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For: Olson CK, Kutner LA, Warner DE, Almerigi JB, Baer L, Nicholi AM, Beresin EV. Factors correlated with violent video game use by adolescent boys and girls. J Adolesc Health 2007;41:77-83. [PMID: 17577537 DOI: 10.1016/j.jadohealth.2007.01.001] [Citation(s) in RCA: 59] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 09/27/2006] [Revised: 01/03/2007] [Accepted: 01/17/2007] [Indexed: 11/30/2022]
Number Cited by Other Article(s)
1
Wang H, Zhao J, Yu Z, Pan H, Wu S, Zhu Q, Dong Y, Liu H, Zhang Y, Jiang F. Types of On-Screen Content and Mental Health in Kindergarten Children. JAMA Pediatr 2024;178:125-132. [PMID: 38048076 PMCID: PMC10696513 DOI: 10.1001/jamapediatrics.2023.5220] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 06/26/2023] [Accepted: 09/24/2023] [Indexed: 12/05/2023]
2
Junus A, Hsu YC, Wong C, Yip PSF. Is internet gaming disorder associated with suicidal behaviors among the younger generation? Multiple logistic regressions on a large-scale purposive sampling survey. J Psychiatr Res 2023;161:2-9. [PMID: 36889223 DOI: 10.1016/j.jpsychires.2023.02.038] [Citation(s) in RCA: 4] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 08/05/2022] [Revised: 02/19/2023] [Accepted: 02/28/2023] [Indexed: 03/10/2023]
3
Zhang J, Yang SX, Wang L, Han LH, Wu XY. The influence of sedentary behaviour on mental health among children and adolescents: A systematic review and meta-analysis of longitudinal studies. J Affect Disord 2022;306:90-114. [PMID: 35304232 DOI: 10.1016/j.jad.2022.03.018] [Citation(s) in RCA: 4] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 07/18/2021] [Revised: 12/12/2021] [Accepted: 03/10/2022] [Indexed: 02/05/2023]
4
Tokdemir G. Software professionals during the COVID-19 pandemic in Turkey: Factors affecting their mental well-being and work engagement in the home-based work setting. THE JOURNAL OF SYSTEMS AND SOFTWARE 2022;188:111286. [PMID: 35250124 PMCID: PMC8885087 DOI: 10.1016/j.jss.2022.111286] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 04/10/2021] [Revised: 02/09/2022] [Accepted: 02/22/2022] [Indexed: 06/14/2023]
5
Franks RR, King D, Bodine W, Chisari E, Heller A, Jamal F, Luksch J, Quinn K, Singh R, Solomon M. AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician. Clin J Sport Med 2022;32:e221-e229. [PMID: 35470342 PMCID: PMC9042337 DOI: 10.1097/jsm.0000000000001034] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 04/27/2021] [Accepted: 12/20/2021] [Indexed: 02/02/2023]
6
Katz C, Field N. Unspoken: Child-Perpetrator Dynamic in the Context of Intrafamilial Child Sexual Abuse. JOURNAL OF INTERPERSONAL VIOLENCE 2022;37:NP3585-NP3604. [PMID: 32812482 DOI: 10.1177/0886260520943723] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
7
Yang N, Hurd PL, Crespi BJ. Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use. Front Psychol 2022;13:767446. [PMID: 35282248 PMCID: PMC8905237 DOI: 10.3389/fpsyg.2022.767446] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/30/2021] [Accepted: 01/10/2022] [Indexed: 11/16/2022]  Open
8
Elsayed W. Covid-19 pandemic and its impact on increasing the risks of children's addiction to electronic games from a social work perspective. Heliyon 2021;7:e08503. [PMID: 34869925 PMCID: PMC8632740 DOI: 10.1016/j.heliyon.2021.e08503] [Citation(s) in RCA: 8] [Impact Index Per Article: 2.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/29/2021] [Revised: 09/20/2021] [Accepted: 11/26/2021] [Indexed: 02/03/2023]  Open
9
Rydell AM, Brocki KC. ADHD symptoms and callous-unemotional traits as predictors of violent media use in adolescence. Scand J Psychol 2020;62:25-33. [PMID: 33270925 DOI: 10.1111/sjop.12693] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/10/2020] [Revised: 09/03/2020] [Accepted: 10/14/2020] [Indexed: 11/29/2022]
10
Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images. COGNITIVE AFFECTIVE & BEHAVIORAL NEUROSCIENCE 2020;19:898-909. [PMID: 30565058 DOI: 10.3758/s13415-018-00683-y] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/14/2022]
11
Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early Adolescence. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH 2020;17:ijerph17144996. [PMID: 32664533 PMCID: PMC7400332 DOI: 10.3390/ijerph17144996] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 06/01/2020] [Revised: 07/09/2020] [Accepted: 07/10/2020] [Indexed: 01/19/2023]
12
DeCamp W. Parental influence on youth violent video game use. SOCIAL SCIENCE RESEARCH 2019;82:195-203. [PMID: 31300079 DOI: 10.1016/j.ssresearch.2019.04.013] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 12/14/2018] [Revised: 04/05/2019] [Accepted: 04/18/2019] [Indexed: 06/10/2023]
13
Ferguson CJ, Wang JCK. Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study. J Youth Adolesc 2019;48:1439-1451. [PMID: 31273603 DOI: 10.1007/s10964-019-01069-0] [Citation(s) in RCA: 27] [Impact Index Per Article: 5.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/11/2019] [Accepted: 06/20/2019] [Indexed: 10/26/2022]
14
Bhatia M, Goyal A. Games people play: The next-generation addiction. Med J Armed Forces India 2019;75:119-120. [PMID: 31065176 PMCID: PMC6495470 DOI: 10.1016/j.mjafi.2019.03.006] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/25/2022]  Open
15
Lopez-Fernandez O, Williams AJ, Griffiths MD, Kuss DJ. Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review. Front Psychiatry 2019;10:454. [PMID: 31354536 PMCID: PMC6635696 DOI: 10.3389/fpsyt.2019.00454] [Citation(s) in RCA: 44] [Impact Index Per Article: 8.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 01/20/2019] [Accepted: 06/10/2019] [Indexed: 01/09/2023]  Open
16
Mikuška J, Vazsonyi AT. Developmental Links Between Gaming and Depressive Symptoms. JOURNAL OF RESEARCH ON ADOLESCENCE : THE OFFICIAL JOURNAL OF THE SOCIETY FOR RESEARCH ON ADOLESCENCE 2018;28:680-697. [PMID: 29139575 DOI: 10.1111/jora.12359] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/07/2023]
17
Li AYL, Lo BCY, Cheng C. It Is the Family Context That Matters: Concurrent and Predictive Effects of Aspects of Parent-Child Interaction on Video Gaming-Related Problems. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2018;21:374-380. [DOI: 10.1089/cyber.2017.0566] [Citation(s) in RCA: 18] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/27/2023]
18
Finke EH, Hickerson BD, Kremkow JMD. "To Be Quite Honest, If It Wasn't for Videogames I Wouldn't Have a Social Life at All": Motivations of Young Adults With Autism Spectrum Disorder for Playing Videogames as Leisure. AMERICAN JOURNAL OF SPEECH-LANGUAGE PATHOLOGY 2018;27:672-689. [PMID: 29610898 DOI: 10.1044/2017_ajslp-17-0073] [Citation(s) in RCA: 14] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/24/2017] [Accepted: 11/06/2017] [Indexed: 06/08/2023]
19
Gabbiadini A, Riva P. The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players. Aggress Behav 2018;44:113-124. [PMID: 29052252 DOI: 10.1002/ab.21735] [Citation(s) in RCA: 18] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/06/2017] [Revised: 08/31/2017] [Accepted: 09/06/2017] [Indexed: 11/08/2022]
20
Wu X, Bastian K, Ohinmaa A, Veugelers P. Influence of physical activity, sedentary behavior, and diet quality in childhood on the incidence of internalizing and externalizing disorders during adolescence: a population-based cohort study. Ann Epidemiol 2017;28:86-94. [PMID: 29439784 DOI: 10.1016/j.annepidem.2017.12.002] [Citation(s) in RCA: 30] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/16/2017] [Revised: 12/01/2017] [Accepted: 12/04/2017] [Indexed: 10/18/2022]
21
DeCamp W. Who plays violent video games? An exploratory analysis of predictors of playing violent games. PERSONALITY AND INDIVIDUAL DIFFERENCES 2017. [DOI: 10.1016/j.paid.2017.06.027] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
22
Mundy LK, Canterford L, Olds T, Allen NB, Patton GC. The Association Between Electronic Media and Emotional and Behavioral Problems in Late Childhood. Acad Pediatr 2017;17:620-624. [PMID: 28043935 DOI: 10.1016/j.acap.2016.12.014] [Citation(s) in RCA: 17] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 05/25/2016] [Revised: 12/12/2016] [Accepted: 12/22/2016] [Indexed: 11/19/2022]
23
Video Game Therapy: Application of the Couple and Family Technology Framework. CONTEMPORARY FAMILY THERAPY 2017. [DOI: 10.1007/s10591-017-9409-y] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/19/2022]
24
Mielgo-Ayuso J, Aparicio-Ugarriza R, Castillo A, Ruiz E, Avila JM, Aranceta-Bartrina J, Gil A, Ortega RM, Serra-Majem L, Varela-Moreiras G, González-Gross M. Sedentary behavior among Spanish children and adolescents: findings from the ANIBES study. BMC Public Health 2017;17:94. [PMID: 28103843 PMCID: PMC5244608 DOI: 10.1186/s12889-017-4026-0] [Citation(s) in RCA: 30] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/20/2016] [Accepted: 01/11/2017] [Indexed: 12/26/2022]  Open
25
Kim HHS, Ahn SJG. How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean Students. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2016;19:628-634. [DOI: 10.1089/cyber.2016.0155] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
26
Video gaming and gender differences in digital and printed reading performance among 15-year-olds students in 26 countries. J Adolesc 2016;48:45-61. [DOI: 10.1016/j.adolescence.2016.01.004] [Citation(s) in RCA: 41] [Impact Index Per Article: 5.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/21/2015] [Revised: 01/11/2016] [Accepted: 01/17/2016] [Indexed: 11/19/2022]
27
Kasumovic MM, Blake K, Dixson BJ, Denson TF. Why do people play violent video games? Demographic, status-related, and mating-related correlates in men and women. PERSONALITY AND INDIVIDUAL DIFFERENCES 2015. [DOI: 10.1016/j.paid.2015.06.018] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
28
Ferguson CJ. Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance. PERSPECTIVES ON PSYCHOLOGICAL SCIENCE 2015;10:646-66. [DOI: 10.1177/1745691615592234] [Citation(s) in RCA: 248] [Impact Index Per Article: 27.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/02/2023]
29
Exelmans L, Custers K, Van den Bulck J. Violent video games and delinquent behavior in adolescents: A risk factor perspective. Aggress Behav 2015;41:267-79. [PMID: 25732796 DOI: 10.1002/ab.21587] [Citation(s) in RCA: 20] [Impact Index Per Article: 2.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/28/2013] [Revised: 01/15/2015] [Accepted: 01/19/2015] [Indexed: 11/08/2022]
30
Adams J, Christian G, Tarshis T. Managing media: reflections on media and video game use from a therapeutic perspective. J Am Acad Child Adolesc Psychiatry 2015;54:341-2. [PMID: 25901767 DOI: 10.1016/j.jaac.2015.02.013] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 10/27/2014] [Revised: 02/20/2015] [Accepted: 02/26/2015] [Indexed: 10/23/2022]
31
Children with developmental coordination disorder play active virtual reality games differently than children with typical development. Phys Ther 2015;95:360-8. [PMID: 25301965 DOI: 10.2522/ptj.20140116] [Citation(s) in RCA: 19] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 02/09/2023]
32
Branton A, Akhavan T, Gladanac B, Pollard D, Welch J, Rossiter M, Bellissimo N. Pre-meal video game playing and a glucose preload suppress food intake in normal weight boys. Appetite 2014;83:256-262. [DOI: 10.1016/j.appet.2014.08.024] [Citation(s) in RCA: 20] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/28/2014] [Revised: 08/13/2014] [Accepted: 08/14/2014] [Indexed: 11/17/2022]
33
Rajasakran T, Wong AK, Sinnappan S, Kumarasuriar V, Pangiras G, Koran S. Aggressor Games: Of Violent Video Games and Aggression among Higher-income Group Schoolchildren in Malaysia. SCIENCE TECHNOLOGY AND SOCIETY 2014. [DOI: 10.1177/0971721814548113] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
34
Li J, Theng YL, Foo S. Game-based digital interventions for depression therapy: a systematic review and meta-analysis. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2014;17:519-27. [PMID: 24810933 DOI: 10.1089/cyber.2013.0481] [Citation(s) in RCA: 98] [Impact Index Per Article: 9.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/22/2023]
35
den Hamer A, Konijn EA, Keijer MG. Cyberbullying Behavior and Adolescents' Use of Media with Antisocial Content: A Cyclic Process Model. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2014;17:74-81. [DOI: 10.1089/cyber.2012.0307] [Citation(s) in RCA: 50] [Impact Index Per Article: 5.0] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/29/2023]
36
The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior. COMPUTERS IN HUMAN BEHAVIOR 2013. [DOI: 10.1016/j.chb.2013.06.034] [Citation(s) in RCA: 40] [Impact Index Per Article: 3.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/08/2023]
37
Engelhardt CR, Mazurek MO. Video game access, parental rules, and problem behavior: A study of boys with autism spectrum disorder. AUTISM : THE INTERNATIONAL JOURNAL OF RESEARCH AND PRACTICE 2013;18:529-37. [DOI: 10.1177/1362361313482053] [Citation(s) in RCA: 22] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
38
Video game violence use among "vulnerable" populations: the impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms. J Youth Adolesc 2013;43:127-36. [PMID: 23975351 DOI: 10.1007/s10964-013-9986-5] [Citation(s) in RCA: 36] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/18/2013] [Accepted: 07/17/2013] [Indexed: 10/26/2022]
39
The effect of violent and nonviolent video games on heart rate variability, sleep, and emotions in adolescents with different violent gaming habits. Psychosom Med 2013;75:390-6. [PMID: 23645706 DOI: 10.1097/psy.0b013e3182906a4c] [Citation(s) in RCA: 58] [Impact Index Per Article: 5.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/26/2022]
40
Yang F, Helgason AR, Sigfusdottir ID, Kristjansson AL. Electronic screen use and mental well-being of 10-12-year-old children. Eur J Public Health 2012;23:492-8. [PMID: 22874734 DOI: 10.1093/eurpub/cks102] [Citation(s) in RCA: 37] [Impact Index Per Article: 3.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
41
The Relationship of Computer Games and Reported Anger in Young People. ACTA ACUST UNITED AC 2012. [DOI: 10.1017/jgc.2012.4] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/07/2022]
42
Simons M, de Vet E, Hoornstra S, Brug J, Seidell J, Chinapaw M. Adolescents' Views on Active and Non-Active Videogames: A Focus Group Study. Games Health J 2012;1:211-8. [PMID: 26193439 DOI: 10.1089/g4h.2011.0032] [Citation(s) in RCA: 22] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]  Open
43
["Treasure Hunt"--a cognitive-behavioural computer game]. Prax Kinderpsychol Kinderpsychiatr 2012;60:762-76. [PMID: 22242257 DOI: 10.13109/prkk.2011.60.9.762] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
44
Ferguson CJ, Olson CK. Friends, fun, frustration and fantasy: Child motivations for video game play. MOTIVATION AND EMOTION 2012. [DOI: 10.1007/s11031-012-9284-7] [Citation(s) in RCA: 107] [Impact Index Per Article: 8.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
45
Richardson AE, Collaer ML. Virtual navigation performance: the relationship to field of view and prior video gaming experience. Percept Mot Skills 2011;112:477-98. [PMID: 21667757 DOI: 10.2466/22.24.pms.112.2.477-498] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
46
Messias E, Castro J, Saini A, Usman M, Peeples D. Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009. Suicide Life Threat Behav 2011;41:307-15. [PMID: 21463355 DOI: 10.1111/j.1943-278x.2011.00030.x] [Citation(s) in RCA: 89] [Impact Index Per Article: 6.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
47
Grander W, Schwaiger J, Seeber J, Dünser MW. Cyber war--when virtual fear of death turns into a real threat of life. Int J Cardiol 2011;149:e16-7. [PMID: 19351575 DOI: 10.1016/j.ijcard.2009.03.031] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 02/25/2009] [Accepted: 03/04/2009] [Indexed: 10/20/2022]
48
Video games and youth violence: a prospective analysis in adolescents. J Youth Adolesc 2010;40:377-91. [PMID: 21161351 DOI: 10.1007/s10964-010-9610-x] [Citation(s) in RCA: 72] [Impact Index Per Article: 5.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/24/2010] [Accepted: 11/09/2010] [Indexed: 10/18/2022]
49
Olson CK. Children's Motivations for Video Game Play in the Context of Normal Development. REVIEW OF GENERAL PSYCHOLOGY 2010. [DOI: 10.1037/a0018984] [Citation(s) in RCA: 265] [Impact Index Per Article: 18.9] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
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Ceranoglu TA. Video Games in Psychotherapy. REVIEW OF GENERAL PSYCHOLOGY 2010. [DOI: 10.1037/a0019439] [Citation(s) in RCA: 89] [Impact Index Per Article: 6.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
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