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Number Cited by Other Article(s)
1
de Souza e Silva A, Xiong-Gum MN. COVID-19 now and then: Reflections on mobile communication and the pandemic. MOBILE MEDIA & COMMUNICATION 2023;11:140-155. [PMID: 38602908 PMCID: PMC10050999 DOI: 10.1177/20501579231163858] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 04/13/2024]
2
Liu HX, Wagner C. Proxies to the monthly active user number of Geo AR Mobile games - online search volume as a proposal. MULTIMEDIA TOOLS AND APPLICATIONS 2023;82:1-23. [PMID: 36685014 PMCID: PMC9838453 DOI: 10.1007/s11042-023-14366-5] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 05/24/2022] [Revised: 11/19/2022] [Accepted: 01/02/2023] [Indexed: 06/17/2023]
3
Yip YC, Yip KH, Tsui WK. Young Adults' Perspectives on the Implications of an Augmented Reality Mobile Game for Communities' Public Health: A Qualitative Study. Int J Public Health 2023;68:1605630. [PMID: 36938302 PMCID: PMC10014459 DOI: 10.3389/ijph.2023.1605630] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/26/2022] [Accepted: 02/10/2023] [Indexed: 03/04/2023]  Open
4
Hjorth L, de Souza e Silva A. Playing with place: Location-based mobile games in post-pandemic public spaces. MOBILE MEDIA & COMMUNICATION 2023;11:52-58. [PMID: 38603382 PMCID: PMC9551670 DOI: 10.1177/20501579221126959] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 04/13/2024]
5
Internet and Video Games: Causes of Behavioral Disorders in Children and Teenagers. CHILDREN (BASEL, SWITZERLAND) 2022;10:children10010086. [PMID: 36670637 PMCID: PMC9856521 DOI: 10.3390/children10010086] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 11/30/2022] [Revised: 12/24/2022] [Accepted: 12/27/2022] [Indexed: 01/03/2023]
6
Chen D, Bucchiarone A, Lv Z. MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits? GAMES AND CULTURE 2022;17:679-702. [PMID: 38603134 PMCID: PMC8808145 DOI: 10.1177/15554120211049578] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 04/13/2024]
7
Geo-Based Mixed Reality Gaming Market Analysis. HUMAN BEHAVIOR AND EMERGING TECHNOLOGIES 2022. [DOI: 10.1155/2022/1139475] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/03/2023]
8
Elsayed W. Covid-19 pandemic and its impact on increasing the risks of children's addiction to electronic games from a social work perspective. Heliyon 2021;7:e08503. [PMID: 34869925 PMCID: PMC8632740 DOI: 10.1016/j.heliyon.2021.e08503] [Citation(s) in RCA: 8] [Impact Index Per Article: 2.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/29/2021] [Revised: 09/20/2021] [Accepted: 11/26/2021] [Indexed: 02/03/2023]  Open
9
Ong T, Wilczewski H, Paige SR, Soni H, Welch BM, Bunnell BE. Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint. JMIR Serious Games 2021;9:e26520. [PMID: 34227992 PMCID: PMC8315161 DOI: 10.2196/26520] [Citation(s) in RCA: 9] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/15/2020] [Revised: 05/07/2021] [Accepted: 06/15/2021] [Indexed: 12/15/2022]  Open
10
Khan MN, Ashraf MA, Seinen D, Khan KU, Laar RA. Social Media for Knowledge Acquisition and Dissemination: The Impact of the COVID-19 Pandemic on Collaborative Learning Driven Social Media Adoption. Front Psychol 2021;12:648253. [PMID: 34135814 PMCID: PMC8200539 DOI: 10.3389/fpsyg.2021.648253] [Citation(s) in RCA: 19] [Impact Index Per Article: 6.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/31/2020] [Accepted: 04/29/2021] [Indexed: 11/13/2022]  Open
11
Farooq A, Laato S, Islam AKMN, Isoaho J. Understanding the impact of information sources on COVID-19 related preventive measures in Finland. TECHNOLOGY IN SOCIETY 2021;65:101573. [PMID: 36540654 PMCID: PMC9754674 DOI: 10.1016/j.techsoc.2021.101573] [Citation(s) in RCA: 31] [Impact Index Per Article: 10.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/09/2020] [Revised: 03/17/2021] [Accepted: 03/18/2021] [Indexed: 05/05/2023]
12
Rüth M, Kaspar K. Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and Afterwards. Front Psychol 2021;12:644036. [PMID: 33897546 PMCID: PMC8062880 DOI: 10.3389/fpsyg.2021.644036] [Citation(s) in RCA: 13] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/19/2020] [Accepted: 02/26/2021] [Indexed: 12/19/2022]  Open
13
Alvi I. College students’ reception of social networking tools for learning in India: an extended UTAUT model. SMART LEARNING ENVIRONMENTS 2021. [PMCID: PMC8449988 DOI: 10.1186/s40561-021-00164-9] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/14/2023]
14
Ellis LA, Lee MD, Ijaz K, Smith J, Braithwaite J, Yin K. COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study. J Med Internet Res 2020;22:e25117. [PMID: 33284781 PMCID: PMC7758086 DOI: 10.2196/25117] [Citation(s) in RCA: 35] [Impact Index Per Article: 8.8] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/18/2020] [Revised: 11/24/2020] [Accepted: 12/05/2020] [Indexed: 01/08/2023]  Open
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