controlled trial comparing anodal stimulation with a sham condition providing data on objective (e.g. time to exhaustion or time-trial performance) or subjective (e.g. rate of perceived exertion) indexes of exercise performance. RESULTS The initial search provided 420 articles of which 31 were assessed for eligibility. Finally, the analysis of effect sizes comprised 24 studies with 386 participants. The analysis indicated that anodal tDCS had a small but positive effect on performance g = 0.34, 95% CI [0.12, 0.52], z = 3.24, p = .0012. Effects were not significantly moderated by type of outcome, electrode placement, muscles involved, number of sessions, or intensity and duration of the stimulation. Importantly, the funnel plot showed that, overall, effect sizes tended to be larger in studies with lower sample size and high standard error. SUMMARY The results suggest that tDCS may have a positive impact on exercise performance. However, the effect is probably small and most likely biased by low quality studies and the selective publication of significant results. Therefore, the current evidence does not provide strong support to the conclusion that tDCS is an effective means to improve exercise performance.
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Affiliation(s)
- Darías Holgado
- Department of Physical Education and Sport, Faculty of Sport Sciences, University of Granada, Spain; Mind, Brain and Behavior Research Centre, Department of Experimental Psychology, University of Granada, Spain.
| | - Miguel A Vadillo
- Department of Basic Psychology, Autonomous University of Madrid, Spain
| | - Daniel Sanabria
- Mind, Brain and Behavior Research Centre, Department of Experimental Psychology, University of Granada, Spain
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Moran A, Campbell M, Ranieri D. Implications of eye tracking technology for applied sport psychology. JOURNAL OF SPORT PSYCHOLOGY IN ACTION 2018. [DOI: 10.1080/21520704.2018.1511660] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
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34
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Düking P, Stammel C, Sperlich B, Sutehall S, Muniz-Pardos B, Lima G, Kilduff L, Keramitsoglou I, Li G, Pigozzi F, Pitsiladis YP. Necessary Steps to Accelerate the Integration of Wearable Sensors Into Recreation and Competitive Sports. Curr Sports Med Rep 2018; 17:178-182. [DOI: 10.1249/jsr.0000000000000495] [Citation(s) in RCA: 18] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/30/2023]
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